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In your opinion, what makes a pvper 'good' ?

Author
Gorski Car
#41 - 2013-11-17 15:33:52 UTC
get a afk farm alt

Collect this post

Baali Tekitsu
AQUILA INC
#42 - 2013-11-17 16:03:05 UTC
Gorski Car wrote:
Hg pirate set, links, high bc rank, only pvps in high sec.

Thats the spirit
linked condor with falcon alt all day erry day

RATE LIKE SUBSCRIBE

Cpt Arareb
Viziam
Amarr Empire
#43 - 2013-11-17 22:44:12 UTC
I normally not respect any called pvp pilot that have only kills with 200 or more fleetmates, not sure that answers the questionStraight
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#44 - 2013-11-18 01:55:31 UTC
For me what is a good pvper - someone that wins.

Fights aren't about honor or fairness. Nor are they about 1v1, 1v2, T1 frig v dessie, etc., they are about going up against one or more opponents with 0 or more friends and beating the crap out of the opposition, using all of the skill and advantage that can be brought to bear.

I'm a pretty crap pvper. For the most part I solo with no links or scouts or any backup. That's hardly the way to stack the odds in my favour and my killboard demonstrates the net result of that. But luckily I'm not in it for the KB stats, I'm in it for the fun.

But I can really appreciate someone that has a good looking KB, because clearly they win when they fight; and the ability to win is the ultimate measure of success in pvp.
Dan Carter Murray
#45 - 2013-11-18 15:04:55 UTC  |  Edited by: Dan Carter Murray

  • no blues
  • no scouts
  • no neutral alts (rr, ecm, cyno, etc.)
  • no links
  • no pirate faction ships
  • K/D irrelevant (in other words someone can be a good pvper with 1 kill for every 2 losses)
  • isk efficiency (in other words someone can be a good pvper with 25% efficiency)
  • ignores everyone when they say _________ ship/fit sucks **** at pvp and figures out why it actually does or why everyone is ******* stupid and to give it a go
  • doesn't give a flying **** about trying experimental fits and having their pending lossmail make them look insane
  • doesn't give a flying **** or gloat about their experimental fit wtfpwning something it shouldn't have.
  • engages everything within reason because WHY THE **** NOT
  • doesn't panick when the inevitable **** HITS THE FAN
  • doesn't gloat
  • smacks eloquently without spamming pictures when they lose
  • has less than 90% efficiency
  • kills **** tons of ships
  • loses **** tons of ships
  • kills people they have no business killing
  • dies to people who of course would kill them
  • understands why they win engagements
  • understands why they lose engagements
  • understands prior to engagements if they expect to come out on top
  • understands that they probably will die from external factors at some point (disconnect)
  • understands that they probably will die from blob, cyno, ewar, at some point
  • understands that they probably will die at some point but who gives a ****
  • knows who Santo Trafficante is and will not fly directly to gates in their pods if he is in system
  • in fleet engagements understand what comp beats other comps
  • in fleet engagements understand what their comp should do against other comps
  • in fleet engagements understand how their comp should can disrupt other comps
  • in fleet engagements understand who is important to primary, secondary, swapping, splitting dps, etc.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#46 - 2013-11-18 15:52:19 UTC
Dan Carter Murray wrote:

  • no blues
  • no scouts
  • no neutral alts (rr, ecm, cyno, etc.)
  • no links
  • no pirate faction ships
  • K/D irrelevant (in other words someone can be a good pvper with 1 kill for every 2 losses)
  • isk efficiency (in other words someone can be a good pvper with 25% efficiency)
  • ignores everyone when they say _________ ship/fit sucks **** at pvp and figures out why it actually does or why everyone is ******* stupid and to give it a go
  • doesn't give a flying **** about trying experimental fits and having their pending lossmail make them look insane
  • doesn't give a flying **** or gloat about their experimental fit wtfpwning something it shouldn't have.
  • engages everything within reason because WHY THE **** NOT
  • doesn't panick when the inevitable **** HITS THE FAN
  • doesn't gloat
  • smacks eloquently without spamming pictures when they lose
  • has less than 90% efficiency
  • kills **** tons of ships
  • loses **** tons of ships
  • kills people they have no business killing
  • dies to people who of course would kill them
  • understands why they win engagements
  • understands why they lose engagements
  • understands prior to engagements if they expect to come out on top
  • understands that they probably will die from external factors at some point (disconnect)
  • understands that they probably will die from blob, cyno, ewar, at some point
  • understands that they probably will die at some point but who gives a ****
  • knows who Santo Trafficante is and will not fly directly to gates in their pods if he is in system
  • in fleet engagements understand what comp beats other comps
  • in fleet engagements understand what their comp should do against other comps
  • in fleet engagements understand how their comp should can disrupt other comps
  • in fleet engagements understand who is important to primary, secondary, swapping, splitting dps, etc.




Disagree with loads on this list.

But i do think that losing a pod to Santo is a certain rite of passage.

BYDI recruitment closed-ish

elitatwo
Zansha Expansion
#47 - 2013-11-18 16:25:18 UTC
Baali Tekitsu wrote:
Gorski Car wrote:
Hg pirate set, links, high bc rank, only pvps in high sec.

Thats the spirit
linked condor with falcon alt all day erry day


Why am I not surprised?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

SeaSaw
Tribal Liberation Force
Minmatar Republic
#48 - 2013-11-18 16:39:50 UTC
Good Sirs;

Anyone who can escape a 3 point lock in a novice plex.

your humble servent
SeaSaw
Dan Carter Murray
#49 - 2013-11-18 17:16:06 UTC
Here's the answer to the unasked question: In your opinion, what makes a pvper 'good metagamer'?


  • blue everyone that is a threat
  • multiple scout
  • multiple neutral alts (rr, ecm, cyno, etc.)
  • at least loki links, legion or tengu, and proteus preferred
  • blingy pirate faction ships since you have blued everyone that is a threat
  • K/D copmletely relevant (in other words you are a **** pvper if you take any losses)
  • isk efficiency (in other words you are a **** pvper with less than 99% efficiency)
  • acknoledges everyone when they say _________ ship/fit sucks **** at pvp and spends months on the dev server figuring out exactly which comps beat which comps so as not to risk a loss
  • never tries experimental fits to avoid having their pending lossmail make them look insane
  • always gloats about their experimental fit wtfpwning something it shouldn't have.
  • engages nothing that could possibly cause them to lose isk efficiency or K/D ratio
  • panicks when the inevitable **** HITS THE FAN
  • gloats
  • smacks with no class while spamming pictures when they lose a ship because their metagame didn't work
  • has over than 99% efficiency
  • kills some ships
  • loses no ships
  • kills people they should never die to
  • dies to blob and links die to because they were panicking
  • has no clue whey they win engagements
  • rage quits and buys another alt when they lose an engagement
  • expects the limited engagements they actually engage in to have them come out on top
  • sues their ISP if they die from external factors at some point (disconnect)
  • cannot die from blob, cyno, ewar, at some point because of many scouting alts. more alts, more alts.
  • cannot believe if they die at some point and rage quits
  • knows who Santo Trafficante is and will self explode RL pod if they lose their 5bil hg snake set
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

elitatwo
Zansha Expansion
#50 - 2013-11-18 17:39:01 UTC  |  Edited by: elitatwo
Dan Carter Murray wrote:
Here's the answer to the unasked question: In your opinion, what makes a pvper 'good metagamer'?


  • blue everyone that is a threat
  • multiple scout
  • multiple neutral alts (rr, ecm, cyno, etc.)
  • at least loki links, legion or tengu, and proteus preferred
  • blingy pirate faction ships since you have blued everyone that is a threat
  • K/D copmletely relevant (in other words you are a **** pvper if you take any losses)
  • isk efficiency (in other words you are a **** pvper with less than 99% efficiency)
  • acknoledges everyone when they say _________ ship/fit sucks **** at pvp and spends months on the dev server figuring out exactly which comps beat which comps so as not to risk a loss
  • never tries experimental fits to avoid having their pending lossmail make them look insane
  • always gloats about their experimental fit wtfpwning something it shouldn't have.
  • engages nothing that could possibly cause them to lose isk efficiency or K/D ratio
  • panicks when the inevitable **** HITS THE FAN
  • gloats
  • smacks with no class while spamming pictures when they lose a ship because their metagame didn't work
  • has over than 99% efficiency
  • kills some ships
  • loses no ships
  • kills people they should never die to
  • dies to blob and links die to because they were panicking
  • has no clue whey they win engagements
  • rage quits and buys another alt when they lose an engagement
  • expects the limited engagements they actually engage in to have them come out on top
  • sues their ISP if they die from external factors at some point (disconnect)
  • cannot die from blob, cyno, ewar, at some point because of many scouting alts. more alts, more alts.
  • cannot believe if they die at some point and rage quits
  • knows who Santo Trafficante is and will self explode RL pod if they lose their 5bil hg snake set
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo
  • doesn't like to fleet because that takes away from meta game and requires embracing mmo



I believe we are getting a little sidetracked here..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Gizznitt Malikite
Agony Unleashed
Agony Empire
#51 - 2013-11-18 18:15:48 UTC

A good PvP'er:

-- Has a decent understanding of the strengths and weaknesses of the ships he flies, and has a decent understanding of his opponents stengths and weaknesses.
-- Willing to take risks: This means taking a fight that he's unsure if he'll win or lose, but feels either outcome is a real possibility.
-- Challenges themselves: Example: Attempts to solo that vagabond in an Atron. Attempts to take on overwhelming forces by exploiting the opponents weaknesses, or employing a surprise tactic.
-- Continually learns from both winning and losing, constantly trying to better themselves.

and most importantly: Has fun!

Leto Thule
Caldari Provisions
Caldari State
#52 - 2013-11-18 21:06:11 UTC
A good PVPer doesnt ***** about getting ECM'd, TD'd, or engaged by a larger force when they chose to fight. They also are accepting of the fact that being boosted is part of the intended mechanics of the game, and that the entire point of EVE is to balance things in your favor while denying your opponent the equal ground. There is no such thing as a "fair fight". Its just a "fight."

A good PVPer will make mistakes, and learn from them rather than complain about how so and so mechanic needs to be changed to accommodate their play style.

A good PVPer also knows that skillpoints only matter in relation to the ship they are flying and the ship their target has. (Meaning if you fight someone with 20 mil SP in industry, it has no bearing on a 1v1 in merlins..)

Just my two cents. Pirate

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

elitatwo
Zansha Expansion
#53 - 2013-11-19 01:00:31 UTC
Leto Thule wrote:
A good PVPer doesnt ***** about getting ECM'd, TD'd, or engaged by a larger force when they chose to fight. They also are accepting of the fact that being boosted is part of the intended mechanics of the game, and that the entire point of EVE is to balance things in your favor while denying your opponent the equal ground. There is no such thing as a "fair fight". Its just a "fight."

A good PVPer will make mistakes, and learn from them rather than complain about how so and so mechanic needs to be changed to accommodate their play style.

A good PVPer also knows that skillpoints only matter in relation to the ship they are flying and the ship their target has. (Meaning if you fight someone with 20 mil SP in industry, it has no bearing on a 1v1 in merlins..)

Just my two cents. Pirate


I don't quite disagree but I want to clarify something.

If you are talking about a single opponent that is going against a small gang in let's say a battlecruiser or even a battleship for arguments sake and the gang decides to jam him, the outcome is already decided.

The gang is retreating and makes sure, they win.

Weapons are only fired from one side, only the soloers ship is destroyed.

When I talk about a fight, I don't care much about tracking disruptors or dampners and still weapons fire is exchanged by both parties, good fight.
Even if I were to loose my boat in the end to superior force, both parties will agree they have had a good fight.

If I jump into a 20 man bomber gang and a Falcon decloaks and jams me, the outcome is decided without any option to change the outcome. (And if you don't have the intel what you will face in the next system something like this might happen).

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Malcolm Shinhwa
The Scope
Gallente Federation
#54 - 2013-11-19 02:30:09 UTC
What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

elitatwo
Zansha Expansion
#55 - 2013-11-19 02:58:25 UTC
Malcolm Shinhwa wrote:
What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate.


My intention here was to gather information and opinions and not to discuss them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Crosi Wesdo
War and Order
#56 - 2013-11-19 03:50:12 UTC
elitatwo wrote:
Malcolm Shinhwa wrote:
What makes a "good" PvPer seems like about as pointless a debate as who is a "real" pirate.


My intention here was to gather information and opinions and not to discuss them.


PvP is very much an us and them situation. Clouded by selective recall. There is no value in peoples opinions on this subject, there is only value in loot and tears.
IbanezLaney
The Church of Awesome
#57 - 2013-11-19 04:09:00 UTC
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.
Taoist Dragon
Okata Syndicate
#58 - 2013-11-19 04:13:14 UTC
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

That is the Way, the Tao.

Balance is everything.

elitatwo
Zansha Expansion
#59 - 2013-11-19 04:20:18 UTC
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool


Hey thank you, I had no idea!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Liam Inkuras
Furnace
Thermodynamics
#60 - 2013-11-19 04:21:16 UTC
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone