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Dev Blog: Operation Spectre - Event Breakdown and FAQ

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Author
Killerjock
Von Neumann Industries
#181 - 2013-11-16 15:19:19 UTC
epicurus ataraxia wrote:
I have read into the release, and they are promising that the original uncorrupted values either stand or are restored.


As mentioned, you've reading out of wishful thinking. They never said anything like that. They said EVENTS will be for everyone and EVENTS will not cater to one specifical group. How you got from this to "EVE's going to be fixed" I can't fathom.
(Not that I think it needs being fixed, mind you)

Quote:
They are so toxic and destructive though, that even by admitting they were ever there, WOULD destroy EvE.

EVE is a lot sturdier, and lot more rotten, than you give it credit to be.

A scandal like T20 would have killed any other game. EVE survived to face several others. But not unscathed.

EVE has been helped by the fact they are in a clean market niche - there's nothing like it, anywhere. There hasn't been for 10 years. Beyond Protocol started with the intent of being an alternative to eve, but it was shortsighted, even more elitist - don't even know if it's still around. The one good thing it did is prompt me to start playing eve.

People are not light-switches. it's not like play/ragequit. Every month we make a decision to pay or not pay for a game. This is related to how much fun we had and how much we look forward to the time we fire up the client. It depends on the relative value that this game has against the "opportunity cost" (all other games, learning to play an instrument, get drunk...).
It relates to our outlook on the time we spend on it - will it mean something? When you get 10 nights of adrenaline and fun in a month, those 15 euros are really a measly amount. Start to feel your time in eve is just wasted, or that it's a pointless grind, then those 15eu start to look a lot more valuable.
So when you've got another space-based game which caters to your playstile, costs less, and isn't riddled by the seasonal shitstorm.... then you're going to spend the money on that.

HTFU is a perfectly fine marketing tool. It worked wonders while EVE was a small niche market catering to those tired of WOW clones. Just like every other marketing lie, you must not believe it yourself though.
The bottom line is I don't need to HTFU. This is a game, and if I don't enjoy it, there's plenty of others.
Maximus Aerelius
PROPHET OF ENIGMA
#182 - 2013-11-16 15:27:38 UTC  |  Edited by: Maximus Aerelius
epicurus ataraxia wrote:
Let us rebuild.


Sorry, that list was only quoted for Mara Rinn as she was saying that we should "get over ourselves" essentially STFU and that we had nothing to complain about and so I posted the list of errors, expectations, roles and responsibilities that I thought CCP had and what I don't think they should have been responsible for.

I am all for moving forward (and have posted suggestions on how to do so from my own opinion) but I certainly will not forget 07-11 or it's aftermath quickly, of that you can be sure.
Michael Turate
Federal Navy Academy
Gallente Federation
#183 - 2013-11-16 17:03:44 UTC  |  Edited by: Michael Turate
Wedgetail wrote:
Michael Turate wrote:
All good stuff.

Re: the FC thing, you need to set up another branch of the volunteer programme where qualified (and vetted) players who wish to assist CCP with FC duties for live events can be brought 'in-house' and briefed properly prior to the event. I've heard some great names bandied around so the talent is out there and willing to help. Let actors act and FC's FC.

I know CCP are not totally in love with the RVB model but that organisation has repeatedly shown that they can deliver 'good fights' when both opposing FCs are in contact and willing to put aside their own desire to win in order to deliver an enjoyable experience for everyone taking part. Yes it is a little staged in terms of balancing numbers and ships but if the goal is a fair crack of the whip for everyone then sometimes that is required.

There is currently no way that you can take a disparate hi-sec group and pit them against organised null sec and be in doubt about the result. As much as CCP want to leave the result up to 'chance', you actually remove the chance by running things the way you did with this event. Anyone who knows Eve, knew exactly what was going to happen as soon as Doril was mentioned.

If however, you have volunteers from high sec organisations (RVB, UNI etc) and Null groups who are willing to join a volunteer organisation and cooperate to help CCP deliver content then you might have the magic ingredients you need. On a basic level it might simply be an agreement between the two main opposing FCs not to bring certain ships (supers) or not to bubble camp the surrounding gates or to run security to prevent other player groups causing trouble. It's never going to be perfect and if it's in null then you'll only ever have a modicum of control over who attends and what goes down. But if you at least have hi-seccers hearing a friendly organised voice that marshalls them and instructs them to the destination and some part of player controlled null agreeing to let people get to the event and be faced with ships they can shoot then what comes after that is all OK.

The end result will mostly likely be a curb stomping for hi-sec but that can't be avoided due to the facts. But hi-sec will get some mails, will get to be in a proper fleet and will get the experience. Safeguarding that but allowing normal Eve mechanics to govern the end result is the best of all outcomes.



it is entirely possible for a high sec based fleet to oppose and overcome a null sec fleet, all that is required is time and the proper information regarding deployment.

we (high sec fleets) cannot oppose months of preparation on just 2 hours with no prior warning as to our engagement zone, with two hours and knowledge most will field a powerful fleet that is poorly suited for the task, those with knowledgeable FC's will field a fleet that is at half standard capable of the task and will stand a fighting chance and at five hours a full fleet could be fielded.

as it was, fleet commanders had approximately 2 hours with no clear engagement context in which to form a fleet and educate its pilots as to the doctrine they would need, organise communications and intel lines - without actually knowing what it is they would need, where they would be operating or who would be there when they arrived.

your comment and suggestion i find insulting to the competence of many of the pilots who made the attempt to lead and fly in the empire fleets during this event, we're more than capable of standing on our own feet without such petty 'training wheels' and in many ways are capable of doing more with far less organisational tools more established entities have - but we are only capable of so much in any length of time with any amount of information.

it is not to a lack of skill or competence but information and time that the empire fleets could not mount significant resistance on the scale asked of them.



As I said, proper organisation and doctrine can and will narrow the gap between hi-sec and null in an engagement that is fought within certain parameters under a gentlemen's agreement but, should the power blocs of null be allowed to use all their toys or be forced into a situation where they had to call on their toys to reverse a losing position, high sec would not have a hope. The standard hi-sec guy that would join a public fleet has neither the experience nor the wealth to field what would be needed to roll over an organised null sec fleet. Yes 500 identically fitted talwars is a nasty thing but factor in smart bombing BS, bubbles, bombers, slow cats, capitals, ahacs, logi, ECM and all the rest of it and your public fleet will eventually hit a wall of more experience better organisation and superior assets.

RVB Ganked shows time and again that a public fleet can go into null, have great fun, get tons of kills (including multiple carrier kills recently) and give a great account of themselves but at some point the hammer usually drops and when it drops you get the pod express home but no one cares because great fun is had by all. This is a model that I think works really well and could be adopted by future live events.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#184 - 2013-11-16 18:34:25 UTC
Maximus Aerelius wrote:
epicurus ataraxia wrote:
Let us rebuild.


Sorry, that list was only quoted for Mara Rinn as she was saying that we should "get over ourselves" essentially STFU and that we had nothing to complain about and so I posted the list of errors, expectations, roles and responsibilities that I thought CCP had and what I don't think they should have been responsible for.

I am all for moving forward (and have posted suggestions on how to do so from my own opinion) but I certainly will not forget 07-11 or it's aftermath quickly, of that you can be sure.

Sounds like our positions match.

I do have hope that CCP will take all of this in even if they cannot comment on every point.

The only true judge of that will be when we look back to this week and say "it was worthwhile"

That will be a good day.

In the meantime we can give our assistance, move forward, and hopefully arrive there.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kazu'ul
OMG PWNAGE
#185 - 2013-11-16 20:17:32 UTC
Seismic Stan wrote:

popularity=TiDi, but there has to be another way or the same problems will remain.

  • Hamstrung by the UI
  • The text chat interface as a means of co-ordination is archaic and clumsy. Even roleplaying or having a conversation is frustrating with large groups. With multiple contributors, a conversation is impossible to follow in the screen real-estate reasonably available for a chat window (and it will likely be one of many!). The decision to mute everyone will alleviate some of this, but will create a sterile non-interactive environment. Better, but still not great. All the cool kids use voice, you know.

  • Good Use of the Sandbox?
  • Null-sec is dominated by a particular playstyle. The residents are very good at it, they've been doing it for years. Unless the intent was to instigate a slaughter, planning an event in null-sec was naive. The majority of high-sec participants were unable to enjoy any kind a coherent story or a satisfactory conclusion


    Is it possible to have a worldwide news broadcast in some way? Speaking personally, I have never even heard of an event until far after it's been concluded. The in-game channels ("Real Estate") are 99% of the time worthless and thus the average player probably does not use them, even if they are intensely interested in Events.

    My thought was to have a way to get the information across. Ideally this would be a "breaking news" article that pops up on your screen with a sound clip, but I understand the practicality of this is not viable. How about some sort of flashy billboard clue(not necessarily a news article like the normal links)? There's a billboard on every stargate... This is one way of getting information out there but not in a way that would attract EVERYONE.

    I'm really stuck on the idea of a voice clip of some kind, as a better means to convey an urgency or theme for an Event.

    Rewards (even token ones) go a long way toward drawing in participation, and more specifically, intelligent participation(although that could be a group of griefers, too... ;). I agree with keeping [most of] the events in hi-sec so as not to 'lead 600 carebears to the slaughter' as this is just bad PR, but I also like that some are based in Null, as not only are they fundaments of the evolving story but nullbears need some love too. Honestly I'd be quite fine with events being 33% each sec as long as the word could get out there a bit better. There's a ton of us drooling to get a little RP-storyline action.

    Habaticus
    Center for Advanced Studies
    Gallente Federation
    #186 - 2013-11-16 20:27:53 UTC
    Bull pucky - you idiots lost a lot of future participation with a poorly planned, unorganized mess. Instead of rationalizing and making excuses put together some interesting and rewarding scenarios. When the hell you guys going to realize that the people in Highsec, lowsec, wormholes, etc. are there because they don't want anything to do with the Nullsec stupidity.
    Wedgetail
    Sebiestor Tribe
    Minmatar Republic
    #187 - 2013-11-17 00:04:04 UTC
    Michael Turate wrote:


    As I said, proper organisation and doctrine can and will narrow the gap between hi-sec and null in an engagement that is fought within certain parameters under a gentlemen's agreement but, should the power blocs of null be allowed to use all their toys or be forced into a situation where they had to call on their toys to reverse a losing position, high sec would not have a hope. The standard hi-sec guy that would join a public fleet has neither the experience nor the wealth to field what would be needed to roll over an organised null sec fleet. Yes 500 identically fitted talwars is a nasty thing but factor in smart bombing BS, bubbles, bombers, slow cats, capitals, ahacs, logi, ECM and all the rest of it and your public fleet will eventually hit a wall of more experience better organisation and superior assets.

    RVB Ganked shows time and again that a public fleet can go into null, have great fun, get tons of kills (including multiple carrier kills recently) and give a great account of themselves but at some point the hammer usually drops and when it drops you get the pod express home but no one cares because great fun is had by all. This is a model that I think works really well and could be adopted by future live events.



    it's not even that, you give me any kitchen sink fleet and a decent number of logi hulls for its size and I can tell them how to fit each one to fight well in null against a bloc.

    high sec has access to everything it needs it's simply a question of how much time the fleet commanders have to educate their pilots as to the situation and what to do - much of my fleet commanding in eve has been centered around either faction war or live events (2010) I'm well versed in the operating condition PUG (pick up group) fleets face and function in.

    after the first few instances having had the time to explain consistently to my pilots what I would need of them for the ship class they wanted to use i received it - in the two hours prep time we had i was only able to get the message through (and them have time to fit) to about a third of my ships along with helping to establish command lines and everything else associated with fleets that don't have pre defined resources to use - oddly enough it was this third that made it into RMOC-W (or most of it :P)

    (this was a fleet formed out of thin air - such was my level of intent to participate originally that i'd jumped into high sec to a 6Bn isk pod just to see what CCP planned to do, saw the level of player interest and at the request of my friend decided to do what i could to support them. We were all gravely disappointed by the reasoning and effort CCP used/made, we'd have been better off ignoring CCP's presence entirely and just having fun on the gate camp rather than bother to try do what they asked of us - which we can do any day of the week, any pilot with a mind for the circumstances saw what CCP's moves were leading to in terms of their requests and information dispersal, but to endure all of that to see nothing of worth at the end was just insulting.)
    RangerGord
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #188 - 2013-11-17 04:56:09 UTC  |  Edited by: RangerGord
    CCP Goliath wrote:
    Maximus Aerelius wrote:
    RangerGord wrote:
    Analysis of Feedback Post #130 and #131


    A very thorough and in-depth analysis drawing on the same conclusions I did. Is CCP Goliath still cloaked in this thread and if so are you prepared to answer the more difficult questions that have been put to CCP?

    I honestly think the people who need to "HTFU" (in the words of the Null Bloc) are CCP and start answering the questions that people have spent days of their own time trying to get answers to and thus finally draw a line and move on. Ducking and weaving around the more aggressive posters with genuine questions, concerns, grievances and complaints...

    So what about it CCP? ... What do you say?


    I'm a little confused, so bear with me. ... Then the devblog got released and since then we've been monitoring this thread and replying to posts in it. If the issue is that we aren't directly replying to posts in the other threads, it's that keeping answers in one place is important and ensures that information isn't getting duplicated or lost.


    So now I think I'm a little confused because a lot of these legit questions aren't being answered or replied too... but right there he says he is answering and replying to them... But the problem is the questions keep getting duplicated because the answers are not being actually provided.
    CCP Goliath
    C C P
    C C P Alliance
    #189 - 2013-11-18 10:24:29 UTC
    jonnykefka wrote:
    CCP Goliath wrote:
    jonnykefka wrote:
    I have a thought about how to address a couple of problems, building on my experience in W-space. First, let me outline the problems this is hoping to solve:

    1) Timezones. I'm US and there was no way this was happening. If you want to involve everyone, it's hard to do it with one punctuate event.

    2) Overload. When everyone tries to join in at once, the server load, TiDi, everything just becomes basically unmanageable.

    Let me tell you a thing we do in W-space. When we siege a POS, or more often several POSes in the same system, we have to maintain careful control of that system until the POSes come out of reinforcement. That means guarding all of the POSes we have reinforced and all of the WHs in the system, and keeping a close eye out for new WHs. We have to do this for the entire reinforcement timer, over a day of constant vigilance and quick responses to stop our prey from breaking out or their friends from breaking in.

    You want an event everyone can participate in that won't kill a server? Make the objective locking down a system, and punctuate it at semi-random intervals with attempts to break the blockade. Have some of the LE team pull the night shift. You can bet that if you make it worthwhile, some player groups will try to break in. Arrange to have people either within CCP or players forming regular reinforcement fleets from various hubs, every two hours give or take. Do it in lowsec, so no bubbles or bombs. Cyno-jam the system to keep the inevitable hotdrop at bay. Also gives you plenty of time to spin lore.

    This obviously puts heavy demands on the live event team. In addition to planning the event, you will need to have at least some people available throughout the entire event. Someone gets to be doing this at 4am. You need to have regular bursts of activity if the players don't provide. Of course, as anyone in w-space who has managed a siege can tell you, we do this all the time, and you get paid for it.

    I don't know if it's a solution you want, but I think it's one that might work.


    Definitely a setting that could work for a particular type of event. Would absolutely need more events people to do it though. People would struggle to provide a consistently enjoyable experience over such a long timeframe.


    To be perfectly honest, given the popularity (yes popularity) of live events when they occur, I think you need a bigger team regardless. If you want to be able to keep up with the sheer number of people who want to be part of these things and still provide content, based on the description of what happened with this event, you will need maybe double the number of people you had. However, a lot of those people don't need to be storyline actors, if you could sell some members of other teams to come in and do logistical wrangling or FCing or launching enemy attacks and things like that...I bet you Dolan and Fozzie would be down for it.


    Fozzie was FC-ing the Machariels, Foxfour was FC-ing the Vindis, in total over 40 developers volunteered their free time to get involved! I don't disagree that double that would have been great though P

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    Fergus Runkle
    Truth and Reconciliation Council
    #190 - 2013-11-18 13:41:36 UTC
    CCP Goliath wrote:
    Fozzie was FC-ing the Machariels, Foxfour was FC-ing the Vindis, in total over 40 developers volunteered their free time to get involved! I don't disagree that double that would have been great though P



    Is that 40 staff to run the npc ships?

    Why?

    What happened to the tools that enabled one or two actors to control entire sansha fleets during the incursion events? Having those follow-the-primary fleets actually put pressure on the players to bring mixed fleets with logi because of the focused fire ala pvp fleets.
    Roki Romani
    Aliastra
    Gallente Federation
    #191 - 2013-11-18 13:50:31 UTC
    CCP Goliath wrote:
    Fozzie was FC-ing the Machariels, Foxfour was FC-ing the Vindis, in total over 40 developers volunteered their free time to get involved! I don't disagree that double that would have been great though P

    Have you considered opening up a new ISD program to enlist a pool of event actors?

    For example, instead of directly FCing some Vindis, Foxfour could have instead been supervising 6 or 7 volunteers each FCing their own fleet of Vindis.

    Yes, some development time would be needed to get the appropriate tools into the hands of these volunteers, with appropriate limits and logging in place to prevent abuse... But had each of your 40 volunteer devs instructed and monitored just 5 players each, you would have been sitting on a team of 200 event actors instead. The potential gains in unpaid labour would be likely to far outstrip the cost of development.

    Also, there is no shortage of writing or roleplaying talent out there in the community. Recruit the right people, and you could start bringing some serious NPC dialogue to these events.
    CCP Goliath
    C C P
    C C P Alliance
    #192 - 2013-11-18 13:59:19 UTC
    Fergus Runkle wrote:
    CCP Goliath wrote:
    Fozzie was FC-ing the Machariels, Foxfour was FC-ing the Vindis, in total over 40 developers volunteered their free time to get involved! I don't disagree that double that would have been great though P



    Is that 40 staff to run the npc ships?

    Why?

    What happened to the tools that enabled one or two actors to control entire sansha fleets during the incursion events? Having those follow-the-primary fleets actually put pressure on the players to bring mixed fleets with logi because of the focused fire ala pvp fleets.


    Yup, every ship was piloted by a dev. The tools broke, as tools that depend on features that frequently change tend to do, and have not been repaired to a state that we're happy using them for these purposes.

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    CCP Goliath
    C C P
    C C P Alliance
    #193 - 2013-11-18 14:00:26 UTC
    Roki Romani wrote:
    CCP Goliath wrote:
    Fozzie was FC-ing the Machariels, Foxfour was FC-ing the Vindis, in total over 40 developers volunteered their free time to get involved! I don't disagree that double that would have been great though P

    Have you considered opening up a new ISD program to enlist a pool of event actors?

    For example, instead of directly FCing some Vindis, Foxfour could have instead been supervising 6 or 7 volunteers each FCing their own fleet of Vindis.

    Yes, some development time would be needed to get the appropriate tools into the hands of these volunteers, with appropriate limits and logging in place to prevent abuse... But had each of your 40 volunteer devs instructed and monitored just 5 players each, you would have been sitting on a team of 200 event actors instead. The potential gains in unpaid labour would be likely to far outstrip the cost of development.

    Also, there is no shortage of writing or roleplaying talent out there in the community. Recruit the right people, and you could start bringing some serious NPC dialogue to these events.


    We're not at a place yet where we are looking to start what effectively would be AURORA again. As has been said earlier though, we might look into getting non-IC FCs from the community.

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    Asyndra Kaldesch
    Center for Advanced Studies
    Gallente Federation
    #194 - 2013-11-18 14:14:07 UTC
    Many of the important questions are ignored ... again.
    So I will ignore CCP in future.
    I will play until the last days on my account are gone and then leave.
    It's sad because I really like this game, but I don't want to spend my money on
    a company that favors one side of players and gives a **** for the other.
    Darian en Daire
    Lords of the Abyssal Plane
    #195 - 2013-11-18 23:31:03 UTC
    If your running a large event you have to plan it out and spending some time just figuring out where you are assembling and who you are going to attack doest do it because you run into the problems that you encountered; and for that matter you will run into again if you take the cavalier approach that was taken in operation specter.
    I’m not being critical of CCP I just want them to be successful, and it would have been enjoyable to take place in the battle regardless of the outcome. As it was getting all worked up for a fight and ending up with a long walk home because everyone left was very dissatisfying. In any event the point is the correct the issues that you encountered and resolve them with the knowledge that you gained and move forward.
    In simple terms if you want CCP to run these engagements then it’s important to know what you’re doing and how you’re going to do it and then communicate that effectively to the fleets in the field. First and foremost CCP should be the command center and the
    If you’re going to take the time to employ story line and fleet engagements you have to:
    1. plan out what the objective is
    a. Have a clear idea what you are trying to accomplish in the mission.
    b. It’s critical to develop a back out plan, or an option B or C so you have some counter to the changing battle field. Don’t just make plan A and stick with it, you will get your @ss waxed every time because your plan no longer fits the situation.
    2. define communication channels
    a. Communicate those objectives to the fleet commanders, let them figure out how they will achieve those results, CCP just gives the order to take location A, destroy target B, etc.
    b. If you are using CCP and the highest command structure your job is to relay those instructions to FC’s so they can determine the best course of action on the battlefield. The next time you are doing this maybe have interested FC’s email their interest in the event with the number of players that will in their fleet and what they are best at (ECM, BLACK OPS, PvP, etc.) In that way you can determine which staging area they go to and when to incorporate that staging fleet. Even if you are not getting that specific as to actual roles in the fleet you start to get an idea as to how many pilots you have at a stating fleet and assign them so you don’t have a massive overload of pilots in one area that you have to try and effectively communicate with to jump at a specific time.
    3. define the resources you will implement in the engagement
    a. First off you never create one large fleet and move it en mass. You create divisions to optimize your resources so you can move them and communicate their objectives in an easy and controllable fashion.
    b. Create stating fleets (Sarum Prime fleet, Derelik fleet, etc) thus all you have to do is command Sarum Prime fleet jump to A engage at will, Derelil fleet warp to B attack and hold main complex XYZ, etc. These orders could be given to FC of those fleets and thus trickle down to through the fleet via the fleets command structure. Thus more resistance in specified areas could cause other specified staging area fleets to be engaged if resistance is too high or moved to other areas that need the military resources.
    4. means/routes of transportation of those resources to the desired targets
    a. Multiple staging areas must be used to control the number and size of the fleet. It benefits in better control of the fleet and also allows for the mitigation of time distortion effects due to smaller numbers of fleet members jumping through warp gates.
    b. As noted in 3.b breaking the horde into staging fleets would allow for better control on time dilation as you don’t have thousands of players jumping through the same gate at the same time. You spread the load out and thus allow you to move your fleets in a more efficient manner and have better results in them arriving at the location on time.
    5. Intelligence
    a. Get some intell on where the enemy is so you can start implementing your plan! If they are all gathered in one system, switch to plan C! Use your staging fleets to initiate an attack where they are thin, then bring in your other fleets!
    6. Counter intelligence
    a. You never come up with one plan and say what you are doing, you come up with multiple plans and air them out so the enemy doesn’t have any idea which one to believe. If you are attacking the point is to spread the defender so that you can optimize your resources and achieve a better result in your attack. You know when and where you are attacking make that your advantage and keep them guessing.
    b. Use the multi staging fleets to make the enemy think that’s where you are attacking and bring the real strength when they are either engaged or where they are not.

    All in all I like the idea of these CCP operations and would love to see and be a part of more, it adds depth to the story line. Also there are other players in EVE and we all don’t live in the EU, staging events that always takes place at 10am on a weekday in the US or midnight somewhere else is impossible to take part of. Possibly holding other times might be nice rather than everything taking place in the morning, or even having the events on a weekend when it would be more likely that others who aren’t as luc
    Felicity Love
    Doomheim
    #196 - 2013-11-19 23:25:32 UTC
    As said in previous threads.. it was a collosal "FUBAR".

    Better luck next time, CCP.

    Really.. because we expect more from you idjits than this... and we all know you're capable of better. Blink

    "EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

    KIller Wabbit
    MEME Thoughts
    #197 - 2013-11-20 19:43:53 UTC
    CCP Goliath wrote:
    Sentient Blade wrote:
    You mention titans, a single bridge, the long range to travel, people falling behind and what not, and the chaos this caused for only half the fleet arriving.

    Now it does occur to me that there's another method of jumping vast distances that might be easier to utilise: wormholes.

    Surely it's within CCPs power to dev-hack a wormhole or two, from staging systems, to a live event site. They could be given lifetimes for the length of the event, and infinite mass throughput. That way, you don't create as many concentrated corridors of TIDI lag. Get to one of -X- station systems and jump through the conveniently placed wormhole at Planet -Y-.

    Lore wise, doesn't Sansha already have this capability?


    We had discussed wormholes in the past, but actually didn't think it was possible to hack in wormholes like that without going into W-space, but after a brief dicussion with CCP Veritas (prompted by him reading your post, congrats!), it's something we will be looking into! Of course it would have to fit thematically with the event, but it could be an option.


    I hope there are special gates installed that don't require probing. Twisted
    KIller Wabbit
    MEME Thoughts
    #198 - 2013-11-20 20:23:26 UTC
    Having read through the first 5 pages or so and skimming the rest:

    1) Break down the event population to multiple sites that will have their own termination event system. The easiest, most familiar way is by the alphabet. Have solo pilots chose starting systems by the first letter of some component of their name (first, last, middle, mothers maiden - doesn't matter which, you are just looking for randomness). For pilots that are participating as a small group have them use the first letter of their home system. For large groups, ask them to break down as best they can across the event.

    2) The suggestion of using Titans for the ingress is awesome. And to add even more realism - have the return path from the event be through a spawned system that has multiple out gates back into Empire. Each gate could be named for the connecting region. Set these gates for outflow only.

    3) Host the event destination in spawned system(s).

    4) I don't know of anyone coming to a live event not expecting to lose what they bring, including being podded. Anyone showing up expecting otherwise is breaking rule #1 - Don't fly what you can't afford to lose

    5) An industrial event would be great. How about an Empire multi system sprint to see how fast a Titan could be mined? I can easily think of some lore that would prompt such an event. Possibly a multi-day participation schedule. Actors could role play mining foremans, manning Orca's to collect up the ore. Maybe a NPC agents could be rigged up to accept ore donations - with some dev blog posting the inputs. Have a CSAA building the Titan anchored in Empire for everyone to gawk at? The Titan could be used for later events - well what do you know, you have your bridging Titan! Big smile



    JamDunc
    Dreddit
    Test Alliance Please Ignore
    #199 - 2013-11-21 10:59:16 UTC  |  Edited by: JamDunc
    CCP Goliath wrote:
    Yup, every ship was piloted by a dev. The tools broke, as tools that depend on features that frequently change tend to do, and have not been repaired to a state that we're happy using them for these purposes.


    You really should have opened with that.

    It makes a lot more sense now. If most of the CCP guys were tied up flying all the ships on the sites, we can understand why so few were part of the rest of the event.

    From a player perspective it looked like 4-5 people were involved maximum.

    Next time you just need to remember this isn't just a story, you are limited by your own game mechanics and hardware. Don't ask thousands of people to fly half way across the universe at once. The High Sec guys n girls might have been able to put up a better fight if they had been allowed to fly in their fleets. We had a lot of organised fleets made up of experienced FCs and groups. RvB, incursion fleets etc. Yes we would have died, but there wouldn't have been the rage
    Colman Dietmar
    Sebiestor Tribe
    Minmatar Republic
    #200 - 2013-11-21 11:28:53 UTC
    CCP Goliath wrote:
    Fergus Runkle wrote:
    Is that 40 staff to run the npc ships?

    Yup, every ship was piloted by a dev.


    I'm sorry but the way this sounds is, you lured all the highseccers you could into a heavily camped null pipe, you strained them across 23 jumps so that they could not come as a single force, then you whelped them into the biggest camp I've ever seen, and finally came by yourself to personally slaughter them.

    I'm sorry if I'm wrong, but the longer I read this thread the clearer the message becomes.