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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Vandiilo
Federal Navy Academy
Gallente Federation
#241 - 2011-11-19 16:22:26 UTC  |  Edited by: Vandiilo
Mr. Chairman,
How do you get so many kills per match in World of Tanks? I noticed you getting 4-6 kills per match. What is your strategy? Do you hang near the base and pick people off as they approach? Or do you have a favorite sniping position for each map? Is there anything CCP could learn from other indie companies like Wargaming.net?
The Mittani
State War Academy
Caldari State
#242 - 2011-11-19 20:50:11 UTC
James 315 wrote:
First of all, The Mittani, I would like to thank you for your service.

The Mittani, most Eve players are in agreement that your term as Chairman of the CSM has been tremendously successful, and nearly all observers believe that you will coast to reelection, should you be willing to serve again. The same attitude prevails within the CCP team, according to a source familiar with the situation. As this individual told me, "The Mittani, simply by virtue of his being in office, greatly enhances the stature and credibility of the CSM."

In light of these facts, I would like you to answer the following:

How do you account for your effectiveness and popularity, and why do you think your message resonates with so many voters across the spectrum of the Eve community?

Thank you for your time.


It's impossible to answer such a flattering question without seeming declasse. I'd say that I'm a known quantity and had a high profile before I came to the CSM, which brings a level of gravitas to my arguments that "random chick with a blog" representatives like Ankh did not have.

Also, everyone knows I'm obsessed with power. If I say there's power to be had in the CSM, that alone is enough to give the body credibility in the eyes of most of EVE's operators. The opinions of random NPC alts or low-information voters, like in real life, don't matter much.

I also couldn't be as effective as I am if the other people on CSM6 weren't as sound. Because nullsec took action after CSM5, we have a solid crop of intelligent reps who understand the basics of political action. You don't learn much about politics grinding missions in hisec. So that's been a big help. I don't think I could have pulled off much alone if I was on a CSM full of drooling solo missioners.

~hi~

The Mittani
State War Academy
Caldari State
#243 - 2011-11-19 20:52:53 UTC
Max Kolonko wrote:
Hello Mittens

What is Your opinion on new Tier 3 BC's?

Do You think they have a chance of re-balancing large null-fleets composition? i.e. less BS, more T3/other small stuff to fight tier3 BC?

Or will they be ignored in large fleet fights, and used just for cheap hi-sec ganking?


I'm not really a fleet composition expert, I'll just go with whatever my FCs tell me once the stats settle down. The Tornado looks interesting.

I don't think you're going to see fleet comps revolving around the t3s often, as they presently are set up, because their tanks are so weak. Most null warfleets involve significant amount of logistics repping, and that will only matter more in a TiDi environment. But who knows - I'm a spy guy and a political leader, not a EFT wizard.

~hi~

The Mittani
State War Academy
Caldari State
#244 - 2011-11-19 20:58:50 UTC
Vandiilo wrote:
Mr. Chairman,
How do you get so many kills per match in World of Tanks? I noticed you getting 4-6 kills per match. What is your strategy? Do you hang near the base and pick people off as they approach? Or do you have a favorite sniping position for each map? Is there anything CCP could learn from other indie companies like Wargaming.net?


It depends on the tank. By going hull-down in a low-tier match and being cautious, you can get Top Guns even with a Leichtractor - which is incredibly fun. Getting 10 kills with a Hotchkiss is more about the Hotchkiss being awesome than any of my skill.

Beyond that I tend to favor German tanks with accurate, high penetration guns. I have great luck with the Panther with the long 100. I wouldn't call myself an ~expert~ WoT player, but being cautious and not rushing into your enemy's guns is key, as is waiting to see where your team goes before moving from the starting position.

~hi~

The Mittani
State War Academy
Caldari State
#245 - 2011-11-19 21:03:43 UTC
Sephira Galamore wrote:

Isn't your dependance on Jita self-inflicted?
You can either be independant or economical, it is completely up to you.
After colonizing a new land that has lots of riches but no conventional oil sources, you have to decide whether you want to do the economic thing, that is, exporting stuff you have and importing oil. Or be independant and inefficiently create oil from coal.
In Eve terms that is:
- Sell your ABCs, moongoo etc. to Empire dwellers and buy Veldspar
or:
- Mine Veldspar yourself

I think it is a bit presumptuous to ask for 'super veldspar' or other advantages, seeing how you already have the most profitable ressources at your hands.

Also, regarding the trade-hubs in HiSec...
I thought in 0.0 everything is the players making. Alliance have no right to complain about a lack of a 0.0 market hub, if they dont' set one up, set up some Trade charta, secure the trade routes and get the cash flowing. If they don't do that and rather buy in Jita, apparently it's not worth it to them.

But thats just my opionion, beeing a rather passive observer of all this.


Not only is this a bad analogy, it ignores the overarching point of risk/reward imbalance in 0.0. Nullsec, as the riskiest territory, should offer the most profits from localized production. You also don't know what you're talking about, if you think that null has the 'most profitable resources' at its hands - technetium isn't exclusive to nullsec, and beyond that just about everything in null is less profitable than grinding L4s with a Tengu bot, thanks to Greyscale's anomaly nerf.

Null is little more than a high-risk novelty zone at the moment for people who like combat and feel a need to see their alliance's name on a map. That's bad for EVE, as we've seen in the last year or so.

~hi~

The Mittani
State War Academy
Caldari State
#246 - 2011-11-19 21:06:30 UTC
Sephiroth CloneIIV wrote:
What are your thoughts on the tier system of ships. Will teir 3 BC's outcompeate the tier 2's are replace them, making BC's even tougher and more like battleships.

I and others think the tier system should be eliminated entirely, and replaced with ships that are closer to the same power but in different areas and specializations.


I think the tier system itself is mostly meaningless, as lower-tier ships often have different roles from higher-tier. The Typhoon is a different entity entirely from a Maelstrom. I think it's good for CCP to keep the ships differentiated in that way, though; a higher tier ship shouldn't overshadow/render obsolete a lower tier ship.

~hi~

The Mittani
State War Academy
Caldari State
#247 - 2011-11-19 21:08:41 UTC
Lord Zim wrote:
Death to all supercaps.


Indeed, death to all supercaps. Supercaps are stupid ships that should never have been added to the game, and the best way to balance them is to find a completely noncombat role for the things, taking them off the battlefield entirely.

Sadly, I'll have to settle for several incremental nerfs, which is much easier to implement than an across-the-board re-imagining of their roles.

~hi~

tengen san
Triton-TC
#248 - 2011-11-19 21:14:58 UTC
The Mittani wrote:


The only thing that suffers of mine when I go to Iceland is my liver. Beyond that, the balance of cruelty is with me on the giving end, and certain CCP executives on the receiving end.

Trebor's the masochistic one. Iceland is no country for old men.


No country for old man?

Ha…,sounds your ready now to have your first Hárkal then?! The stuff that separates the boy from the man! Don’t disappoint here, and yes, we want to see the vid.



The Mittani
State War Academy
Caldari State
#249 - 2011-11-19 21:23:15 UTC
Geertruida Zelle wrote:
Dear Mittani.

Lookng at some of the eve-offline stats (ok, i know they are a bit blunt, but its all i have), it seems to me that eve's popularity peaked around and in the months after the time Eve was being marketed as a ruthless place - a la Causality


From your access to more accurate subs info, is my assumption correct and have CCP made this connection yet, or are they still heading in the wrong direction of a supersafe, cuddly, carebear sandbox and a semi-detached one for everyone else?

GZ


I haven't seen a subs chart since the May Summit, though we saw loss numbers at the June Summit. I'd be pretty curious to see a full graph in December to see Exactly How Bad Things Got. (mental note: ask xhagen about this)

I will refrain from predicting CCP's future course until the summit. I have heard some encouraging things, but we always hear encouraging noises; I need to get some of the principals drunk and watch their body language like a hawk and listen to their tones and how they pause awkwardly when I ask a question they can't answer, etc etc. There's a whole host of social information that you flat out cannot get until you can talk to someone face to face in an informal context.

An example: "So, did X person get demoted, or did they step down willingly?" You don't expect an actual /answer/ to this question - but the way they react to the question and how they choose to back away from it usually tells you everything you wanted to know and then some.

This nuance is partially why CSMing can be frustrating, as there's a lot of near-autistic EVE players for whom the concept of social nuance might as well be an alien language.

Anyway, to me, the connection between war and murder and EVE's success is clear. The major 'interest' peaks of EVE have been Istvaan and GHSC pulling off the first major heist and having it covered in PC Gamer, and later the three year genocidal drama of the Great War, which got a ton of repeated press. You don't have people signing up to EVE and saying 'yeah i heard i could mine rocks for hours in hisec in EVE so i came running!!!!'.

The question is if the higher-ups understand this. I don't doubt that Soundwave 'gets it', but he's not management; we have seen repeatedly that CCP goes off-course when upper management gets ~visions~, like Tyrannis or Incarna.

Short answer: vOv we'll see!

~hi~

The Mittani
State War Academy
Caldari State
#250 - 2011-11-19 21:31:34 UTC
Space Products Distribution wrote:
Dear Mittens,

If you start howling, will your puppy start howling too? Please try it and post a video!

-Spacey


She howls along with police sirens, but if you try to howl at her she just looks at you like you're crazy. I've tried, of course.

There's a bunch of videos of Malamutes howling at sirens on youtube, though; apparently this is normal!

~hi~

The Mittani
State War Academy
Caldari State
#251 - 2011-11-19 21:32:17 UTC
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?


Ask me again with an actual character rather than a throwaway NPC corp alt.

~hi~

The Mittani
State War Academy
Caldari State
#252 - 2011-11-19 21:42:13 UTC
Orakkus wrote:
I did notice the Assembly Hall post on it: "Summit Topic "Farms and Fields", but it seemed more of a general think tank to come up with ideas. So, without crossing the NDA, how far into development is a plan for a workable "Farms and Field" rollout?


Some of the stuff we discussed in May at the Farms and Fields/Null Industrialization brainstorming session are beginning to show up in Crucible. Greyscale has admitted fault and even posted a mea culpa of sorts for the Anomaly Nerf; Crucible includes a lot of exploration improvements and tweaks, which was a focus at the brainstorming session as well. One could argue that the destructible customs offices are a step in the direction of Farms and Fields.

Beyond what's been publicly announced by CCP though, I can't comment. I suspect Farms and Fields will remain a major area of focus for the December Summit.


Quote:
I agree that this is the current status of the game, however, I do see a problem here at the individual pilot's level. Myself, I have been in 0.0 and kicked out of 0.0 over and over. Often, my high-sec activities allowed me to make those initial forays into the 0.0 life. I don't see how a new corp/alliance who doesn't have many friends can make that initial jump happen without having the necessary capital gained by things like taxes made from mission running and incursions. What you are proposing, seems to me, would actually make the jump harder because now the defenders are even more financially able to replace losses and keep focused on PVP. That being said, how do you ascertain that those changes won't be a problem for new corps/alliances trying to make that jump.


Financial well-being and defensive ability are not correlated. Goonswarm ran around the galaxy and burnt down the richest ancien regime EVE has ever seen using rifters and hate, with essentially no reimbursement program or finance team. The NC was glutted with technetium income yet caved in like a rotten melon when the DRF came calling. What makes a person wealthy and what makes them good at combat are two wildly different skills.

~hi~

The Mittani
State War Academy
Caldari State
#253 - 2011-11-19 21:51:39 UTC
E man Industries wrote:

So is there any drive behind the CSM to have quicker PvP in 0.0? Not all 0.0 players are from huge alliances and love the huge alliance ops.

Big fights are great and alliances need to have them, but day to day smaller scale skirmishes need to be taking place. These skirmishes need to be accessible in a 1-2h play slot.
0.0 needs to be fun!

Thanks I hope to shoot you soon.

Edit:

I sure you are aware of the above issue as you are attempting to set up a similar thunderdome of pvp-ness to address this via goonswarm.
Pilots in every area of 0.0 space shoudl have access to good fights.
not asking for cpp to change 0.0 or sov or anything as big fightd have there place but currently good fights are hard to come by.


I'm in a similar mental place; most of my pvp these days is ganking or gatecamping or World of Tanks. I don't like waiting for hours on major fleet ops to fight a fight; I'm lazy. This is a common problem for veterans, who have been playing for ages - this is also why vets end up in cap ships, because you can play a game in another window until it's cyno time, and then you either fight or die or go back to playing in another window. Less 'schlepping'.

It's extremely controversial and the CSM is divided on it, but personally I'd like to see some kind of an arena or instanced PvP setup which would allow professionals with busy lives to log in, blow some dudes up, and log off. The actual mechanics of such a device don't interest me much - it could be a gladiatorial arena with spectators who can place bets, a 'combat simulator', an arranged 4v4 team game, whatever.

The macro-level issue is what concerns me: the fact that, as a PvPer, it's very hard to get a PvP experience within a short time of logging in. Missionrunners and miners can boot up EVE and begin slaving away at their PvE in moments, PvPers not so much.

One of the reasons you see EVE's PvP population in BF3, LoL/HoN and WoT is precisely that they allow us to get PvP fixes on demand. It sure would be nice if we could get an on-demand PvP experience involving spaceships, too.

However, some are hostile to the very idea of arenas or instanced combat or even 'quick PvP'. I haven't focused on this as a 'CSM Issue' because it doesn't much matter if we get on-demand PvP or not while the Sucking Chest Wounds need to be patched. Once the game is not being driven off a cliff hopefully I can step back and push for stuff like this.

~hi~

The Mittani
State War Academy
Caldari State
#254 - 2011-11-19 21:58:24 UTC
Zyrbalax III wrote:
Mittens,

I fully agree with the "risk vs reward" principle, and I agree that there is little risk in hisec activities.

I am curious as to whether you think null, w-space or lowsec is currently most "risky"? My uninformed opinion (having not lived in null yet) is that much of null is actually pretty safe for residents (low populations, alliance control, intel channels etc), whereas much of lowsec (I have spent time in lowsec) is pretty risky (higher population density per QEN, plus regular roaming gangs of ebil piwates). And w-space depends on how well you control your statics (I have lived in w-space too), but if you're good at that you're also relatively safe.

And following on from that, where do you think attention most needs to be focussed to get the risk/reward balance right?

Thanks
Z3


Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!

I think null needs most of the risk/reward focusing at the moment. Lowsec needs an entire expansion devoted to radically revising it, rather than just a few small tweaks. But the purpose of Null in the design concepts is 'highest risk, highest reward' and then scaling down the risk from there.

W-space is also high-risk, high reward, but it's balanced much better. I defer to Two Step on w-space issues though, so I don't really opine much on it.

~hi~

The Mittani
State War Academy
Caldari State
#255 - 2011-11-19 22:14:55 UTC
Andski wrote:
~my esteemed CEO~,

Do you believe that CCP's approach to supercapital balancing was appropriate? Could they have done more, or do you feel that their approach was heavy-handed?

(idgaf about underpowered SCs, d2ascaps)


If you gave me ultimate power over the fate of supercaps, I'd mash the delete button and remove all of them from the game entirely. They are dumb, one of the worst design decisions CCP has made. Mudflation is a basic concept in game design, and yet there were some devs who were ~shocked, shocked~ that we now have 50+ Titan fleets.

Actually, that's not true. I'd redesign them to have a completely noncombat role, since from a business perspective we're stuck with the accursed things. Titans could be bridges and leadership-bonus givers, sort of a mobile stargate/command nexus; Motherships could be more like 'Motherships' rather than supercarriers (a dumb name. a dumb ship. a dumb concept.) which act as mobile strategic bases with truly vast SMAs for fleet resupply.

Watching people with Raiden tickers cry about how 'Mittani got his way' with Crucible because of some minor EHP nerfs have no idea what they're talking about. If I had my way, supercaps wouldn't be a battlefield combat ship at all.

Death to all supercaps.

~hi~

The Mittani
State War Academy
Caldari State
#256 - 2011-11-19 22:18:23 UTC
Alberio wrote:
Dear Mittani,

If you could be a candy bar, which one would you be, and why?

Thanks,


I'd be a flame-grilled New York Strip, medium-rare to rare, seared nicely. Candy is for fatties who enjoy soda and insulin shock.

~hi~

The Mittani
State War Academy
Caldari State
#257 - 2011-11-19 22:19:40 UTC
WarFireV wrote:
Dear Mittiani,

Sleep with marry or kill? Vuk Lau, Sir Molle, Evil Thug.

Also

Thieve guild or mage's guild?


Marry all three of them, make it into an internet reality TV show, like Big Brother but with marriage and space-autocrats.

Thieves guild helps me steal everything in the Mage's Guild, then the Dark Brotherhood teaches me to kill all of them off.

~hi~

Lord Zim
Gallente Federation
#258 - 2011-11-19 22:25:37 UTC
God damn, how many times haven't I said exactly that about having them as proper motherships for easier reshipping on the site which mustn't be named.

I'd unironically fap myself raw if that actually came to pass, especially if it was used as a forward staging area for deep incursions into enemy space or something. Anything, as long as it was used to make the tactical/strategic depth of EVE deeper.

Of course, someone's going to use it for nothing but shipping ships out from lowsec, and CCP'll get all nerfbatty. :frankfrank:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Two step
Aperture Harmonics
#259 - 2011-11-19 23:12:24 UTC
The Mittani wrote:
Zyrbalax III wrote:
Mittens,

I fully agree with the "risk vs reward" principle, and I agree that there is little risk in hisec activities.

I am curious as to whether you think null, w-space or lowsec is currently most "risky"? My uninformed opinion (having not lived in null yet) is that much of null is actually pretty safe for residents (low populations, alliance control, intel channels etc), whereas much of lowsec (I have spent time in lowsec) is pretty risky (higher population density per QEN, plus regular roaming gangs of ebil piwates). And w-space depends on how well you control your statics (I have lived in w-space too), but if you're good at that you're also relatively safe.

And following on from that, where do you think attention most needs to be focussed to get the risk/reward balance right?

Thanks
Z3


Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!

I think null needs most of the risk/reward focusing at the moment. Lowsec needs an entire expansion devoted to radically revising it, rather than just a few small tweaks. But the purpose of Null in the design concepts is 'highest risk, highest reward' and then scaling down the risk from there.

W-space is also high-risk, high reward, but it's balanced much better. I defer to Two Step on w-space issues though, so I don't really opine much on it.


Thought I would jump in here to point out that w-space has even more risks, in that the POS you are living out of can be completely destroyed, and all your stuff blown up or stolen. The reward is certainly higher than most other activities though.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Raid'En
#260 - 2011-11-20 03:06:43 UTC
Two step wrote:

Thought I would jump in here to point out that w-space has even more risks, in that the POS you are living out of can be completely destroyed, and all your stuff blown up or stolen. The reward is certainly higher than most other activities though.

yeah, i don't really get the issue with nullsec station taken by the enemies, as those can put their stuff on contract or on the market to get their money back.
of course there will be loss doing that, but it's not the end of the world.

concerning supercap, i think one of the biggest problems to make them disappear is the structures grind ; the place were i saw the most of them was for killing sov structures, and their shitload of HP.
so, before changing supercap to another role (and i like your ideas on this), wouldn't it be needed first to review the sov mechanics ?