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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
CCP Habakuk
C C P
C C P Alliance
#341 - 2013-11-15 16:45:17 UTC
FYI: EZA-FM is now no longer spawning all the sites. With the next reboot they should be gone completely.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Soldarius
Dreddit
Test Alliance Please Ignore
#342 - 2013-11-15 17:55:23 UTC  |  Edited by: Soldarius
SurrenderMonkey wrote:
Well, that's obviously by design. There would be no point in having them detonate if it were reasonably practical to get all of the cans all or even most of the time.

The whole point of the mechanic is that you have to actually weigh the option to keep hacking cans against the risk of eating a detonation.


True enough. Should one decide to run hisec sites in a frigate, I would recommend just grabbing a stack of T1 exploration frigates and using those. Otherwise, you gonna lose a lot of stuff. The timer WILL screw you half the time. As for less secure space, a Stratios really is the best choice. Frankly, its the best choice everywhere.

But I would still like to see a more predictable timer. Not a lot more predictable. Just a little bit more.

http://youtu.be/YVkUvmDQ3HY

SurrenderMonkey
State Protectorate
Caldari State
#343 - 2013-11-15 18:03:46 UTC  |  Edited by: SurrenderMonkey
Soldarius wrote:
SurrenderMonkey wrote:
Well, that's obviously by design. There would be no point in having them detonate if it were reasonably practical to get all of the cans all or even most of the time.

The whole point of the mechanic is that you have to actually weigh the option to keep hacking cans against the risk of eating a detonation.


True enough. Should one decide to run hisec sites in a frigate, I would recommend just grabbing a stack of T1 exploration frigates and using those. Otherwise, you gonna lose a lot of stuff. The timer WILL screw you half the time. As for less secure space, a Stratios really is the best choice. Frankly, its the best choice everywhere.

But I would still like to see a more predictable timer. Not a lot more predictable. Just a little bit more.


TBH I don't really agree with this. I threw together a buffer fit SOE frigate that survived lessers just fine, and it was far from an optimized fit - I didn't bother theorycrafting it, just tossed on whatever I thought I could make work. IIRC it was a 400mm plate, 2 ENAM, damage control, 1x trimark, 2x ACR, and I did an AB fit to avoid sig bloom.

I'm pretty sure a buffer-fit assault frigate could do high sec sites with minimal risk. The hacking games in the lessers are easy enough that the analyzer bonus is entirely unnecessary - I was just using skills and T2 analyzers, no rigs, on my Ishtar, with no problems.

If anything I'm leaning toward the opinion that the current iteration is too survivable. If you can definitely-for-sure tank the rats and the explosion - and so far, from what I've seen, you can - the decision to keep hacking Vs. bug out is trivialized. If I know it won't kill me, of course I'm going to stay and get as many cans as possible, right? Because I'm really only balancing the decision against the risk of having to drop my spaceyurt, fit a repper, and heal up, which is basically no risk at all.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valarian Dumonte
Tactical Grace.
Vanguard.
#344 - 2013-11-15 19:10:28 UTC
CCP Habakuk wrote:
FYI: EZA-FM is now no longer spawning all the sites. With the next reboot they should be gone completely.


Does that mean they will stop spawning anywhere, or that they will start to be evenly distributed across New Eden now?
Hi O
l'.
#345 - 2013-11-16 05:05:36 UTC
Just to make sure I have this straight...The container explosion itself will one shot any ship with bonuses to analyzers. On top of that there are rats to prevent pilots from salvaging their own wreckage.

Finally, you made locating these super rare sites as easy as possible thereby guaranteeing the end result will always be the same: Some kid with Fraps will warp in right after me, click his relic mod, and then immediately warp out as my ship explodes in the background all for prepubescent lulz and immediate uploading to YouTube.

Is it the strategic direction of the board to milk this cow dry, Mr. Fozzie?
SurrenderMonkey
State Protectorate
Caldari State
#346 - 2013-11-16 07:39:50 UTC  |  Edited by: SurrenderMonkey
Hi O wrote:
Just to make sure I have this straight...The container explosion itself will one shot any ship with bonuses to analyzers.


You don't have it straight and, in fact, being as completely wrong as you are is something that must have taken a concerted effort on your part.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ConranAntoni
Deep Core Mining Inc.
Caldari State
#347 - 2013-11-16 08:11:31 UTC
Will drone region get these sites or will it remain a barren hole?

Empyrean Warriors - Recruiting now.

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#348 - 2013-11-16 13:47:34 UTC
a strategic cruiser with the subsystems for hacking can easily handle the explosions, rig them for hacking, t2 module and even the superior level sites arent too bad. Explosions barely dent the tank at all.

Personally I wish cargo scanners wouldnt work, it really detracts from the theme of exploration, I shouldn know whats in this encrypted data bank...until I have hacked it.

Event Organizer of EVE North East

CCP Habakuk
C C P
C C P Alliance
#349 - 2013-11-16 16:05:20 UTC
Valarian Dumonte wrote:
CCP Habakuk wrote:
FYI: EZA-FM is now no longer spawning all the sites. With the next reboot they should be gone completely.


Does that mean they will stop spawning anywhere, or that they will start to be evenly distributed across New Eden now?


They are now evenly distributed across New Eden (well, with the exception of Jita and not accessible regions like Jove space). But you have to fly through quite a few systems to find one.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

CCP Habakuk
C C P
C C P Alliance
#350 - 2013-11-16 16:09:13 UTC
ConranAntoni wrote:
Will drone region get these sites or will it remain a barren hole?


Yes, drone regions get their share. Other pirate factions have seized the opportunity and operate ghost sites there as Rogue Drones are not invested in this.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Sabriz Adoudel
Move along there is nothing here
#351 - 2013-11-17 06:08:41 UTC
Are they in rookie systems? I suggest that they be removed from those. (Ditto for wormholes).

I support the New Order and CODE. alliance. www.minerbumping.com

Orionos Irvam
Enso Holdings Inc.
#352 - 2013-11-17 18:15:33 UTC
This has probably been covered but I'm hung over and my brain is a soup at the moment. What module do these sites require to begin hacking? Data or relic analysers?
J'Ribs
Zepthanui
#353 - 2013-11-17 18:35:34 UTC
Either will work, I am told.

NUXI7
Sebiestor Tribe
Minmatar Republic
#354 - 2013-11-18 03:29:10 UTC
Quote:

"The empires demand full compliance with the following directive. Capsuleer access to these illicit facilities is strictly forbidden. Unathorized interactions will be considered a violation."

-CONCORD Spokesman


Will there be concord/security/faction standing hits for entering these sites in high sec and if not why does your trailer lie?
SurrenderMonkey
State Protectorate
Caldari State
#355 - 2013-11-18 03:41:39 UTC
NUXI7 wrote:
Quote:

"The empires demand full compliance with the following directive. Capsuleer access to these illicit facilities is strictly forbidden. Unathorized interactions will be considered a violation."

-CONCORD Spokesman


Will there be concord/security/faction standing hits for entering these sites in high sec and if not why does your trailer lie?


Someone suggested that hacking the cans should give a suspect flag - I rather liked that idea, it seems to fit well with the theme.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

DeadNite
Absolute Order XVIII
Absolute Will
#356 - 2013-11-19 03:23:28 UTC  |  Edited by: DeadNite
Spent a bit of time over the last few days looking into these sites. Here are my impressions:

First Site: Standard Blood Raider Covert Research Facility (Lowsec, 0.3 System)
Object Hacked: Secure Databank
Thoughts: First hack seemed pretty rough. Cleared most of the nodes and was left with 5ish firewalls. Failed the hack eventually after taking a few of them out and the Databank exploded and put me at ~70% armor from full armor/shields. Downtime happened right as I took damage and I got logged in a few minutes later when SiSi came back up. Came back on grid to find 6ish NPC cruisers and started attacking them with weapons and drones right as the site exploded. I am unsure if I triggered it by not killing a key NPC ship or the hidden timer expired. The site explosion put my ship to about ~40% armor from about 10% shields. Site explosion put my Garde IIs into ~15% structure (Have Gal Cruiser V and Drone Durability V)

Second Site: Standard Blood Raider Covert Research Facility (Lowsec, 0.4 System)
Object Hacked: Secure Lab:
Thoughts: The hacking board generated seemed a bit easier this time. I was able to solve it with no problems unlike before. I collected my drones as I had them out to test Sentry survivability after the first site almost killed them. I made my way to the Secure Databank and started hacking. Cruisers spawned so I engaged them and then the site exploded after about 2 minutes and 40 seconds of being on grid. Had to do the same as above to collect my Gardes.

Observations/Concerns:
Drone survivability might be a problem unless this is intended as part of the risk
- Assuming your drones have taken no damage, only Heavy/Sentry drones will survive (If you have Gal Cruiser to 5 and Drone durability to 5).
- Guard IIs went to 10-20% structure when the site exploded having taken no damage up to that point.
- Lost connection to them when the site exploded. I used the reconnect function and some where showing as incapacitated (in the first attempt, same thing happened second time but no incapacitated status).
- Had to manually scoop them into drone bay after site explosion.

Rats spawned after first hack on the way to the second object a few seconds before the site blew and then warped away shortly after.
- What is their purpose if the site explodes shortly after they arrive?
- Perhaps one of them is the trigger for the site exploding?

Cargo scanner seems like almost a must considering the sites I did exploded shortly after the first hack. Perhaps you can bring friends to reduce the need of a cargo scanner.
- Not sure how big explosion radius of the facilities are, if you bring friends make sure you can tank at least 2 explosions. (9k explosive damage each according to earlier dev post, not sure what they are now)

Make sure you can survive a single explosion
- Not sure if frigs or destroyers will be viable here unless you don't mind loosing them.
- Until we can figure out what causes the site to explode after first hack (assuming the timer isn't intentionally that short), GTFO after first hack...if you can.

Stratios Fit Used
High Power
- 3x Heavy Pulse Laser II
- 1x Core Probe Launcher I
- 1x Covert Ops Cloaking Device II
Medium Power
- 1x Relic Analyzer I
- 1x 10MN Afterburner II
- 2x Medium Electrochemical Capacitor Booster I
- 1x Data Analyzer I
Low Power
- 1x Medium Armor Repairer II
- 1x Reactive Armor Hardener
- 2x Energized Adaptive Nano Membrane II
- 1x Medium Ancillary Armor Repairer
Rig Slot
- 1x Medium Anti-Explosive Pump II
- 1x Medium Auxiliary Nano Pump II
- 1x Medium Nanobot Accelerator I
Charges
- 6x Conflagration M
- 3x Imperial Navy Multifrequency M
- 6x Scorch M
- 18x Navy Cap Booster 800
- 20x Sisters Core Scanner Probe
- 500x Nanite Repair Paste
Drones
- 10x Hobgoblin II
- 5x Vespa EC-600
- 8x Garde II
- 10x Hammerhead II

About the fit above: I didn't really know what I was coming up against so I tried to be able to tank as much as possible in case I had to deal with several explosions while fighting NPCs. I didn't have a cargo scanner either as I was more concerned about survival. This is going to be an amazing ship for exploration.

Would love to test them out some more but only found two in over a hundred jumps as they had been removed from EZA-FM at the time I was testing.

Video of my second attempt:http://youtu.be/DyG5CM4zfJE
SurrenderMonkey
State Protectorate
Caldari State
#357 - 2013-11-19 04:27:30 UTC  |  Edited by: SurrenderMonkey
You spent too much time tinkering with your drones. There's really no need to bother with offense of any kind (except PvP). The rats aren't going to hang around for very long.

Quote:
- Not sure if frigs or destroyers will be viable here unless you don't mind loosing them.


The retribution I've been testing with barely notices the explosions. I have a 400mm II plate on there and raw armor of 3023.

04:20:56 Combat 676 from Secure Lab - Hits
04:23:05 Combat 605 from Secure Databank - Hits



Almost all of that damage was against my shield - the reason I took less damage the second time is because my shield hadn't fully recharged yet. In the first site, I hacked two cans, in the second I was midway through the second when it popped.

I would probably scale the tank back quite a bit on TQ (and fly a 3-mid ship for a cargo scanner, obvi). Quite certain I could make a T1 frig work, too, at least for low and high sec.

As it happened I had two in the same system, and warped straight from the first to the second, so the timestamps are pretty illustrative of the timers involved.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sabriz Adoudel
Move along there is nothing here
#358 - 2013-11-19 04:38:44 UTC
Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.

Might not be able to do that now :(

I support the New Order and CODE. alliance. www.minerbumping.com

SurrenderMonkey
State Protectorate
Caldari State
#359 - 2013-11-19 04:40:02 UTC  |  Edited by: SurrenderMonkey
Sabriz Adoudel wrote:
Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.

Might not be able to do that now :(



It will still be lulzy for loot denial and I am sure plenty of people will be rolling up into these with active mission fits and exploration ships.

The major barrier to that kind of thing is going to be the fact that the sites are rare and unlikely to last but a few minutes.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

DeadNite
Absolute Order XVIII
Absolute Will
#360 - 2013-11-19 05:01:42 UTC
SurrenderMonkey wrote:
You spent too much time tinkering with your drones (except PvP). There's really no need to bother with offense of any kind. The rats aren't going to hang around for very long.

Quote:
- Not sure if frigs or destroyers will be viable here unless you don't mind loosing them.


The retribution I've been testing with barely notices the explosions. I have a 400mm II plate on there and raw armor of 3023.

04:20:56 Combat 676 from Secure Lab - Hits
04:23:05 Combat 605 from Secure Databank - Hits



Almost all of that damage was against my shield - the reason I took less damage the second time is because my shield hadn't fully recharged yet. In the first site, I hacked two cans, in the second I was midway through the second when it popped.

I would probably scale the tank back quite a bit on TQ (and fly a 3-mid ship for a cargo scanner, obvi). Quite certain I could make a T1 frig work, too, at least for low and high sec.

As it happened I had two in the same system, and warped straight from the first to the second, so the timestamps are pretty illustrative of the timers involved.


Somewhat unfortunate that these are just smash and grab type activities. I was hoping for a bit of combat/hacking to make things interesting. Beyond scramming you so you get hit by the explosion, what is the purpose of the NPCs? Why do they not take any damage from the explosion? Why not have them spawn or have a chance to spawn when you start hacking or defeat the first defense node in the minigame? I guess we will have to see how these shape up in the future.