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Mobile Depot

First post
Author
stoicfaux
#81 - 2013-11-16 02:19:48 UTC
Xonus Calimar wrote:
stoicfaux wrote:
New change on sisi: you can't scoop a mobile depot until it's finished deploying.



I was going to ask if using Mobile Depot to create multiple jetcans as fast as you can click would be considered exploitative, but if they changed this it probably isn't that much of an issue.

You sick imaginative magnificent bastard.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Xonus Calimar
CaeIum Incognitum
#82 - 2013-11-16 04:11:59 UTC
stoicfaux wrote:
Xonus Calimar wrote:
stoicfaux wrote:
New change on sisi: you can't scoop a mobile depot until it's finished deploying.



I was going to ask if using Mobile Depot to create multiple jetcans as fast as you can click would be considered exploitative, but if they changed this it probably isn't that much of an issue.

You sick imaginative magnificent bastard.



Doing it around gates is still a no-no, but I'm sure players can find a few uses for that kind of storage space at that speed. 45 seconds is still a significant improvement over the standard timer (3 minutes?).
SyntaxPD
PowerDucks
PowerDucks Alliance
#83 - 2013-11-18 06:18:15 UTC  |  Edited by: SyntaxPD
Hello, i just tried Depot unit and found something interesting about it.

5k shield HP (25% is 1250), what means, it can be easilly repaired by a single shield drone.
Said drone can be easilly fitted using said unit.
Unit can be scooped and re-deployed even in reinforced mode, this only takes 1 minute. Owner will not lose it's content.
After that you can repair unit to have another reinforcement timer.
Considering 48hrs of reinforced mode and if i am on aggressing side, how am i supposed to kill this thing? Owner is able to log in when he want, re-deploy and repair unit in less than 3 minutes (total).

Practically, this structure is indestructible for as long, as it's owner care.
Starlite Kishunuba
Perkone
Caldari State
#84 - 2013-11-18 08:04:57 UTC
SyntaxPD wrote:
Hello, i just tried Depot unit and found something interesting about it.

5k shield HP (25% is 1250), what means, it can be easilly repaired by a single shield drone.
Said drone can be easilly fitted using said unit.
Unit can be scooped and re-deployed even in reinforced mode, this only takes 1 minute. Owner will not lose it's content.
After that you can repair unit to have another reinforcement timer.
Considering 48hrs of reinforced mode and if i am on aggressing side, how am i supposed to kill this thing? Owner is able to log in when he want, re-deploy and repair unit in less than 3 minutes (total).

Practically, this structure is indestructible for as long, as it's owner care.


or long as they are alive >:)
SyntaxPD
PowerDucks
PowerDucks Alliance
#85 - 2013-11-18 09:17:44 UTC
yes. And this is not sandbox-like at all.
Morrigan LeSante
Perkone
Caldari State
#86 - 2013-11-19 09:00:20 UTC
Bovaan wrote:
Potential bug found:

  • While in reinforce, you cannot re-fit modules (I assume this is working as intended)
  • While in reinforce, you CAN re-fit T3 subsystems


EDIT: This is the same for when Depot is Anchoring - your are able to re-fit T3 sub-systems.


Redundant now, but for the sakes of cleanness, they altered T3s to be able to do this in space in general Smile