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Could CCP be about to repeat Incarna?

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Author
Sexy Cakes
Have A Seat
#121 - 2013-11-18 16:01:54 UTC
The silver lining to this typical CCP behavior is that Fozzie and Rise and handling business.

1. That being said the communication about the SOMER event was atrocious.

2. The live event was laughably bad but still fun. I did facepalm pretty hard while reading the dev blog about it. (You can't try to paint a good picture of a botched live event when the people you are trying to convince are the people who were there taking part in it.)

3. Afaik the GM changes you speak of aren't to get you in trouble for impersonating yourself (is that even possible), they are in place to stop people impersonating other people's alts.

Not today spaghetti.

Prince Kobol
#122 - 2013-11-18 16:07:19 UTC
Little Dragon Khamez wrote:
well it's patch day tomorrow, I haven't seen the community this angry before a patch has been deployed before, even when taking into consideration the battlecruiser/battleship rebalancing and the heavy missile nerf. This is a bad omen, I predict that Rubicon is going to be **** and remembered alongside incarna as terribad on a number of levels.


For me its just another expansion with out the major issues being tackled and at this rate I can never see them being tackled.
Little Dragon Khamez
Guardians of the Underworld
#123 - 2013-11-18 16:40:14 UTC
Prince Kobol wrote:
Little Dragon Khamez wrote:
well it's patch day tomorrow, I haven't seen the community this angry before a patch has been deployed before, even when taking into consideration the battlecruiser/battleship rebalancing and the heavy missile nerf. This is a bad omen, I predict that Rubicon is going to be **** and remembered alongside incarna as terribad on a number of levels.


For me its just another expansion with out the major issues being tackled and at this rate I can never see them being tackled.


Same here. I don't think eve will ever die, it's too established for that, but the events of recent years has toppled it from being a market leader to a market follower and unless CCP gets as bold as it used to be and gets innovative again then I think Eve has peaked! It will go on but it won't be as good or as exciting as it has been.

Dumbing down of Eve Online will result in it's destruction...

Dersen Lowery
The Scope
#124 - 2013-11-18 20:25:10 UTC
The other way to look at CCP Seagull's vision is as a way to keep people's hopes up while CCP slogs through old code, because no end user who is not also a developer ever understands or cares how much work you do on the back end. The significance of the work is directly proportional to its visible effect on them.

Nobody remembers Incarna as "the CARBON Events expansion," even though the engine teams did heroic, post-doctorate-level work to make avatars possible in EVE at all, and that had a number of virtuous effects on the game. When they get the brain in a box going, or implement asynchornous messaging, nobody will remember the expansions (or updates) they appear in for those, even though they're two of the most significant upgrades that CCP could provide to the game. At best, at least in the near term, people will notice less TiDi.

As far as shiny new features go, sandboxes run under a different set of rules. Warp travel times are just about the only terrain in the game, and CCP is about to roll out changes to that terrain that nobody yet knows the significance of. It may look like a small change, or "just a database update," but small changes to a sandbox can have huge and far-reaching effects.

(Also, please think twice before posting the "just changing values in a database" line. The implementation may be simple, but the design--which numbers to change, and to what--is not. Get a number wrong, and things can break horribly. Ask any Goon.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ishtanchuk Fazmarai
#125 - 2013-11-18 20:43:17 UTC
Jamwara DelCalicoe Ashley wrote:
Ishtanchuk Fazmarai wrote:
JamDunc wrote:
(...)

Then we have the BIG one. Seaguls vision. Does anyone else remember the build up to Incarna? It was going to be awesome, it was going to be amazing, it was going to change the universe forever......but we can't tell you anything about how it will work. No we also can't tell the CSM.....you know for 'reasons'.

They sunk HUGE amounts of resources into it only to discover the players didn't want it (even though they had been hyped by the non information) all that Dev time goes to waste.

Today we have this new vision that is going to be awesome, it is going to be amazing, it is going to change the universe forever......but we can't tell you anything about how it will work. No we also can't tell the CSM.....you know for 'reasons'.

I know its early in the process and its not all final so they can't be super specific, but does anyone else feel a little history repeating.


Wel, there is one little detail. We're on month ~6 out of 36 until the Hallelujah Plan finishes releasing all the planned stuff. And as in the past the summer expansions have been weak (maybe because of icelandic winter wreaking havoc on productivity), likely there won't be much ~awezome~ until Winter 2014, a year from now.


Why do you say Winter 2014 specifically?


Because of the last 8 expansions, the 4 winter ones were way better than the 4 summer ones. If we account that the summer expansion is planned and performed during the Icelandic winter, maybe there's a productivity issue there, specially to foreign employees who aren't used to suffer 18 hours long nights for weeks. Let's say that you wake up and go work and sun won't rise until 10 AM and you are working and it's already dark at 4 PM -that's winter in Iceland. Would it affect your performance? Specially if you had a mostly mental work that requires your brain to perform 100%?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Mara Rinn
Cosmic Goo Convertor
#126 - 2013-11-18 20:45:52 UTC  |  Edited by: Mara Rinn
Dersen Lowery wrote:
Nobody remembers Incarna as "the CARBON Events expansion," even though the engine teams did heroic, post-doctorate-level work to make avatars possible in EVE at all, and that had a number of virtuous effects on the game. When they get the brain in a box going, or implement asynchornous messaging, nobody will remember the expansions (or updates) they appear in for those, even though they're two of the most significant upgrades that CCP could provide to the game. At best, at least in the near term, people will notice less TiDi.


To compound matters, the people who are "drawn back" to the game by new ships and shiny things in space are the same people who leave the game when the shiny things become boring. In the meantime the people who actually enjoy playing the game are sticking around and enjoying everything about it*: the radial menu, TiDi-instead-of-blackscreen, stacklessIO.

How many of the "resub for three months while the new stuff is still novel" crowd care about your orders in the market window being highlighted in blue, or being able to trade to a player by right-clicking on their icon anywhere as long as they happen to be in the same station as you?


*edit: everything about the technology supporting the game. EVE Online is about interactions between people in a sandbox, not following a prebuilt storyline in a theme park.
Jenn aSide
Soul Machines
The Initiative.
#127 - 2013-11-18 20:48:42 UTC
Mara Rinn wrote:
Dersen Lowery wrote:
Nobody remembers Incarna as "the CARBON Events expansion," even though the engine teams did heroic, post-doctorate-level work to make avatars possible in EVE at all, and that had a number of virtuous effects on the game. When they get the brain in a box going, or implement asynchornous messaging, nobody will remember the expansions (or updates) they appear in for those, even though they're two of the most significant upgrades that CCP could provide to the game. At best, at least in the near term, people will notice less TiDi.


To compound matters, the people who are "drawn back" to the game by new ships and shiny things in space are the same people who leave the game when the shiny things become boring. In the meantime the people who actually enjoy playing the game are sticking around and enjoying everything about it: the radial menu, TiDi-instead-of-blackscreen, stacklessIO.

How many of the "resub for three months while the new stuff is still novel" crowd care about your orders in the market window being highlighted in blue, or being able to trade to a player by right-clicking on their icon anywhere as long as they happen to be in the same station as you?

Exactly this.
Dersen Lowery
The Scope
#128 - 2013-11-18 21:20:58 UTC  |  Edited by: Dersen Lowery
Mara Rinn wrote:
To compound matters, the people who are "drawn back" to the game by new ships and shiny things in space are the same people who leave the game when the shiny things become boring. In the meantime the people who actually enjoy playing the game are sticking around and enjoying everything about it: the radial menu, TiDi-instead-of-blackscreen, stacklessIO.


(Just a quick addition to my earlier comment: slogging through old code, yes, or building all-new systems to replace old ones.)

This depends on the exact nature of the shiny things. The exploration game introduced with Odyssey peaked quickly, because you can get about 90% of the gameplay without leaving high sec in your free T1 scanning frigate. You can go get greater difficulty (but also, better ships!) and you can put those better ships on the line for better rewards, but it's not anything new. Nullsec data sites are not substantially different from high sec data sites, so once the initial excitement has worn off, you're down to the rewards. But you can enjoy the same risk and get similar (and more reliable) rewards with less RSI by doing other things.

On the other hand, the introduction of wormholes is probably what has kept me in the game. They had long since ceased to be shiny by the time I showed up, but because they introduced a whole new, and fairly rich, style of play, they actually grew the game (to borrow your italics)--and grew it in a way which happens to be particularly appealing to me.

The real measure of a feature is not whether it is or is not "major," or "shiny," but how it impacts the game. Even Incursions, as much as they've been solved and systematized, are still the first exposure that many high sec players have to any kind of fleet doctrine, and if you don't wed yourself to a single community they're a great way to meet people from all areas of space.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

The Spod
Center for Advanced Studies
Gallente Federation
#129 - 2013-11-18 21:22:47 UTC
Warp acceleration change is the biggest thing to happen to the game during the 5 years I've played.

It will alter the experience of flying different ship classes a lot. It will broaden the spectrum of *gameplay* a lot, as warping around (which is the main part of EVE gameplay feeling) will differ between ship classes much more.

Warp speed change provides a huge efficiency boost through force projection to small ships: a small ship roam can be expected to deliver a lot more action with the fast warp speed. As agile small fleets become more favorable, PVP becomes lower entry. The minuscule changes of tiericide have shifted PVP more towards small ships and it shows. All in all this change makes EVE feel a lot different and broader.

IMHO:
EVE lacks the most in *feeling* and as such the area should as such be the easiest to improve in. Incarna could conceptually add some, but realistically it proved a failure. Warp speed change definitely adds feeling. The new jump effect was also in the direction of adding feeling, and I personally like it as it is a clear arrival into a new solar system.

One of the key feeling components in EVE are orbital bodies and IMHO they could be in further focus. As you leave warp the planets pop in, generating an arrival. My tip for the next feeling patch would be the following: give stations, mission sites and asteroid belts a variable "distance from closest planet" -integer which draws them to a much wider spectrum of orbit ranges. The close orbit should be in atmosphere so, that half of the grid vision would be blotted by the planet. Then procedurally generate the placements of all stations again to make varying places out of these grids. In the meanwhile, mission procedural placement would make for an instant fix.
Ishtanchuk Fazmarai
#130 - 2013-11-18 21:30:42 UTC
Well, CCP certainly are fond of their new idea...

Here's a few more details on the Hallelujah Plan:

http://www.vg247.com/2013/11/18/eve-rubicon-sets-up-ccps-greatest-mystery-yet-interview/

New implants, new modules, new materials, to build and use the stargates to BIG UBERSPECIAL NEW SPACE (BUNS), probably by Winter 2014 expansion.

So, if you are a cog in a uberalliance who dwells in nullsec and can afford a gigantic effort to be the first and prevent everyone else from being first or even going to BUNS, you will win EVE.

Everyone else please keep paying the bills so the Goons enjoy their victory.

At least WiS was being made for everyone... What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Toshiro Ozuwara
Perkone
#131 - 2013-11-18 21:52:10 UTC
Does anyone hear from Hilmar outside of Fanfest?

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Trainwreck McGee
Doomheim
#132 - 2013-11-18 22:02:07 UTC
They forgot about spaceships and made barbies play land for a bunch of black t shirt wearing whiskey drinking degenerate **** heads (i say this as a positive thing).

How the hell does this expansion compare?

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Broker Agent
Republic Military School
Minmatar Republic
#133 - 2013-11-18 22:16:46 UTC  |  Edited by: Broker Agent
Don't get me wrong. I love the warp changes, and the rebalancing, the customs offices thing probably won't affect me much but it's cool. The mobile depots etc are awesome.

Now, I am not saying these things aren't cool. But, all together, they don't amount to what Eve has historically called an expansion. Maybe better than Odyssey, but only by a small margin. These two, have been patches, not expansions.
Vaerah Vahrokha
Vahrokh Consulting
#134 - 2013-11-18 22:33:32 UTC
Jamwara DelCalicoe Ashley wrote:
Little Dragon Khamez wrote:
well it's patch day tomorrow, I haven't seen the community this angry before a patch has been deployed before, even when taking into consideration the battlecruiser/battleship rebalancing and the heavy missile nerf. This is a bad omen, I predict that Rubicon is going to be **** and remembered alongside incarna as terribad on a number of levels.


I'm surprised by this... I think the updated warp mechanics will do a lot more to change things for the better than people think. Sure, other things need to be "fixed", added, subtracted from the game but it's not all going to happen at once and considering the magnitude of all this .. stuff .. [shrugs]

Who knows?


I have a lot of freighters, JF, cov ops and interceptors.

My freighters will take a LOT longer to do the same travels. They were boring to tears to begin with, they will be worse.

My cov ops and interceptors get to the next gate so fast that *today* I have to wait for a timer to expire before I can jump in the next gate. Tomorrow? Tomorrow they'll warp quicker and... I'll have to wait longer for the timer to expire. And of course, while I wait, I get scanned, people may decide to suicide those ships (all they need is a sneeze).


So, pretty please, which kind of improvement to do you see?
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#135 - 2013-11-19 02:08:34 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Anomaly One
Doomheim
#136 - 2013-11-19 02:44:20 UTC  |  Edited by: Anomaly One
Dinsdale Pirannaasaha wrote:
err wut?



HOLY ******* TINFOIL MAN

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Hasikan Miallok
Republic University
Minmatar Republic
#137 - 2013-11-19 02:56:44 UTC  |  Edited by: Hasikan Miallok
I just cannot get over this uneasy feeling that once the first player stargate actually gets constructed by some null alliance or other (cos stargates are probably gunna cost the equivalent of like 5 Titans and only null allainces will have the ISK) and people finally get to the other side it will look .... exactly like the rest of Eve.
Varius Xeral
Doomheim
#138 - 2013-11-19 03:02:21 UTC
Hasikan Miallok wrote:
I just cannot get over this uneasy feeling that once the first player stargate actually gets constructed by some null alliance or other (cos stargates are probably gunna cost the equivalent of like 5 Titans and only null allainces will have the ISK) and people finally get to the other side it will look .... exactly like the rest of Eve.


It'll be pandas.

Official Representative of The Nullsec Zealot Cabal

Vaerah Vahrokha
Vahrokh Consulting
#139 - 2013-11-19 03:08:46 UTC
Hasikan Miallok wrote:
I just cannot get over this uneasy feeling that once the first player stargate actually gets constructed by some null alliance or other (cos stargates are probably gunna cost the equivalent of like 5 Titans and only null allainces will have the ISK) and people finally get to the other side it will look .... exactly like the rest of Eve.


The uneasy feeling should also come from seeing tons of development time being spent for a feature that only a tiny minority will ever be able to work with.
Rekkr Nordgard
Steelforge Heavy Industries
#140 - 2013-11-19 03:13:48 UTC
Vaerah Vahrokha wrote:
Hasikan Miallok wrote:
I just cannot get over this uneasy feeling that once the first player stargate actually gets constructed by some null alliance or other (cos stargates are probably gunna cost the equivalent of like 5 Titans and only null allainces will have the ISK) and people finally get to the other side it will look .... exactly like the rest of Eve.


The uneasy feeling should also come from seeing tons of development time being spent for a feature that only a tiny minority will ever be able to work with.


But VISION and stuff!!!