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Suicide ganking - too much - solution

First post
Author
La Nariz
Aliastra
Gallente Federation
#121 - 2013-11-18 02:47:06 UTC
LUMINOUS SPIRIT wrote:
mmm...hagilur is it...I will stop by sometime. With friends of course. Will watch you dock up in your station and not come out.

MMmm, docking games in low-sec is it? fun!


There's also the fact that those guys caused you SP loss, ganking T3s is worth it merely for that.

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Solstice Project
Sebiestor Tribe
Minmatar Republic
#122 - 2013-11-18 02:48:05 UTC
La Nariz wrote:
LUMINOUS SPIRIT wrote:
mmm...hagilur is it...I will stop by sometime. With friends of course. Will watch you dock up in your station and not come out.

MMmm, docking games in low-sec is it? fun!


There's also the fact that those guys caused you SP loss, ganking T3s is worth it merely for that.
This guy doesn't even know instaundock bookmarks.
Good Apollo BS4
University of Caille
Gallente Federation
#123 - 2013-11-18 03:28:54 UTC
LUMINOUS SPIRIT wrote:
Guess Im losing perspective on what is considered...

::stuff::

My POS is shaped like Scrooge McDuck's giant safehouse, with dollar signs on it and all :)



No it's not.

If it is you're pos-ing wrong :)
Abla Tive
#124 - 2013-11-18 04:19:38 UTC  |  Edited by: Abla Tive
Sounds like suicide ganking mechanics are too predictable.

It is easy to calculate the required number of gankers for a particular target.

I think CCP should make things less predictable.

Perhaps have Concord arrive a few seconds earlier sometimes and a few seconds later sometimes.

How about this modification to the OP's idea:

Slow Concord down for everyone for 1 second.
Then allow people to pay Concord to react faster.
Pick a price X so that Concord arrives at the old speed.
2*X makes em arrive 1 second faster.
4*X makes em arrive 2 seconds faster.
etc.
I.e. double the price for every second faster Concord will arrive.

Of course, the payment expires after a set period (and perhaps on a gank, like insurance).
Chopper Rollins
hahahlolspycorp
#125 - 2013-11-18 04:55:12 UTC
LUMINOUS SPIRIT wrote:
[...
Newsflash to Goons - wormhole people are rich beyond your dreams. If you think a standard ecmgu loss impacts my wallet, think again. So I will continue to autopilot them from jita to wormhole when I need replacements, thanks....

Nobody used to gank fleet ships several years ago. Too much of that lately, despite your protestations. Needs to cost more.



I DON'T CARE BUT THIS MUST STOP NAO!


Goggles. Making me look good. Making you look good.

Jack Lennox
Grove Street Families
#126 - 2013-11-18 05:24:05 UTC
shhhhhhh sh sh shhhhhhhhh no more talking now

Been ganked? Robbed? Space feelings hurt?  Now there's something you can do! Fill out a Customer Service Comment Card!  EIther that or contact everyone's favorite Space Detective for an instant ban!

Sean Apollo
No.Mercy
Triumvirate.
#127 - 2013-11-18 05:40:52 UTC
LUMINOUS SPIRIT wrote:
I got ganked while auto-piloting my fleet ecmgu on some random high-sec gate. It was standard t2 fit - armor plate, umbra ecm, navy adaptive nano. Nothing fancy, standard cheapo fit.

Anyways, I see a lot of concord on empire gates every time i come out of w-space, a lot more then a few years ago even.

The fact that suicide gankers are these days ganking even standard fleet ships, i.e. scrapping bottom of the barrel, means this particular mode of pvp is getting out of hand.

I have checked killboard of that no-doubt multiboxing dude. Thousands of empire ganks, not a single loss, and at regular intervals, fresh set of 10-12 catalyst pilots.

Its not cool. Ganking haulers for chance to make a pile of isk - great, all for it. Ganking standard fleet ships - wtf? Whats next, they going to suicide-gank FW frigates en route to lowsec?

Right now theres no consequences to suicide ganking. Let me correct this, there no MEANINGFUL consequences. Security status? Please, so easy to work around it. Cost of ships? 2mil per destroyer is not a cost. Brutix hull? Pff.

Solution.

Make it cost something to gank. I propose rework of bounty and kill right mechanic:

Want to suicide gank? Pay to shoot. Pay to concord to activate a temporary kill right on your victim, with price determined by value of the victim. And heres the kicker - victim determines his value by paying to concord his own bounty.

So lets say I want to avoid getting ganked, I think Im not worth more then a bil, so I pay to concord my value, 1bn. That expires, like insurance, by the way. Call it suicide insurance, can tie it to clone value.

Anyhow, ganker wants to gank me, he has to now pay to concord a proportion of that value tied to value of my ship or something, and then he can get a kill right on me. Otherwise, cant shoot me in high sec.

This forces gankers to PAY. Ends rampant non-targeted ganking, AND solves isk inflation.


I see what your saying and TBH part of me wants to agree with you but then i remember why its not that way and should not be that way.

Eve is different because its a sandbox. You can do whatever you want, whenever you want. If you take that away from the game you take one of the most unique attributes of the game out of it. and if they do that your making this like any other game where if i don't wanna fight i don't need to and that's why this idea won't work.

Most people hate me...

Andski
Science and Trade Institute
Caldari State
#128 - 2013-11-18 06:31:14 UTC
Xen Solarus wrote:
Keep your eyes pealed for Andski's follow up post, in which he explains how highsec ganking isn't EvE on easy-mode. How, in fact, it's extremely difficult to sit at a gate in an expendable ship blowing up targets with high value cargo. Shocked


How exactly do you plan on sitting at that gate once you've hit -5? Keep in mind that you can't biomass and create a new ganking alt, because CCP will **** you. Sec status requires much more effort to grind up than in the past and it costs a pretty large amount of ISK to go from -5 to 0.

A suicide ganker doesn't simply sit on a gate and engage whatever pops up. When ganking something like a Tengu, they have to decide in a very small amount of time whether or not they will successfully destroy it - a failed gank doesn't just cost a few destroyers, it takes every aggressor out of play for 15 minutes and they take the same penalties as if they had blown it up.

It's pretty obvious that you've only ever been the target and never the one shooting it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#129 - 2013-11-18 06:41:06 UTC  |  Edited by: Andski
Solstice Project wrote:
If they, at least, exposed themselves more, so people see they have to deal with
faction police and other players, then there wouldn't even be an argument.


Of course not. How often do you see hiseccers without any stake in their corp sticking around when they get the wardec notification? Unless they're actually looking for a fight, they'll just drop corp, recreate and carry on. Suicide gankers will minimize their exposure just like everyone else, and suicide ganks are the answer to the ease of wardec evasion.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tron 3K
Caldari Provisions
Caldari State
#130 - 2013-11-18 13:56:52 UTC  |  Edited by: Tron 3K
I read 2 of the 7 or so pages and.. no one said HTFU!? Someone is sure slipping. Should have been the first thing to say. Also talking about how much you make is ridiciulous.. Where did making all that isk get you? Oh thats right on a KM because someone owned your ass. For being a WH player I figured your type wouldn't be such whiny bitches..

Oh.. HTFU!

WH = Whiny hoes?... Coincidence.. I think not..
Dr0000 Maulerant
Union Nanide and Tooling
#131 - 2013-11-18 18:52:30 UTC  |  Edited by: Dr0000 Maulerant
Andski wrote:



How exactly do you plan on sitting at that gate once you've hit -5? Keep in mind that you can't biomass and create a new ganking alt, because CCP will **** you. Sec status requires much more effort to grind up than in the past and it costs a pretty large amount of ISK to go from -5 to 0.


I want to say something like, "dont let it get to -5, and just spend a few hours running anomalies every so often" but there is no way you don't already know these things.


baltec1 wrote:
Suicide ganking is infact at a record low.


Citation needed.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Solstice Project
Sebiestor Tribe
Minmatar Republic
#132 - 2013-11-18 19:09:02 UTC
Andski wrote:
Solstice Project wrote:
If they, at least, exposed themselves more, so people see they have to deal with
faction police and other players, then there wouldn't even be an argument.


Of course not. How often do you see hiseccers without any stake in their corp sticking around when they get the wardec notification? Unless they're actually looking for a fight, they'll just drop corp, recreate and carry on. Suicide gankers will minimize their exposure just like everyone else, and suicide ganks are the answer to the ease of wardec evasion.
I know this is the case ... and i'm not happy with it at all ...
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#133 - 2013-11-18 19:15:27 UTC
LUMINOUS SPIRIT wrote:
Otherwise, cant shoot me in high sec.


As a victim of many a gank [attempt] language fails me to express how much I don't want this.

Adapt, overcome. Shoot back.

Don't ask for it to become a bouncy castle. I don't want EVE to become a bouncy castle.

Find other ways, shoot back, put a contract on his head, do whatever you have to, but don't ask for the space police to solve your problems. Solve your own problems.

Hi-sec is not safe space. There is not something like 'safe space'. There should not be something like safe space.

There should only be situational awareness. Pay attention to where you are, solve your own problem.

If you live in the zoo how can you possibly ask that hi-sec should be safe?

Not supported.

baltec1
Bat Country
Pandemic Horde
#134 - 2013-11-18 19:19:07 UTC
Dr0000 Maulerant wrote:



baltec1 wrote:
Suicide ganking is infact at a record low.


Citation needed.




You can find it in one of the Dev blogs about ice, in the ice belt change thread in F&I and I think they also posted it in one of the countless whine threads about someone's untanked hauler getting killed too easily.
Xen Solarus
Furious Destruction and Salvage
#135 - 2013-11-18 19:34:26 UTC
Andski wrote:
Xen Solarus wrote:
Keep your eyes pealed for Andski's follow up post, in which he explains how highsec ganking isn't EvE on easy-mode. How, in fact, it's extremely difficult to sit at a gate in an expendable ship blowing up targets with high value cargo. Shocked


How exactly do you plan on sitting at that gate once you've hit -5? Keep in mind that you can't biomass and create a new ganking alt, because CCP will **** you. Sec status requires much more effort to grind up than in the past and it costs a pretty large amount of ISK to go from -5 to 0.

A suicide ganker doesn't simply sit on a gate and engage whatever pops up. When ganking something like a Tengu, they have to decide in a very small amount of time whether or not they will successfully destroy it - a failed gank doesn't just cost a few destroyers, it takes every aggressor out of play for 15 minutes and they take the same penalties as if they had blown it up.

It's pretty obvious that you've only ever been the target and never the one shooting it.


Ah the many problems of being a gank-bear! I feel for your easy-mode problems, my friend! CCP should do something to make highsec ganking even easier!!

I'm yet to be ganked, but thanks for the assumption. Lol

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Lady Areola Fappington
#136 - 2013-11-18 19:38:19 UTC
Xen Solarus wrote:


Ah the many problems of being a gank-bear! I feel for your easy-mode problems, my friend! CCP should do something to make highsec ganking even easier!!

I'm yet to be ganked, but thanks for the assumption. Lol



I've never been ganked. Obviously, ganking is just too easy and way out of control.


How do you folks live with this cognitive dissonance?

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Serptimis
Ministry of War
Amarr Empire
#137 - 2013-11-18 19:42:56 UTC
La Nariz wrote:
LUMINOUS SPIRIT wrote:
mmm...hagilur is it...I will stop by sometime. With friends of course. Will watch you dock up in your station and not come out.

MMmm, docking games in low-sec is it? fun!


There's also the fact that those guys caused you SP loss, ganking T3s is worth it merely for that.

All his billions of WH ISK , but he can never replace time...HAHAHAHAHA!!
no worries, that skill will be training up next time he is afk autopiloting through hi-sec.
Ahvram
Deep Core Mining Inc.
Caldari State
#138 - 2013-11-18 19:44:40 UTC  |  Edited by: Ahvram
Andski wrote:
Xen Solarus wrote:
Keep your eyes pealed for Andski's follow up post, in which he explains how highsec ganking isn't EvE on easy-mode. How, in fact, it's extremely difficult to sit at a gate in an expendable ship blowing up targets with high value cargo. Shocked


How exactly do you plan on sitting at that gate once you've hit -5? Keep in mind that you can't biomass and create a new ganking alt, because CCP will **** you. Sec status requires much more effort to grind up than in the past and it costs a pretty large amount of ISK to go from -5 to 0.

A suicide ganker doesn't simply sit on a gate and engage whatever pops up. When ganking something like a Tengu, they have to decide in a very small amount of time whether or not they will successfully destroy it - a failed gank doesn't just cost a few destroyers, it takes every aggressor out of play for 15 minutes and they take the same penalties as if they had blown it up.

It's pretty obvious that you've only ever been the target and never the one shooting it.



LOL typical of a Goon, This is exactly what you guys do. Make recyclable Catalyst alts and gank freighters in high sec. You just don't get caught as CCP supports ganking in a major way. They needed assets removed fro the game. If massively increased ganking wasn't part of there recent business model Tier 3 BC and tags for sec status would not exist.

And BTW for the people in this thread talking about you only die if you AP. Fly a freighter. Scouts, webbing alts etc. it doesn't matter if a gank crew sets there sites on you your dead. they will push you around with a Mach/Tempest in till there crew lands on grid in less than 60 mill worth of destroyers and pop your billion isk freighter.

Nothing will change CCP wants it this way. Assets destroyed in space are removed from the game. It puts money in there pocket.
Jenn aSide
Soul Machines
The Initiative.
#139 - 2013-11-18 19:46:19 UTC
Lady Areola Fappington wrote:
Xen Solarus wrote:


Ah the many problems of being a gank-bear! I feel for your easy-mode problems, my friend! CCP should do something to make highsec ganking even easier!!

I'm yet to be ganked, but thanks for the assumption. Lol



I've never been ganked. Obviously, ganking is just too easy and way out of control.


How do you folks live with this cognitive dissonance?


But but but, I know people who have been ganked, and I'm afraid of being ganked, therefore ganking is a problem!
-Signed, Carebears
Riot Girl
You'll Cowards Don't Even Smoke Crack
#140 - 2013-11-18 20:00:25 UTC  |  Edited by: Riot Girl
Ahvram wrote:
BTW for the people in this thread talking about you only die if you AP. Fly a freighter. Scouts, webbing alts etc. it doesn't matter if a gank crew sets there sites on you your dead. they will push you around with a Mach/Tempest in till there crew lands on grid in less than 60 mill worth of destroyers and pop your billion isk freighter.

Then don't fly a freighter if you can't look after it properly. It's very easy to stop Catalysts from destroying it.