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mining, ships, ganking and the such

First post
Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1 - 2013-11-14 15:22:10 UTC

Dear friends,
I'm currently into mining as my general direction (I'm new player less then a year) is to multi tasking (mining while my pi works and other stuff running etc...).

At any rate I would like to discuss with you about mining, ganking and mining ships.
As I still learn my ropes around (hell only last night I managed to use tabs on overview) I sometime gets different opinions which are not always same as facts I get on the field.

I'm currently mining in 0.5 system where I got plenty of rocks in large size and station where I can 100% refine them into minerals (After checking ore vs mineral price change first of course to make sure I earn more money). Many players on my noob corp recommended that I'll use the Skiff \ Procurer for solo mining instead of the retriever \ mackinaw but for some reason I got my doubts.

at any rate I'm focusing on ore mining from rocks on belts and mostly use a retriever, I play window mode and on 60% of the screen I can watch a movie, surf the web, do what ever while I fully in control over the game\ship\overview so I'm having good time.

I started mining in high security (1-0.9) and found it pretty dull then a gradually went lower until I got to 0.5 where I can find decent rocks and plenty of the more expensive ores there.

As a miner (which now training mining barrage V for exhumers) I got few thoughts which I need to clear...

Ganking, I really like this mind challenge where as a miner I am in constant alert and need to outsmart my attacker in order to survive. It's really exciting when I am being attacked and my action in split seconds can decide if I live until concord arrives or not.

in order to survive ganking I always aligned toward warping point, my drones never in space (I deploy them only when there are rats), I constantly checking overview if anything but mining ship will get into the belt I'll warp out and if it's a mining ship I'll watch it and check out pilot and corp to see if I suspect them as scouts (one lame scout used venture WITHOUT mining lasers - fail). Also when I kill rats I abandon all nerby wrecks vs suspect\drones accidents I'll only loot true sansha rats.

Over the few months I'm dabbling in mining I was targeted by gankers very few times,
1. I was targeted by a scout in a venture, lame scout didn't used mining lasers so I warped out when on last moment a coercer (wtf? coercer for ganking?) warped in took one shot at me while I was already in war and got concorded.
2. another attempt was when I didn't used to bring in my drones after the rats were dead, so a catalyst warped in I left my drones to die and started to warp out... my drones attacked the catalyst which meanwhile a second one! warped in and concord arrived I warped out and got killmail for one catalyst lol.
3. last night I was mining doing my duty as hunter of rocks then a thrasher warped in and to my bad bad bad luck he warped 5km from my lol, so I started to warp out and before I could warp he warp disrupted me so I couldn't warped out... then a second thrasher warped in and while the first one started to bump my retriever out of alignment I managed to restart warping process by spam clicking warp button... I managed to warp out with 50% armor on my retriever... lucky lucky me.

before I used to mine I did security missions running... started armor\amarr finished in shields\caldari so at any rate I got pretty good armor and shield skills + got pretty good navigation skills. on my retriever I use all lows for MLUII and I use rig slots for shield boosting (EM\THERM\EXTENDER rigs) and in those number of attempts to gank me I managed to warp out and survive in a retriever.

so now heading to exhumers my original thought was going mackinaw using the extra mid slot for tanking (+tank rigs) and using 3 MLUII on lows and ofc 2 T2 strip miners and T2 crystals.
using as well a flight of mining drones (+flight of scout drones for protection switching on need) for little extra boost.

after last night ganking attempt I went for procurer which I had on storage, using my current skills I managed to get 33k EHP on my procurer which is pretty awesome. but when we speak yield\storage and usability I don't like the procurer much.
compared to the retriever I get on the 1 Strip miner t2 i got 3509m3 ore per 180s while on retriever i get 1942m3 per strip for 180s so in total retriever yield is 3884m3 per 180s. another issue is the fact that with retriever I can just point each strip to a different rock and if the rock is at it's end the second strip still keep working while on the procurer I need to quickly activate the strip on different target asap or I waste time doing nothing.
Last part is ore bay, with the retriever having 26,400m3 ore bay on mining barrage IV skill I can sit on a belt for around 20-30 minutes without orca boost until it's filled and much less then that if I get orca boost. on the procurer I get 12,000 m3 ore bay which means that on 4th cycle if I got big rock which isn't depleted I'll need to manually turn off the strip miner in order not to waste time\ore and I'll need to empty out every 12-15 minutes roughly which isn't ideal for my play style.

BUT, after surviving my latest gank attack I did some research...
Mackinaw gets 4% shield resists per level like caldari ship does and in order to fly exhumers you need to train that specific skill for the bonus to 5 so I get instantly 20% resists for shields on the mackinaw upon purchase, combine with my decent tanking skills I trained on my missioning days and 4 med slots \ 3 rig slots dedicated for tanking I think that mackinaw can be decently tanked for 0.5 and be able to survive most gank attacks unless the gankers is very good\large ship\pack of wolves etc...

on the other hand the skiff gets some epic resists, costs less then the mack by over 30-40 mil isk for hull alone and got 15k m3 ore bay ----- filled the post continue in 2nd post :P
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2013-11-14 15:22:25 UTC  |  Edited by: Nalelmir Ahashion
so combining the skiff single strip with flight of T2 drones and mining drones rigs (which I almost sure exist) to compensate for my little issue with the re-activating the strip miner each time an ore is depleted might be good.

so when we come to conclusion with my past expiriance I'm strongly thinking I will go toward the mackinaw but I still not sure about the skiff and this is where I need to consult you,

1. can the mackinaw tank nicely with 3 MLUII on lows?
2. does the skiff can get nice yield of ore compared to the mackinaw? over long uses period does it get annoying like procurer?
my play style is as I've said park on belt and mine everything from side to side solo while 60% of the screen is open with movie\web browser etc...
3. when we look on the prices of exhumers I can get 5 ret for the price of 1 skiff and around 17 procurers for the price of 1 mackinaw does they even worth the investment and upgrade ? I mean I could just mine in ret have fun and lol's and lose one to gankers in a year while losing an exhumers will suck big time.

Thanks for reading What?
Lady Oremond
4 Marketeers
Rura-Penthe
#3 - 2013-11-14 15:49:47 UTC
The Mack is the king of solo mining and tanks quite well as you said from the 20% bonus to shield resists. Just buffer tank it with your rigs/mids and you'll be immune to almost all ganks, even small packs. It is well worth the training investment and much better high sec miner than the skiff. Just a couple loads of ore and you have already paid for the difference in price from the skiff.
Nolen Cadmar
Caldari Provisions
Caldari State
#4 - 2013-11-14 15:58:59 UTC
1) No, use 2 MLU's and 1 Damage Control 2. The DCU increases your EHP by ~45%

2) Skiff and Mackinaw have the same yield per time. Only difference is the Skiff's Battleship sized EHP, and the Mack's huge orehold.

3) Yes, there is a large opportunity cost for upgrading to an exhumer with little increase in income.
Retriever vs Mackinaw. The Mack has a 1% yield bonus per exhumer lvl, the Retriever has none
Procurer vs Skiff. Skiff has 1% yield bonus per exhumer lvl, Procurer has none.
So the Skiff and Mackinaw will have 5% higher yield with exhumers 5.

To figure out if it's worth upgrading:
• Take your income per hr, say 20 mil isk with a retriever
• Increase that by 5%, so 21 mil/hr. You make an additional 1 mil isk per hour.
• Find the difference in ship price. 25M for retriever, 171M for mackinaw. difference is 146M.
So it'll take you 146M/(21-20 mil isk/hr) to make up the additional cost.

146 hours to make up the cost of the mackinaw vs the retriever.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-11-14 16:18:01 UTC
OP is approaching The Mountain of Madness ! And quickly.

It's just mining.

It's just a game.

Have fun, do what you want, and stop worrying.

If there is too much ganking going on....move elsewhere.

Ultimately, every ship in this game is destroyable....get used to it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lance Stratos
Sebiestor Tribe
Minmatar Republic
#6 - 2013-11-14 16:21:50 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to deleted post. ISD Ezwal.

Nalelmir Ahashion

Here is the following design for mining ships:

Barges vs Exhumers
Barges are much cheaper and overall much weaker than their T2 counterparts in fittings and specializations. That being said a hulk will have about 35% more yield than a procurer and a larger or hold but costs 250m vs the 10m which i am estimating (I don't check ship prices enough).

For gankers, the higher the ship price, the more they are willing to lose to kill you. With a mining barge its only effective to use a T1 cruiser or below due to costs. When you go into exhumers, even battleships can be cost effective to gank with, although tier 3 battlecruisers are more likely to be seen as they do similar dps and cost less.

Since you are mining in a lower security high security system (.5-.75) concord will take longer to support you so it is easier to gank. in my opinion, while in highsec it is much more effective to utilize the barges over the exhumers because of all the gankers.

Barge and Exhumer Tiers

Procurer and Skiff
  • Tank oriented, these provide the lowest yield in the set but are the hardest to kill when fit properly.

  • Retriever and Mackinaw
  • Hold Oriented, These are for solo mining without support providing a massive ore hold. they give a moderate yield.

  • Covetor and Hulk
  • Yield Oriented, These have a lower ore hold and have a higher yield, used when you have someone hauling for you or an alt.


  • Drones

    Mining drones, I don't use them. The reason being is that they are not like sentry drones, but instead they travel to and orbit the target. so while theoretically you can get 21.45 m3/s out of a carrier, you actually don't because of travel time to and back from the target. as your distance goes up from the target, your yield drops much faster. Now drones aren't that bad in highsec because you can tank the rats with extreme ease, but they will provide a marginal bonus and do not receive bonuses from fleet boosts.



    Mining yields

    here are some numbers:

    All number represent the maximum yield using: character all level 5, mining laser upgrade 2, Tech 1 strip miners, Mining drone rigs (if drones are specified), CPU Rigs, and co-processors. again, drone yields are theoretical and do not include travel time.

    051.0% Venture ---- 8.5 m3/s (4.26 x2 Miner II)
    100.0% : Procurer -16.7 m3/s
    104.7% : Skiff ------- 17.5 m3/s
    105.0% : Vexor ------17.55 m3/s (2.15 x5 Drones | 6.8 x4 Miner II)
    106.0% : Rokh ------17.68 m3/s (2.21 x8)
    109.0% : Retriever -18.22 m3/s (9.11 x2)
    114.5% : Mackinaw 19.12 m3/s (9.56 x2)
    120.0% : Covetor --- 20.04 m3/s (6.68 x3)
    121.2% : Gnosis --- 20.25 m3/s (2.03 x5 Drones | 2.02 x5 Miner II)
    128.4% : Carrier: --- 21.45 m3/s (1.43 x15 Drones)
    132.4% : Hulk ------- 22.11 m3/s (7.37 x3)

    Base T2 Boost (No Mindlink): +48.5%
    Orca + T2 boost (No mindlink): +55.1%
    Base T2 Boost (Mindlink): +59.9%
    Orca + T2 boost (Mindlink): +70%
    Rorqual + T2 Boost (No Mindlink): +73.7%
    Rorqual + T2 Boost (Mindlink): +98.8%
    Nalelmir Ahashion
    Industrial Management and Engineering
    Mouth Trumpet Cavalry
    #7 - 2013-11-14 17:20:15 UTC
    Interesting points made here.

    so overall mack will be good for higher security systems like 0.8-1.0 while skiff of 0.7-0.5 to be on the safe spot that I'll be able to survive until concord arrives.
    Lance Stratos
    Sebiestor Tribe
    Minmatar Republic
    #8 - 2013-11-14 17:45:33 UTC
    Nalelmir Ahashion wrote:
    Interesting points made here.

    so overall mack will be good for higher security systems like 0.8-1.0 while skiff of 0.7-0.5 to be on the safe spot that I'll be able to survive until concord arrives.


    not necessarily, as i stated above, most people will only gank if its cost effective to. if you use a mackinaw, a 200 million isk ship, a person or group can bring upto 200 million isk in ships as well to kill you with; where as a retriever, costing 15 million, would allow 15 million isk worth of ships to gank you with. Is this always true? no. But again, most will try to be cost effective and not lose 40 million isk to kill 20 million isk.
    Kirkwood Ross
    Golden Profession
    #9 - 2013-11-14 17:46:49 UTC
    Just go max yield skiff with buffer tank then log into Netflix and reactivate mining lasers as needed and dump ore in a station as needed. There is no need for any sort of advanced tactics with hi sec mining. Those who mine in no ehp or low ehp ships will pop. Those who mine in massive ehp ships will not pop.
    Batelle
    Federal Navy Academy
    #10 - 2013-11-14 17:50:51 UTC
    and if you're going to mine solo, you may as well find some mining corp in whatever area you're in and benefit from boosts.

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Lance Stratos
    Sebiestor Tribe
    Minmatar Republic
    #11 - 2013-11-14 17:54:10 UTC
    Kirkwood Ross wrote:
    Just go max yield skiff with buffer tank then log into Netflix and reactivate mining lasers as needed and dump ore in a station as needed. There is no need for any sort of advanced tactics with hi sec mining. Those who mine in no ehp or low ehp ships will pop. Those who mine in massive ehp ships will not pop.


    I just did the fitting of a skiff, you can be cap stable with 1 of each shield hardener II and an invulnerability field II with 2 processing overclocking rigs and 2 MLU II. This will give a massive 70.6k effective EHP on 200 sig
    Nolen Cadmar
    Caldari Provisions
    Caldari State
    #12 - 2013-11-14 18:12:32 UTC  |  Edited by: Nolen Cadmar
    Lance Stratos wrote:
    Kirkwood Ross wrote:
    Just go max yield skiff with buffer tank then log into Netflix and reactivate mining lasers as needed and dump ore in a station as needed. There is no need for any sort of advanced tactics with hi sec mining. Those who mine in no ehp or low ehp ships will pop. Those who mine in massive ehp ships will not pop.


    I just did the fitting of a skiff, you can be cap stable with 1 of each shield hardener II and an invulnerability field II with 2 processing overclocking rigs and 2 MLU II. This will give a massive 70.6k effective EHP on 200 sig


    Are you assuming skills are L5 with that fitting?

    Here's one for a Skiff that I just built:

    Mining Laser Upgrade II
    Mining Laser Upgrade II

    Medium F-S9 Regolith Shield Induction
    Medium F-S9 Regolith Shield Induction
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II

    Modulated Strip Miner II, Scordite Mining Crystal II

    Medium Anti-Thermal Screen Reinforcer I
    Medium Core Defense Field Extender I

    EHP of 80.5k, cap stable at 70%, sig of 230. but sig doesn't matter much when being shot at by a catalyst with blasters...
    Resists: 77.9/72.6/75.2/79.3

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    Krixtal Icefluxor
    INLAND EMPIRE Galactic
    #13 - 2013-11-14 19:09:49 UTC
    Kirkwood Ross wrote:
    Those who mine in massive ehp ships will not pop.


    Absolutely a lie.

    Every ship in this game can be destroyed.

    "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

    Batelle
    Federal Navy Academy
    #14 - 2013-11-14 19:31:58 UTC
    Krixtal Icefluxor wrote:
    Kirkwood Ross wrote:
    Those who mine in massive ehp ships will not pop.


    Absolutely a lie.

    Every ship in this game can be destroyed.



    Both are true? "Will" != "Can"

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Anti-social Tendencies
    Society for Miner Education
    #15 - 2013-11-14 19:34:35 UTC
    Dear OP,

    Please let me know what system you are mining in, I'd love to pay you a visit. :-)

    You have simply been lucky in that you have run into gankers who were too innept/stupid to gank you.

    Best advice is to not be like these guys:
    http://eve-kill.net/?a=pilot_detail&plt_id=1667438&view=kills&m=11&y=2013

    A Procurer or Skiff won't get ganked if you fit it at all reasonably. A Mack can be fit so that it takes 4+ very good meta fit gankers to kill and still have very good mining production.

    I think that mining in a constant state of alert is very difficult. Fit your mining ship to withstand any reasonable gank attempt and you will simply collect killmails from your drones as gankers splash themselves against your tank.

    "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

    Nalelmir Ahashion
    Industrial Management and Engineering
    Mouth Trumpet Cavalry
    #16 - 2013-11-14 22:26:07 UTC
    @Anti-social Tendencies
    why I would want to attack gankers on highsec? once I shoot back they can retaliate against me and I can't dock or jump better to run away let concord kill them and be safe.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #17 - 2013-11-15 00:08:26 UTC
    Nalelmir Ahashion wrote:
    @Anti-social Tendencies
    why I would want to attack gankers on highsec? once I shoot back they can retaliate against me and I can't dock or jump better to run away let concord kill them and be safe.


    If they illegally attack you, they get a 15 minute Criminal flag.
    If you shoot back, you will get a 5 minute Limited Engagement with them that allows them to shoot you legally.

    However, they still have the criminal flag, and when you have a criminal flag, concord will spawn and destroy your ship if you are in a highsec system. This means you can attack a criminal (note: not Suspect), and concord will soon arrive to back you up.

    If you attack a suspect, they can then attack you... and while another capsuleer can come and shoot them too... concord won't be helping you.
    Anti-social Tendencies
    Society for Miner Education
    #18 - 2013-11-15 00:19:21 UTC
    Nalelmir Ahashion wrote:
    @Anti-social Tendencies
    why I would want to attack gankers on highsec? once I shoot back they can retaliate against me and I can't dock or jump better to run away let concord kill them and be safe.


    Sorry I wasn't clear....

    No sense in pulling your drones in. Once they aggro you, your drones will attack them. If Concord gets there in time to save you, then you will get a killmail showing that your drones killed the ganker. It doesn't really matter, but I know I'm always a bit embarrassed when a minor posts his km showing he killed me with drones after a failed gank. :-)

    So, the ganker has already committed the illegal act, will be killed by Concord. The only remaining question is whether your tank can last longer than it takes for Concord to kill them.

    "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

    Anti-social Tendencies
    Society for Miner Education
    #19 - 2013-11-15 00:22:19 UTC
    Gizznitt Malikite wrote:
    [quote=Nalelmir Ahashion]
    If they illegally attack you, they get a 15 minute Criminal flag.
    If you shoot back, you will get a 5 minute Limited Engagement with them that allows them to shoot you legally.

    However, they still have the criminal flag, and when you have a criminal flag, concord will spawn and destroy your ship if you are in a highsec system. This means you can attack a criminal (note: not Suspect), and concord will soon arrive to back you up.


    Even more to the point... while you have a short limited engagement timer it is much shorter than their criminal timer. While you have the criminal flag, you can't warp if in a ship, and Concord will kill you if you are in a ship. This means that during that 15 minute period, they can't come and shoot you.

    "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

    Nalelmir Ahashion
    Industrial Management and Engineering
    Mouth Trumpet Cavalry
    #20 - 2013-11-15 11:50:55 UTC
    yes I got killmail with my winmattar drones once as a miner but,
    I read that on D-scan when gankers go for miners drones might get caught (5 drones flight) if they are out while if they are inside drone bay the ganker D-scan might miss me at all.
    so I only launch my drones when there are rats.
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