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Player Features and Ideas Discussion

 
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[CCP opinion requested] Remove learning implants from the game.

Author
Amelita Robiros
Republic Military School
Minmatar Republic
#81 - 2013-11-18 05:50:29 UTC
-1. Idiotic idea.

У меня есть серьезный недостаток - я терпеть не могу идиотов.

Sarah Stallman
Pen2 Logistics
#82 - 2013-11-18 06:13:39 UTC
Amelita Robiros wrote:
-1. Idiotic idea.


It's not "constructive" criticism until you say why. So, please explain why you are against this idea.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#83 - 2013-11-18 06:24:14 UTC  |  Edited by: Aliventi
I am joining this conversation late. However I am a proponent of not only doing away with learning implants, but attributes and remaps also. This would mean that every character would train at 2700SP/hr from birth which would be deposited in to a SP pool that is capped at some finite number (around 1-3 mil SP ). To gain skills you would apply SP directly from the pool. This would also mean no more training queues.

There are several very nice positives to this situations:
1. No more remaps. No more attributes. Which means you can train what you want, when you want to train it, without having to worry about it not being optimal.
2. This system is very easy to understand. There is really no way for a noob to screw it up. Unlike trying to get them to understand training plans, certain skills need certain remaps, to competently fly a ship you need skills from a lot of different attributes, how often they get remaps, etc. Keeps it simple.
3. Those of us that are in the military and deploy, go on business trips or vacations, computer crashed, or for some other reason Eve isn't really available don't have to worry about switching skills as there is no more training queue and the SP goes in to a pool.
4. If the server is DDoSed you don't have a bunch of idiots trying to claim that CCP owes them SP as they keep training.
5. No more noobs fearful of losing their +3 learning implants in nullsec PvP. I know it seems petty, but it makes a difference.
6. Attributes do add choices and consequences to Eve. There is no denying that. However, those are not meaningful choices. A meaningful choices matters a great deal in your enjoyment in the game. The choice to fit a scram or a point on your frigate is meaningful. With one choice you get a kill. With the other you die. The choice to train optimally or not is, as our wonderful OP posted, benefiting those who don't really play Eve instead of those that do. The choice to enjoy the game or stay docked up safe so you can train faster should never have been a choice presented to the player. Remove it and I assure you Eve will be better for it.

Edit: Forgot to +1. Big smile
Nero Pantera
Whale Girth
#84 - 2013-11-18 07:04:58 UTC
Aliventi wrote:
I am joining this conversation late. However I am a proponent of not only doing away with learning implants, but attributes and remaps also. This would mean that every character would train at 2700SP/hr from birth which would be deposited in to a SP pool that is capped at some finite number (around 1-3 mil SP ). To gain skills you would apply SP directly from the pool. This would also mean no more training queues.

There are several very nice positives to this situations:
1. No more remaps. No more attributes. Which means you can train what you want, when you want to train it, without having to worry about it not being optimal.
2. This system is very easy to understand. There is really no way for a noob to screw it up. Unlike trying to get them to understand training plans, certain skills need certain remaps, to competently fly a ship you need skills from a lot of different attributes, how often they get remaps, etc. Keeps it simple.
3. Those of us that are in the military and deploy, go on business trips or vacations, computer crashed, or for some other reason Eve isn't really available don't have to worry about switching skills as there is no more training queue and the SP goes in to a pool.
4. If the server is DDoSed you don't have a bunch of idiots trying to claim that CCP owes them SP as they keep training.
5. No more noobs fearful of losing their +3 learning implants in nullsec PvP. I know it seems petty, but it makes a difference.
6. Attributes do add choices and consequences to Eve. There is no denying that. However, those are not meaningful choices. A meaningful choices matters a great deal in your enjoyment in the game. The choice to fit a scram or a point on your frigate is meaningful. With one choice you get a kill. With the other you die. The choice to train optimally or not is, as our wonderful OP posted, benefiting those who don't really play Eve instead of those that do. The choice to enjoy the game or stay docked up safe so you can train faster should never have been a choice presented to the player. Remove it and I assure you Eve will be better for it. Big smile


I dig this +1
Fonton
Robot Head
#85 - 2013-11-18 07:24:47 UTC
Nero Pantera wrote:
Aliventi wrote:
I am joining this conversation late. However I am a proponent of not only doing away with learning implants, but attributes and remaps also. This would mean that every character would train at 2700SP/hr from birth which would be deposited in to a SP pool that is capped at some finite number (around 1-3 mil SP ). To gain skills you would apply SP directly from the pool. This would also mean no more training queues.

There are several very nice positives to this situations:
1. No more remaps. No more attributes. Which means you can train what you want, when you want to train it, without having to worry about it not being optimal.
2. This system is very easy to understand. There is really no way for a noob to screw it up. Unlike trying to get them to understand training plans, certain skills need certain remaps, to competently fly a ship you need skills from a lot of different attributes, how often they get remaps, etc. Keeps it simple.
3. Those of us that are in the military and deploy, go on business trips or vacations, computer crashed, or for some other reason Eve isn't really available don't have to worry about switching skills as there is no more training queue and the SP goes in to a pool.
4. If the server is DDoSed you don't have a bunch of idiots trying to claim that CCP owes them SP as they keep training.
5. No more noobs fearful of losing their +3 learning implants in nullsec PvP. I know it seems petty, but it makes a difference.
6. Attributes do add choices and consequences to Eve. There is no denying that. However, those are not meaningful choices. A meaningful choices matters a great deal in your enjoyment in the game. The choice to fit a scram or a point on your frigate is meaningful. With one choice you get a kill. With the other you die. The choice to train optimally or not is, as our wonderful OP posted, benefiting those who don't really play Eve instead of those that do. The choice to enjoy the game or stay docked up safe so you can train faster should never have been a choice presented to the player. Remove it and I assure you Eve will be better for it. Big smile


I dig this +1


Dont touch remaps. Eve is about planning.
Nevyn Auscent
Broke Sauce
#86 - 2013-11-18 07:40:41 UTC
Fonton wrote:


Dont touch remaps. Eve is about planning.


If you had to choose between keeping implants, or removing implants & remaps....

I'd loose them both. I have to admit I like the idea of remaps promoting choice, as it creates a personal focus, rather than an outside booster of some kind affecting Sp gain.
But I'd personally consider loosing learning implants from the game far more important than keeping remaps.
Alvatore DiMarco
Capricious Endeavours Ltd
#87 - 2013-11-18 08:12:56 UTC
It's just as I thought it would be. The conversation has followed the logical progression from "remove learning implants" to "remove attributes completely and make everyone train all skills at the same speed forever." Assuming such a change is implemented, how long will it be before someone comes onto the forums wishing for a way to specialize their training speed for ships or for trade skills and someone else suggests what basically amounts to attributes, thus putting us right back where we are now?

All of this because some risk-averse PvPers want to min/max their training all the time no matter what and don't want to make compromises and choices in a game that's all about those exact things.

Compromises and choices. Make them, live with them, or get the hell out.

You disgust me. All of you. Dumbing-down-EVE carebear nonsense. It's pathetic.
Sarah Stallman
Pen2 Logistics
#88 - 2013-11-18 08:41:46 UTC
Ignoring the obvious troll, attributes and remaps are not the same thing as learning implants.

The merit of this idea rests solely on increases the number of people participating in PvP. Taking expensive implants to combat introduce massive risk for very little reward, while taking skill hardwiring to a fight directly impacts the outcome, or at least can if chosen intelligently.

I would support the removal of learning implants but cannot support anything that would remove attributes.
Kagura Nikon
Native Freshfood
Minmatar Republic
#89 - 2013-11-18 09:20:57 UTC  |  Edited by: Kagura Nikon
Kaerakh wrote:
Pobunjenik wrote:
At first, I came here to flame at you. But then I read you wall of text, and it totally makes sense.
Especially since I'm a wormholer (CCP dun wanna give us jumpclones hurdur).


Holy crap yeah, I was going to do the same... In general I play the game without implants to avoid precisely what the OP is talking about. His reasoning makes some very surprising sense.



That is called trade off. And that is exaclty upon what whole eve is made.

Nothing wrong with that!!!

And implants bennefit the veterans the LESS. Most players over 100M sp dont use implants anymore since they can already fly almost anything.

Implants only prevent peopel fromgoign 0.0. Low sec and high sec is VERY VERY hard to loose implants, so it should not be an excuse.


Want to promote more pvp for noobs? Make pod auto warp 200 km when your ship dies.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sarah Stallman
Pen2 Logistics
#90 - 2013-11-18 09:34:11 UTC  |  Edited by: Sarah Stallman
The trade off is "risk expensive implants I can't afford to replace" vs "permanently lessen the number of skill points my character possesses". That's not a meaningful choice. That's pay-to-win.

On the other hand, choosing how to respec your attributes to maximize one's skill training is planning ahead, and expensive skill hardwire implants require the tactical decision to risk valuable assets for a specific tactical advantage. That is a meaningful choice.
Gerboah Cobon-Han
Garoun Investment Bank
Gallente Federation
#91 - 2013-11-18 10:13:37 UTC  |  Edited by: Gerboah Cobon-Han
-1

But surely the whole point of EVE is that is about choice - you can choose to be efficient (as you put it) or choose not to. What you are proposing is to remove choice and reduce everyone to your style of play. Not a good idea really.

Fly Safe. 

seth Hendar
I love you miners
#92 - 2013-11-18 10:27:22 UTC
Zvaarian the Red wrote:
As long as they adjust training times so we all basically have +3 implants all the time I totally agree (+5 is too much). Implants should be about gameplay, not passive skill point hoarding.

well, i'm sorry but i, along many others, invested in +5 AND still pvp with them around.

i live in low, so podkilling is not very common, and for the rare moments i go in WH / null / in wardec, i switch clone for a less expansive one.

nontheless, i live around 80/90% of the time with +5, and limiting to +3 will actualy be nerfing the whole game for ppl like me

while i agree a rework could be interesting regarding the way those implants work, a solution should at bare minimum still provide the same effects on training time the current iteration does
Zan Shiro
Doomheim
#93 - 2013-11-18 11:45:19 UTC  |  Edited by: Zan Shiro
Sarah Stallman wrote:
The trade off is "risk expensive implants I can't afford to replace" vs "permanently lessen the number of skill points my character possesses". That's not a meaningful choice. That's pay-to-win.

On the other hand, choosing how to respec your attributes to maximize one's skill training is planning ahead, and expensive skill hardwire implants require the tactical decision to risk valuable assets for a specific tactical advantage. That is a meaningful choice.



but the the funny thing is no one seems to have an issue with switching out hardwire clones if too expensive. Its the same idea for attribute implants. If you don't take out the snakes on a bash bs/meatgrinder op and don't mind the swap going to the +3 attribute clone shouldn't matter either.

Or you can just run +3's. Not sure why the bitter vet hate in the thread....many of them got to their sp level running plain ole +3's. It was bitters when in 0.0 who showed me the way of 2 +3's for the skill I am training in fact. Why blow isk on 2 implants not doing a damn thing when podded.

Also not seeing the empire bear hate either. I like many in empire run set implants. We run +3 all the time. Isk/hour > sp/hour and for the average bear the gains are in the hg bonuses ( I know for me some outstanding level 5's are nothing worth rushing to by blowing lots of isk on).
Sarah Stallman
Pen2 Logistics
#94 - 2013-11-18 11:51:37 UTC
If you switch from set of skill implants to another, that effects fights until you switch back. If you switch from a +5 clone to a +3 clones, that effects your character forever. They are not nearly the same thing.
Faye Nahkriin
Astral Wings
#95 - 2013-11-18 11:54:44 UTC
This is a really good point, Dangerously good really =)
Kagura Nikon
Native Freshfood
Minmatar Republic
#96 - 2013-11-18 12:05:16 UTC
Sarah Stallman wrote:
The trade off is "risk expensive implants I can't afford to replace" vs "permanently lessen the number of skill points my character possesses". That's not a meaningful choice. That's pay-to-win.

On the other hand, choosing how to respec your attributes to maximize one's skill training is planning ahead, and expensive skill hardwire implants require the tactical decision to risk valuable assets for a specific tactical advantage. That is a meaningful choice.



It IS a meaningful choice. So much that MOST peopel in 0.0 do nto use expensive clones. SImple as that.


its just hat you want to have the cake and eat it at same time.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#97 - 2013-11-18 12:09:29 UTC
Sarah Stallman wrote:
If you switch from set of skill implants to another, that effects fights until you switch back. If you switch from a +5 clone to a +3 clones, that effects your character forever. They are not nearly the same thing.



Its a PRICE you pay. Is that ammount of isk worht more or less then the trainign time for you? SImple as that!!!


You cannot take the +5 trianign time as somethign granted. That is the extra you bought, not the othert way around.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sarah Stallman
Pen2 Logistics
#98 - 2013-11-18 12:38:10 UTC  |  Edited by: Sarah Stallman
There are two problems with the status quo you keep spewing rhetoric to support. The less significant is that for a game that already has a reputation for being heavily stacked against new players. Having the +5 set cost as much as a month's game time and requiring a month of dedicated training to use them only widens that gap. More significantly, it enforces a mindset in a sizable part of the player base in which they won't go anywhere "dangerous" for fear of upsetting their beloved skill plan.

Losing sets of +5s is not a matter of "is it worth the ISK". Very few people in New Eden can afford to write off a PLEX worth of implants in the name of pew pew. It's not a meaningful choice if it is exclusively a matter of wallet balance.

I invite all of you to watch this video and then this one.
Ashlar Vellum
Esquire Armaments
#99 - 2013-11-18 13:16:49 UTC
Sarah Stallman wrote:

The merit of this idea rests solely on increases the number of people participating in PvP.

If this suggestion rests solely on what you say then there is no point in it. People who want to pvp go and try it regardless, people who do not want just make excuses.

Today it's implants that preventing you, tomorrow it's clone costs, on thursdays it's bad remaps, on fridays it T3 sp loss, on sundays it ship costs. Don't make excuses and do what you really want to do.

btw. what about T3 sp loss?
Kagura Nikon
Native Freshfood
Minmatar Republic
#100 - 2013-11-18 13:21:44 UTC  |  Edited by: Kagura Nikon
Sarah Stallman wrote:
There are two problems with the status quo you keep spewing rhetoric to support. The less significant is that for a game that already has a reputation for being heavily stacked against new players. Having the +5 set cost as much as a month's game time and requiring a month of dedicated training to use them only widens that gap. More significantly, it enforces a mindset in a sizable part of the player base in which they won't go anywhere "dangerous" for fear of upsetting their beloved skill plan.

Losing sets of +5s is not a matter of "is it worth the ISK". Very few people in New Eden can afford to write off a PLEX worth of implants in the name of pew pew. It's not a meaningful choice if it is exclusively a matter of wallet balance.

I invite all of you to watch this video and then this one.



Why you want +5? I NEVER ever used anything over +3 in my eve career and I am FINE!


What is worth all these extra SP if you do not use them?


You want an excuse! The fact is you lack the guts!

Remove learning implants and you can still ahve the exact same scenario as you describe but for special implants.

You want to learn faster? Then pay the price of a little bit more of risk!

If you are outside 0.0 you will almost never loose a POD, only when you are drunk or almost falling aslpee. And if you are in 0.0 you can afford +3 and + 4 at will ( jump clone to the +2 clone when you got to a massive battle).

This is just YET ANOTHER suggestion to try to cater the game more towards NON EVE PLAYERS. PLayers that lack the ve mentality!

Those will never stay for long or really make this game grow!

"If brute force does not solve your problem....  then you are  surely not using enough!"