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Dev Blog: Warp Drive Active - Warp Acceleration Changes With EVE Online: Rubicon

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Author
CCP Dolan
C C P
C C P Alliance
#1 - 2013-11-15 15:02:07 UTC  |  Edited by: CCP Gargant
Gotta go fast! Check out all the details behind the warp speed changes coming in EVE Online: Rubicon on November 19th here.

CCP Dolan | Community Representative

Twitter: @CCPDolan

Gooby pls

CCP Masterplan
C C P
C C P Alliance
#2 - 2013-11-15 15:03:32 UTC
Something for you graph people to analyse. Enjoy!

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2013-11-15 15:06:49 UTC  |  Edited by: Abdiel Kavash
Quote:
For the deceleration phase, k is equal to the ship’s maximum warp speed (in AU/s) divided by 3, but with a maximum value of 2. This maximum is in place to prevent ships with excessively high warp speeds from decelerating out of warp so quickly that they transition from "in warp, many AU away" to "next to your battleship and firing up tackle" in less time than the server, client and player can reasonably handle.

Genuine thanks for this.
Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2013-11-15 15:08:55 UTC
Wroom zoom?

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CCP Lebowski
C C P
C C P Alliance
#5 - 2013-11-15 15:09:56 UTC
So much graphical goodness, and such an awesome change! Hooray for Masterplan! Big smile

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#6 - 2013-11-15 15:11:19 UTC
The deceleration on sisi still feels pretty slow, and takes a good chunk of short warps. Can the cap be raised slightly, to 3 or 3.5?


Also have you considered giving Warp Core Stabilisers a small bonus to warp speed? Between 1-4% depending on meta level would be reasonable.
Two step
Aperture Harmonics
#7 - 2013-11-15 15:13:12 UTC
Quote:
Last one to that stargate buys the first round!


No, you are getting many rounds bought for you at FF. Great changes!

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2013-11-15 15:15:41 UTC
You should add a short clip of the interceptor warping from yesterday's stream to the blog.
CCP Paradox
#9 - 2013-11-15 15:26:15 UTC
Graphs, Newton, Science. Another Masterplan classic :)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2013-11-15 15:30:31 UTC
These are meta-breaking changes ! I love it ! :)

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Ragelle
No Signatures Found
#11 - 2013-11-15 15:40:08 UTC
Does the Orca fall under the CAPS baseline then? I don't see it specifically listed.
Xaarous
Happy Endings.
#12 - 2013-11-15 15:40:33 UTC
This is one of my all-time favorite changes, making the various ship sizes feel different in warp as well as normal space is wonderful. It genuinely makes me want to wring the most out of smaller ships vs. just "going big or going home".
CCP Masterplan
C C P
C C P Alliance
#13 - 2013-11-15 15:44:15 UTC
Ragelle wrote:
Does the Orca fall under the CAPS baseline then? I don't see it specifically listed.

The Orca will warp at 2 AU/s - so the same as a battleship after Rubicon

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Meldorn Vaash
State War Academy
Caldari State
#14 - 2013-11-15 15:46:14 UTC
"Acceleration takes almost 9 seconds, it then spends another 9 seconds cruising at 3 AU/s. Finally it spends nearly 22 seconds decelerating."

Good thing we don't have to worry about brake pads in space...
"Irony can be pretty ironic sometimes."
Jackie Fisher
Syrkos Technologies
#15 - 2013-11-15 15:51:04 UTC
So will the anchoring skill now be required to fly a freighter?

Fear God and Thread Nought

Red Frog Rufen
Red Frog Freight
Red-Frog
#16 - 2013-11-15 16:06:25 UTC
Wow, freighters were already quite slow...

I understand the need for this change, but adding an average of 25 seconds per warp for them is quite huge...

When are we going to see some new freighter class? (a faster version, and a stronger version would be nice)
Altrue
Exploration Frontier inc
Tactical-Retreat
#17 - 2013-11-15 16:09:25 UTC
Red Frog Rufen wrote:
Wow, freighters were already quite slow...

I understand the need for this change, but adding an average of 25 seconds per warp for them is quite huge...

When are we going to see some new freighter class? (a faster version, and a stronger version would be nice)


Well if consider the difference in time in warp versus cargohold, between freighter and other classes, it makes more sense now.

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2013-11-15 16:18:53 UTC
Red Frog Rufen wrote:
When are we going to see some new freighter class? (a faster version, and a stronger version would be nice)

There are TII freighters already which are both faster and more durable.
Gaia Ma'chello
Photosynth
#19 - 2013-11-15 16:19:10 UTC
My freighter alt, who does lots and lots of short warps, hates you.
War Kitten
Panda McLegion
#20 - 2013-11-15 16:27:02 UTC
\o/

We've been needing this change for years. Good job!

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