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Supercarrier Rebalance When?

First post
Author
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#101 - 2013-11-15 13:53:52 UTC
Ideas for fixing supers have been around for years. Here's my favorite:

I am not an alt of Chribba.

PR0JECT 2501
Section Nine
#102 - 2013-11-15 13:58:32 UTC  |  Edited by: PR0JECT 2501
How's about;

The inability to launch/use fighters while remote rep active? And changing capital remote reps so they can only be activated by overheating the mod, giving a period of use before it burns out and must be replaced.

Give titans a huge fuel upkeep of some-kind, 5-10 bil per month? They're fine as they are, but the 100's that are kept moth-balled until the bat-phone rings seems like the wrong idea. Supposed to be some-kind of iconic flag-ship right?

Problem is we're all meta-gaming immersion-killing b*tches that will always seek the proportional 'I win' button. Super-capitals are just another flavour. At least CCP stir the pot enough to stop the particular tastes of mathematical-loophole souring the palette too much.

But anyways; 0.0 life isn't supposed to be fair or fun, it's supposed to be a 2nd job run by the kind of nerd that is experiencing social authority/power for the first time and is making up for all those wedgy's in high-school. In the same way they stood no-chance against the bunch of jocks that shoved them upside-down in a locker, you will stand no chance against the indestructible super-cap blob.
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#103 - 2013-11-15 14:12:12 UTC
Karrl Tian wrote:
Blawrf McTaggart wrote:
Spurty wrote:
Don't nerf them, create new tech to deal with them...


More stuff


Add a thermal exhaust port that only a T1 frig can attack.

This, please let it be this^

It would be the best mini game since hacking.

MeBiatch
GRR GOONS
#104 - 2013-11-15 15:29:46 UTC
mama guru wrote:
As the OP pointed out the problem is not any lack of subcap counters it's the sheer rediculousness of the dps and tank that they posess. You can't realistically take down 50 supers without an equal number of supers of your own, if you brought dreads you can take out that moron who brought a Wyvern but otherwise youre ******.


Anything but a complete normalisation of the capital and supercapital shipclasses is a waste of time. I could deal with 3-5 million EHP supers at the 4.5 bil pricepoint. Reduce their damage, make them smaller and more useful to individual pilots, let them dock and we're all set.

Carriers would also need a buff, a bigger dronebay and 20 fighters is a good start.


If you give them 20 fighters they will use 20 sentries. Carriers need to have thier drone bay and fighter bay separated.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#105 - 2013-11-15 15:30:45 UTC
Treborr MintingtonJr wrote:


It would be the best mini game since hacking.



not sure if if serious. ..

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mascha Tzash
Ministry of War
Amarr Empire
#106 - 2013-11-15 15:46:27 UTC  |  Edited by: Mascha Tzash
Perhaps there are just too many of them.
Would it help to make them easier to destroy? Would they be fielded anymore?

Perhaps they are too easy to move.
Would it help to remove the jump drives and force them to use gates?

Perhaps it's too easy to field so much at one time?
Would it help to Limit their use (e.g. 1 cap per 10 subcaps in fleet, 1 supercap per 5 caps in fleet)?

Perhaps they are too easy to build/Train into.
Would it help raising the bar to get (into) them?

Perhaps it's too easy to crash a node with enough of them.
Would it help to limit the overall amount to a number with wich no node can be brought down?


In my eyes the balance of production and destruction of these is somewhat out of balance.
Xenien 0r181247
Doomheim
#107 - 2013-11-15 16:18:08 UTC
Bizzaro Stormy MurphDog wrote:
Ideas for fixing supers have been around for years. Here's my favorite:



I like that one too
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#108 - 2013-11-15 17:06:53 UTC  |  Edited by: Kiryen O'Bannon
My suggestion would be to allow destroyers to fit capital torpedo launchers a la WWII destroyers. Not BB (BB = battleship; BS is what you hear on the evening news) like stealth bombers, but CAPITAL torpedos - or the appropriate capital gun module for other factions so as to avoid excessive missile crosstraining. Give them a massive reduction to PG/CPU so they can fit a full rack (very tightly), and maybe a tracking penalty when fitted with such modules so they can't easily insta-gank other ships (although I think the cost of capital guns would prevent excessive use of them anyhow).

Don't otherwise change the destroyer when fit with SMALL guns - leave it alone for that, but they could carry 7 or 8 of the larges. This would allow a large number of small, otherwise easily killed ships, to do much more damage to supercaps that have a hard time shooting them back - requiring other small ships to fend them off.

Destroyers also wouldn't have siege mode, leaving dreads well above them in firepower, and because they rely on mobility for defense. Also, I'd make it short range guns only for the DDs.

If destroyers are too light, maybe T1 cruisers could be used instead, or in addition.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

JamDunc
Dreddit
Test Alliance Please Ignore
#109 - 2013-11-15 22:54:16 UTC
Create a new cheapish ship that can do one thing and one thing alone.

Give a chance to cause Supercap to lose its EWAR immunity for XX time. Or maybe just make it so it can't recieve reps for XX seconds.
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#110 - 2013-11-15 23:16:41 UTC
Or create a new EWAR that specifically interrupts remote repairs.. maybe remote boosting as well.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

MeBiatch
GRR GOONS
#111 - 2013-11-15 23:27:43 UTC
Kiryen O'Bannon wrote:
Or create a new EWAR that specifically interrupts remote repairs.. maybe remote boosting as well.


Ok a deployable structure like mobile cyno jammers that disable remote assist mods within 100km radius. Lasts 5 min then disactivates

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MestariBation
Viziam
Amarr Empire
#112 - 2013-11-15 23:34:13 UTC
THIS THREAD IS NOW IN FULL R3TARD MODE!

Send me isk im poor

Bandalon
The Graduates
The Initiative.
#113 - 2013-11-16 00:12:18 UTC
The issue isnt their EHP or DPS, it's their ability to be blobbed on the battlefield instantly or with a few mids.

The game needs to break their power-projection abilities, NOT their EHP/ DPS

Basically: reduce jumping ability by 50% and make it take 90% cap to jump @ max skills.

MeBiatch
GRR GOONS
#114 - 2013-11-16 00:22:00 UTC
Bandalon wrote:
The issue isnt their EHP or DPS, it's their ability to be blobbed on the battlefield instantly or with a few mids.

The game needs to break their power-projection abilities, NOT their EHP/ DPS

Basically: reduce jumping ability by 50% and make it take 90% cap to jump @ max skills.



i wonder how the mobile cyno jammer will affect future fleet fights?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Alavaria Fera
GoonWaffe
#115 - 2013-11-16 00:49:11 UTC
Kiryen O'Bannon wrote:
My suggestion would be to allow destroyers to fit capital torpedo launchers a la WWII destroyers. Not BB (BB = battleship; BS is what you hear on the evening news) like stealth bombers, but CAPITAL torpedos - or the appropriate capital gun module for other factions so as to avoid excessive missile crosstraining. Give them a massive reduction to PG/CPU so they can fit a full rack (very tightly), and maybe a tracking penalty when fitted with such modules so they can't easily insta-gank other ships (although I think the cost of capital guns would prevent excessive use of them anyhow).

Don't otherwise change the destroyer when fit with SMALL guns - leave it alone for that, but they could carry 7 or 8 of the larges. This would allow a large number of small, otherwise easily killed ships, to do much more damage to supercaps that have a hard time shooting them back - requiring other small ships to fend them off.

Destroyers also wouldn't have siege mode, leaving dreads well above them in firepower, and because they rely on mobility for defense. Also, I'd make it short range guns only for the DDs.

If destroyers are too light, maybe T1 cruisers could be used instead, or in addition.

much like normal torps, capital torps are pretty bad on their intended platform for shooting non-structures

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Col Arran
Doomheim
#116 - 2013-11-16 01:06:47 UTC  |  Edited by: Col Arran
Oh I have an idea for "fixing" supercaps, turn all Aeons in the game into Archons, all Avatars into Revelations and so on with all the races.

Supercap proliferation fixed I'll be submitting my resume within the hour CCP so we can get this rolling.
Vaerah Vahrokha
Vahrokh Consulting
#117 - 2013-11-16 02:06:19 UTC
octahexx Charante wrote:
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.



I play since less than 4 years and I could afford my fleet of SCs. Making ISK is ~hard~ Roll
Alavaria Fera
GoonWaffe
#118 - 2013-11-16 03:54:26 UTC  |  Edited by: Alavaria Fera
Vaerah Vahrokha wrote:
octahexx Charante wrote:
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.



I play since less than 4 years and I could afford my fleet of SCs. Making ISK is ~hard~ Roll

i'm about 2 years and have enough for a supercarrier, already got the pilot up to alliance requirements

grr, it's a blobber

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?