These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Supercarrier Rebalance When?

First post
Author
La Nariz
Aliastra
Gallente Federation
#81 - 2013-11-15 00:45:56 UTC
Best solution:

-Cruiser sized bomber that kills supercaps through regular bomber mechanics or a kamikaze attack.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

MeBiatch
GRR GOONS
#82 - 2013-11-15 00:48:07 UTC
PotatoOverdose wrote:
You quoted the wrong guy mate.


fixed

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#83 - 2013-11-15 01:01:38 UTC

TBH the supercaps problem is primarily due to a broken Remote Repair (RR) framework:

a.) RR is a force multiplier. 1 RR ship can negate the dps of several ships, and this is even more-so given capital RR modules applied to high-resist ships.

b.) RR scales without any sense of diminishing returns. 1 RR can negate the dps of X ships, 2 RR can negate the dps of 2x ships... 100 RR can negate the dps of 100x ships. For subcaps, there is a practical limit where the incoming damage is so high that RR ships don't have the opportunity to apply reps (alpha), but for supercaps this "practical" limit only exists as coordinated titan DD's.

Add the supercap abilities (EWAR immune), enormous anti-capital firepower, and the ability to constantly move, and large supercap fleets (with appropriate support) become extremely difficult to take down. The problem is not the firepower or the EHP of the super, but the application of RR to these hulls. Another common example: try taking out a 100 man slowcat carrier fleet.

As brutal as this may be, I don't see a solution other than making it so any/all capital ships cannot receive capital RR from anything other than a triaged carrier.
Leigh Akiga
Kuhri Innovations
#84 - 2013-11-15 01:38:10 UTC
So I just glanced at Reddit and saw this which kinda highlights the problem Gizznitt was talking about being no diminishing return for capital remote reps.

http://www.reddit.com/r/Eve/comments/1qna62/pl_slowcats/
After reading the dev blog about the recent live event where CCP said they wanted to lead capsuleers through Curse but were not aware that Doril was a staging system for hundreds of pilots I wonder if they know about this.

200 carriers, all remote repping each other, millions of EHP wadded up into an unbreakable tank and can apply instant DPS via sentry drones. Yeah we are doing this CCP What?
MeBiatch
GRR GOONS
#85 - 2013-11-15 02:22:00 UTC
Remember if you start putting diminishing returns on rr then conversely you will have to do the same for attacking.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#86 - 2013-11-15 02:24:58 UTC
MeBiatch wrote:
Remember if you start putting diminishing returns on rr then conversely you will have to do the same for attacking.



This is completely false...

Diminishing returns on RR means there is eventual attrition of ships in a fight. This is a good thing.
Diminishing returns on Damage means there are more and more people surviving the fight... This is a bad thing.

Xen Solarus
Furious Destruction and Salvage
#87 - 2013-11-15 02:42:26 UTC
Obligatory "Death to all Super-Caps!" post. Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Alavaria Fera
GoonWaffe
#88 - 2013-11-15 04:18:24 UTC
they were too super so they removed the ability to use regular drones

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Garandras
The Scope
Gallente Federation
#89 - 2013-11-15 05:08:50 UTC
I say for random fun.. Bring back the old DD..

Someone drops a blob of supers.. you vcounter with a few Titans and destroy everything on grid friend or foe

And everyone has a good laugh
MestariBation
Viziam
Amarr Empire
#90 - 2013-11-15 06:32:46 UTC
Leigh Akiga wrote:
So I just glanced at Reddit and saw this which kinda highlights the problem Gizznitt was talking about being no diminishing return for capital remote reps.

http://www.reddit.com/r/Eve/comments/1qna62/pl_slowcats/
After reading the dev blog about the recent live event where CCP said they wanted to lead capsuleers through Curse but were not aware that Doril was a staging system for hundreds of pilots I wonder if they know about this.

200 carriers, all remote repping each other, millions of EHP wadded up into an unbreakable tank and can apply instant DPS via sentry drones. Yeah we are doing this CCP What?

Here we go "SLOWCATS TOO STRONK!!!"

Send me isk im poor

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#91 - 2013-11-15 06:32:50 UTC
Alavaria Fera wrote:
iskflakes wrote:
Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.

If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off).

Titan support for supercarriers.


TITANS ARE MY TRIGGER!!!!!

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Ludi Burek
The Player Haters Corp
#92 - 2013-11-15 07:19:09 UTC
Any balance attempts should include a capital bastion module and possibly some sort of mini game. Maybe even a siphon of some sort...
Col Arran
Doomheim
#93 - 2013-11-15 08:17:00 UTC  |  Edited by: Col Arran
I had a very long reply and the forums ate it so meh I'll just throw this out.

Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created.
Alavaria Fera
GoonWaffe
#94 - 2013-11-15 08:20:38 UTC
Col Arran wrote:
I had a very long reply and the forums ate it so meh I'll just throw this out.

Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created.

i knew i should've gotten a titan

progodlegend's victory again

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Col Arran
Doomheim
#95 - 2013-11-15 08:23:16 UTC
Alavaria Fera wrote:
Col Arran wrote:
I had a very long reply and the forums ate it so meh I'll just throw this out.

Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created.

i knew i should've gotten a titan

progodlegend's victory again


Can't have all those PL N3 titans going to waste now can we? But in all seriousness I really don't know what the current titan is even good for other than bridging.
bato kariuh
Federal Navy Academy
Gallente Federation
#96 - 2013-11-15 08:44:25 UTC  |  Edited by: bato kariuh
Leigh Akiga wrote:
I was reading a discussion about the current state of supercarriers on another board and I think the greater EVE community has a lot of perspective to offer this 'game within a game.' Rather than coloring the discussion with politics and personal interests I would just like to quote a couple posts that really highlight the current problems with supercapital proliferation and then have an intelligent discussion on the matter.

wrote:
Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. That model was designed around an Eve that had far fewer sources of income and a lot less money circulating. Even their initial estimates were off pretty spectacularly as major alliances started fielding two, three and even four titans within a few months of their introduction.

Now there's a ton more money in game. At the alliance level you had people who controlled significant portions of the game's raw material (Tech) and the rental empires drawing vast amounts of liquid wealth from their serfs. Not only that, so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it. To be fair, that isn't most people - but if I'd felt the twisted desire to really gun for a supercarrier I could have done it within a few months.

Supercapitals were not designed around the idea that a group could put hundreds on the field. The advantage conferred by supercapitals is exponential, not linear. 20 supercarriers can form a remote rep chain that will tank anything but a major call to arms kind of fleet. With Titans you can essentially chose to wipe out as many dreads or carriers as you have titans in one shot. (A while back the problem was "Tracking Titans" - titan guns used to be able to track subcaps with some efficiency, so if you had 2-3 dozen you could set up a death ball that orbited an enemy fleet, ensuring that at least a few of the 5-8K DPS titans have a clean shot on a subcap)

KW- showed that the multiplicative advantage conferred by mass supercapitals is approaching its logical end state: you can now form a fleet that can't realistically be destroyed. It may be mathematically possible, but the node just can't handle it and you have the option of crashing the node when in danger. Hence people's disdain for the things.


wrote:
Using a fairly standard passive fit fleet aeon (assuming an erebus in system for armor bonus), each aeon tanks 21,515 dps per other aeon. With 20 aeons on field, that's 19 other aeons or 408,785 dps. A triple magstab 425mm megathron shooting javelin and dropping 3 gardes is 921 dps. You need 443 megathrons before you can even start breaking a super, at which point you need to chew through 57 million EHP. If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon, or half an hour in 10% tidi. To alpha one of those aeons off the field, you need 19534 megathrons, 4844 maelstroms, 1066 moros, or 592 arty naglfar. 31 Moros would be able to break the reps. A fleet of 50 moros would take at least 148 seconds to kill an aeon, and would lose at minimum 11 or 12 moros in doing so.


There is also quite a manifesto and ensuing discussion here



Lol..

By other "forums" he means SomethingAwful forums home of the goons.

http://forums.somethingawful.com/showthread.php?threadid=3548888&userid=0&perpage=40&pagenumber=591
http://i.imgur.com/fij6JuG.png

Goons are crying all over that thread about super carriers and PL/N3's usage.

CSM in this thread from Goons?

Another orchestrated attempt to rile up forum base.
Janeway84
Insane's Asylum
#97 - 2013-11-15 09:14:19 UTC  |  Edited by: Janeway84
Spurty wrote:
Don't nerf them, create new tech to deal with them.

EVE thrives on creativity from more, not less options!


+1 Make t3 Talos that can hit capitals even harder? Twisted

Going back a few steps to serious mode, what about making specilized Ewar capital ships for pvp?
Like say upscaled recon ships, have neut, ecm, sensor damp, target painter, web bonused capital recon ships?
Kind of breaks the word recon i guess but the need for counters against capital ships is heard every now and then.

Also Ccp could add back the doomsday device to titans? So they can blapp caps faster?
Kind of like in some Rts games in network games where you had alot of A.i units struggling on the map in large numbers and then you go drop a big area of effect weapon and suddenly less lag Big smile
mama guru
Yazatas.
#98 - 2013-11-15 11:01:27 UTC  |  Edited by: mama guru
As the OP pointed out the problem is not any lack of subcap counters it's the sheer rediculousness of the dps and tank that they posess. You can't realistically take down 50 supers without an equal number of supers of your own, if you brought dreads you can take out that moron who brought a Wyvern but otherwise youre ******.


Anything but a complete normalisation of the capital and supercapital shipclasses is a waste of time. I could deal with 3-5 million EHP supers at the 4.5 bil pricepoint. Reduce their damage, make them smaller and more useful to individual pilots, let them dock and we're all set.

Carriers would also need a buff, a bigger dronebay and 20 fighters is a good start.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#99 - 2013-11-15 11:25:26 UTC  |  Edited by: Skurja Volpar
Well, based on the vague small to big thing, I imagine we'll be seeing;

All Pirate faction > Recon,Logi,(hictors?) > Tech3 > Blops > Caps > Supercaps.

I remember about a year ago one of the rebalance lot said they expected tiercide to be complete in 2014 so my uninformed guess would winter xpac at the earliest.

Tbh it's probably best left until they have an actual legitimate plan for post-dominion nullsec or they'll just need tweaking all over again.
Alavaria Fera
GoonWaffe
#100 - 2013-11-15 13:14:11 UTC
Janeway84 wrote:
Also Ccp could add back the doomsday device to titans? So they can blapp caps faster?
Kind of like in some Rts games in network games where you had alot of A.i units struggling on the map in large numbers and then you go drop a big area of effect weapon and suddenly less lag Big smile

aoe doomsday you heard it here first

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?