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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Julian DeCroix
Socialist Death Panel
#1521 - 2013-11-15 14:12:57 UTC
As a primarily PvE pilot, I've greatly enjoyed flying my Caracal with RLMLs in missions, anomalies and escalations in which I have to deal with dozens of frigate-class ships with a smattering of cruiser-size targets. Anything smaller than a cruiser has trouble fitting the necessary tank, let alone fit a salvager/tractor/salvage drones; a larger ship often is not permitted, and standard mid-size weapon systems frequently cannot apply enough damage to small targets to be useful (at least, not without sacrificing a significant portion of tank, which defeats the purpose of bringing the larger hull to begin with). The cruiser using a juiced-up small weapon system is the perfect solution. I was looking forward to a similar solution for running some of the more advanced anomalies and L4 missions which focus on larger numbers of smaller elite targets; running them in a BC often is still problematic, while applying damage using cruise missiles or torpedoes is suboptimal at best. Drones can help to an extent, but still can't fully bridge the gap, especially not with the improved NPC AI. Being able to fit RHMLs to my Raven for such missions was a very appealing idea.
However, for my purposes (and yes, I realize that my playstyle does not constitute that of the larger subscription base) I feel the proposed mechanics for RMLs render them useless to me.
The biggest problem I see actually stems from missile flight time. For the sake of simplicity, let's assume a 5s cycle time on the launcher and 5k m/s velocity for the missiles. Unless you're being very careful, any target over 25km away will have at least one salvo en route when it explodes; anything over 50km, at least two salvos. With the current iteration, this isn't that big a deal, but for the new mechanics this would mean that 5-20% of your ammo capacity could easily be wasted *per target*...and then you hope you can survive the reload.
When I first found the RLMLs, I was ecstatic; I immediately tried to find similar systems for turret ships, but instead found that the "dual/quad $smallergun" turrets do not follow anything close to the same formula for being a viable means of combating numerous smaller ships from a larger hull. Is it intended that drones be the most, or perhaps even only, reasonable solution for this situation?
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1522 - 2013-11-15 14:18:54 UTC
Arthur Aihaken wrote:
Raven… RHML… 1200+ DPS...

That's just amazing and very exciting.
What's even more exciting is when your launchers run dry and it's time for a 40 second game of everyone shoot the stupid Raven pilot.
Sure he could warp off to reload, unless of course someone throws a scram on him before he blows his wad and he's left trying to kite in a Raven for close to a minute.

Idea for 1.1:
How about we take cruise missiles and only make them effective beyond 50km? If you're closer than that you should be using torps and CCP just needs to show us what's good for us. Now some of you may be saying that torps don't work as well and that's why you would prefer to use cruise missiles, but the metrics clearly show that lots of people love using torps. Secondly, it torps are worse than cruise, cruise missiles need a nerf so they can be as ineffective as torps.
Anyone ever read "Harrison Bergeron"?
Kane Fenris
NWP
#1523 - 2013-11-15 14:24:41 UTC
scorchlikeshiswhiskey wrote:
Arthur Aihaken wrote:
Raven… RHML… 1200+ DPS...

That's just amazing and very exciting.
What's even more exciting is when your launchers run dry and it's time for a 40 second game of everyone shoot the stupid Raven pilot.
Sure he could warp off to reload, unless of course someone throws a scram on him before he blows his wad and he's left trying to kite in a Raven for close to a minute.

Idea for 1.1:
How about we take cruise missiles and only make them effective beyond 50km? If you're closer than that you should be using torps and CCP just needs to show us what's good for us. Now some of you may be saying that torps don't work as well and that's why you would prefer to use cruise missiles, but the metrics clearly show that lots of people love using torps. Secondly, it torps are worse than cruise, cruise missiles need a nerf so they can be as ineffective as torps.
Anyone ever read "Harrison Bergeron"?


if this is not troll plz do us all a favor and push the self destruct button...
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1524 - 2013-11-15 14:32:08 UTC
Kane Fenris wrote:
scorchlikeshiswhiskey wrote:
Arthur Aihaken wrote:
Raven… RHML… 1200+ DPS...

That's just amazing and very exciting.
What's even more exciting is when your launchers run dry and it's time for a 40 second game of everyone shoot the stupid Raven pilot.
Sure he could warp off to reload, unless of course someone throws a scram on him before he blows his wad and he's left trying to kite in a Raven for close to a minute.

Idea for 1.1:
How about we take cruise missiles and only make them effective beyond 50km? If you're closer than that you should be using torps and CCP just needs to show us what's good for us. Now some of you may be saying that torps don't work as well and that's why you would prefer to use cruise missiles, but the metrics clearly show that lots of people love using torps. Secondly, it torps are worse than cruise, cruise missiles need a nerf so they can be as ineffective as torps.
Anyone ever read "Harrison Bergeron"?


if this is not troll plz do us all a favor and push the self destruct button...

I can understand your consternation, and I think your post should have been the second post in this thread.
Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#1525 - 2013-11-15 15:02:12 UTC
Plz increase mag size on the RHML Straight , more like 40 would be way more useful.
Arthur Aihaken
CODE.d
#1526 - 2013-11-15 15:03:26 UTC
Chrom Shakiel wrote:
Plz increase mag size on the RHML Straight , more like 40 would be way more useful.

Time to save up for Faction or Officer.

I am currently away, traveling through time and will be returning last week.

Dr Sraggles
The Covenant of Blood
#1527 - 2013-11-15 15:10:53 UTC  |  Edited by: Dr Sraggles
Julian DeCroix wrote:
As a primarily PvE pilot, I've greatly enjoyed flying my Caracal with RLMLs in missions, anomalies and escalations in which I have to deal with dozens of frigate-class ships with a smattering of cruiser-size targets. Anything smaller than a cruiser has trouble fitting the necessary tank, let alone fit a salvager/tractor/salvage drones; a larger ship often is not permitted, and standard mid-size weapon systems frequently cannot apply enough damage to small targets to be useful (at least, not without sacrificing a significant portion of tank, which defeats the purpose of bringing the larger hull to begin with). The cruiser using a juiced-up small weapon system is the perfect solution. I was looking forward to a similar solution for running some of the more advanced anomalies and L4 missions which focus on larger numbers of smaller elite targets; running them in a BC often is still problematic, while applying damage using cruise missiles or torpedoes is suboptimal at best. Drones can help to an extent, but still can't fully bridge the gap, especially not with the improved NPC AI. Being able to fit RHMLs to my Raven for such missions was a very appealing idea.
However, for my purposes (and yes, I realize that my playstyle does not constitute that of the larger subscription base) I feel the proposed mechanics for RMLs render them useless to me.
The biggest problem I see actually stems from missile flight time. For the sake of simplicity, let's assume a 5s cycle time on the launcher and 5k m/s velocity for the missiles. Unless you're being very careful, any target over 25km away will have at least one salvo en route when it explodes; anything over 50km, at least two salvos. With the current iteration, this isn't that big a deal, but for the new mechanics this would mean that 5-20% of your ammo capacity could easily be wasted *per target*...and then you hope you can survive the reload.
When I first found the RLMLs, I was ecstatic; I immediately tried to find similar systems for turret ships, but instead found that the "dual/quad $smallergun" turrets do not follow anything close to the same formula for being a viable means of combating numerous smaller ships from a larger hull. Is it intended that drones be the most, or perhaps even only, reasonable solution for this situation?



The Devs would probably say "there are many other tools to successfully complete your complex available..."

Translation: "after about 2 months of training Drones and watching nothing actually fun get better (and paying us for the privilege) Drones are good enough to actually kill something, slowly... Then the 2 Drones for your Caracal bay really are worth $40...to us. When you realize this, you will spend another 2 months training for another ship to get it done (moar Drones!) but then realize you need 5 months of gunnery skills to make that fun. We profit. The End."
Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#1528 - 2013-11-15 15:11:13 UTC
Arthur Aihaken wrote:
Chrom Shakiel wrote:
Plz increase mag size on the RHML Straight , more like 40 would be way more useful.

Time to save up for Faction or Officer.


If only i was space rich then i to could pvp and winBlink
Sirinda
Ekchuah's Shrine Comporium
#1529 - 2013-11-15 15:14:13 UTC
Alright.

If the missile systems mentioned in the OP would receive an overall DPS buff (1.5 times of what other missile systems of comparable size do) I could maybe imagine RLML and RHML as worthwhile.

Also, seeing as a T2 HML already fits around 40 missiles, it's rather preposterous to assume a larger launcher would only be able to load 28 missiles. Take the ammo capacity of the standard LML and HML, then buff rate of fire while nerfing reload speed.

Make it a truly devastating weapon - hell, give RHML fit Golems the ability to spike 2000-3000 DPS without factoring in reloads, with the caveat of having to wait for almost a minute once they've run dry.

Basically, survive the first barrage and stand a good chance of either burning away or obliterating your target - or continuously tanking the damage and repping up once they've shot their wad.

Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage.
Morniee
Barbs Hammer
Xenta.
#1530 - 2013-11-15 15:31:44 UTC
Gorski Car wrote:
Michael Harari wrote:
This is a terrible idea.

1) Having a lot of downtime is just bad gameplay design. In a gang, you might stay on the field to provide point and webs, but if you are solo, you basically are going to kill 1-2 targets and warp out. And then nobody gets to do anything for the next 40s while you reload. It promotes non-interactive gameplay.

2) Its not intuitive. Its yet another thing that vets know that noobs dont.

3) Its not that people use rapid lights because they are really good. We use them because the other medium missile systems are utter trash. I would love to be able to use heavy missiles again, but there is just no reason since they are currently the worst weapon system in the entire game for anything but giant blobs.

4) There is no alternative. You can use normal shield boosters instead of ancillary boosters. You can use normal armor reps instead of ancillary reps. There are good reasons to choose each. For medium missile launchers, there isnt any alternative to rapid lights. Heavy missiles are too slow, do too little damage for the fitting, and apply too poorly. Heavy assaults are too short range, and apply even more poorly.

5) While roaming, its can be very difficult to make a 40s reload when going gate to gate. This will just slow gangs down, with no real reason to do so.

Making this change will basically just end the use of missile ships in small gangs. People will just go to other ships, instead of dealing with the possibility of being tackled and having to wait for close to a minute to return fire.

If you want people to choose heavy missiles, then make heavy missiles be something besides a trash tier weapons system.


This pretty much sums up why this is a horrible idea.


I subscribe this... CCP, Also, Please make the Precision and navy Heavy missiles apply more damage. At least, So normal cruisers might have a chance against frigs with medium missile weapon systems.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1531 - 2013-11-15 15:38:03 UTC  |  Edited by: Niena Nuamzzar
Sirinda wrote:
Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage.

That's ok cause Caldari pilots only use kinetic when bonused. Ask Rise if you don't believe me.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1532 - 2013-11-15 15:39:46 UTC  |  Edited by: Garviel Tarrant
Sirinda wrote:
Alright.

If the missile systems mentioned in the OP would receive an overall DPS buff (1.5 times of what other missile systems of comparable size do) I could maybe imagine RLML and RHML as worthwhile.

Also, seeing as a T2 HML already fits around 40 missiles, it's rather preposterous to assume a larger launcher would only be able to load 28 missiles. Take the ammo capacity of the standard LML and HML, then buff rate of fire while nerfing reload speed.

Make it a truly devastating weapon - hell, give RHML fit Golems the ability to spike 2000-3000 DPS without factoring in reloads, with the caveat of having to wait for almost a minute once they've run dry.

Basically, survive the first barrage and stand a good chance of either burning away or obliterating your target - or continuously tanking the damage and repping up once they've shot their wad.

Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage.


Maybe the mechanism to rapidly fire missiles is huge?

And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, they are supposed to be a niche thing. Something you fit only with a specific engagement type in mind.

At least thats what i take from it.

BYDI recruitment closed-ish

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#1533 - 2013-11-15 15:44:41 UTC  |  Edited by: Baron' Soontir Fel
How do people still think RLMLs gives cruiser sized DPS numbers. Vexors can hit 700DPS, Rail Thorax hits 500DPS... RLML Caracals hit 243dps with Faction Missiles and Warrior II's. (Nobody good uses Fury missiles against frigates)


There's a reason I'm getting less than 50% of a Thorax's DPS, and it's called a trade-off.
Morniee
Barbs Hammer
Xenta.
#1534 - 2013-11-15 15:45:18 UTC
ShockedIdeaIdeaIdeaIdeaIdea

Or... I got an idea, that has ben debated before... somewere...

Ballistic Guidance System : 2 Scripts 1 for missile flight time, other for exp Velocity medium power slot.

A new Rig: Advanced Loading System: reduces the time your Lauchers take to reload by 20% And increases PWG need for Missile lauchers by 10%.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1535 - 2013-11-15 16:00:06 UTC
Garviel Tarrant wrote:

And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.

Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems:
- rapid light missiles
- rapid heavy missiles
- heavy missiles
- heavy assault missiles

Having that much luck soon they can expect two more niche systems coming:
- swarm rockets
- rapid cruise missiles

Train Caldari, the most specialized race in EvE.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1536 - 2013-11-15 16:17:00 UTC
Niena Nuamzzar wrote:
Garviel Tarrant wrote:

And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.

Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems:
- rapid light missiles
- rapid heavy missiles
- heavy missiles
- heavy assault missiles

Having that much luck soon they can expect two more niche systems coming:
- swarm rockets
- rapid cruise missiles

Train Caldari, the most specialized race in EvE.



Heavy missiles are in a bad spot, they were nerfed to the level of other long range weapons and then the other long range weapons got massive buffs. So i agree that they need a balance pass.. Don't need a lot though.

HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..

are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.

BYDI recruitment closed-ish

Thaddeus Eggeras
Urkrathos Corp
#1537 - 2013-11-15 16:23:54 UTC
If you are planning on nerfing this, without really trying to find a real way to fix them, (which they aren't OP anyway) then just get rid of them. 40s reload on a weapon system, that is just ridiculous, and I don't like where it could lead with other weapon system later on. Either find a REAL way to fit the issues you think the rapid launchers have WITHOUT adding 40s to relaod and taking the amount of missiles it holds away, or just get rid of them all together.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1538 - 2013-11-15 16:39:13 UTC
Garviel Tarrant wrote:

HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..

are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.

Range is not a problem, damage application is. They are usable of course, just not nearly as good as medium turrets, which makes them kinda semi-niche. Try to hit a frigate or speedy cruiser with HAM's. What you can easily kill are noobs, with skilled pilot you will struggle even if you are skilled yourself. Turrets are different cause with good piloting you can make a difference. Web makes everything better, sure thing but... it's not always easy to fit web on a shield tanked ship.
Dav Varan
State Protectorate
Caldari State
#1539 - 2013-11-15 16:43:42 UTC
Julian DeCroix wrote:
As a primarily PvE pilot, I've greatly enjoyed flying my Caracal with RLMLs in missions, anomalies and escalations in which I have to deal with dozens of frigate-class ships with a smattering of cruiser-size targets. Anything smaller than a cruiser has trouble fitting the necessary tank, let alone fit a salvager/tractor/salvage drones; a larger ship often is not permitted, and standard mid-size weapon systems frequently cannot apply enough damage to small targets to be useful (at least, not without sacrificing a significant portion of tank, which defeats the purpose of bringing the larger hull to begin with). The cruiser using a juiced-up small weapon system is the perfect solution. I was looking forward to a similar solution for running some of the more advanced anomalies and L4 missions which focus on larger numbers of smaller elite targets; running them in a BC often is still problematic, while applying damage using cruise missiles or torpedoes is suboptimal at best. Drones can help to an extent, but still can't fully bridge the gap, especially not with the improved NPC AI. Being able to fit RHMLs to my Raven for such missions was a very appealing idea.
However, for my purposes (and yes, I realize that my playstyle does not constitute that of the larger subscription base) I feel the proposed mechanics for RMLs render them useless to me.
The biggest problem I see actually stems from missile flight time. For the sake of simplicity, let's assume a 5s cycle time on the launcher and 5k m/s velocity for the missiles. Unless you're being very careful, any target over 25km away will have at least one salvo en route when it explodes; anything over 50km, at least two salvos. With the current iteration, this isn't that big a deal, but for the new mechanics this would mean that 5-20% of your ammo capacity could easily be wasted *per target*...and then you hope you can survive the reload.
When I first found the RLMLs, I was ecstatic; I immediately tried to find similar systems for turret ships, but instead found that the "dual/quad $smallergun" turrets do not follow anything close to the same formula for being a viable means of combating numerous smaller ships from a larger hull. Is it intended that drones be the most, or perhaps even only, reasonable solution for this situation?


Sorry you are not in a blob in 0.0.
You do not matter.
No council representation for your playstyle.
No dev consideration for your playstyle.
You have to be stuck with 25% more grind in your mission.


Thaddeus Eggeras
Urkrathos Corp
#1540 - 2013-11-15 17:09:39 UTC
Wrong, I did a test on SiSi, I used HAMs and RMLs against a faction cruisers the HAMs rocked it compared to the RLMLs, and against an HAC the RLMLs and HAMS did within 5 points of the same damage, and as HAMs shoot faster they would have done more DPS. Now against destroyers and frigates RMLs rock them compared to HAMs, but so do dual 180mm compared to 420mms and so on. And range, well any range gun will nail any ship no matter the size unless said ship is moving in a Z. It's common to see large guns take out frigates with ease., but that's not OP at all right? Show me cruise and torp that can do anything to frigates. So before everyone goes crazy about how great rapids are, maybe test them out some.

My test was against a 2008 player in a faction cruiser, didn't kill him so the fit wouldn't change. The assault ship was a Vaga, and that player was a 2007 and again didn't kill him to make sure the fit didn't change (To be honest he won the RLML round). I used a Cerb for both. Rapids don't out perform HAMs in the least not even against HACs. Now HMLs are a different story, and I didn't test them out. If you doubt this, go on sis with a friend and test through a number of different ships. I posted my test on s different forum, migh have been the first Rapdi Heavy Missile Launcher forum, I'm not sure. Rapid launchers don't do anything their gun brothers can't, IF you use the smallest version of that size.