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About performance

First post
Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2013-11-18 07:49:48 UTC
Isn't a high frame rate as bad as a low frame rate? Ideally, the frame rate should be the same as the refresh rate of your monitor I think.
Dangirdas Bachir
The Exiled Titans
Two Vargurs one Hole
#22 - 2013-11-18 08:03:04 UTC  |  Edited by: Dangirdas Bachir
You should get a screen that has a higher refresh rate than 60. If you can easily run the game at 300-400 fps you should be able to run the game flat at 120 fps if you get a screen with a refresh rate of 120. If you still drop 20 down, it really wouldn't matter for you because 100 fps is still better than 40.

EVE EVE STARGALACTIC CITY B I T C H

Fr3akwave
Mercury Arms Inc.
Ghostbirds
#23 - 2013-11-18 08:15:19 UTC
*quote OP*

I am having the exact same issue. If i recall correctly it started with Inferno.

I also filled out a bug report about that where i had quite some good exchange with technical staff which included several hints towards using interval immediate (not an option due to graphics heating up) or using the drivers built-in vsync with interval immediate, and no, nothing helped.
The ticket was closed 2 expansions later since they did some major upgrades to the engine and reset all tickets that were created with the old engine.

It happens specifically when
1. in warp
2. loading a grid and looking at station/planet/sun/gate

- FPS drop for me is from exactly 60 down to exactly 30 (so it is a vsync matter somehow),
- when i look away from the object it stops but returns when i look at it again
- if i zoom out very far it usually stops entirely (even if i zoom back in) and does not happen again until i leave grid

In the end the tech staff could not fix it or find the reason and then the ticket was removed. I have accepted it and am living with it since inferno even tho it is annoying. Its not disrupting my gameplay in any way, its just slightly annoying.

So yeah, you're not alone out there but i guess you will have to deal with it.
ACE McFACE
Federal Navy Academy
Gallente Federation
#24 - 2013-11-18 08:23:35 UTC
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.

Welcome to the world of facts that haven't been true for many many years.

Now, more than ever, we need a dislike button.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#25 - 2013-11-18 08:24:36 UTC
ACE McFACE wrote:
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.

Welcome to the world of facts that haven't been true for many many years.

That was never true in the first place.
Inquisitor Ageri
Doomheim
#26 - 2013-11-18 08:31:46 UTC
Have a go posting any technical issues in Issues, Workarounds & Localization, you're more likely to get a prompter response from a Dev or someone from support there (or maybe even another player who has had the same issues).
Dangirdas Bachir
The Exiled Titans
Two Vargurs one Hole
#27 - 2013-11-18 08:54:41 UTC
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.

Your whole life is a lie. If you can't see the difference between 25 and 60 there is something wrong with you. There are also people who claim that you can't see anything above 60, which is also wrong. These people usually don't have a monitor that has a higher refresh rate than 60, so running a higher FPS than the refresh rate won't help you to see that much of a difference.

EVE EVE STARGALACTIC CITY B I T C H

Solstice Project
Sebiestor Tribe
Minmatar Republic
#28 - 2013-11-18 10:11:36 UTC
ACE McFACE wrote:
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.

Welcome to the world of facts that haven't been true for many many years.
Imagine the rage if this was a forum of professional FPS gamers. *lol*
Jade Knight07
#29 - 2013-11-18 11:52:25 UTC
I found this article and thought it might help clear up so misconceptions. Human eyes don't work in frames per second they function as streams of information. The rods and cones are constantly delivering information to your visual cortex. Allowing your eyes to see many more than 24, 30, 60 even 200 FPS. Without a movie trick know as motion blur movies would appear to stutter. Projectors and CRT's also use a multiple shutter effect to increase the 24 FPS to higher rates. In games it is not practical to use motion blur which is why low frame rates stutter. Higher frame rates look clearer. The article goes into some detail but covers the basics plainly and well.

http://amo.net/NT/02-21-01FPS.html
CCP Paradox
#30 - 2013-11-18 12:00:09 UTC
To get back onto topic, if you have an Nvidia card I would recommend you try the adaptive V-Sync options for EVE (without V-Sync enabled in game, so immediate) and see if this makes a better experience for you.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Phoenix Jones
Small-Arms Fire
#31 - 2013-11-18 13:56:48 UTC
You may want to try Smooth. It is an option put into nvidia videocards a few months ago (its a vsync setting under the vsync area).

Try both for a day, see which one you like.

Yaay!!!!

Qweasdy
Pandemic Horde Inc.
Pandemic Horde
#32 - 2013-11-18 15:41:55 UTC
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.


That's not true, 25 frames per second is what is generally considered to be the minimum framerate required to display fluid motion. That does NOT mean you can't tell the difference, as someone else said your eyes don't work in frames, higher fps will show a smoother image, doesn't matter how high you get it.

This is a terrible thread. As such, it's locked. - CCP Falcon

Feyd Rautha Harkonnen
Doomheim
#33 - 2013-11-18 15:55:11 UTC
Eiji Nomura wrote:
I'm a new player here.
I expected a lot of problems concerning the learning curve of the game, but my real problem atm is another.
Perfomance.
...
While the game stays a solid 60 fps in most places, it drops to 40fps in a lot of areas for no reason.
For example, the first combat of the tutorial, where you fight to enemy ships, it drops to 40 and stays at this framerate for no reason.
...

If CCP just removed those F#$()#ing clouds (that really add nothing visually) from pockets my life would be complete, and GPU sigh a big sigh of relief...
Caviar Liberta
The Scope
Gallente Federation
#34 - 2013-11-18 16:02:41 UTC
Eiji Nomura wrote:
Solstice Project wrote:
that's kind oc odd.

are there dust clouds, aka particles, involved during these drops?



Maybe, i'm not sure.
It happens in a lot of places.


for real performance you should see the frame rates you get in 3000+ fleet fights.

An eye bleeding 5 fps is always fun.
James Amril-Kesh
Viziam
Amarr Empire
#35 - 2013-11-18 16:21:33 UTC
Qweasdy wrote:
Implying Implications wrote:
Human eyes operate at 25 frames per second so I don't see what the problem is.


That's not true, 25 frames per second is what is generally considered to be the minimum framerate required to display fluid motion. That does NOT mean you can't tell the difference, as someone else said your eyes don't work in frames, higher fps will show a smoother image, doesn't matter how high you get it.

You can't deny that you'll quickly start to get diminishing returns, though. Maybe you can tell the difference between 60 and 80 fps, but that probably makes you the kind of person who thinks they have to buy headphones that can output frequencies only your dog can hear.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-11-18 16:24:53 UTC
Crying about occasional drops to 40 fps though... seriously? lol

Enjoying the rain today? ;)

Fr3akwave
Mercury Arms Inc.
Ghostbirds
#37 - 2013-11-19 09:03:20 UTC
CCP Paradox wrote:
To get back onto topic, if you have an Nvidia card I would recommend you try the adaptive V-Sync options for EVE (without V-Sync enabled in game, so immediate) and see if this makes a better experience for you.


When my bug ticket was open i was advised to do that too but unfortunately it didnt fix the issue.
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