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Supercarrier Rebalance When?

First post
Author
Leigh Akiga
Kuhri Innovations
#1 - 2013-11-14 16:39:53 UTC  |  Edited by: Leigh Akiga
I was reading a discussion about the current state of supercarriers on another board and I think the greater EVE community has a lot of perspective to offer this 'game within a game.' Rather than coloring the discussion with politics and personal interests I would just like to quote a couple posts that really highlight the current problems with supercapital proliferation and then have an intelligent discussion on the matter.

wrote:
Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. That model was designed around an Eve that had far fewer sources of income and a lot less money circulating. Even their initial estimates were off pretty spectacularly as major alliances started fielding two, three and even four titans within a few months of their introduction.

Now there's a ton more money in game. At the alliance level you had people who controlled significant portions of the game's raw material (Tech) and the rental empires drawing vast amounts of liquid wealth from their serfs. Not only that, so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it. To be fair, that isn't most people - but if I'd felt the twisted desire to really gun for a supercarrier I could have done it within a few months.

Supercapitals were not designed around the idea that a group could put hundreds on the field. The advantage conferred by supercapitals is exponential, not linear. 20 supercarriers can form a remote rep chain that will tank anything but a major call to arms kind of fleet. With Titans you can essentially chose to wipe out as many dreads or carriers as you have titans in one shot. (A while back the problem was "Tracking Titans" - titan guns used to be able to track subcaps with some efficiency, so if you had 2-3 dozen you could set up a death ball that orbited an enemy fleet, ensuring that at least a few of the 5-8K DPS titans have a clean shot on a subcap)

KW- showed that the multiplicative advantage conferred by mass supercapitals is approaching its logical end state: you can now form a fleet that can't realistically be destroyed. It may be mathematically possible, but the node just can't handle it and you have the option of crashing the node when in danger. Hence people's disdain for the things.


wrote:
Using a fairly standard passive fit fleet aeon (assuming an erebus in system for armor bonus), each aeon tanks 21,515 dps per other aeon. With 20 aeons on field, that's 19 other aeons or 408,785 dps. A triple magstab 425mm megathron shooting javelin and dropping 3 gardes is 921 dps. You need 443 megathrons before you can even start breaking a super, at which point you need to chew through 57 million EHP. If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon, or half an hour in 10% tidi. To alpha one of those aeons off the field, you need 19534 megathrons, 4844 maelstroms, 1066 moros, or 592 arty naglfar. 31 Moros would be able to break the reps. A fleet of 50 moros would take at least 148 seconds to kill an aeon, and would lose at minimum 11 or 12 moros in doing so.


There is also quite a manifesto and ensuing discussion here
MestariBation
Viziam
Amarr Empire
#2 - 2013-11-14 16:45:26 UTC
If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon

Jesys they do need more tank Shocked

Send me isk im poor

Azami Nevinyrall
172.0.0.1
#3 - 2013-11-14 16:56:13 UTC
Super Capital rebalance will go live once GSF has finished polishing off the fine details...

...

Leigh Akiga
Kuhri Innovations
#4 - 2013-11-14 16:58:39 UTC
Azami Nevinyrall wrote:
Super Capital rebalance will go live once GSF has finished polishing off the fine details...


No politics please. If you agree or disagree that there is an issue with the current state of supercapitals then please explain why or why not they are or arent a problem for the balance of the game.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#5 - 2013-11-14 17:01:32 UTC
Why do ANY supercaps need a rebalance?
Only about 5% of the playerbase will ever even see one, much less use one.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Blawrf McTaggart
Imperial Academy
Amarr Empire
#6 - 2013-11-14 17:01:35 UTC
Azami Nevinyrall wrote:
Super Capital rebalance will go live once GSF has finished polishing off the fine details...



sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :)
Radelix Cisko
JUMP DRIVE ACTIVE
#7 - 2013-11-14 17:07:24 UTC
I'm gathering that you think that supercapitals should be more expensive to produce?

Despite my posting prowess I really am terrible at this game

Leigh Akiga
Kuhri Innovations
#8 - 2013-11-14 17:08:15 UTC
Jarod Garamonde wrote:
Why do ANY supercaps need a rebalance?
Only about 5% of the playerbase will ever even see one, much less use one.


Beginning in Fountain and more recently with the conflict in the south we have been seeing the issues highlighted more and more. It is true this is almost universally a 0.0 issue but the gaming media pays a lot of attention to these 'massive' 0.0 wars and the issue of supercarriers and crashing nodes will keep cropping up until its addressed.

wrote:
With supers either the node crashes or nobody dies. The only real way for anything to die is in a sufficiently large fight for lots of titans to get dropped, in which case a titan dies to getting DD blapped every 10 minutes. Or rather, every 100 minutes since it'll be in 10% tidi.
MestariBation
Viziam
Amarr Empire
#9 - 2013-11-14 17:08:16 UTC
Radelix Cisko wrote:
I'm gathering that you think that supercapitals should be more expensive to produce?

No. Because PL and NC. has more of them, they need to be nerfed.

Send me isk im poor

Johnny Marzetti
Imperial Shipment
Amarr Empire
#10 - 2013-11-14 17:09:27 UTC
Jarod Garamonde wrote:
Why do ANY supercaps need a rebalance?
Only about 5% of the playerbase will ever even see one, much less use one.


I'm not going to do a search but if you've ever made or liked a post that mentioned null stagnation or blue donuts then you've answered your own question.
Leigh Akiga
Kuhri Innovations
#11 - 2013-11-14 17:11:00 UTC
As you can see- this is a thorny issue Cry
Blawrf McTaggart
Imperial Academy
Amarr Empire
#12 - 2013-11-14 17:14:10 UTC
I think it's a shame that there's No More Heroes to champion supercap rebalancing
Johnny Marzetti
Imperial Shipment
Amarr Empire
#13 - 2013-11-14 17:14:13 UTC
"No politics please" is a pretty unrealistic request for this forum tbqh.
Azami Nevinyrall
172.0.0.1
#14 - 2013-11-14 17:15:08 UTC
Blawrf McTaggart wrote:
Azami Nevinyrall wrote:
Super Capital rebalance will go live once GSF has finished polishing off the fine details...



sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :)

Ok good...

I was getting worried there...

...

Leigh Akiga
Kuhri Innovations
#15 - 2013-11-14 17:17:42 UTC
Radelix Cisko wrote:
I'm gathering that you think that supercapitals should be more expensive to produce?


Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune.

The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on.

Escalation ensues and the node crashes Oops

The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap.
MestariBation
Viziam
Amarr Empire
#16 - 2013-11-14 17:17:56 UTC
Azami Nevinyrall wrote:
Blawrf McTaggart wrote:
Azami Nevinyrall wrote:
Super Capital rebalance will go live once GSF has finished polishing off the fine details...



sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :)

Ok good...

I was getting worried there...

They need to nerf drone assist first..

Send me isk im poor

Varius Xeral
Doomheim
#17 - 2013-11-14 17:18:02 UTC
Delete from game, refund SP and some reasonable ISK value.

Should never have been created.

Official Representative of The Nullsec Zealot Cabal

Spurty
#18 - 2013-11-14 17:20:18 UTC
Don't nerf them, create new tech to deal with them.

EVE thrives on creativity from more, not less options!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Blawrf McTaggart
Imperial Academy
Amarr Empire
#19 - 2013-11-14 17:22:28 UTC
Spurty wrote:
Don't nerf them, create new tech to deal with them.

EVE thrives on creativity from more, not less options!


the last thing we need is something more powerful to defeat something that was previously too powerful

have you never heard of power creep
ElQuirko
University of Caille
Gallente Federation
#20 - 2013-11-14 17:24:04 UTC
Increase everything by 1,000,000. Including training time.

Dodixie > Hek

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