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Dev Blog: Operation Spectre - Event Breakdown and FAQ

First post First post
Author
CCP Goliath
C C P
C C P Alliance
#121 - 2013-11-15 10:04:44 UTC
jonnykefka wrote:
I have a thought about how to address a couple of problems, building on my experience in W-space. First, let me outline the problems this is hoping to solve:

1) Timezones. I'm US and there was no way this was happening. If you want to involve everyone, it's hard to do it with one punctuate event.

2) Overload. When everyone tries to join in at once, the server load, TiDi, everything just becomes basically unmanageable.

Let me tell you a thing we do in W-space. When we siege a POS, or more often several POSes in the same system, we have to maintain careful control of that system until the POSes come out of reinforcement. That means guarding all of the POSes we have reinforced and all of the WHs in the system, and keeping a close eye out for new WHs. We have to do this for the entire reinforcement timer, over a day of constant vigilance and quick responses to stop our prey from breaking out or their friends from breaking in.

You want an event everyone can participate in that won't kill a server? Make the objective locking down a system, and punctuate it at semi-random intervals with attempts to break the blockade. Have some of the LE team pull the night shift. You can bet that if you make it worthwhile, some player groups will try to break in. Arrange to have people either within CCP or players forming regular reinforcement fleets from various hubs, every two hours give or take. Do it in lowsec, so no bubbles or bombs. Cyno-jam the system to keep the inevitable hotdrop at bay. Also gives you plenty of time to spin lore.

This obviously puts heavy demands on the live event team. In addition to planning the event, you will need to have at least some people available throughout the entire event. Someone gets to be doing this at 4am. You need to have regular bursts of activity if the players don't provide. Of course, as anyone in w-space who has managed a siege can tell you, we do this all the time, and you get paid for it.

I don't know if it's a solution you want, but I think it's one that might work.


Definitely a setting that could work for a particular type of event. Would absolutely need more events people to do it though. People would struggle to provide a consistently enjoyable experience over such a long timeframe.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#122 - 2013-11-15 10:07:02 UTC  |  Edited by: Abdiel Kavash
Vladimir Norkoff wrote:
I too would love to see a CCP response to the following post. I mean come on, you guys got a metric shitton of clueless lemmings butchered. That at least deserves a "Sorry we got you guys slaughtered" in the dev blog.

"Sorry you got to experience the cold, harsh daily reality of EVE beyond your imaginary little fence called highsec."
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#123 - 2013-11-15 10:17:54 UTC  |  Edited by: epicurus ataraxia
Abdiel Kavash wrote:
Vladimir Norkoff wrote:
I too would love to see a CCP response to the following post. I mean come on, you guys got a metric shitton of clueless lemmings butchered. That at least deserves a "Sorry we got you guys slaughtered" in the dev blog.

"Sorry you got to experience the cold, harsh daily reality of EVE beyond your imaginary little fence called highsec."


Well, this may be your personal experience of Nullsec, but I hardly think thousands of people ,in everything from shuttles to battleships being destroyed wholesale, is for you a daily experience,

but if it is?

You're doing something wrong.Shocked

There is one EvE. Many people. Many lifestyles. WE are EvE

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#124 - 2013-11-15 10:19:56 UTC  |  Edited by: Abdiel Kavash
Some days you win, some days you lose, some days you welp literally everything. There can't be two winners in a war, someone has to take the losses. Ships are expendable and replaceable.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#125 - 2013-11-15 10:35:11 UTC  |  Edited by: epicurus ataraxia
I posted this in the wrong thread, it will definitely get lost there.
Warning it is long.Shocked
Please forgive me,


A large part of the problems seem to revolve around the preconceptions that events need to be large scripted "mega events"

This is always going to be a very difficult thing to achieve with any hardware and software.

When you bring large numbers of naturally antagonistic players together,and try to predict their behaviour then understandably it's not going to end well.

In the real. World events are split into tournaments or finals and semi finals etc to give everyone a chance over a period.

EvE gives us a better way to do that.It is a sandbox,players make their own events and impact every day.

A lore event that causes excitement and interest just needs to combine a little different structure to play in than the normal universe.

Ok thematic situation where a new area of space is opened with many pockets.
Some parts of it have very different rules.(like current wh space) players who choose to compete are in here for the week unless they die. (You can save this for a surprise)Shocked
So they can check in any time they like, but can never leave.


There are sites than contain something Important to the lore.

They also are needed by the state/empire/capsuleers/goons whatever to stabilise this space for their use in future.
The winning faction gets sovereignty. Pocket by pocket.
Once collected they are carried by the players in their hold until killed or looted, handed to a colleague to hold ,sold to an alliance,or handed in at the end.
Either fleets will form to protect and deliver the relics or guerrilla groups play the shell game, or whatever players decide is the best strategy for them.does the buyer honour the promise to pay? or kill you and loot it. Who can be trusted, who pays the most?
Amarr may not offer much for example and the Goons pay twice that but do you trust them to pay or blow you up on delivery?

Some areas favour the fighting of fleets, some pirates, some are almost impossible to fight in. These areas are where players can log off and rest during the week long tournament.

Now throw in the fact that over the week players will be collecting the relics that their faction needs to control the space.
And will be decided which has the most for control of each pocket at the event termination.Hand in can only happen in the last hour.

As the event approaches the conclusion PvP will get more and more intense as players ambush kill steal and cheat to get the relics already collected. The area around hand in will turn into a massive fur-ball, will it be the biggest gatecamp ever, or a massive game of hunt the courier?
Will it end at the last second with a shuttle slipping by unnoticed ? Or thousands of destroyed ships being pillaged and looted in a desperate last minute search for the relics.

So we use the players to generate their own content.you will have big fleets, small skirmish groups,awoxing spies cheating , double dealing, you think of it,we will have it. No concord no rules but the ones you make for yourself.

And all we do is give them a new space to do it in.
Should generate more tears/excitement than any scripted event. And all timezones compete.
The final side effect is future conflict, if for example Goonswarm wins 3 new pockets of space and amarr republic 2. test 5 gallente 6 etc etc Hmm sounds like good neighbours.....not.
Room for new wars and conflict in the future.

CCP the best thing is you do not even need to manage it. Just open the door, let the players go in and throw the hand grenade in!
And the players will do the rest and have fun doing it.

Hope some people like the thoughts.
It is a very rough framework and not meant to be used unchanged, but eliminates many of the issues we have experienced and should make the maximum use of the sandbox.

See what you think.
You May love it or hate it.
Pick the bits you like and see if there is something there that can be worked with.

There is one EvE. Many people. Many lifestyles. WE are EvE

CCP Goliath
C C P
C C P Alliance
#126 - 2013-11-15 10:37:35 UTC
Nicen Jehr wrote:
Thanks for the devblog guys, sounds like you learned some useful lessons for future live events

i like the idea of stockpiling war supplies. it reminds me of oldschool vanilla World of Warcraft, when the Silithus region was opened. There was a game-wide competition where each server had to stockpile enough war supplies to open the Gates of Ahn'Qiraj, thus unlocking two new dungeons. It was cool to see the progress of each server as they raced to be the first to unlock the features.


I spoke of my admiration for that particular event in an interview that the events team did with a player http://2ndanomalyfromtheleft.wordpress.com/2013/03/11/interview-with-the-live-event-team-team-illuminati/

"As a former WoW player, events such as the opening of the Gates of Ahn’Qiraj and the Sunwell made me want to be a part of combining great storyline with unforgettable personal experience. I also watch an obscene amount of television and exhorted to the team that we should strive to be “the HBO of Live Events” (without the swearing)."

I think that events of this scale would theoretically work much better and mean more in a single universe environment such as EVE.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#127 - 2013-11-15 11:22:56 UTC  |  Edited by: epicurus ataraxia
CCP Goliath wrote:
Nicen Jehr wrote:
Thanks for the devblog guys, sounds like you learned some useful lessons for future live events

i like the idea of stockpiling war supplies. it reminds me of oldschool vanilla World of Warcraft, when the Silithus region was opened. There was a game-wide competition where each server had to stockpile enough war supplies to open the Gates of Ahn'Qiraj, thus unlocking two new dungeons. It was cool to see the progress of each server as they raced to be the first to unlock the features.


I spoke of my admiration for that particular event in an interview that the events team did with a player http://2ndanomalyfromtheleft.wordpress.com/2013/03/11/interview-with-the-live-event-team-team-illuminati/

"As a former WoW player, events such as the opening of the Gates of Ahn’Qiraj and the Sunwell made me want to be a part of combining great storyline with unforgettable personal experience. I also watch an obscene amount of television and exhorted to the team that we should strive to be “the HBO of Live Events” (without the swearing)."

I think that events of this scale would theoretically work much better and mean more in a single universe environment such as EVE.


Very interesting interview, gives a nice view as to what you are trying to achieve,the event idea I posted just as you posted this is comically similar to some of the ideas you mentioned you would like to achieve, I am not sure if that is fortuitous or you think i was stealing your ideas, Lol
Never mind a slightly different if twisted take on them.Twisted
I assume you are still looking for live event ideas here?
If so. Shout up, I am sure there are lots of us with lots to suggest.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rammix
TheMurk
#128 - 2013-11-15 11:42:12 UTC
I'd like to make it clear that your actors weren't FCing on this event.
Making a single 250-people-ish fleet and commanding something to it and only saying few words in chat channels to all others - is not FCing an event.
There should've been an FC who would've coordinated the whole (2 thousand people? more?) crowd in a centralized way. And you should've rented a Teamspeak server (lol) for this mass of people, because eve voice is not reliable enough.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#129 - 2013-11-15 12:00:45 UTC
Rammix wrote:
I'd like to make it clear that your actors weren't FCing on this event.
Making a single 250-people-ish fleet and commanding something to it and only saying few words in chat channels to all others - is not FCing an event.
There should've been an FC who would've coordinated the whole (2 thousand people? more?) crowd in a centralized way. And you should've rented a Teamspeak server (lol) for this mass of people, because eve voice is not reliable enough.


Every point correct
We need players to be FC and the person playing the lore role dedicated to that job and character.
There must be a dedicated events text channel for relaying information in a timely manner.
Players should sort out our own comm logistics for talk. CCP should focus on providing the event in such a way that players can run the "action"
Give goals,Set it up and let it run, you cannot possibly hope to micromanage players without it ending in disaster.
and STOP using twitter, Just because you can send messages from the server room or the tea room does not make it a good idea!

There is one EvE. Many people. Many lifestyles. WE are EvE

RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#130 - 2013-11-15 12:29:07 UTC
So since I had to work this today, I took my time to type up a proper response, with quotes and everything (sorry, don't know how to effectively use the quote feature so I'll do it the old fashioned way:

"Finally, we wanted to run an event in more than one system at once to mitigate some of the participation problems that Caldari Prime ran into."

You mean of course allowing more people to participate because you can’t seem to let more than 1k people into an event and more people end up stuck waiting on the outside than participating in the event? This still did not accomplish that goal due to failure in execution and there were still more people waiting to get into the staging systems than actually in the staging systems.

"They would put out a call to raise a capsuleer militia and take them to the pirates' front door to obliterate their laboratories and hopefully destroy the research contained within."

This gives impression the empires would be travelling and fighting alongside players, not what happened.

"On the day of the event we had our target systems reinforced"

But not staging systems or travel routes?

"our developer volunteers in their pirate ships all ready to defend"

But not anyone flying the empire ships for players to fight alongside?

"Players started flooding into the staging systems of Sarum Prime and Meves well in advance of the event, time dilation kicked in, and it quickly became clear that we needed to start moving some of the eager participants out early."

And by early you mean a meager 15 minutes before the start of the event?

"We decided to reinforce Ihal and make a few broadcasts on Twitter and other social channels to direct people paying attention to these towards Ihal. This trickle effect worked well and helped deal with server load."

By worked well you mean full TiDi up 8-10 jumps downstream from Sarum and then again 6-8 jumps before Ihal? I was one of those people that had tried to move at first call, by the time I got undocked, warped, and through the first gate out of Sarum the event was already overdue, no joke, 10-15 minutes just to leave system.

"Some of the capsuleers turned away at the entry to low security space, unwilling to risk their clones for the Empires. More baulked at the idea of entering null sec, the area of space where pirates and alliances of capsuleers rule the roost."

I would say more likely that they were still in route and gave up, for instance like myself, to further illustrate this point, while waiting to get back into the staging system (before they ever announced a need to move to Ihal) after jumping into my empty clone (fully prepared to lose my ship and expected to be podded), I engaged a suspect Thorax with my Reaper, and after it was all said and done and I gave up for the night, I still had time left on my 15 minute engagement flag, from 1.5 – 2 hours previous… and the event was already over, facility destroyed.

"The force led by the Gallente and Minmatar"

Lead how exactly? Were their NPC fleets accompanying players to help blow up the target or just a representative in local telling them what system to go to?

"The Amarr-Caldari mustered-militias from Sarum Prime and Ihal had a tougher time ahead of them. Beset by time dilation and infiltrated by rogue intelligence gatherers from capsuleer alliances, they progressed along their route through low sec, oblivious to what lay in store just a few jumps along the route. With a ready supply of intelligence from the fleet, several alliances had set up a wall of warp interdiction bubbles inside the gate that led to Doril."

No, we were well aware it was an active war zone, but just hoping that the ragtag-ness of the strung out and scattered fleets would be enough to handle or get past the camp with acceptable losses, it was already camped by a fleet with carrier support long before the announcement was made. It would be an interesting statistic if you could provide the number of pilots that had staged in Sarum that also made it to Ihal and at least attempted to participate in padding RZR’s killboard.

"For the larger events, it is likely that they will trend toward being in fleets, but not necessarily utilizing the strict doctrines you see at high level play. One lesson we have learned through this event is that we should keep our actors out of fleets. While this is a concession to immersion for some people, it is also deemed necessary to ensure as level a playing field as possible. Therefore it is important for us to develop other ways than a fleet to keep people informed and able to participate. That being said, there are always plenty of player run fleets at events and many of these are well managed and openly joinable."

For this to have had a slightly higher chance of success, if there could have been an official announcement about specific fleets to join for each side that would have enabled more people to be more organized against things such as the Doril camp or the fleet of devs in Vindi’s. Like the above mentioned comment about an official moderated chat channel to disseminate information.

continued...
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#131 - 2013-11-15 12:33:45 UTC
...continued

"The safest approach to ensure a trickle rather than a flood of players was to use channels that would only reach certain amounts of players at once. For all intents and purposes, this worked well. That said, it would have been unnecessary if we had reinforced the staging systems correctly, which was an organizational mistake on my part. How was this any different than what ended up happening?"

Only if you were in an quick warping ship did you actually get ahead of the TiDi. Regardless you were expecting thousands of players to travel 23 jumps in less time than could be done even without TiDi. In every system on the route there were about 500 players at all times, I would not call this a trickle as there were only a few jumps in the middle that were not locked up with TiDi.

"The fact that some people left on time and still missed the event is something we are really sorry for, but sadly there was nothing we could do once the event had started. In terms of fleet coordination, it is likely now that we will move to an entirely player-driven fleet system, so this would be out of our hands. We will look into providing good intel channels for those who need to strategize at a high level. Ultimately, there are many people better suited than us to run these fleets and there were several examples of this on the day. To those who stepped up and ran great fleets, well done and we thank you."

The problem with this approach towards fleets in an event like this one is that instead of having an overall organized fleet, you end up with numerous smaller fleets that aren’t coordinated. And when these fleets go to someplace like low or null, how are they to know which of the other fleets is friendly or hostile? You then end up with in this case empire fleets fighting each other instead of the pirates. And with the way the route was handled most fleets had to commit without the full force, going in to the fight at a disadvantage due to fragmentation and scattering over 23 jumps with heavy TiDi.

"Also the longer travel time gives us exposition time for the story and casual RP while travelling tends to make the time go quicker. Unfortunately we did not account for time dilation in this calculation and they ended up being too long. This is something we will improve on in future."

When my brother and I first discussed this event coming up we were trying to figure out exactly what was planned, because with the staging system being so deep into hi-sec in addition to a low/null staging system, it didn’t make any sense to have pilots travel that large of a distance (that is just asking for the servers to commit suicide has thousands of players travel through dozens of systems at the same time). So we had figured that CCP being CCP they would have some sort of dev hack or creative way to transit players from each of the staging systems to the end destination (be it specialized non-collapsing wormhole or secret stargate).

As for the entire premise of the event for the Empires asking for pilots to assist them and stopping the pirate research, I would have expected to be flying alongside and fighting with/against an NPC fleet such as a reverse Sansha Incursion except this time it would be the Navies bridging into Pirate space. But for most players the only NPC/CCP interaction they saw was some yellow text in local telling them to move to a new system even though they were still waiting on their ship to process the warp command they gave it 5 minutes earlier.

Overall my experience was the worst I have ever had with a CCP event, average of 14% TiDi for the duration of the time I spent uselessly attempting to participate only to give up when the various streams I was watching showed the events complete. I don’t know why I even bothered building some cheaper battleships and cruisers and staging them in the “staging system” only to not actually get do anything. The 15 minute timer I picked up before even getting back into Sarum lasted for 107 minutes, with the first minute and a half of it before TiDi really kicked in and the last minute in one of the few systems in the middle of the route that had no TiDi yet.

Next live event I may just consider saving my time and not even bothering, that’s what I told myself last time though and figured they had learned their lessons, but in classic CCP style they promptly proved me wrong and managed to one-up their failures to a whole new level. Not sure how CCP can prove they are capable of handling anything anymore. And if I wasn’t already vested to another 9 months on all 3 of my accounts I would probably unsub (between these continually more impressive failures than the previous and the “we know better than you” attitude towards testing and feedback on new stuff on SiSi).
Mara Rinn
Cosmic Goo Convertor
#132 - 2013-11-15 12:37:16 UTC  |  Edited by: Mara Rinn
CCP Goliath wrote:
Nicen Jehr wrote:
Thanks for the devblog guys, sounds like you learned some useful lessons for future live events

i like the idea of stockpiling war supplies. it reminds me of oldschool vanilla World of Warcraft, when the Silithus region was opened. There was a game-wide competition where each server had to stockpile enough war supplies to open the Gates of Ahn'Qiraj, thus unlocking two new dungeons. It was cool to see the progress of each server as they raced to be the first to unlock the features.


I spoke of my admiration for that particular event in an interview that the events team did with a player http://2ndanomalyfromtheleft.wordpress.com/2013/03/11/interview-with-the-live-event-team-team-illuminati/

"As a former WoW player, events such as the opening of the Gates of Ahn’Qiraj and the Sunwell made me want to be a part of combining great storyline with unforgettable personal experience. I also watch an obscene amount of television and exhorted to the team that we should strive to be “the HBO of Live Events” (without the swearing)."

I think that events of this scale would theoretically work much better and mean more in a single universe environment such as EVE.


So what about revisiting the Arek'Jalaan event style?
Mara Rinn
Cosmic Goo Convertor
#133 - 2013-11-15 12:44:55 UTC
epicurus ataraxia wrote:
Rammix wrote:
I'd like to make it clear that your actors weren't FCing on this event.
Making a single 250-people-ish fleet and commanding something to it and only saying few words in chat channels to all others - is not FCing an event.
There should've been an FC who would've coordinated the whole (2 thousand people? more?) crowd in a centralized way. And you should've rented a Teamspeak server (lol) for this mass of people, because eve voice is not reliable enough.


Every point correct
We need players to be FC and the person playing the lore role dedicated to that job and character.
There must be a dedicated events text channel for relaying information in a timely manner.
Players should sort out our own comm logistics for talk. CCP should focus on providing the event in such a way that players can run the "action"
Give goals,Set it up and let it run, you cannot possibly hope to micromanage players without it ending in disaster.
and STOP using twitter, Just because you can send messages from the server room or the tea room does not make it a good idea!


In fact rather than CCP organising the fleet in the first place, it should be up to the players to organise the fleet and invite the actors along. The actors can give the guidance that they are qualified to give (i.e.: in-character, with knowledge of information and events that the player characters don't necessarily know about yet) while the players provide the resources they are qualified to provide: PvP knowledge, personnel management knowledge, etc.

Thus the live event crew only need to provide the motivation (and perhaps incentives) for the "live event" to happen, then be present to shepherd any player organised activity in the appropriate direction. The preparation for this is key: live events could be supported by flavour items, special encounter sites, flavour text in pop-ups like wormhole residents get at certain sites, and so forth. There is a lot that can be done by a GM or in-character actor using a minimal toolkit of item and location spawns, NPC spawns and NPC dialogue.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#134 - 2013-11-15 12:48:35 UTC  |  Edited by: epicurus ataraxia
Rangergord.

Yes, pretty accurate description of events.
Bearing in mind they were not travelling in TDI with us, they did capture a fair amount of our frustrations, but clearly missed some too.
Seems like they commented and apologised for those they realised, your post is helpful too and shows them where they missed great work putting it all so clearly.

I won't comment on the frustration side as there are thousands of posts on that, but I do say I shared your pain.

This whole event has been the most frustrating thing imaginable fury mixed with the players who want to put things right.
The player community as a whole gives hope the fact that we care and want it to work better.
Lets hope that CCP take this to heart and really learn, not just to make the best with their equipment and tools they have, but to think of different ways that are not so exposed to instability.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#135 - 2013-11-15 12:51:30 UTC
Mara Rinn wrote:
epicurus ataraxia wrote:
Rammix wrote:
I'd like to make it clear that your actors weren't FCing on this event.
Making a single 250-people-ish fleet and commanding something to it and only saying few words in chat channels to all others - is not FCing an event.
There should've been an FC who would've coordinated the whole (2 thousand people? more?) crowd in a centralized way. And you should've rented a Teamspeak server (lol) for this mass of people, because eve voice is not reliable enough.


Every point correct
We need players to be FC and the person playing the lore role dedicated to that job and character.
There must be a dedicated events text channel for relaying information in a timely manner.
Players should sort out our own comm logistics for talk. CCP should focus on providing the event in such a way that players can run the "action"
Give goals,Set it up and let it run, you cannot possibly hope to micromanage players without it ending in disaster.
and STOP using twitter, Just because you can send messages from the server room or the tea room does not make it a good idea!


In fact rather than CCP organising the fleet in the first place, it should be up to the players to organise the fleet and invite the actors along. The actors can give the guidance that they are qualified to give (i.e.: in-character, with knowledge of information and events that the player characters don't necessarily know about yet) while the players provide the resources they are qualified to provide: PvP knowledge, personnel management knowledge, etc.

Thus the live event crew only need to provide the motivation (and perhaps incentives) for the "live event" to happen, then be present to shepherd any player organised activity in the appropriate direction. The preparation for this is key: live events could be supported by flavour items, special encounter sites, flavour text in pop-ups like wormhole residents get at certain sites, and so forth. There is a lot that can be done by a GM or in-character actor using a minimal toolkit of item and location spawns, NPC spawns and NPC dialogue.


Yes to all!
Well put.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mara Rinn
Cosmic Goo Convertor
#136 - 2013-11-15 12:59:11 UTC  |  Edited by: Mara Rinn
Other options for carrying the story to the players:

  • New distribution missions: believe it or not, the players actually do read the flavour text of missions they encounter for the first time. Thus if CONCORD and empire forces are preparing for major action, recruit the mission runners to carry supplies through distribution missions. The players will talk. Text will appear on forums. Google searches will uncover clues.
  • New security missions: as an example, a player running an L4 mission might be asked to investigate an Angel Cartel lab with a curious signature. On arrival, there are Guristas forces laying siege to an Angel cartel laboratory. The player might have the choice between killing everyone, or taking sides in the Guristas vs Angel Cartel conflict. There could be flavour text (NPCs chatting in 'local' discussing the reasons for the Guristas to be destroying the Angel Cartel base), and flavour activity (neutral NPCs evacuating the laboratory, support structures being scuttled, reports of Alpha Materials being secured, etc). Again, players will talk, text will be published, clues will be uncovered.
  • New landmark sites. Simple landmarks where the curious capsuleer can discover a pirate base that has been destroyed and is now being investigated by CONCORD forensic teams. These sites could have placeholder structures allowing GMs to place "quest items" into containers for capsuleers to recover (e.g; simple loot, relic/data access loot, salvage loot, blow-it-up-and-loot-the-wreck loot, or whatever).


I know new missions are probably a "very hard" thing: I feel it would be worth cleaning up the mission-building toolkit to allow the content team to more easily create missions of all varieties from "The Anomaly" through "Pick Your Poison" to "Dread Pirate Scarlet."

The PvE side of the game is quite dull, adding new missions can spice it up temporarily. A side effect of making it easier to add new missions is making it easier for the Live Events crew to build the story continuously and pervasively, rather than in a small number of high-risk events.

Other ideas for missions could be cleaning up the mess left behind by the last Incursion to come through this constellation: wipe out pockets of (Incursion strength) Sansha ships, courier replacement parts for burned-out fluidic routers and relays, etc. These missions would only occur in the week after an incursion has been cleared out.

But I digress. Core point here is: improve the mission-building toolkit to the point where adding new missions is something that a trained operator can accomplish in a day's effort. Also add in traditional GM tools to spawn items, NPCs and locations in support of a story being told.
Killerjock
Von Neumann Industries
#137 - 2013-11-15 13:08:42 UTC
CCP Goliath wrote:
The issue you are describing with the lack of exposition is, we believe, a direct result of three issues - having actors also being FCs,


So what you're saying is that your actors could not act because they were being FC; and elsewhere, that they could not FC because they were acting.
In fact one of the complaints (to which I do not subscribe, mind you, i believe it's good that they weren't) is that CCP should've directed the fleets and did not. But the did not is without doubt. And another of the complaints is that your planned long route that was supposed to help in deploying the storyline wasn't used for storyline at all.

The same spindoctor tactics and circular reasoning has been used with the TIDI - "we didn't reinforce the route", "we didn't think we'd have tidi".
And with the force distribution "we thought the empires would win", "we reinforced the pirate fleets".

The whole twitter incident has been called "a success" - trickling planned and all.

You seem to want us to believe you've thought about this, but are incompetent and obtuse, incapable of the most simple analysis on the game you made, the game I add with the best game design of the last 10 years. You're capable of such game design and incapable of figuring out consequences?
And you think this is better than admitting you were too busy and underestimated the effort needed for this event, and got on it half-hearted and trying to get it over with as soon as possible?
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#138 - 2013-11-15 13:13:30 UTC
CCP Goliath wrote:
eaterofcheese wrote:

IMO anyone planning this who didn't think there'd be big gate camps on the routes to the event was, frankly, being a bit naive.


It's not that we didn't expect to get interdicted in some form, as much as we didn't anticipate people having as long to prepare as they did I guess. Glad to hear you've started a new adventure though - best of luck with it!


First, I wasn't there.

It does appear that in this case at least, high-sec is too 'big' and null is too 'small'.

What I mean is that there was a 23 (or so) jump trip through high-sec for one group.
Meanwhile, the null sec side were either already in place and set up or could easily and quickly move there.

Controversial it may be, but I think removing or reducing jump bridging will help with lots of issues.
For a start, blobs of supercarriers (or whatever) won't be able to move across huge areas of the universe (admittedly with a large and organised logistics presence).
Without this power projection, areas of control will be much smaller, effectively making null much 'bigger' and giving more opportunities.

Obviously those with that power projection now won't like the idea.

Back to the relevance to live events - if null were bigger and alliances more spread out, it should be possible to get the high sec players into null, participate in the actual event and *then* get butchered on the way out as null alliances catch up.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#139 - 2013-11-15 13:14:04 UTC  |  Edited by: epicurus ataraxia
Mara Rinn wrote:
Other options for carrying the story to the players:

  • New distribution missions: believe it or not, the players actually do read the flavour text of missions they encounter for the first time. Thus if CONCORD and empire forces are preparing for major action, recruit the mission runners to carry supplies through distribution missions. The players will talk. Text will appear on forums. Google searches will uncover clues.
  • New security missions: as an example, a player running an L4 mission might be asked to investigate an Angel Cartel lab with a curious signature. On arrival, there are Guristas forces laying siege to an Angel cartel laboratory. The player might have the choice between killing everyone, or taking sides in the Guristas vs Angel Cartel conflict. There could be flavour text (NPCs chatting in 'local' discussing the reasons for the Guristas to be destroying the Angel Cartel base), and flavour activity (neutral NPCs evacuating the laboratory, support structures being scuttled, reports of Alpha Materials being secured, etc). Again, players will talk, text will be published, clues will be uncovered.
  • New landmark sites. Simple landmarks where the curious capsuleer can discover a pirate base that has been destroyed and is now being investigated by CONCORD forensic teams. These sites could have placeholder structures allowing GMs to place "quest items" into containers for capsuleers to recover (e.g; simple loot, relic/data access loot, salvage loot, blow-it-up-and-loot-the-wreck loot, or whatever).


I know new missions are probably a "very hard" thing: I feel it would be worth cleaning up the mission-building toolkit to allow the content team to more easily create missions of all varieties from "The Anomaly" through "Pick Your Poison" to "Dread Pirate Scarlet."

The PvE side of the game is quite dull, adding new missions can spice it up temporarily. A side effect of making it easier to add new missions is making it easier for the Live Events crew to build the story continuously and pervasively, rather than in a small number of high-risk events.

Other ideas for missions could be cleaning up the mess left behind by the last Incursion to come through this constellation: wipe out pockets of (Incursion strength) Sansha ships, courier replacement parts for burned-out fluidic routers and relays, etc. These missions would only occur in the week after an incursion has been cleared out.

But I digress. Core point here is: improve the mission-building toolkit to the point where adding new missions is something that a trained operator can accomplish in a day's effort. Also add in traditional GM tools to spawn items, NPCs and locations in support of a story being told.

I really like these ideas, CCP can learn from this, the players are very willing to come up with ideas, some like these that are really excellent, pick from the best and create something fresh and good, use the tools you have and grow them rather than just make giant suceed or fail events, lots of little flavours and spice on top of a simple great dish.

Encourage us CCP and we will help.
CCP goliath, you need to acknowledge and encourage posters like this who come up with great ideas, even the ones you may not think a lot of but may trigger another idea later.
And thanks again to this poster for great stuff.

There is one EvE. Many people. Many lifestyles. WE are EvE

Maximus Aerelius
PROPHET OF ENIGMA
#140 - 2013-11-15 13:29:15 UTC  |  Edited by: Maximus Aerelius
RangerGord wrote:
Analysis of Feedback Post #130 and #131


A very thorough and in-depth analysis drawing on the same conclusions I did. Is CCP Goliath still cloaked in this thread and if so are you prepared to answer the more difficult questions that have been put to CCP?

I honestly think the people who need to "HTFU" (in the words of the Null Bloc) are CCP and start answering the questions that people have spent days of their own time trying to get answers to and thus finally draw a line and move on. Ducking and weaving around the more aggressive posters with genuine questions, concerns, grievances and complaints without out even so much of a "I firstly would like to apologise to anyone who may have been adversely affected either IG or IRL by CCP's actions either by a direct result or by omission in the course of this Live Event" might have gone some way to calm those people.

Instead I and, I imagine, others had to contact a member of the CSM to ensure that the incident and ensuing threadnaught did not go unanswered, when it was "answered" and feedback requested just to be ignored, and having to pursue answers yet again.

So what about it CCP? If you want to be transparent and have your clients engage you in the same manner and rebuild the trust for future Live Events then lets have an open and honest 'breakdown' and lets address not only this event but the follow up on it from CCP. What do you say?

Duel Invitation wrote:
"CCP, we challenge you to a duel. Accept this challenge and we will enter into open and honest communications during which period you can answer the questions, address the rumours\tinfoilhattery and forge a better experience for your clients"
A bit of humour is an otherwise very serious post.