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Why do NPCs keep spawning, instead of warping in like EVERYBODY ELSE !

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#1 - 2013-11-16 13:41:22 UTC  |  Edited by: Solstice Project
I've already made a post about this here, in the TestServer FeedBack Thread.

Only three likes.



Really ??





They should have to warp in, just like me and you !



And you can't tell me they're all cloaked up and simply waiting,
because THAT MAKES NO ******* SENSE !






Doesn't ANYBODY else out there care about this ???
Kate stark
#2 - 2013-11-16 13:48:00 UTC
does it really matter? the end result is the same.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2013-11-16 13:50:16 UTC  |  Edited by: Abdiel Kavash
Because people would either complain they're not affected by bubbles, or set up bubbles in anomalies to get ridiculous kill rates in blaster ships as all NPCs would be delivered at point-blank range.
Xavier Higdon
Science and Trade Institute
Caldari State
#4 - 2013-11-16 14:11:51 UTC
They do warp in. It only appears that they spawn because their ships aren't tagged with the same transponders as ours, resulting in our HUDs being unable to display their relative locations and warp vectors until they're in visual range. This is also why they don't appear in local.

[/thread]
Serptimis
Ministry of War
Amarr Empire
#5 - 2013-11-16 14:16:16 UTC
Rubicon will allow us to have the same warp speeds and implants that the NPC's have had all the time, meaning we too can now 'just appear' on grid.
There, how does that explanation grab you?
Kate stark
#6 - 2013-11-16 14:23:00 UTC
Serptimis wrote:
Rubicon will allow us to have the same warp speeds and implants that the NPC's have had all the time, meaning we too can now 'just appear' on grid.
There, how does that explanation grab you?


actually they changed deceleration to stop people "appearing" on grid.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#7 - 2013-11-16 14:35:10 UTC
Kate stark wrote:
does it really matter? the end result is the same.
No, it's not !

You're talking about a specific moment in time.


I'm talking about the time-frame ending in that moment.



And about realism.



And perception.




Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2013-11-16 14:37:03 UTC  |  Edited by: Solstice Project
Kate stark wrote:
Serptimis wrote:
Rubicon will allow us to have the same warp speeds and implants that the NPC's have had all the time, meaning we too can now 'just appear' on grid.
There, how does that explanation grab you?


actually they changed deceleration to stop people "appearing" on grid.
This actually supports my request !
Kate stark
#9 - 2013-11-16 14:59:50 UTC
Solstice Project wrote:
Kate stark wrote:
does it really matter? the end result is the same.
No, it's not !

You're talking about a specific moment in time.


I'm talking about the time-frame ending in that moment.



And about realism.



And perception.






except the end result is the same. you get to shoot some red crosses.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#10 - 2013-11-16 15:16:41 UTC  |  Edited by: Solstice Project
Kate stark wrote:
Solstice Project wrote:
Kate stark wrote:
does it really matter? the end result is the same.
No, it's not !
You're talking about a specific moment in time.
I'm talking about the time-frame ending in that moment.
And about realism.
And perception.

except the end result is the same. you get to shoot some red crosses.

Except that it's not.


People perceive time.


You are completely ignoring perception.



Stop reacting and use your imagination.



Ships do not just spawn up.



Ships warp in.
Shirley Serious
Gutter Press
#11 - 2013-11-16 15:55:01 UTC
asteroid belt npcs warp in, and warp off.

npcs in missions and exploration sites simply appear.

Maybe it's too much work to have them warp in as well.

Just the facts.

Nantwig Mutbrecht
Perkone
Caldari State
#12 - 2013-11-16 15:57:42 UTC
i approve, i think it would add quite a bit of immersion if npc's were to actually warp in.
alas, most missions would have to be reworked then. :-/
Sobaan Tali
Caldari Quick Reaction Force
#13 - 2013-11-16 17:05:39 UTC
Honestly, how hard could it be to make them warp on grid rather than this "casper the ******* ghost" crap!? Hell, belt rats already do it.

And btw, casper really is an ass hole...well, he should be. Who in their right minds would be "friendly" if they could go all invisible and ****.

+1, motha' *******. And sorry for the Mr Torgue language, just got done playing Borderlands 2 this morning.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Eli Green
The Arrow Project
#14 - 2013-11-16 17:06:48 UTC
They all have cloaks fitted, which also explains why their fits are so dumb, gotta make room for that cloak :V

wumbo

Solstice Project
Sebiestor Tribe
Minmatar Republic
#15 - 2013-11-16 17:09:44 UTC
Nantwig Mutbrecht wrote:
i approve, i think it would add quite a bit of immersion if npc's were to actually warp in.
alas, most missions would have to be reworked then. :-/
No !

Why ?

Just have the ships warp in to where they should spawn ! :D

CCP can just spawn them at distance and let them warp in ! :D
Jose Ronald Palasialdana
Brutor Tribe
Minmatar Republic
#16 - 2013-11-16 17:12:04 UTC
they don't actually fit cloaks.. their ships are "cloak-enabled" which means that they are cloaked when you come on grid. AND... they will uncloak and attack you at their convenience. AND... since it is NOT a fitted module... they will never drop a cloak module. .. Shocked


Your very welcome,

Jose Ronald
Solstice Project
Sebiestor Tribe
Minmatar Republic
#17 - 2013-11-16 17:16:17 UTC
Jose Ronald Palasialdana wrote:
they don't actually fit cloaks.. their ships are "cloak-enabled" which means that they are cloaked when you come on grid. AND... they will uncloak and attack you at their convenience. AND... since it is NOT a fitted module... they will never drop a cloak module. .. Shocked


Your very welcome,

Jose Ronald
Chewbacca !
SeenButNotHeard
Perkone
Caldari State
#18 - 2013-11-16 17:18:54 UTC
Solstice Project wrote:
Jose Ronald Palasialdana wrote:
they don't actually fit cloaks.. their ships are "cloak-enabled" which means that they are cloaked when you come on grid. AND... they will uncloak and attack you at their convenience. AND... since it is NOT a fitted module... they will never drop a cloak module. .. Shocked


Your very welcome,

Jose Ronald
Chewbacca !


You are getting weirder by the day.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#19 - 2013-11-16 17:23:32 UTC
Solstice Project wrote:
Kate stark wrote:
Solstice Project wrote:
Kate stark wrote:
does it really matter? the end result is the same.
No, it's not !
You're talking about a specific moment in time.
I'm talking about the time-frame ending in that moment.
And about realism.
And perception.

except the end result is the same. you get to shoot some red crosses.

Except that it's not.


People perceive time.


You are completely ignoring perception.



Stop reacting and use your imagination.



Ships do not just spawn up.



Ships warp in.


Lets put it another way: who cares?

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#20 - 2013-11-16 17:27:53 UTC
SeenButNotHeard wrote:
Solstice Project wrote:
Jose Ronald Palasialdana wrote:
they don't actually fit cloaks.. their ships are "cloak-enabled" which means that they are cloaked when you come on grid. AND... they will uncloak and attack you at their convenience. AND... since it is NOT a fitted module... they will never drop a cloak module. .. Shocked
Your very welcome,
Jose Ronald
Chewbacca !

You are getting weirder by the day.

http://www.youtube.com/watch?v=xwdba9C2G14


No. Explanations like his are a Chewbacca defense.
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