These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Operation Spectre - Event Breakdown and FAQ

First post First post
Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#161 - 2013-11-15 19:35:27 UTC
Perhaps you could form a community group of player interested in helping run live events. The SCL is run by Eve players with CCP support. Perhaps if CCP wishes to run live events the players can help come up with ideas and troubleshoot ideas floated past them by CCP. Many of us would have instantly saw a majority of the issues present in this live event and could have worked with CCP to prevent them. The Eve players want Eve to be successful as much as CCP does. I am sure many of us would be more than willing to help out if given the chance.
Janden Rynd
Science and Trade Institute
Caldari State
#162 - 2013-11-15 21:02:39 UTC  |  Edited by: Janden Rynd
CCP Goliath wrote:
My blog contains both apologies and explanations for failures in the event. I appreciate that may be a little impersonal for some, but in my opinion issues and problems are best dealt with by identifying them, confronting them, and working on fixing them than exchanging blame and apologies. The feedback has been received, and will be acted upon.


I have to call you out on this - your blog does not contain "apologies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.

There was no apology for wasting hours of your players' time.

There was no apology for failing to communicate properly.

There was no apology for leading players blindly into a hot zone, and (either deliberately or through incompetence) getting the vast majority of them slaughtered.

There was no apology for failing to plan properly by reinforcing the correct nodes.

There was no apology for the colossal screw up that the event was as a whole.

Instead, what you have done is a lot of "PR speak.'" By that, I mean that you make a few admissions to mistakes, then downplay the importance of those mistakes, trying to pass them off as if they were almost inevitable or that you could not have forseen them. You then try to emphasize the points you consider to be successes, ignoring how those debatable successes pale in magnitude to the failures. And the whole time, you carefully avoid actually apologizing for much of anything. This kind of response is just an insult to our intelligence, and only serves to further the divide between you and your audience.

You may feel that such apologies do not accomplish anything, but you would be wrong. You would be surprised how much good will a few simple words will get you, if they are given in a believable manner. They show that you actually have some level of respect for your customers. They help to restore faith and trust, and show that you did not intend things to go as badly as they did. They show that you truly acknowledge that you have done something wrong, and that you are committed to improvement. Without an apology, all of the "we could do this better" comments are pretty much meaningless.

The sad part is that you have probably lost the opportunity for a real apology. Since you have already stated that you do not believe they are neccesary or helpful, it will be very difficult to make anything you say sound sincere. At this point, any apology would seem forced and would likely not be believed. Because of this, a little more damage has been done to the dev-player relationship, and both CCP and the playerbase will be poorer for it.

That's what your dislike of apolgies has earned you; I hope you are satisfied with the results.
Wedgetail
Sebiestor Tribe
Minmatar Republic
#163 - 2013-11-15 22:04:54 UTC  |  Edited by: Wedgetail
Beyond the fact that your blog states that you simply did not think, everything i have to say in feed back's located:

https://forums.eveonline.com/default.aspx?g=posts&t=295205&find=unread

here


and a random comment:

https://forums.eveonline.com/default.aspx?g=posts&m=3877425#post3877425

here


there's really no other wording i can use while remaining civil that explains just how much you messed up with your direction.

that said, thank you for at least making the attempt, just do not repeat the same one again.
Mara Rinn
Cosmic Goo Convertor
#164 - 2013-11-15 22:18:19 UTC
Janden Rynd wrote:
I have to call you out on this - your blog does not contain "aplogies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.


Get over yourself.

We have a few CCP staff members looking to get Live Events active again, and when they make mistakes you lot just dump on them. The least you could do is accept that part of the problem is the players with unreasonable expectations of what can be accomplished: "we're heading into null sec, but it's okay because we're with CCP and nothing will go wrong"? That's muddle-headed thinking.

There is more need for players to recognise the dangers of lowsec and nullsec than there is for CCP to apologise for leading players into lowsec and null sec.

Did you understand the risks of entering lowsec and null sec?

Do you have previous experience operating in those theatres?

Did you take precautions such as "don't fly what you can't afford to lose", insuring your ship, using a naked clone and having an up-to-date medical clone contract?

Did you pay attention to the actors and read their stories?

Were you able to distinguish between orders from actors and misinformation from gankers?

Many of the lessons that you need to learn will come from the school of hard knocks, and cannot be imparted to you by even the most experienced, best intentioned dungeon master.
Freelancer117
So you want to be a Hero
#165 - 2013-11-15 22:51:41 UTC
There are some 4X games that have great immersion level because of their inbuilt in game library.
Games like Master of Orion (2) and Imperium Galactica and even the more recent Endless Space.

Fantastic lore makes for great reading, I like to have access to a game's lore but in a more realistic way not just by opening the web browser and google evelopedia.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#166 - 2013-11-15 22:58:03 UTC  |  Edited by: epicurus ataraxia
20 mins typing and forum ate my post.
Ah well for the best.What?

Short précis

Thousands of people streamed from hisec to null, admittedly many of us were frozen in time trying, But;-

I believe the numbers trying were estimated at around 3000+

People who expected to lose their ships.
They expected to lose their pods.
They hoped that somehow some would make it through.

And still they accepted the risk.

These people are criticised and dismissed and called carebears.

They went to do and see something awesome.

The loss of these ships and time were worth it, a price worth paying.

Because it proves these people are not, and have never been carebears.

That lie can never be spoken again, without being drowned out by laughter and ridicule.

There is one EvE. Many people. Many lifestyles. WE are EvE

Octoven
Stellar Production
#167 - 2013-11-15 23:00:30 UTC
Maximus Aerelius wrote:


Q: Why have you, or a representative of CCP, not apologised to the people who wasted hours of their RL time trying to add content and be part of something?


Would just like to play devil's advocate here and clarify, an apology was issued, I encourage yourself and others to re-read the blog.

Quote:
The fact that some people left on time and still missed the event is something we are really sorry for, but sadly there was nothing we could do once the event had started.


Source: http://community.eveonline.com/news/dev-blogs/operation-spectre-event-breakdown-and-faq/
Janden Rynd
Science and Trade Institute
Caldari State
#168 - 2013-11-15 23:18:26 UTC  |  Edited by: Janden Rynd
Mara Rinn wrote:
Janden Rynd wrote:
I have to call you out on this - your blog does not contain "apologies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.


Get over yourself.

We have a few CCP staff members looking to get Live Events active again, and when they make mistakes you lot just dump on them. The least you could do is accept that part of the problem is the players with unreasonable expectations of what can be accomplished: "we're heading into null sec, but it's okay because we're with CCP and nothing will go wrong"? That's muddle-headed thinking.

There is more need for players to recognise the dangers of lowsec and nullsec than there is for CCP to apologise for leading players into lowsec and null sec.

Did you understand the risks of entering lowsec and null sec?

Do you have previous experience operating in those theatres?

Did you take precautions such as "don't fly what you can't afford to lose", insuring your ship, using a naked clone and having an up-to-date medical clone contract?

Did you pay attention to the actors and read their stories?

Were you able to distinguish between orders from actors and misinformation from gankers?

Many of the lessons that you need to learn will come from the school of hard knocks, and cannot be imparted to you by even the most experienced, best intentioned dungeon master.


I've done the nullsec alliance thing and found it tedious and boring. Currently, I live in low sec; I know how to get by there. I take precautions, and I'm fine with losing multiple ships/clones a day if need be.

None of that has any bearing on how badly CCP screwed this up. I'll "get over [my]self" just as soon as CCP devs get over their own stubborn pride, treat their players as paying customers and human beings worthy of some basic respect, and start giving us real responses instead of this half-hearted and sanitized corporate PR crap.

When a CCP dev makes claims that are blatantly untrue, I wiill not hesitate to call them on it. No matter how you spin it, "we could have done better," is not an apology; it is merely a statement that things did not go as well as they could have. An apology requires an admission of wrongdoing, and an intent to set things right. Anything else is hollow and meaningless, and that's exactly what this dev blog amounts to.
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#169 - 2013-11-15 23:50:26 UTC  |  Edited by: RangerGord
RangerGord wrote:
Post #130 and #131


CCP, what a vast majority of those that were adversely affected by this would like answers to questions like the ones I proposed, in response to your blog. Many instances of where you guys said "this went great" when it really didn't. When you are that disconnected from the actual goings on, your side differs greatly from the actual experience of 90% of those that were attempting to participate.

Also, to go back on the guy that says they did apologize, and I will agree, they did, but only if you accept "yeah, we know some people missed the event, and we are sorry, but there wasn't anything we could or would do about it"... as an apology, which it isn't, just a shirking of blame to the event (though not specifically to their lack of planning). An apology contains reasons and justifications as well as corrective actions that should have been taken or will be taken, not a shifting of blame.

Now if CCP would stop responding to the same posts over and over again and actually respond to real questions and concerns.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#170 - 2013-11-16 00:05:15 UTC  |  Edited by: epicurus ataraxia
Janden Rynd wrote:
Mara Rinn wrote:
Janden Rynd wrote:
I have to call you out on this - your blog does not contain "apologies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.


Get over yourself.

We have a few CCP staff members looking to get Live Events active again, and when they make mistakes you lot just dump on them. The least you could do is accept that part of the problem is the players with unreasonable expectations of what can be accomplished: "we're heading into null sec, but it's okay because we're with CCP and nothing will go wrong"? That's muddle-headed thinking.

There is more need for players to recognise the dangers of lowsec and nullsec than there is for CCP to apologise for leading players into lowsec and null sec.

Did you understand the risks of entering lowsec and null sec?

Do you have previous experience operating in those theatres?

Did you take precautions such as "don't fly what you can't afford to lose", insuring your ship, using a naked clone and having an up-to-date medical clone contract?

Did you pay attention to the actors and read their stories?

Were you able to distinguish between orders from actors and misinformation from gankers?

Many of the lessons that you need to learn will come from the school of hard knocks, and cannot be imparted to you by even the most experienced, best intentioned dungeon master.


I've done the nullsec alliance thing and found it tedious and boring. Currently, I live in low sec; I know how to get by there. I take precautions, and I'm fine with losing multiple ships/clones a day if need be.

None of that has any bearing on how badly CCP screwed this up. I'll "get over [my]self" just as soon as CCP devs get over their own stubborn pride, treat their players as paying customers and human beings worthy of some basic respect, and start giving us real responses instead of this half-hearted and sanitized corporate PR crap.

When a CCP dev makes claims that are blatantly untrue, I wiill not hesitate to call them on it. No matter how you spin it, "we could have done better," is not an apology; it is merely a statement that things did not go as well as they could have. An apology requires an admission of wrongdoing, and an intent to set things right. Anything else is hollow and meaningless, and that's exactly what this dev blog amounts to.


Ok please do not shoot me down.

I am not getting where some are thinking there is no apology.
there is a clear apology and regret in the DEV blog and there have been additional apologies in this forum together with extra clarifications. Basically all the concerns I raised have been answered between the two.

I looked at it very closely, sure it contained some in character stuff, but in the FAQ section they made a number of points really clear. The forum posts even went beyond that. Whatever your feelings This would have been cleared with legal, NO business could do otherwise.

I know a sort of letter with all the points raised one by one with the answers next to them would seem very easy but CCP is a business.

There is no way they can bring out all their internal discussions and proposed fixes.It is not pride it is business.

I raised a number of points and demanded answers,they answered others as well, but I only expected them to answer them and promise to take them forward and make things better for the future.

They simply cannot get on their knees and beg for forgiveness, It just cannot happen, no matter how bad some of the people feel both the devs and the players.

They have tried to give a clear idea of what happened, but we really cannot expect the contents of their root cause analysis and their internal actions to correct and prevent.

In terms of an explanation, that is all we can expect to get, and quite honestly better than I expected.

we need to give them encouragement now to get better at things and encourage them to provide fun events.

They did say sorry, telling them it is not a good enough apology, apologize some more is just going to leave you disappointed and dissatisfied and make them regret being this open.

I gave them a really rough ride (and that's the understatement of the century) in these forums and they came through with the answers accepting they made real errors.

As such I believe, they now deserve the right to step back and fix things for the future.

Of course If there are individual issues that cause you concern tell them those clearly there is so much here they may have missed them, If they can answer those they have shown that they will try. But if you ask them about their internal processes and staff relations you will be disappointed.

There is one EvE. Many people. Many lifestyles. WE are EvE

Dalilus
Federal Navy Academy
Gallente Federation
#171 - 2013-11-16 03:37:10 UTC
How many easy killmails did the low and null sec guys and gals get after carebears got paraded to their jaws? Imagine all the lolz when watching videos and pics of the bag-a-rang. I wonder how many will show up at the next call to arms/slaughter.

Bear
Scuzzy Logic
Space Spuds
#172 - 2013-11-16 04:19:06 UTC  |  Edited by: Scuzzy Logic
Aliventi wrote:
Perhaps you could form a community group of player interested in helping run live events. The SCL is run by Eve players with CCP support. Perhaps if CCP wishes to run live events the players can help come up with ideas and troubleshoot ideas floated past them by CCP. Many of us would have instantly saw a majority of the issues present in this live event and could have worked with CCP to prevent them. The Eve players want Eve to be successful as much as CCP does. I am sure many of us would be more than willing to help out if given the chance.


The problem with this is that the nature of most EVE players makes giving them event tools a terrible, terrible idea.
However, I would also be ready to give out time, ideas and/or advice concerning running events.

The bad event elements could easily have been avoided by having real players to through the script under a NDA in under 5 minutes, really.

There is no shame in asking for help, CCP. The playerbase is the lifeblood of this game and you should play it as a strength.
CCP employees need not be the sole FCs, nor the only writers, actors or coordinators in these live events

Many of us would even be willing to provide our own ink, props and pyrotechnics if need be just to make an oft neglected player class, Roleplayers, and everyone else feel more immersed in the capsuleer experience. EVE shouldn't be just a sandbox, it's a theater of Sahara-shaming proportions!
Scuzzy Logic
Space Spuds
#173 - 2013-11-16 04:22:10 UTC
Janden Rynd wrote:
CCP Goliath wrote:
My blog contains both apologies and explanations for failures in the event. I appreciate that may be a little impersonal for some, but in my opinion issues and problems are best dealt with by identifying them, confronting them, and working on fixing them than exchanging blame and apologies. The feedback has been received, and will be acted upon.


I have to call you out on this - your blog does not contain "apologies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.

There was no apology for wasting hours of your players' time.

There was no apology for failing to communicate properly.

There was no apology for leading players blindly into a hot zone, and (either deliberately or through incompetence) getting the vast majority of them slaughtered.

There was no apology for failing to plan properly by reinforcing the correct nodes.

There was no apology for the colossal screw up that the event was as a whole.

Instead, what you have done is a lot of "PR speak.'" By that, I mean that you make a few admissions to mistakes, then downplay the importance of those mistakes, trying to pass them off as if they were almost inevitable or that you could not have forseen them. You then try to emphasize the points you consider to be successes, ignoring how those debatable successes pale in magnitude to the failures. And the whole time, you carefully avoid actually apologizing for much of anything. This kind of response is just an insult to our intelligence, and only serves to further the divide between you and your audience.

You may feel that such apologies do not accomplish anything, but you would be wrong. You would be surprised how much good will a few simple words will get you, if they are given in a believable manner. They show that you actually have some level of respect for your customers. They help to restore faith and trust, and show that you did not intend things to go as badly as they did. They show that you truly acknowledge that you have done something wrong, and that you are committed to improvement. Without an apology, all of the "we could do this better" comments are pretty much meaningless.

The sad part is that you have probably lost the opportunity for a real apology. Since you have already stated that you do not believe they are neccesary or helpful, it will be very difficult to make anything you say sound sincere. At this point, any apology would seem forced and would likely not be believed. Because of this, a little more damage has been done to the dev-player relationship, and both CCP and the playerbase will be poorer for it.

That's what your dislike of apolgies has earned you; I hope you are satisfied with the results.


While albeit crude, this post sums up my currents well enough to deserve a thumbs up and a reply.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#174 - 2013-11-16 06:26:58 UTC  |  Edited by: Aliventi
Scuzzy Logic wrote:
Aliventi wrote:
Perhaps you could form a community group of player interested in helping run live events. The SCL is run by Eve players with CCP support. Perhaps if CCP wishes to run live events the players can help come up with ideas and troubleshoot ideas floated past them by CCP. Many of us would have instantly saw a majority of the issues present in this live event and could have worked with CCP to prevent them. The Eve players want Eve to be successful as much as CCP does. I am sure many of us would be more than willing to help out if given the chance.


The problem with this is that the nature of most EVE players makes giving them event tools a terrible, terrible idea.
However, I would also be ready to give out time, ideas and/or advice concerning running events.

The bad event elements could easily have been avoided by having real players to through the script under a NDA in under 5 minutes, really.

There is no shame in asking for help, CCP. The playerbase is the lifeblood of this game and you should play it as a strength.
CCP employees need not be the sole FCs, nor the only writers, actors or coordinators in these live events

Many of us would even be willing to provide our own ink, props and pyrotechnics if need be just to make an oft neglected player class, Roleplayers, and everyone else feel more immersed in the capsuleer experience. EVE shouldn't be just a sandbox, it's a theater of Sahara-shaming proportions!

You don't have to give them event tools. Eve players can learn the lore, plan the events, do a lot of the back story design, perhaps even play as the actors themselves.

Here is a run through of how this could work:
1. CCP would need to provide the direction. An example would be: There are pirate research stations that CONCORD called upon highsec fleets will try to destroy. Those fleets will form in highsec. Pirate fleets and their sympathizers will try to prevent this from happening. Those fleets will form nearby the stations. We want to try to run this event two locations simultaneously.

2. Give the community group goals: Choose the two pirate factions. Choose station locations. Choose highsec/nullsec form up location. Create the actors and their back stories. etc.

3. The community group creates a plan to present to CCP:
Notes: Form up/station/pirate faction: Stacmon, 8V-, Serpentis. Ihal, Hemin, Angel Cartel. (Potential issue: Organized nullsec alliances are currently deployed heavily to Curse Region. Perhaps a Gurrista, Sansha, or Blood Raider location should be chosen)
Event time: 2 hours.
Actors info/roles: (names, back stories, what they will do in the event, if they are played by community team)
1830: Actors arrive in start systems to prepare for live event. Actors are NPC CONCORD and pirate faction actors played by community group members. Fleet forms ups are by ship size. Frig/dessy fleet with frig logi, cruiser/BC/BS fleet with T1 and t2 logi. Do both shield and armor versions. The actors are community group FCs capable of commanding fleets. (Note: Have form up systems at the edge of highsec instead of 8 jumps from lowsec. RF the node.)
1900-1930: Actors begin forming fleets in start systems. Actors post several fleets in local for CONCORD forces to join. Back up FC chain is established. Eve voice is used unless a CCP TS server is available.
1925: Actors pirate fleets arrive at the stations. Fleets consist of X pirate BS with fit Y. Most pirate sympathizers will form their own fleets. Perhaps have a single actor run fleet open to random people who are pirate sympathizers but don't belong to an organized group.
1930: Fleets are fully formed and ready to go. Begin moving to desto. (Issue: Tidi is likely if you go by gate. Workaround: WH, titan bridge, dev hack move. Also, disrupts attempts to gatecamp entrance gates.)
1945: Fleets are in system. RF the node.
1945-2100: Fleets fight.
2100: If station destroyed CONCORD wins (Won't ever happen but still.) If station is still standing Pirates win. More likely as better organized nullsec alliances are more likely to side with pirates. Actors RP in local.

4. 21 days out a plan is presented to CCP. Issues with the plan are fixed and plan is presented again to CCP 14 days out. Additional issues are fixed by 10 days out.

5. Test server run through is executed 7-10 days prior to event. NPC actors played by community group practice roles. Additional issues that pop up are fixed. CCP handles all of the things that need special tools to make happen (spawn the WH, spawn pirate fleets, spawn stations, etc)

6. Live event is executed. Feedback threads are posted. Feedback is collected and respond to. News articles about the events, created by community group, are posted within 24-48 hours after being proofread by CCP.

Now do it all again with a new event. This takes a lot of the pressure off CCP who are frequently busy working on other things. I imagine quality of events goes up and Eve players are more happy with CCP and the community group.
Maximus Aerelius
PROPHET OF ENIGMA
#175 - 2013-11-16 09:38:17 UTC  |  Edited by: Maximus Aerelius
Mara Rinn wrote:
Janden Rynd wrote:
I have to call you out on this - your blog does not contain "aplogies" (plural). The word "sorry" appears exactly one time, in reference only to the specific issue of many participants not being able to reach the end goal due to the event being ended while they were still stuck in transit. The words apology, apologize, or any other synonyms do not appear in the blog even once.


Get over yourself.

We have a few CCP staff members looking to get Live Events active again, and when they make mistakes you lot just dump on them. The least you could do is accept that part of the problem is the players with unreasonable expectations of what can be accomplished: "we're heading into null sec, but it's okay because we're with CCP and nothing will go wrong"? That's muddle-headed thinking.

There is more need for players to recognise the dangers of lowsec and nullsec than there is for CCP to apologise for leading players into lowsec and null sec.

Did you understand the risks of entering lowsec and null sec?

Do you have previous experience operating in those theatres?

Did you take precautions such as "don't fly what you can't afford to lose", insuring your ship, using a naked clone and having an up-to-date medical clone contract?

Did you pay attention to the actors and read their stories?

Were you able to distinguish between orders from actors and misinformation from gankers?

Many of the lessons that you need to learn will come from the school of hard knocks, and cannot be imparted to you by even the most experienced, best intentioned dungeon master.


While I find your post argumentative I will repost what I posted in the threadnaught so you can see what my expectations were:

IG issues\complaints\concerns:

CCP knew full well that TiDi would be in effect for those travelling to the waypoints and that they would have 23 jumps to go through and that the Null Blocs would either Titan Bridge in forces or that they were already in-situ.
CCP either by ignorance or incompetence took or tried to take 2-3000 paying customers into a massive staging area of Null Block
CCP then declared the event over after an hour knowing full well that participants were still in TiDi and travelling or getting torn apart by the Null Bloc.
CCP employees in the role of FC\Actor\Guide wilfully commanded scores of players to jump into Null.
CCP employees in the role of FC\Actor\Guide either jumped ahead of the fleet using devhacks or dropped fleet leaving the participants in disarray (This requires verification but I have heard it from several sources)

IRL issues\complaints\concerns:

CCP did not deliver on what was advertised to a large audience.
CCP did not estimate the numbers of attendees correctly. This was probable due to the headlines of "Unique" and "never to be repeated"
CCP did not organise any sort of reliable communications or clearly communicate to the participants where, when, how they should be.
CCP wilfully withheld key information that would've enabled participants to make other ways to get to the rendezvous points as we know that players are resourceful. It wasn't hard for Null Blocs to organise as they had 50mins notice. Withholding this information just served to add confusion to the unaware participants not yet exposed to fleets etc
CCP used Twitter to communicate of staging system change.
CCP has refused to acknowledge bar one comment from CCP Goliath that this thread exists
CCP has refused to update it's customer of what is occurring or if this is being discussed or analysed
CCP has refused to indicate if any update will be forthcoming
CCP has allowed this to get to the point where people are unsubscribing\not renewing\cancelling from the game due to the perceived level of incompetence, collusion with Null Sec Cartels, contempt that CCP hold towards the Hi-Sec player and the tinfoil hattery that even I am starting to wonder "well what if".
CCP are supposed to be a trusted entity in EVE Online. If you cannot trust those that develop the game and run it who can you trust.
CCP are supposed to be an impartial and independent body removed from the universe of New Eden and so removed from a conflict of interest.


CCP were not expected to:

Hand hold the participants
Ensure participants were in suitable ships
Ensure participants had blank clones
Ensure participants had an up-to-date clone
Tell people how to operate in a fleet

I hope that you'll find that I (and I feel a lot of people) had these same expectations due to the nature of the advertising for this event.

EDIT:

And we don't need to "Get over yourself." as we have a right to complain, protest, raise concerns over something that we, the paying client, feel was not a quality product or was missold\advertised to us and to ask that company to justify their position.
Roime
Mea Culpa.
Shadow Cartel
#176 - 2013-11-16 11:11:38 UTC
So what we can all take home from this event and this thread is that it's pointless to try to arrange any fun activity to hiseccers. They don't have the capacity to participate in normal EVE Online gameplay, they are have massive entitlement issues and afterwards behave rudely and ungratefully.

We went down to 8V in an organized armor cruiser fleet, dealt with the issues of hisec (some of us are not... welcome in hisec), TiDi and gate camps, in the end the HAC fleet at the event site was too strong for us to engage. It was still a fun trip, we got some opportunity kills on the way and pretty much all of us got back to our bases alive.

.

Michael Turate
Federal Navy Academy
Gallente Federation
#177 - 2013-11-16 12:17:02 UTC
All good stuff.

Re: the FC thing, you need to set up another branch of the volunteer programme where qualified (and vetted) players who wish to assist CCP with FC duties for live events can be brought 'in-house' and briefed properly prior to the event. I've heard some great names bandied around so the talent is out there and willing to help. Let actors act and FC's FC.

I know CCP are not totally in love with the RVB model but that organisation has repeatedly shown that they can deliver 'good fights' when both opposing FCs are in contact and willing to put aside their own desire to win in order to deliver an enjoyable experience for everyone taking part. Yes it is a little staged in terms of balancing numbers and ships but if the goal is a fair crack of the whip for everyone then sometimes that is required.

There is currently no way that you can take a disparate hi-sec group and pit them against organised null sec and be in doubt about the result. As much as CCP want to leave the result up to 'chance', you actually remove the chance by running things the way you did with this event. Anyone who knows Eve, knew exactly what was going to happen as soon as Doril was mentioned.

If however, you have volunteers from high sec organisations (RVB, UNI etc) and Null groups who are willing to join a volunteer organisation and cooperate to help CCP deliver content then you might have the magic ingredients you need. On a basic level it might simply be an agreement between the two main opposing FCs not to bring certain ships (supers) or not to bubble camp the surrounding gates or to run security to prevent other player groups causing trouble. It's never going to be perfect and if it's in null then you'll only ever have a modicum of control over who attends and what goes down. But if you at least have hi-seccers hearing a friendly organised voice that marshalls them and instructs them to the destination and some part of player controlled null agreeing to let people get to the event and be faced with ships they can shoot then what comes after that is all OK.

The end result will mostly likely be a curb stomping for hi-sec but that can't be avoided due to the facts. But hi-sec will get some mails, will get to be in a proper fleet and will get the experience. Safeguarding that but allowing normal Eve mechanics to govern the end result is the best of all outcomes.
Wedgetail
Sebiestor Tribe
Minmatar Republic
#178 - 2013-11-16 12:33:31 UTC  |  Edited by: Wedgetail
Michael Turate wrote:
All good stuff.

Re: the FC thing, you need to set up another branch of the volunteer programme where qualified (and vetted) players who wish to assist CCP with FC duties for live events can be brought 'in-house' and briefed properly prior to the event. I've heard some great names bandied around so the talent is out there and willing to help. Let actors act and FC's FC.

I know CCP are not totally in love with the RVB model but that organisation has repeatedly shown that they can deliver 'good fights' when both opposing FCs are in contact and willing to put aside their own desire to win in order to deliver an enjoyable experience for everyone taking part. Yes it is a little staged in terms of balancing numbers and ships but if the goal is a fair crack of the whip for everyone then sometimes that is required.

There is currently no way that you can take a disparate hi-sec group and pit them against organised null sec and be in doubt about the result. As much as CCP want to leave the result up to 'chance', you actually remove the chance by running things the way you did with this event. Anyone who knows Eve, knew exactly what was going to happen as soon as Doril was mentioned.

If however, you have volunteers from high sec organisations (RVB, UNI etc) and Null groups who are willing to join a volunteer organisation and cooperate to help CCP deliver content then you might have the magic ingredients you need. On a basic level it might simply be an agreement between the two main opposing FCs not to bring certain ships (supers) or not to bubble camp the surrounding gates or to run security to prevent other player groups causing trouble. It's never going to be perfect and if it's in null then you'll only ever have a modicum of control over who attends and what goes down. But if you at least have hi-seccers hearing a friendly organised voice that marshalls them and instructs them to the destination and some part of player controlled null agreeing to let people get to the event and be faced with ships they can shoot then what comes after that is all OK.

The end result will mostly likely be a curb stomping for hi-sec but that can't be avoided due to the facts. But hi-sec will get some mails, will get to be in a proper fleet and will get the experience. Safeguarding that but allowing normal Eve mechanics to govern the end result is the best of all outcomes.



it is entirely possible for a high sec based fleet to oppose and overcome a null sec fleet, all that is required is time and the proper information regarding deployment.

we (high sec fleets) cannot oppose months of preparation on just 2 hours with no prior warning as to our engagement zone, with two hours and knowledge most will field a powerful fleet that is poorly suited for the task, those with knowledgeable FC's will field a fleet that is at half standard capable of the task and will stand a fighting chance and at five hours a full fleet could be fielded.

as it was, fleet commanders had approximately 2 hours with no clear engagement context in which to form a fleet and educate its pilots as to the doctrine they would need, organise communications and intel lines - without actually knowing what it is they would need, where they would be operating or who would be there when they arrived.

your comment and suggestion i find insulting to the competence of many of the pilots who made the attempt to lead and fly in the empire fleets during this event, we're more than capable of standing on our own feet without such petty 'training wheels' and in many ways are capable of doing more with far less organisational tools more established entities have - but we are only capable of so much in any length of time with any amount of information.

it is not to a lack of skill or competence but information and time that the empire fleets could not mount significant resistance on the scale asked of them.

in terms of actors, they have no role leading player fleets. Their purpose is simply to provide lore and location for the players to use and nothing else.

Goliath was more likely referring to the fact that they were trying to FC their own pirate actor fleet while playing the role of pirate, if they were referring to trying to FC player fleets for them then I must again express disgust at the mere mention - that is not their job, it falls to us to lead our own fleets not to them - they need to stay the hell away from it and as Goliath said, focus on doing the task they are responsible for performing.

one day i'd like to see people stop believing that the game needs to be played for them.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#179 - 2013-11-16 12:58:16 UTC  |  Edited by: epicurus ataraxia
Maximus Aerelius wrote:

CCP has allowed this to get to the point where people are unsubscribing\not renewing\cancelling from the game due to the perceived level of incompetence, collusion with Null Sec Cartels, contempt that CCP hold towards the Hi-Sec player and the tinfoil hattery that even I am starting to wonder "well what if".
CCP are supposed to be a trusted entity in EVE Online. If you cannot trust those that develop the game and run it who can you trust.
CCP are supposed to be an impartial and independent body removed from the universe of New Eden and so removed from a conflict of interest.



Sorry for truncating your post in quotes, but needed the space Big smile


CCP are going to be in A really difficult position at the moment.

We all know things went South last Thursday in a big way and that can never be undone, CCP can make things right by doing better, They have promised to.

The core issue that I think is firing your concerns,is the quote that I included.I would like to discuss that.

This is a really hard one, If it was true, they could never admit it. but they can correct it.

Regarding the suggestion of contempt that CCP hold towards the Hi-Sec players. again really difficult.

The third you mention is the perception that the above 2 may have been the motivation for the events of last Thursday.

These are actually the issues that elevated what was possibly a normal mistake, or under allocation of resources/thought and elevated it into the super-storm that resulted.Shocked

I have read into the release, and they are promising that the original uncorrupted values either stand or are restored.

It could have been clearer and it would serve CCP well to reinforce these Original values in their Communications and Marketing in the future.
Not because it is good PR but because they also they mean them, and they are good for EvE.

Your posting of the Original fan-fest 2012 "We are "EvE" Video link, Was a very helpful reminder.

The suspicions that still remain may or may not be true.

They are so toxic and destructive though, that even by admitting they were ever there, WOULD destroy EvE.

So Maximus, The community may never know everything that lay behind events. That battle could not be fought to a clear conclusion.

But If CCP ensure that these concerns are dead and gone in the future, and those toxic values play no part in Eve, then although we may not know what took place in the dark corridors and smoky rooms,

The EvE community won the War.

Let us rebuild.

There is one EvE. Many people. Many lifestyles. WE are EvE

jonnykefka
Adhocracy Incorporated
Adhocracy
#180 - 2013-11-16 15:01:36 UTC
CCP Goliath wrote:
jonnykefka wrote:
I have a thought about how to address a couple of problems, building on my experience in W-space. First, let me outline the problems this is hoping to solve:

1) Timezones. I'm US and there was no way this was happening. If you want to involve everyone, it's hard to do it with one punctuate event.

2) Overload. When everyone tries to join in at once, the server load, TiDi, everything just becomes basically unmanageable.

Let me tell you a thing we do in W-space. When we siege a POS, or more often several POSes in the same system, we have to maintain careful control of that system until the POSes come out of reinforcement. That means guarding all of the POSes we have reinforced and all of the WHs in the system, and keeping a close eye out for new WHs. We have to do this for the entire reinforcement timer, over a day of constant vigilance and quick responses to stop our prey from breaking out or their friends from breaking in.

You want an event everyone can participate in that won't kill a server? Make the objective locking down a system, and punctuate it at semi-random intervals with attempts to break the blockade. Have some of the LE team pull the night shift. You can bet that if you make it worthwhile, some player groups will try to break in. Arrange to have people either within CCP or players forming regular reinforcement fleets from various hubs, every two hours give or take. Do it in lowsec, so no bubbles or bombs. Cyno-jam the system to keep the inevitable hotdrop at bay. Also gives you plenty of time to spin lore.

This obviously puts heavy demands on the live event team. In addition to planning the event, you will need to have at least some people available throughout the entire event. Someone gets to be doing this at 4am. You need to have regular bursts of activity if the players don't provide. Of course, as anyone in w-space who has managed a siege can tell you, we do this all the time, and you get paid for it.

I don't know if it's a solution you want, but I think it's one that might work.


Definitely a setting that could work for a particular type of event. Would absolutely need more events people to do it though. People would struggle to provide a consistently enjoyable experience over such a long timeframe.


To be perfectly honest, given the popularity (yes popularity) of live events when they occur, I think you need a bigger team regardless. If you want to be able to keep up with the sheer number of people who want to be part of these things and still provide content, based on the description of what happened with this event, you will need maybe double the number of people you had. However, a lot of those people don't need to be storyline actors, if you could sell some members of other teams to come in and do logistical wrangling or FCing or launching enemy attacks and things like that...I bet you Dolan and Fozzie would be down for it.