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The mobile depot as base for wormholes?

Author
Paul Otichoda
Perkone
Caldari State
#1 - 2013-11-15 13:21:03 UTC
So with the up coming Rubicon update we'll get the mobile depot as a sort of mini base.

But I'm wondering how good will the mobile depot be as a base of operations in an empty wormhole? Its cheap and has no running cost of a POS, sure it doesn't have any shield but its still a got a 48 hour reinforcement timer so you can escape if people come in and attack it. And if you have a tech 3 you can use the refitting service.

Or am I misreading the situation and its pretty useless in wormholes as a base of operations?
Caius Beriat
O'Coin Enterprises
#2 - 2013-11-15 13:24:28 UTC
Well it's going to offer you no form of protection, so when those evil pew pew corps come rolling through you'll need to cloak up or logoff.
Setsune Rin
Ministry of War
Amarr Empire
#3 - 2013-11-15 14:00:39 UTC
it's almost exactly like using an orca to do it, not a terrible idea but kinda risky
Paul Otichoda
Perkone
Caldari State
#4 - 2013-11-15 14:17:41 UTC
Setsune Rin wrote:
it's almost exactly like using an orca to do it, not a terrible idea but kinda risky


yes but is the risk worth the ISK you can make?
Vol Arm'OOO
Central Co-Prosperity Union
#5 - 2013-11-15 14:22:29 UTC  |  Edited by: Vol Arm'OOO
Setsune Rin wrote:
it's almost exactly like using an orca to do it, not a terrible idea but kinda risky


Its worse then an orca cause, the hut cant be cloaked and stays in space where it is probable unless you pack it away. Ofc if you pack it away you have to deal with all that cargo it is carrying, which kinda defeats the point of having it in the first place.

I don't play, I just fourm warrior.

Kalel Nimrott
Caldari Provisions
#6 - 2013-11-15 14:31:20 UTC  |  Edited by: Kalel Nimrott
I dont see it even in combat situations.

Edit: well I was thinking in wspace situation at least. Why would I want a staging point that doesnt have defenses, right.
Then, again, if I am staging 2 or 3 of the target It could be, but you have better options, like a cloaky hauler.

Bob Artis, you will be missed.

O7

notha atfast
Brave Newbies Inc.
Brave Collective
#7 - 2013-11-15 14:40:02 UTC  |  Edited by: notha atfast
I can see it used for Day Tripping. T3 with full cov ops nulli fit. Scan down a place to hide and then switch over to full damage mods and subs. Run sites for tags and get those ribbons. Then pack it up and bring your 1 bil in loot right back out in a full nulli fit.

Does the new depot create an auto warp to beacon...like the SOV structure does?
trevormax
Deep Core Mining Inc.
Caldari State
#8 - 2013-11-15 15:03:07 UTC
Vol Arm'OOO wrote:
Setsune Rin wrote:
it's almost exactly like using an orca to do it, not a terrible idea but kinda risky


Its worse then an orca cause, the hut cant be cloaked and stays in space where it is probable unless you pack it away. Ofc if you pack it away you have to deal with all that cargo it is carrying, which kinda defeats the point of having it in the first place.


I don't have a link to it but I am sure I have seen a dev say the depot is not probable however if you are parked next to it in your ship, they can find it by probing you.
sparklybooboo
Tradors'R'us
IChooseYou Alliance
#9 - 2013-11-15 15:05:02 UTC
Caius Beriat wrote:
Well it's going to offer you no form of protection, so when those evil pew pew corps come rolling through you'll need to cloak up or logoff.


POS'ing up is the only viable option to those two. Hey, at least he has choices!
Paul Otichoda
Perkone
Caldari State
#10 - 2013-11-15 15:12:35 UTC
right so in most situations using a depot to lead an operation in a WH isn't going to work and is too risky beyond a day trip.

Worth a chance but I doubt it will be worth it.

Pity
Vhalasedai
Hedion University
Amarr Empire
#11 - 2013-11-15 15:14:40 UTC
notha atfast wrote:
I can see it used for Day Tripping. T3 with full cov ops nulli fit. Scan down a place to hide and then switch over to full damage mods and subs. Run sites for tags and get those ribbons. Then pack it up and bring your 1 bil in loot right back out in a full nulli fit.


This sounds like a good way to use it, agree.
Solo and small gang PvP in nullsec, lowsec and w-space: http://expected-value.blogspot.de/
Ya Huei
Imperial Collective
#12 - 2013-11-15 15:43:05 UTC
I expect everyone to anchor these things next to their capital ships ? Will allow u to refit your ship if no carrier is near.
7enn
Center for Advanced Studies
Gallente Federation
#13 - 2013-11-15 16:35:08 UTC
Here's the optimal usage in wh:

Set KWIF to red. Follow one of them from Jita to their wh entrance. Drop a scout in. When the system is clear of KWIFFERs drop your little space hut off a planet. Cloak a HIC and some T3 battlecruisers at appropriate ranges (out of proteus point range for example). Have a drake make a few wrecks on d-scan then loiter at the space hut. Wait for their combat probes to spring the trap.

Killing the sleepers will light up their mapping tool. Once they see the activity on their tool they will head that way.

If you get the lone proteus/loki - uncloak gank and loot.

If you get the 40 man glory fleet - uncloak and gank their guardians and see if they hang in for more losses or run once their guardian safety blanket is popped.

Disclaimer - kill it with fire was used only as an example. I chose them because of their kool ticker - KWIF and the ability to use KWIFFERS. It's only logical that this will work on any wh group that has an active KB and goes to Jita to shop/sell loots.
Paul Otichoda
Perkone
Caldari State
#14 - 2013-11-15 16:48:05 UTC
7enn wrote:
Here's the optimal usage in wh:

Set KWIF to red. Follow one of them from Jita to their wh entrance. Drop a scout in. When the system is clear of KWIFFERs drop your little space hut off a planet. Cloak a HIC and some T3 battlecruisers at appropriate ranges (out of proteus point range for example). Have a drake make a few wrecks on d-scan then loiter at the space hut. Wait for their combat probes to spring the trap.

Killing the sleepers will light up their mapping tool. Once they see the activity on their tool they will head that way.

If you get the lone proteus/loki - uncloak gank and loot.

If you get the 40 man glory fleet - uncloak and gank their guardians and see if they hang in for more losses or run once their guardian safety blanket is popped.

Disclaimer - kill it with fire was used only as an example. I chose them because of their kool ticker - KWIF and the ability to use KWIFFERS. It's only logical that this will work on any wh group that has an active KB and goes to Jita to shop/sell loots.


I was thinking more about the lone operator.
Vol Arm'OOO
Central Co-Prosperity Union
#15 - 2013-11-15 17:05:57 UTC  |  Edited by: Vol Arm'OOO
trevormax wrote:
Vol Arm'OOO wrote:
Setsune Rin wrote:
it's almost exactly like using an orca to do it, not a terrible idea but kinda risky


Its worse then an orca cause, the hut cant be cloaked and stays in space where it is probable unless you pack it away. Ofc if you pack it away you have to deal with all that cargo it is carrying, which kinda defeats the point of having it in the first place.


I don't have a link to it but I am sure I have seen a dev say the depot is not probable however if you are parked next to it in your ship, they can find it by probing you.


Absolutely wrong. The upgraded versions are harder to probe, but still probable.

Relevant quote from the dev post:

"Fans of the Mobile Depot will also be enjoying two special upgraded variants available at the launch of Rubicon. Blueprints to manufacture the ‘Wetu’ Mobile Depot and ‘Yurt’ Mobile Depot will both be available only as loot in Rubicon’s new rare Ghost Sites. These variants will enjoy more cargo space and will be much harder for players to find using scan probes."

I don't play, I just fourm warrior.

7enn
Center for Advanced Studies
Gallente Federation
#16 - 2013-11-15 19:18:37 UTC
Any ganker worth his salt can adjust as needed as the situation occurs. I just went with my example so I could use KWIFFERs in a post.
Bjurn Akely
The Scope
Gallente Federation
#17 - 2013-11-16 09:12:00 UTC
I foresee a use of these in my squatting career. Having the capability to refit and restock ships will come in very handy in an extended trip into someones wormhole. And with the 48 hour invulnerability, coupled with the option of scooping it while invulnerable I also foresee me misusing the **** out of this mechanic. Twisted

unimatrix0030
University of Caille
Gallente Federation
#18 - 2013-11-16 12:58:37 UTC
They can be scanned down with probes as i hear.
But for daytripping use or an emergency refit it can be quite handy.

No local in null sec would fix everything!

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#19 - 2013-11-16 13:23:52 UTC
The most advanced version is ALMOST impossible to scan down, nothing short of virtue implants will find it (unless they have nerfed it).

I think it will serve perfectly well for a mobile base, as long as you log in daily youll be fine, since you can never lose your stuff, no one is going to camp you for two days just to kill your depot, unless your living in their system. Even if you are, as long as you come in, and move ytour stuff youll never lose it.

Risk vs reward the t1 versions are cheap as dirt, less than 1M so you can use them as throwaways too.

Event Organizer of EVE North East

Lloyd Roses
Artificial Memories
#20 - 2013-11-16 13:57:34 UTC
Since it takes only one minute to activate, you can easily launch it, watch dscan while waiting for it to online, refit / repair / fit probes/cloak / swap subs etc. in no time. It doesn't offer the comyness of a forcefield, but you can still switch to a cloak, scoop, cloak up and have tea with guests :>
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