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Player Features and Ideas Discussion

 
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Freighter Revamping For Rubicon

Author
Will Harold
Ascendance
Goonswarm Federation
#1 - 2013-11-16 05:52:09 UTC
Howdy,

I've been looking over freighters, and while I've never flown one, I've heard rumors as of to why the cargo capacity caps out under 1,000,000 M3. The word of the day is that it's so that we can't haul certain capital ships around. To be honest, I can't see why there's a cap. From what I understand about high-sec dynamics is that cap ships can't undock in high-sec. I'm also assuming you can't even build the stuff ('cept the freighters and Orcas) in high-sec, but I may be wrong. Regardless, you still can't undock it.

That said, I do not see why we can't at least have enough rig calibration to put the capital rigs on it. The trade off is that the rig slots are cargo cap rig specific and won't mount any other rig, like defense mods, and whatnot.

On the eve of Rubicon, and the perfect back-story to support it, I don't see why not implementing a little something like that. Capsulers get their hands on something to upgrade their gear. The manufacturers of the respective factions went into a Ghost Site and snatched something up to upgrade their ships with. There's also no reason why we should be barred from merely hauling super caps around. That way we're not restricted to have to go to low-sec to build and cyno out cap ships.

For some of the null alliances, it would also be a god-send due to the changing of the warfare logistics. For them, they'd be able to have a neutral character move their ships around, as needed during the war, and position them in for more lucrative placement on the chess board, so to speak. It will also give the manufacturers more to work with and more ability to take on bigger jobs.

The roles would fall as follows;
500 Calibration Total
Cargo Rigs Only (Other Rigs Barred)
No (E)HP Redactions, Rigs Penalize As Is

If anyone has suggestions, please feel free to include some notes. I would like to see some of these changes implemented, as there's no valid reason why we can't, at least, shuttle the gear around. You can't do anything else with it as is, so it shouldn't be a problem. Just a thought for Rubicon 1.1 or after.
Sarah Stallman
Pen2 Logistics
#2 - 2013-11-16 06:17:44 UTC
If they did this it would be 400 calibration or less, and capital ships *can* undock in high-sec but are not allowed to agress anything ever for any reason. Chribba mines veldspar with them in high sec all the time.
Rowells
Pator Tech School
Minmatar Republic
#3 - 2013-11-16 06:21:12 UTC
Will Harold wrote:
From what I understand about high-sec dynamics is that cap ships can't undock in high-sec. I'm also assuming you can't even build the stuff ('cept the freighters and Orcas) in high-sec, but I may be wrong. Regardless, you still can't undock it.
You can undock capitals in highsec if you had one there before the change. Go look up Chribba's "Veldnaught". He flies that thing in Amarr mining veldspar on occasion.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-11-16 06:23:04 UTC
You can undock capitals in highsec.

You want to rig for more cargo space and make your ship easier to gank? Really? You think that if you're seen flying around with a carrier in your cargo that every suicide ganker in empire won't be tripping over each other to lay blaster fire into your hull for the chance at it dropping?

Don't give me any nonsense about "I said no armor HP reduction" because that's exactly what the penalty for astronautical rigging is.

This is a terrible idea and it's clear you have no idea about anything. Go back to EVE-Uni.
Will Harold
Ascendance
Goonswarm Federation
#5 - 2013-11-16 06:29:23 UTC
Alvatore DiMarco wrote:
You can undock capitals in highsec.

You want to rig for more cargo space and make your ship easier to gank? Really? You think that if you're seen flying around with a carrier in your cargo that every suicide ganker in empire won't be tripping over each other to lay blaster fire into your hull for the chance at it dropping?

Don't give me any nonsense about "I said no armor HP reduction" because that's exactly what the penalty for astronautical rigging is.

This is a terrible idea and it's clear you have no idea about anything. Go back to EVE-Uni.


When you actually read the whole post, let me know. I made mention of the rig HP reduction, my friend.
baltec1
Bat Country
Pandemic Horde
#6 - 2013-11-16 06:35:53 UTC
Freighters have enough cargo space.
Arthur Aihaken
CODE.d
#7 - 2013-11-16 08:24:05 UTC
I think freighters should be revamped with a few rig, low and/or medium slots - with the caveat that they can't utilize cargohold rigs or expander modules.

• Charon, Fenrir; 1 rig slot (100 calibration), 2 lows, 1 medium
• Providence, Obelisk; 1 rig slot (100 calibration), 3 lows
• Rhea, Nomad; 2 rig slots (200 calibration), 2 lows, 2 medium
• Ark, Anshar; 2 rig slots (200 calibration), 3 lows, 1 medium

This would allow them to run a Damage Control, Inertia Stabilizer, Nanofiber, Overdirve, Armor/Hull repair, Shield booster, etc. Nothing earth-shattering, but with hyper spacial rigs these could be utilized to bring freighters back up to pre-Rubicon warp speeds.

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#8 - 2013-11-16 08:43:52 UTC
Arthur Aihaken wrote:
I think freighters should be revamped with a few rig, low and/or medium slots - with the caveat that they can't utilize cargohold rigs or expander modules.

• Charon, Fenrir; 1 rig slot (100 calibration), 2 lows, 1 medium
• Providence, Obelisk; 1 rig slot (100 calibration), 3 lows
• Rhea, Nomad; 2 rig slots (200 calibration), 2 lows, 2 medium
• Ark, Anshar; 2 rig slots (200 calibration), 3 lows, 1 medium

This would allow them to run a Damage Control, Inertia Stabilizer, Nanofiber, Overdirve, Armor/Hull repair, Shield booster, etc. Nothing earth-shattering, but with hyper spacial rigs these could be utilized to bring freighters back up to pre-Rubicon warp speeds.


The dont need fittings to get faster warp times and they already have one of the biggest tanks in high sec.
Arthur Aihaken
CODE.d
#9 - 2013-11-16 08:54:14 UTC
baltec1 wrote:
The dont need fittings to get faster warp times and they already have one of the biggest tanks in high sec.

It's not just the warp speed, it's also the align time.

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#10 - 2013-11-16 08:56:27 UTC
Arthur Aihaken wrote:
baltec1 wrote:
The dont need fittings to get faster warp times and they already have one of the biggest tanks in high sec.

It's not just the warp speed, it's also the align time.


You will never align faster than when using web bonused frigates.