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Supercarrier Rebalance When?

First post
Author
Darth Kilth
KarmaFleet
Goonswarm Federation
#41 - 2013-11-14 18:36:44 UTC
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else.
These new T2 should be compared to battleships the way stealth bomber is compared to frigates.

If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.

It's either that or the nerfbat against Super carriers.
mynnna
State War Academy
Caldari State
#42 - 2013-11-14 18:43:47 UTC
Darth Kilth wrote:
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else.
These new T2 should be compared to battleships the way stealth bomber is compared to frigates.

If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.

It's either that or the nerfbat against Super carriers.


For what it would cost to lose Tech II battleships you might as well just throw insured dreads at the problem. They're probably cheaper.

Member of the Goonswarm Economic Warfare Cabal

Beekeeper Bob
Beekeepers Anonymous
#43 - 2013-11-14 18:45:23 UTC
Leigh Akiga wrote:
Radelix Cisko wrote:
I'm gathering that you think that supercapitals should be more expensive to produce?


Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune.

The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on.

Escalation ensues and the node crashes Oops

The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap.


You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....

That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.

Signature removed - CCP Eterne

Sinep Bathana
Doomheim
#44 - 2013-11-14 18:46:41 UTC
Jarod Garamonde wrote:
Why do ANY supercaps need a rebalance?
Only about 5% of the playerbase will ever even see one, much less use one.


And 80% of the nullsec player base hate the blobbing by them
MestariBation
Viziam
Amarr Empire
#45 - 2013-11-14 18:46:57 UTC
Darth Kilth wrote:
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else.
These new T2 should be compared to battleships the way stealth bomber is compared to frigates.

If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.

It's either that or the nerfbat against Super carriers.

Or you can put 9000 homeless peeps in megas and blob de sun.

Send me isk im poor

MestariBation
Viziam
Amarr Empire
#46 - 2013-11-14 18:49:42 UTC
Beekeeper Bob wrote:
Leigh Akiga wrote:
Radelix Cisko wrote:
I'm gathering that you think that supercapitals should be more expensive to produce?


Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune.

The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on.

Escalation ensues and the node crashes Oops

The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap.


You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....

That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.

But you know, EVE is not supposed to be unfair.

Send me isk im poor

Leigh Akiga
Kuhri Innovations
#47 - 2013-11-14 18:51:30 UTC
Beekeeper Bob wrote:
You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....

That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.


Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out.

Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..
octahexx Charante
Federal Navy Academy
Gallente Federation
#48 - 2013-11-14 18:59:40 UTC
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.

Trillian Stargazer
Perkone
Caldari State
#49 - 2013-11-14 19:07:45 UTC
octahexx Charante wrote:
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.



If you grind enough you can buy a supercarrier/titan pilot and the ship. not going to show you how a person could run incursions or lvl V missions for 2 years and make enough isk.
Leigh Akiga
Kuhri Innovations
#50 - 2013-11-14 19:11:58 UTC  |  Edited by: Leigh Akiga
octahexx Charante wrote:
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.



Currently I can make 60m per hour casually running anomalies in 0.0 in an Ishtar. Lets say I rat for 4 hours per day, thats 240m a day times 30 would be about 7b per month. Right now there is an Aeon for sale in the Sell forums for 25b. So in 4 months with some dedication I could grind up the isk for it. That leaves me a year and eight months to skill into an Ishtar to make 2 years Cool
Darth Kilth
KarmaFleet
Goonswarm Federation
#51 - 2013-11-14 19:16:59 UTC
MestariBation wrote:
Darth Kilth wrote:
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else.
These new T2 should be compared to battleships the way stealth bomber is compared to frigates.

If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.

It's either that or the nerfbat against Super carriers.

Or you can put 9000 homeless peeps in megas and blob de sun.


And crash the node, but mynnna is right, T2 battle ships would be to expensive.

We need a cheaper solution.
Unsuccessful At Everything
The Troll Bridge
#52 - 2013-11-14 19:18:38 UTC
I didn't realize that supercaps died anymore. I just assumed that once one was in trouble, a call went out to a friend in CCP HQ who accidentallied the server node and saved the ship.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Qweasdy
Federal Navy Academy
Gallente Federation
#53 - 2013-11-14 19:21:31 UTC
octahexx Charante wrote:
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.


???

Please show me a 2year old toon with an effective super and how he grinded the isk for it.



I've not had this toon for 2 years and yet with a good incursion fleet I can easily earn 100-200 mill an hour and not only afford the super within a few months but also the pimped out toon to fly it. 30 bill for a supercarrier barely even classifies as a grind imo.

This is a terrible thread. As such, it's locked. - CCP Falcon

MestariBation
Viziam
Amarr Empire
#54 - 2013-11-14 19:25:32 UTC
Darth Kilth wrote:
MestariBation wrote:
Darth Kilth wrote:
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else.
These new T2 should be compared to battleships the way stealth bomber is compared to frigates.

If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.

It's either that or the nerfbat against Super carriers.

Or you can put 9000 homeless peeps in megas and blob de sun.


And crash the node, but mynnna is right, T2 battle ships would be to expensive.

We need a cheaper solution.

Yah, dreads. According to my sources bl,cfc and ruskies have over 9000 of them.

Send me isk im poor

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#55 - 2013-11-14 19:27:06 UTC
Leigh Akiga wrote:
Beekeeper Bob wrote:
You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....

That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.


Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out.

Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..


http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai
MestariBation
Viziam
Amarr Empire
#56 - 2013-11-14 19:29:19 UTC
destiny2 wrote:
Leigh Akiga wrote:
Beekeeper Bob wrote:
You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....

That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.


Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out.

Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..


http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai

HAHA, it's a weather balloon.

Send me isk im poor

Sofia Wolf
Ubuntu Inc.
The Fourth District
#57 - 2013-11-14 19:39:28 UTC
There are several unique problems with capitals and super capitals:

1) Because of cyno mechanic they brake normal counterbalance between progression of mobility and combat power.

To illustrate the point frigates have less DPS and tank then cruisers but travel faster then them, and in turn cruisers have less DPS and tank then BS, but in return have better mobility then BS. Even if we look separately at tactical (on grid mobility) and strategic (over the multiple star systems travel) this balance is maintained in subcap category, even if only because smaller ships have faster align time. This progression will be even more obvious after Rubicon expansion when we get warp acceleration changes.

Problems comes with capitals because they brake that progression and gain better strategic mobility then even the lightest of subcaps. Now huge blob of carriers can travel faster throe multiple star systems then fastest pre Rubicon interceptor. If capital ships were properly balanced they would in fact have to travel slower then battleships, and super capitals should be slowest of all. It should be very time consuming to move them even few systems.

This imbalance of combat power and mobility is essence of “power projection problem” that so many people talk about, and should be the first thing to be fixed in any future capital ship rebalance.

2) Carriers and supercariers have additional problem of being simultaneously DPS and logi ship in one high EHP hull.

For most subcap fleet concepts (except some exotic spider tank sentry BS gangs) role of DPS and logi is separated, so FC that organises the fleet has to balance between tank (logi) and spank (DPS). Carrier and supercarrier FC can have both with each new fleet member, no need to compromise. This is especially overpowering for supercarriers because enormous tank they have, meaning their spider reps cannot be overwhelmed with strait alpha under any but most extreme of circumstances.

3) there are also problems with supercarrier electronic warfare immunity that neutralises some counters to their powerful spider tanking, and makes them unjustifiably hard to tackle in lovsec space.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#58 - 2013-11-14 19:48:58 UTC
Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.

Or alternatively, just nerf supers' stats into the ground directly.

Silvetica Dian
Imperial Shipment
Amarr Empire
#59 - 2013-11-14 21:48:04 UTC
PotatoOverdose wrote:
Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.

Or alternatively, just nerf supers' stats into the ground directly.



Blops high slot module that screws with warp drive engines.
scales in a non linear manner with mass.
so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be)
activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's.
also prevents MJD and MWD in the firing ship.
maybe prevents remote assist
just an idea.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

MestariBation
Viziam
Amarr Empire
#60 - 2013-11-14 22:01:22 UTC
Silvetica Dian wrote:
PotatoOverdose wrote:
Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.

Or alternatively, just nerf supers' stats into the ground directly.



Blops high slot module that screws with warp drive engines.
scales in a non linear manner with mass.
so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be)
activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's.
also prevents MJD and MWD in the firing ship.
maybe prevents remote assist
just an idea.

yea

Send me isk im poor