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The new rapid light missiles and Caracal

Author
Maethilar
Republic Military School
Minmatar Republic
#1 - 2013-11-16 18:35:16 UTC
Back in the days I used to run L2 missions, I used a Caracal, and it was of common sense that it was the king of PVE na L2 missions. But now with the imminent changes to the rapid light missiles, given it a 40 sec reload time, will the Caracal continue to be a good L2 runner? One load of charges would last around 50 seconds, I'm not sure if it is enough to complete a mission.

If the Caracal will not be the king of L2 (or maybe it already lost the title) which T1 cruiser do you think will be the new king?
Chessur
Full Broadside
Deepwater Hooligans
#2 - 2013-11-16 18:41:30 UTC
Maethilar wrote:
Back in the days I used to run L2 missions, I used a Caracal, and it was of common sense that it was the king of PVE na L2 missions. But now with the imminent changes to the rapid light missiles, given it a 40 sec reload time, will the Caracal continue to be a good L2 runner? One load of charges would last around 50 seconds, I'm not sure if it is enough to complete a mission.

If the Caracal will not be the king of L2 (or maybe it already lost the title) which T1 cruiser do you think will be the new king?


The caracal, along with all of the other RLML boats have been completely ruined. 40 seconds reload time, is simply not playabe in Pve, solo, or small gang. It only works for blobby stuff.

The new king of Lv2 missions are:

Omen Pulse
Omen Navy Pulse
Rail THorax
Rail Navy Exeq
Vexor Navy (Sentrys)
Thaddeus Eggeras
Urkrathos Corp
#3 - 2013-11-16 19:03:17 UTC
I agree, if CCP does the 40s reload rapid launchers are worthless, and should just be taken off EVE. They weren't OP really anyways, but making weapons have a 40s reload is lazy and kills said weapon system. Better train up your HAMs and HMLs haha.
Taoist Dragon
Okata Syndicate
#4 - 2013-11-16 19:34:39 UTC  |  Edited by: Taoist Dragon
Lvl 2 missile boat.

Why use a cruiser for any lvl 2's ?? grab a corax LM fit and wipe the floor with them.

And any who states that RLML aren't OP obviously just like to be the only cruiser that can charge into the middle of a frig gang and wipe the floor with them. They are happening and they will still do a god job but you will have to learn new stuff. Shocked

That is the Way, the Tao.

Balance is everything.

IIshira
School of Applied Knowledge
Caldari State
#5 - 2013-11-16 19:56:12 UTC
So CCP cut hybrid turret reload time in half from 10 to 5 seconds but let's make RLM reload time 4 times as long?...

I just love CCP sometimes.
Marcus Walkuris
Aww yeahhh
#6 - 2013-11-16 20:23:19 UTC  |  Edited by: Marcus Walkuris
I just scrapped light missiles 5 from my skill plan glad to not have wasted a week on that.
Less happy about how this landslides into me seeing no point in caldari cruiser from 4 to 5, canceling aspirations for a tengu.
Switching over to a vexor-ishtar approach caldari has officially been made pointless again just when they had something going for them.
With good BS skills and drones, "caldari subsystems", "heavy assault missiles" and "caldari cruiser" is too much compared to "gallente cruiser" and HAC's.
The well of ever-overflowing shid is back on it's proper holistic kraptastic approach to the brown hole in the middle the missile tree's universe.
Plz don't bring up cruise missiles, yes CCP thank you for non poop raven hulls and missiles still don't do what guns do and their real strength is evading E-war.
Yes, that was disgustingly whiney.
Chessur
Full Broadside
Deepwater Hooligans
#7 - 2013-11-16 21:01:16 UTC
Marcus Walkuris wrote:
I just scrapped light missiles 5 from my skill plan glad to not have wasted a week on that.
Less happy about how this landslides into me seeing no point in caldari cruiser from 4 to 5, canceling aspirations for a tengu.
Switching over to a vexor-ishtar approach caldari has officially been made pointless again just when they had something going for them.
With good BS skills and drones, "caldari subsystems", "heavy assault missiles" and "caldari cruiser" is too much compared to "gallente cruiser" and HAC's.
The well of ever-overflowing shid is back on it's proper holistic kraptastic approach to the brown hole in the middle the missile tree's universe.
Plz don't bring up cruise missiles, yes CCP thank you for non poop raven hulls and missiles still don't do what guns do and their real strength is evading E-war.
Yes, that was disgustingly whiney.


Even then- the typhoon is a much better cruise missile platorm than the raven will ever be.
Thaddeus Eggeras
Urkrathos Corp
#8 - 2013-11-16 21:21:26 UTC
The Golem is a great cruise platform, and so is the Rattlesnake, for PvE that is.
Taoist Dragon
Okata Syndicate
#9 - 2013-11-16 21:22:43 UTC
Back on topic as the guys above will derail into a whine fest about RLML

Cruiser for lvl 2's are pretty overkill TBH.

Destroyers are perfect for them.

Something like this will eat through lvl 2's quicker than you can think about them.

[Corax, lvl 2 hunter]

Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher_2, Scourge Light Missile

1MN Afterburner II_2
Medium Shield Extender II_2
Shield Recharger II_2
Shield Recharger II_2

Micro Auxiliary Power Core I_2
Power Diagnostic System II_2

Small Bay Loading Accelerator I_2
Small Anti-EM Screen Reinforcer I_2
Small Core Defense Field Purger I_2


That is the Way, the Tao.

Balance is everything.

Marcus Walkuris
Aww yeahhh
#10 - 2013-11-16 22:03:29 UTC  |  Edited by: Marcus Walkuris
Vexor hull class, release drones fit remote-rep eat popcorn.
Other then that I would go with a corax and FoF missiles. Edit: Just because I can.
Hrett
The Scope
Gallente Federation
#11 - 2013-11-16 22:19:31 UTC
Maybe I am out of my mind, but I think the RLML changes are going to make them completely overpowered in small gang. I can't figure out why people are fussing about the changes.

spaceship, Spaceship, SPACESHIP!

Chessur
Full Broadside
Deepwater Hooligans
#12 - 2013-11-16 22:26:40 UTC
Hrett wrote:
Maybe I am out of my mind, but I think the RLML changes are going to make them completely overpowered in small gang. I can't figure out why people are fussing about the changes.


This has been beat to death in the RLML thread.

Simply put: 40 Second reload time is WAY to long to be sitting around doing nothing. With the new changes to warp speed mechanics, and the nature of small gang vs blob warfare- the inbability for a ship to quickly change ammo types based on the situation simply kills the viability of the weapon system.

Its fine for blobs, but really- anything works provided you have enough of it.
Marcus Walkuris
Aww yeahhh
#13 - 2013-11-16 23:12:21 UTC
Funny thing is this change is horrible from a mechanical perspective.
Missiles suffer from a lowered applied dps due to overkill through delayed damage application.
Potential dps loss is raised tremendously with the change, I think this argument was raised in the RLML thread.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#14 - 2013-11-17 00:21:08 UTC
Thaddeus Eggeras wrote:
The Golem is a great cruise platform, and so is the Rattlesnake, for PvE that is.

Rattlesnake is a drone boat that can also fit missiles, not a missile boat.
Mara Pahrdi
The Order of Anoyia
#15 - 2013-11-17 10:59:29 UTC  |  Edited by: Mara Pahrdi
Taoist Dragon wrote:
Cruiser for lvl 2's are pretty overkill TBH.

Destroyers are perfect for them.

Something like this will eat through lvl 2's quicker than you can think about them.

[Corax, lvl 2 hunter]

...

1MN Afterburner II_2

...


While the Corax' damage is fine, it's not about what you can or cannot do with the Corax. The Caracal goes faster with a prop mod than the Corax. Since getting to level 3 is all you want from level 2 missions anyway, the Caracal was clearly better in this.

Remove standings and insurance.

Maethilar
Republic Military School
Minmatar Republic
#16 - 2013-11-17 11:21:12 UTC
The fact is that players will have options like Corax or other ships, but from a PVE perspective the RLML will be useless, no one will use them for missions. That's my point of view CCP have turned them a PVP option only, and still in PVP it will be very situational. I believe in the end they will turn into a forgotten module.
kurage87
EVE University
Ivy League
#17 - 2013-11-17 12:04:17 UTC
Taoist Dragon wrote:

And any who states that RLML aren't OP obviously just like to be the only cruiser that can charge into the middle of a frig gang and wipe the floor with them. They are happening and they will still do a god job but you will have to learn new stuff. Shocked

For solo, you need to be able to adapt to changing situations. That means changing ammo and facing various hull sizes. New module can't change ammo and the max dps (which will be applied to cruiser+) has been lowered to about 200. A figure that just outdoes T1 frigs.

For a missile small gang, where you have support in the form of Rapier/Huginn, HAM/HML beats RLML.

For blobby F1 jockeys, new RLML is great.

For a small group of 2-3 players or so all in RLML Caracals it's a buff. They warp in, focus target , drop their load and jump out again.

For PvE, it's more dead than that fox I saw on the M25.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#18 - 2013-11-17 12:36:29 UTC
I like the bit where nobody on this forum has worked out that if you split your Launchers in two, you get only slightly less DPS over time but also have the option of a big burst of DPS if needed.

Because apparently that makes a weapon system ****.
Maethilar
Republic Military School
Minmatar Republic
#19 - 2013-11-17 12:56:37 UTC
Danny John-Peter wrote:
I like the bit where nobody on this forum has worked out that if you split your Launchers in two, you get only slightly less DPS over time but also have the option of a big burst of DPS if needed.

Because apparently that makes a weapon system ****.



I'm sure that splitting weapons doesn't reduces the reload time.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#20 - 2013-11-17 13:03:09 UTC
Maethilar wrote:
Danny John-Peter wrote:
I like the bit where nobody on this forum has worked out that if you split your Launchers in two, you get only slightly less DPS over time but also have the option of a big burst of DPS if needed.

Because apparently that makes a weapon system ****.



I'm sure that splitting weapons doesn't reduces the reload time.


No...

But if you fire one rack to exhaustion, then fire the other rack, you maintain constant DPS.

Which was my point.
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