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Player Features and Ideas Discussion

 
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New Interesting Weapons of Mass Destruction

Author
Kendoori Jinwah
Soporific Ship Spinners
#1 - 2013-11-15 09:17:13 UTC  |  Edited by: Kendoori Jinwah
What do you guys think about some of these items;


::Multi Phasic Super Smart Bombs - Small / Med / Large
- Lower Omni damage
- Takes cap charges as fuel to increase racial damage (higher than standard smart bomb)
- Shorter range than standard smart bombs


AOE Group of Weapons, Small / Med / Large for all races
============================================
=-=-Projectile-=-=
:: Flack Cannons
- AOE on contact to surrounding ships, lower damage (1/4 or 1/3 of long range projectile)
- Explosion has slower than Hybrid velocity, by longer range and less damage than hybrid
- AOE damage and range dependent on size and type of ammo
- Targeting not required for fixed flight (Fires in direction ship is pointing for fixed distance if not targeting a ship)
- Slower reload and fire than traditional ammo
- No Energy usage.

=-=-Hybrid-=-=
:: Hybrid Burst Cannons
- Magnetically flung mines that burst AOE hybrid shards in area of contact, hitting surrounding ships in radius
- AOE on contact to surrounding ships, lower damage (1/4 or 1/3 of long range hybrid)
- Explosion has fast velocity but shorter range than Flack Cannons, higher than all damage except AOE missiles
- AOE on contact to surrounding ships, lower damage (1/4 or 1/3 of long range hybrid)
- AOE damage and range dependent on size and type of ammo
- Targeting not required for fixed flight (Fires in direction ship is pointing for fixed distance if not targeting a ship)
- Very Capacitor usage (Less than lazers)
- Slower reload and fire than traditional ammo

=-=-Missiles-=-=
:: Burst Light / Heavy and Cruise missiles
- Slower missile, on detonation, ejects smaller warheads via detonation at a high velocity away from impact which then detonate in a cloud around original impact.
- AOE on contact to surrounding ships
- Wider burst range than Hybrid and projectile but slower velocity expansion, higher damage than Hybrid Burst Cannons
- Slower reload and fire than traditional missiles
- Targeting not required for fixed flight (Fires in direction ship is pointing like bombs do for fixed distance if not targeting a ship
- No Capacitor usage.

=-=-Lazers-=-=
:: Wide Beam Cannons
- AKA Microwave Beam, AKA Cook Beam, AKA Instant Global Warming
- AOE Damage for entire length of beam to end of beam range.
- Conical shape from cannon to ships. Affecting all ships in the conical range
- Least damaging AOE affect, (1/8 to 1/5 standard lazers) but having the longest range and more potential ships caught in AOE conical strike range
- Very High capacitor usage (higher than hybrid)
- Slower cycle time than standard lazers and fast crystal burning out.

All AOE weapons have nearly double the energy grid requirements of traditional weapons making their effect DPS about 1/6 to 1/16 that of a traditional ship loadout towards a single target but could potentially have AOE affects if lucky to almost the same as a standard ship but spread out.
culo duro
Center for Advanced Studies
Gallente Federation
#2 - 2013-11-15 11:23:27 UTC
So you want smartbomb turrets.
Maybe you should take the idea back to drawing board and do some numbers on it.

Also things like this would destroy blob warfare.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Electrique Wizard
Mutually Lucrative Business Proposals
#3 - 2013-11-15 11:32:57 UTC
culo duro wrote:
So you want smartbomb turrets.
Maybe you should take the idea back to drawing board and do some numbers on it.

Also things like this would destroy blob warfare.


Just according to Keikaku*
*keikaku means plan

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Debora Tsung
Perkone
Caldari State
#4 - 2013-11-15 11:46:35 UTC
culo duro wrote:
Also things like this would destroy blob warfare.


Wouldn't that be a good thing?

All I ever hear about blob warfare is that people really hate it... Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-11-15 14:24:46 UTC
culo duro wrote:
Also things like this would destroy blob warfare.


You say it as if that's a bad thing.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-11-15 14:35:05 UTC
culo duro wrote:
Also things like this would destroy blob warfare.

Define blob and then try to explain how small local AoE will hurt several separate fleets. If anything - small-to-mid roams would be hurt the most, especially on gate decloak or fleet warp-in.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2013-11-15 16:43:45 UTC
Kirimeena D'Zbrkesbris wrote:
culo duro wrote:
Also things like this would destroy blob warfare.

Define blob and then try to explain how small local AoE will hurt several separate fleets. If anything - small-to-mid roams would be hurt the most, especially on gate decloak or fleet warp-in.


I believe "blob" is defined as a fleet of 50-100 all anchored on the FC and orbiting at a specific range.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#8 - 2013-11-15 17:46:56 UTC
Alvatore DiMarco wrote:

I believe "blob" is defined as a fleet of 50-100 all anchored on the FC and orbiting at a specific range.

I had an impression that 50 is a mid-size roam nowdays and "blob'" had something to do with properly outnumbering your opponent.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2013-11-15 18:25:37 UTC
culo duro wrote:
Also things like this would destroy blob warfare.


Only that it would not. It would in contrast make things a lot easier for them as they can just blind fire into a cloud of opponents and hit everything. You don't even need to focus fire, which makes it even easier to blob warfare with numb scrubs. Roll

Plus, this would put a extremely heavy load on the server, which in turn can be abused to trigger massive TIDI and crashes even easier than today.

This is definitely going to destroy blob warfare./s

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kendoori Jinwah
Soporific Ship Spinners
#10 - 2013-11-16 19:34:21 UTC  |  Edited by: Kendoori Jinwah
My intention is that a single ship that say has 6 gun/missile high slots, using AOE weapons, would only feasibly be able to fit 3 of them. And with the damage yield so small anyway, if only a single ship is targeted, it would inflict 1/6 to 1/16 the DPS this same ship could inflict with focused fire.

If this ship is lucky, and their is a blob as the target, and they are bunched up enough, a single ship *MIGHT* be able to get the same DPS as a targeted focus far.

Standard weapon configuration with standard lasers;

Say, 450 dps, single target

With AOE guns, 50 dps, single target
With AOE guns, 50 dps, splashed to 5 surrounding targets (Lucky shot), 250 dps, splashed to 10 surrounding targets (range of AOE should make it hard to hit this many ships at the same time, 500 dps.

The end result is that a fleet of AOE wielding weapons, could not ever out dps a standard fleet, but it may be able to overwhelm poor logistics supported fleets.

Either way, toe to toe, AOE fleet would lose with proper logistics on both sides. If target of AOE had crummy to no logistics, and AOE fleet had logistics, they would probably pull through on top.

Blob fleet, can easily counter an AOE fleet but telling ships to orbit anchor at say 10k or 20k, instead of 5k. Easily countered.

Just another interesting element to throw into fleets.
Kendoori Jinwah
Soporific Ship Spinners
#11 - 2013-11-17 00:37:06 UTC  |  Edited by: Kendoori Jinwah
Rivr Luzade wrote:
culo duro wrote:
Also things like this would destroy blob warfare.


Only that it would not. It would in contrast make things a lot easier for them as they can just blind fire into a cloud of opponents and hit everything. You don't even need to focus fire, which makes it even easier to blob warfare with numb scrubs. Roll

Plus, this would put a extremely heavy load on the server, which in turn can be abused to trigger massive TIDI and crashes even easier than today.

This is definitely going to destroy blob warfare./s


Blind firing... you try "blind firing" a bomb from a bomber ship. Even with it's 15k radius explosions, you still have to line that thing up pretty good. These AOE weapons have a much smaller radius and a fixed flight time / range that will require some special antics to "blind fire". It would be easier for them to target a specific ship that is within it's max range to be more effective.

As for TIDI, I think the server already calculates radiuses for missile explosions to see if the target ship was able to escape the explosion velocity. Don't think this would be much different than that. There would still be a radius involved and a calculation to see which ship's x,y,z coordinates fall within the bubble.
Simc0m
The Scope
Gallente Federation
#12 - 2013-11-21 05:09:10 UTC
I'm going to stick my neck out and say... I actually like this idea.

Make the AOE guns hard to fit or whatever. I just think it would be really fun to lock up a few ships at various locations in a fat blob, launch off a few AOE rounds, and bask in the waterfall of damage notifications that populates the screen.

+1
supernova ranger
The End of Eternity
#13 - 2013-11-21 05:27:28 UTC
culo duro wrote:
So you want smartbomb turrets.
Maybe you should take the idea back to drawing board and do some numbers on it.

Also things like this would destroy blob warfare.


Destroying blob warfare would be awesome but this isn't the way to do it.

As it stands eve is like a billardball... Mass A > B so that when Mass A collides with B... B goes flying off into the abyss
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#14 - 2013-11-21 05:58:55 UTC
I like this idea- we need more AOE weapons again Smile
Kendoori Jinwah
Soporific Ship Spinners
#15 - 2013-11-26 08:06:05 UTC
Kendoori Jinwah wrote:
Rivr Luzade wrote:
culo duro wrote:
Also things like this would destroy blob warfare.


Only that it would not. It would in contrast make things a lot easier for them as they can just blind fire into a cloud of opponents and hit everything. You don't even need to focus fire, which makes it even easier to blob warfare with numb scrubs. Roll

Plus, this would put a extremely heavy load on the server, which in turn can be abused to trigger massive TIDI and crashes even easier than today.

This is definitely going to destroy blob warfare./s


Blind firing... you try "blind firing" a bomb from a bomber ship. Even with it's 15k radius explosions, you still have to line that thing up pretty good. These AOE weapons have a much smaller radius and a fixed flight time / range that will require some special antics to "blind fire". It would be easier for them to target a specific ship that is within it's max range to be more effective.

As for TIDI, I think the server already calculates radiuses for missile explosions to see if the target ship was able to escape the explosion velocity. Don't think this would be much different than that. There would still be a radius involved and a calculation to see which ship's x,y,z coordinates fall within the bubble.


Also, if you look at the description of each type of weapon, they do far fewer damage that a standard round (1/6th to 1/16th). It would take a lucky shot to break even in TOTAL DPS applied to all ships. 99% of the cases would be far less damage. If you can land 50 damage to 5 ships, that's 250 damage a shot TOTAL. When a standard round may do 1000 damage to a single ship.

I'm not proposing to "let's be stupid and just fire mass amounts of AOE damage = profit", I'm saying using AOE type weapons like this, although extremely less effective, could lend for overwhelming tactics for poor logistics, scare tactics, or confusing the enemy as two who you're really targeting as primary etc..

I don't foresee fleets thinking this is the new fleet doctrine, but more of a consideration when engaging other fleets as another option, that is not overpowering.

You know a fleet is going to be light on logistics, and so are you? Bring some AOE ships in to keep them guessing. You have a fleet of smaller tackle ships, keep them at range with AOE damage. They may come in fast anyway and your AOE weapons will now start damaging your own fleet.