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Cloaky, Nullified Strategic Cruisers

Author
SuperMarine
Broski North
#81 - 2011-11-19 14:16:18 UTC
Covops frigs mwd too fast out of my bubbles and warp away, fix this problem.

/thread
RubyPorto
RubysRhymes
#82 - 2011-11-19 14:18:40 UTC
SuperMarine wrote:
Covops frigs mwd too fast out of my bubbles and warp away, fix this problem.

/thread



How do you know? No way you can see them through those welding goggles.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

groentenman
The Scope
Gallente Federation
#83 - 2011-11-19 14:23:38 UTC
I think OP is mad because he can't fly/afford a T3 cruiser
Generals4
#84 - 2011-11-19 14:25:39 UTC
Gogela wrote:
fRoDdEr's wrote:

There is a difference between having an advantage, and being unkillable.


QFT.

A decent T3 pilot in a nullified cloaky ship can't be caught.

A cloaky blockade runner cannot be caught in lowsec.

I hate win buttons. Give them an advantage, but give the predators a chance.

EDIT:

Uncatchable Tengu NullSec Opportunist Fit

High: 4x Salvager II (you never know what you'll find on a gate), CovOps Cloak
Mid: 10MN MWD II, 10MN Afterburner II ( for dual propulsion ), Large Capacitor Battery II, Magnetic Scattering Amplifyer II, 3x Large Shield Extender II
Low: 3x Warp Core Stab II
Rig: Med Anti-Explosive Reinforcer II, Med Anti-EM Reinforcer II, Med Core Defence Field Extender II
Subsystems: Emergent Locust Analyzer, Suplimental Screening, Cap Regen Matrix, Covert Reconfiguration, Interdiction Nullifier

= Untouchable Over-glorified Hauler


WOW , a hauler that costs half a bill and can't carry jack **** compared to any industrial/freighter!
Guess what industrials have a T2 variant which is harder to catch but carries less. Considered how little this Tengu could carry i'd say it being practically untouchable is the least it could get.

The whole thing is that with this fit sure you can go through camps easily but seeing how anything else a T3 could do is nerfed to hell and it still costs half a bill i'd say it's a pretty fair deal.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Sul Glass
Fat Dragon Mining Co.
Darwinism.
#85 - 2011-11-19 14:26:21 UTC
Hello, I'm the idiot who just started a thread asking for T3s for fit cov ops cynos, so I guess I know where I stand with this OPer.

My bigger questions are about things like:

Why do die hard PVPers make it so hard for people to get into 0.0 where thay can PVP to their hearts content? - Gatecamps are crap.

Why is High Sec where the HUGE, VAST majority of pilots are? - Most of 0.0 is just plain empty, and low sec not much better.

Surely journeying all over New Eden needs to be easier? Easier, so that more oppourtunites for combat/commerse exist.

TBH, it has always intriuged me as to why (it seems to me) that 90% of pilots are in High Sec all the time.

Ho hum.

Sul
Grimpak
Aliastra
Gallente Federation
#86 - 2011-11-19 14:28:36 UTC
it's not impossible to catch a IN subbed T3. all you need is 3 good inty pilots with drones assigned.

why? IN sub has sucky agility, even with the bonus, and it also doesn't give any slot.


if people manage to catch agility-fit prowlers without the aid of bubbles, then you can definitely catch a cloaky IN ship.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Andski
Science and Trade Institute
Caldari State
#87 - 2011-11-19 14:33:17 UTC
Cloaky nullified T3s are fine. They're not entirely invincible, far from it - they're the ultimate pipe runners, sure, but I wouldn't move an Erebus BPO unscouted in one.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr Kidd
Center for Advanced Studies
Gallente Federation
#88 - 2011-11-19 15:42:42 UTC  |  Edited by: Mr Kidd
This is a non-issue. Why? Because, you don't see fleets composed of these supposed insta-win fits because they're not anywhere near as powerful as some have indicated here. Are they nigh impossible to catch? Yeah, but so are most cov-ops. They have limited uses, limited dps and limited ehp.

I just eluded a gang of 13 in a t1 frig with cloak using bubbles and hic's to try to catch me. Interdictors, drones, dragnets, the whole sh-bang! I landed at their hic. They knew it. I effortlessly escaped at 30m/s. Go ask CCP to fix this so this will never happen again.

No my dear, you're lacking creative thinking. In docking games you don't sit outside waiting for someone to undock. You catch that bastard where he least expects it. It's called stalking your prey. But from the sounds of it, you just want to club something over the head and be done with it.

Don't ban me, bro!

fRoDdEr's
Ostsupport
#89 - 2011-11-19 16:38:12 UTC
Price is never a justification. I do not have anything against people avoiding camps and getting out alive through use of tactics, skill and knowledge. You don't need skill to fly a cloaky t3. All you need to do is fit 1-2 Nanos and hit cloak a split-second after you click warp.

Now what happens if you have the fear of being caught, because your ship is not overpowered? You can always crash the gate and get away on the other side easily, this is what most other cloaky ships do and takes alot of effort to counter.
Generals4
#90 - 2011-11-19 16:54:34 UTC
fRoDdEr's wrote:
Price is never a justification. I do not have anything against people avoiding camps and getting out alive through use of tactics, skill and knowledge. You don't need skill to fly a cloaky t3. All you need to do is fit 1-2 Nanos and hit cloak a split-second after you click warp.

Now what happens if you have the fear of being caught, because your ship is not overpowered? You can always crash the gate and get away on the other side easily, this is what most other cloaky ships do and takes alot of effort to counter.


Price is a justification. Better = more expensive. (mostly).
What's the point of flying a 500 mill cloaky ship if it isn't superior to the 20-30 mill variant? the cloaky-nullifier T3 sucks at everything but safe travel and costs a buttload. It seems to be the least that it at least excels at that traveling aspect.

But i know let's make faction frigates worse than their T1 variants. I mean why the hell should they be better, after all price doesn't justify anything, amiright?

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Corina Jarr
en Welle Shipping Inc.
#91 - 2011-11-19 17:01:08 UTC
Not only price but the skills (the ones you buy from the market) for a cloaky T3 greatly out time anything else that could handle a gate camp (and the skills for the camp itself).
fRoDdEr's
Ostsupport
#92 - 2011-11-19 17:01:49 UTC
Generals4 wrote:
fRoDdEr's wrote:
Price is never a justification. I do not have anything against people avoiding camps and getting out alive through use of tactics, skill and knowledge. You don't need skill to fly a cloaky t3. All you need to do is fit 1-2 Nanos and hit cloak a split-second after you click warp.

Now what happens if you have the fear of being caught, because your ship is not overpowered? You can always crash the gate and get away on the other side easily, this is what most other cloaky ships do and takes alot of effort to counter.


Price is a justification. Better = more expensive. (mostly).
What's the point of flying a 500 mill cloaky ship if it isn't superior to the 20-30 mill variant? the cloaky-nullifier T3 sucks at everything but safe travel and costs a buttload. It seems to be the least that it at least excels at that traveling aspect.

But i know let's make faction frigates worse than their T1 variants. I mean why the hell should they be better, after all price doesn't justify anything, amiright?


And thats where you are wrong.

A Cloaky t3 has many uses above being able to travel and scout.

It can additionally probe (almost as good as covops), provide gang links or run missions/tank.
RubyPorto
RubysRhymes
#93 - 2011-11-19 17:04:24 UTC
fRoDdEr's wrote:
Generals4 wrote:
fRoDdEr's wrote:
Price is never a justification. I do not have anything against people avoiding camps and getting out alive through use of tactics, skill and knowledge. You don't need skill to fly a cloaky t3. All you need to do is fit 1-2 Nanos and hit cloak a split-second after you click warp.

Now what happens if you have the fear of being caught, because your ship is not overpowered? You can always crash the gate and get away on the other side easily, this is what most other cloaky ships do and takes alot of effort to counter.


Price is a justification. Better = more expensive. (mostly).
What's the point of flying a 500 mill cloaky ship if it isn't superior to the 20-30 mill variant? the cloaky-nullifier T3 sucks at everything but safe travel and costs a buttload. It seems to be the least that it at least excels at that traveling aspect.

But i know let's make faction frigates worse than their T1 variants. I mean why the hell should they be better, after all price doesn't justify anything, amiright?


And thats where you are wrong.

A Cloaky t3 has many uses above being able to travel and scout.

It can additionally probe (almost as good as covops), provide gang links or run missions/tank.


Price and Skills aren't a justification, but Capacity is. It's a ****** hauler by volume.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Andski
Science and Trade Institute
Caldari State
#94 - 2011-11-19 17:11:25 UTC
A few hundred m^3 isn't a hauler meight

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Terminal Insanity
KarmaFleet
Goonswarm Federation
#95 - 2011-11-19 17:11:27 UTC
Cloaky Dictior nullified t3's = encourages blobbing. Rewards blobbing.

Why? Because a 2-5 man gatecamp doesnt have a chance in hell to catch them, but if you have 200 people all huddled around the gate, you've got a much, much better chance.

Dictor nullified t3's are just another way of saying 'yes gatecamps suck, so lets break some other things to deal with it'

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Andski
Science and Trade Institute
Caldari State
#96 - 2011-11-19 17:13:15 UTC
ahahah oh god i love the nonsense being put forward in this thread

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Generals4
#97 - 2011-11-19 17:18:44 UTC
fRoDdEr's wrote:


And thats where you are wrong.

A Cloaky t3 has many uses above being able to travel and scout.

It can additionally probe (almost as good as covops), provide gang links or run missions/tank.


Ok but if you take the Gang link one you nerf your tank + cargo space (so than it cannot be that glorified hauler as someone says, well sure it can still carry some stuff but even less). The scanning subsystem takes away one low slot (can't be used to get an agi increasing module). So yes it can be handy, which is its purpose (would be silly to have a slightly better covops at 20x the price) but as you can see you're always making sacrifices. Want it to be able to scan and provide gang links? Well you reduce your survivability.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

fRoDdEr's
Ostsupport
#98 - 2011-11-19 17:34:06 UTC
Generals4 wrote:
fRoDdEr's wrote:


And thats where you are wrong.

A Cloaky t3 has many uses above being able to travel and scout.

It can additionally probe (almost as good as covops), provide gang links or run missions/tank.


Ok but if you take the Gang link one you nerf your tank + cargo space (so than it cannot be that glorified hauler as someone says, well sure it can still carry some stuff but even less). The scanning subsystem takes away one low slot (can't be used to get an agi increasing module). So yes it can be handy, which is its purpose (would be silly to have a slightly better covops at 20x the price) but as you can see you're always making sacrifices. Want it to be able to scan and provide gang links? Well you reduce your survivability.


You dont since you would never be with hostiles on grid anyway. Throw ECCM on and a few nanos, you get through every camp, sit at SS practically unscannable and provide warpins for your main.
Generals4
#99 - 2011-11-19 17:37:26 UTC  |  Edited by: Generals4
fRoDdEr's wrote:


You dont since you would never be with hostiles on grid anyway. Throw ECCM on and a few nanos, you get through every camp, sit at SS practically unscannable and provide warpins for your main.


There is where you're wrong, one small mistake or bad luck and you're toast. You may be able to get through 99.9% of the small camps but the bigger ones present a real (granted still small) threat.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Handsome Hussein
#100 - 2011-11-19 17:45:34 UTC
OP is just butt-hurt because he couldn't EZ-mode the last cloaky T3 that passed their way.

OP needs to not be butt-hurt and get over it.

Leaves only the fresh scent of pine.