These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Rethinking asteroid belts as actual belts, in lieu with today's emphasis on scanning

Author
Arthur Aihaken
CODE.d
#21 - 2013-11-16 03:07:47 UTC  |  Edited by: Arthur Aihaken
Caviar Liberta wrote:
Someone sits there cloaked for the NPC hauler. Pop the hauler and thanks for doing the minning NPC.
Not sure if they are still in game but some npc use to drop minerals.

I was thinking more along the lines that they compete with player miners by actively deplete any minerals - I wasn't necessarily thinking they'd drop vast amounts of loot (if any). I was also thinking they'd be more heavily armed and armoured, so as to pose a bit more of a threat to miners (especially AFK ones). Twisted

I am currently away, traveling through time and will be returning last week.

FlinchingNinja Kishunuba
Crunchy Crunchy
#22 - 2013-11-16 03:21:06 UTC
The problem is that if CCP get anything wrong and miners are put off and shift activity or leave Eve would suffer massively. The only option I see is similar to the current POS method, rather than a major change of existing mechanics start adding new parts. You can then shift from a legacy active method to a new active method. You can then review and dial down the legacy carefully with more control and reduce shock.

Planet ring mining is a method for this in my opinion. It could do what you suggest in parallel with the current system and allow a controlled active-active shift with close review. You can then refresh the asteroid belt system with a fallback to the ring system if required.
Arthur Aihaken
CODE.d
#23 - 2013-11-16 04:52:14 UTC
FlinchingNinja Kishunuba wrote:
The upside is that if CCP get anything wrong and bots are put off and shift activity or leave Eve would benefit greatly.

Fixed it for you.

I am currently away, traveling through time and will be returning last week.

FlinchingNinja Kishunuba
Crunchy Crunchy
#24 - 2013-11-16 05:00:08 UTC
Arthur Aihaken wrote:
FlinchingNinja Kishunuba wrote:
The upside is that if CCP get anything wrong and bots are put off and shift activity or leave Eve would benefit greatly.

Fixed it for you.


Agree bots are an issue but this thread isn't about that.
Sarah Stallman
Pen2 Logistics
#25 - 2013-11-16 05:06:18 UTC
Well, except that it kind of is. Mining is a simple enough activity that I suspect it is exceedingly hard to find. Just need enough random variation to pretend to be human, but on the whole it's just emulating three mouse clicks per rock. Having the interaction be slightly more complex would assist in finding these bots.
Alvatore DiMarco
Capricious Endeavours Ltd
#26 - 2013-11-16 05:11:44 UTC
I hate mining. I hate miners. I do like admiring scenic vistas. This sounds like something I would visit. Even with miners floating about, picking at the ore.

If mining requires more intelligence than that of a potato (it currently does not) then perhaps it would encourage a new type of miner. One who I wouldn't hate and one who would not inspire me to keep the Catalysts rolling off the production line.

+1 for scenic vistas of majestic space-rocks glittering in the harsh unfiltered light of an active star.

+1 for a change to mining that will make it more interesting.

+1 for putting zombified ISBotter fleets at less of a staggering advantage compared to living breathing 1- or 2-account humans. Being successful in EVE should require fewer alts, no matter what you're doing.
Isis Dea
Society of Adrift Hope
#27 - 2013-11-16 07:21:05 UTC
+1 CCP should endorse.

More Character Customization :: Especially compared to what we had in 2003...

Will Harold
Ascendance
Goonswarm Federation
#28 - 2013-11-16 07:36:29 UTC
I will support this. +1
Anomaly One
Doomheim
#29 - 2013-11-16 08:31:01 UTC
-1 from me, there are many ways to add to active mining, having to use explosives for the rock, explosive roids, random comets landing on grid to be mined, better drones etc. this one isn't good.

also
Quote:
You can quite literally travel down this line, and asteroids will be procedurally generated / removed from the grid as you travel.
this doesn't add to immersion at all, seeing rocks appear as I travel down the line, I pretty much rather they keep it this way, warp to belts etc. and add NEW rare belts or something that can be discovered from scanning, along with the other changed proposed to mining a long time ago, using mines, explosives... no more "minigames" especially for mining.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Arthur Aihaken
CODE.d
#30 - 2013-11-16 08:32:10 UTC
Alvatore DiMarco wrote:
+1 for putting zombified ISBotter fleets at less of a staggering advantage compared to living breathing 1- or 2-account humans. Being successful in EVE should require fewer alts, no matter what you're doing.

CCP needs to introduce roving drone fleets that suicide-gank mining bot fleets.

I am currently away, traveling through time and will be returning last week.

novellus
The Special Snowflakes
#31 - 2013-11-16 09:10:04 UTC
Anomaly One wrote:
this doesn't add to immersion at all, seeing rocks appear as I travel down the line . . .

It was more of a technical point I was making about spawning/despawning objects and how that could be feasible. The idea would be to have it visually appear seamless.
Reznik Pollard
Aliastra
Gallente Federation
#32 - 2013-11-16 09:21:33 UTC
I think that this would add significantly to the realism and immersion of the game. At present the asteroid belts are just these strange fairy rings floating in space, it may be somewhat of a technical challenge, but I feel that it is nothing that CCP couldn't handle. +1
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#33 - 2013-11-16 09:31:08 UTC
I don't mine, but +1 for real belts (and comets).
Zerlestes
Caldari Provisions
Caldari State
#34 - 2013-11-16 10:26:52 UTC  |  Edited by: Zerlestes
nope you are not like me every isk i make is for mining nothing else
i mean people who mine and only mine in eve every skill ship etc
is for mining i dont enjoy getting isk the isk is only for plex skills
and barges and if your idea is so implementet i cant maintain my accs
and my playstyle is not possible

i enjoy manage a fleet alone and not getting simply more isk per hour
i enjoy getting more yield out of my fleet setup and getting more accs up
for mining

in my eyes your idea is more than bad for these who enjoy multiboxing
Droidyk
Maniacal Miners INC
The Legends In The Game
#35 - 2013-11-16 11:18:11 UTC  |  Edited by: Droidyk
+1
I would like to see more cooler environments such as very different asteroid belts, and not just a line of asteroids, there could be like asteroid belts that has some chemical reactions within them, while there being some bigger asteroids or asteroid (planetoids) around or under the belt itself, they could be remains of some smaller moon or comet that stopped circling its orbit. A cluster of asteroids that still hold a volcanic activity (some smaller, those are the ones that are to be mined) and bigger that would made the scene and environment interesting, with better fog effects and stuff. Maybe you could even fly the ship freely through the huge asteroids while watching out for the volcanic activity or just exploration.
These things is what I would love to see in EVE in the future. And the game desperately needs it to make doing anything in space much more entertaining, something that would keep miners going back to mining with excitement. It would make environments much more interesting as or even more than going down to a planet.
Anything that exists within eve lore and universe, or anything that we dont know about that exists in eve universe, and there s infinity of stuff there, could be added to the game. CCP said that these things or any features are just being opened to us but they already exist in the EVE Universe itself, some for a long time some may be new. Its known fact for example that with ships its the same thing.
The ships that we can use as a capsuleers in EVE arent even 5% of the ships that may exist in the EVE Universe. This is what CCP wants, as much diversity as possible.
(EDIT: just posted my opinion on asteroid belts from different thread but its still the same I feel about it all the time.)
Will Harold
Ascendance
Goonswarm Federation
#36 - 2013-11-16 20:36:00 UTC  |  Edited by: Will Harold
As a similar note on the belts themselves, I would love to see them take on a similar role as what we see in real life. Currently our solar system has two kinds of asteroid zones; being surrounding rings and zones. We have two rings in particular. One is an inner ring between Mars and Jupiter, and then the other is the Kupier Belt. The other "zones" are just particular areas near planets that are more centralized. Look up the zones called Trojans, Greeks and Hildas. It would be nice to see an implementation of the real-life system in the game. However, while I understand the line drawn between high-sec vs. null-sec ore, regular ice really would have to be added into the belts, like you can find them in real life.

Asteroid "rings" should also be set-up based on the size of the system. Currently, there are two kinds in our solar system, being the inner and outer rings. Most of the smaller systems should only be given inner rings that are lighter compared to a system that's over 50 AU across. Then, for your systems that are 100 AU and over, give them both inner and outer rings, as well as having them more heavily laden. Size would also affect the types of centralized "zones" occur. That merely takes a modification of the current belts that are in game now. You move them to being focused around the Saturn and Jupiter kind of planets. The same option could be added for ice planets with the re-addition of static ice belts.

CCP really screwed up with converting ice to the depleting sites. As if the null-sec clowns didn't already have enough hold on the market and as if the old ice dynamic and systems weren't camp enough by gankers. Thanks, CCP.

Anyway, this is just a proposal.
novellus
The Special Snowflakes
#37 - 2013-11-17 02:55:29 UTC
Will Harold wrote:
As a similar note on the belts themselves, I would love to see them take on a similar role as what we see in real life. Currently our solar system has two kinds of asteroid zones; being surrounding rings and zones. We have two rings in particular. One is an inner ring between Mars and Jupiter, and then the other is the Kupier Belt. The other "zones" are just particular areas near planets that are more centralized. Look up the zones called Trojans, Greeks and Hildas. It would be nice to see an implementation of the real-life system in the game. However, while I understand the line drawn between high-sec vs. null-sec ore, regular ice really would have to be added into the belts, like you can find them in real life.

Asteroid "rings" should also be set-up based on the size of the system. Currently, there are two kinds in our solar system, being the inner and outer rings. Most of the smaller systems should only be given inner rings that are lighter compared to a system that's over 50 AU across. Then, for your systems that are 100 AU and over, give them both inner and outer rings, as well as having them more heavily laden. Size would also affect the types of centralized "zones" occur. That merely takes a modification of the current belts that are in game now. You move them to being focused around the Saturn and Jupiter kind of planets. The same option could be added for ice planets with the re-addition of static ice belts.

That's really cool, actually. I learned something today.
Will Harold
Ascendance
Goonswarm Federation
#38 - 2013-11-17 04:48:20 UTC
If said belt was put in, it would also be nice to have CCP look into random warp-in points. The belt would be a 360-degree ring around the solar system, well you can't just have everyone warping in on one point of it and it would be a pain in the ass to have a ton of individual warp-in markers all over the HUD, so instead; implement a single HUD mark that you can warp to, only it will warp you in on a random spot every time and never to the same spot. This would also force the use of fleet compositions and force gankers to scan ships down to actually find targets.

However, if you fly a single man fleet there's going to have to be a little leeway for that. The unfortunate fact of the matter is that there's a reason why you've never been able to take a single Retriever, with no boosts, out and mine your way into a PLEX before the month is out. CCP doesn't want everyone being able to take one character and PLEX-play their way through. They want cold-hard cash. That being said, a little leeway would need to be given to the three- or four-toon fleets run by one guy.

I would love to see system surrounding asteroid belts, CCP. Big smile
dratheon
#39 - 2013-11-17 06:45:10 UTC
Sounds good.

I also think that these belts should contain asteroids big enough that you can draw on with your mining lasers, so that you can grief miners by literally vandalizing the rocks.
Sarah Stallman
Pen2 Logistics
#40 - 2013-11-17 07:11:26 UTC
Will Harold wrote:
ICCP doesn't want everyone being able to take one character and PLEX-play their way through. They want cold-hard cash.


CCP doesn't have any reason to care at all. Every PLEX is already paid for, they get their cold-hard cash either way.