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Dev Blog: Operation Spectre - Event Breakdown and FAQ

First post First post
Author
Dinsdale Pirannha
Pirannha Corp
#61 - 2013-11-14 16:11:18 UTC
Pak Narhoo wrote:
I wasn't in the event but I read most post in the events forum concerning the reactions of players who where driven to the slaughter house and those who did the slaughtering.

I'm largely a high sec player but I have been to null and know my way around low sec at times.
I also was so fortunate to fly under a few experienced fleet commanders who never looked down upon the high sec nubs in their fleet, managed to guide them through their first low sec / null sec experience and even had them made their first kills.

Back to this blog, for me there is one thing clear, I do praise the volunteer devs for giving up their spare time so players have something else to do but you guys DO NOT PLAY YOUR OWN GAME, you bunch of noobs! Lol

Quote:
We did not thoroughly research each system on the route, so we were unaware that Doril was a staging system until it was past the point of being able to do anything about it


There is no way, that anyone with *any* experience in low sec/ null fleet ops would not check at the very_minimal_least where that fleet is flying through.

First thing anyone does leaving high sec is checking their route, either in game or using dotlan. That those in charge of this event didn't do that and just pushed through shows, again praise for volunteering for this, that you have very little actual knowledge about the game you make and we play.

My advice for the devs involved in this is to get an alt and have it fleet up for a few weekends with a few people in game who know what they are doing and you'll learn a thing or two.


Hope that future events will have more meaningful deaths, because this is EVE everybody dies but this way was honestly a waste of a lot of peoples time. Nobody likes to be canon fodder.


NOOBS! P


Oh, I see where you went wrong.
You actually believe what the writer of this blog says, about not knowing what lay in wait for the Doril fleet.
Sorry, no one who is involved to that extent in the game is THAT incompetent.

This was malice, not incompetence.
Maximus Aerelius
PROPHET OF ENIGMA
#62 - 2013-11-14 16:15:33 UTC  |  Edited by: Maximus Aerelius
Phoenix Jones wrote:
- Stream the event LIVE from CCP Headquarters -


Excellent idea that I quite like but can you imagine if "Operation Spectacle" had been streamed how bad it might have affected CCP? They need to really dig down deep and sort these events out before this happens.

On an improvement front and to combat the Null Bloc a little cos, well if they want a fight lets give them one hellava fight, you could declare that you are Titan Bridging into EVF-456 and the Titan Bridge opens, Fleet jumps, and "Whoooaaaa" along with this:

"This is the FC, due to the secrecy required for this mission we had to sow disinformation and you were not bridged to where we told you we would be going. Pilots...PREPARE TO DEFEND YOURSELVES!"

Now the spies in the Fleet will be squawking on comms back to the Null Bloc FC's, Null Bloc will be TB'ing back to where ever the hell we've landed and we'll be all "Come at me bro!" and probably all die in a big ball of flame with a smile while taking the pod goo express to a clone in a Hi-Sec Station shouting on comms "What a ride, what a ride!"

Now that's how you get around spies and that would be an awesome fight I would gladly bring a decent fit to!

EDIT:

If it is part of the game to spy and try to disrupt then surely it would be reasonable that you can put out disinformation on the objectives etc. This maintains the secrecy in both the "Chronicle" and the lore along with the "excitement of the unknown" for the participants while ensuring that those not accustomed to Fleet Warfare get some time in fleet to do something i.e. "PREPARE TO DEFEND YOURSELVES!" and the Null Blocs logistics get tested along with them being a little on the back foot and not sitting at a gate waiting for the barrel to be delivered full of the juicy fish. Cool
Ali Aras
Nobody in Local
Deepwater Hooligans
#63 - 2013-11-14 16:16:42 UTC
CCP Goliath wrote:

It's not that we didn't expect to get interdicted in some form, as much as we didn't anticipate people having as long to prepare as they did I guess. Glad to hear you've started a new adventure though - best of luck with it!

Tbh, this is one of the main nullsec vs. highsec differences. In nullsec, you can *have* <24 hours notice that Stuff Is Happening-- depending on the stuff and how interesting it is, nullsec can form up a lot of pilots in a very short amount of time. Everyone is in the same system already, everyone has compatible ships in their hangar already...as soon as that jabber ping goes out, you can get however many people are going to log on. "Guaranteed big fight" is a pretty decent way to do that, even without factoring any historical nullsec/highsec animosity in. The only timescale where you'd have nobody forming up would be on the order of 30m to 1h, and even then, a small or reasonably sized gang could get set up.

http://warp-to-sun.tumblr.com -- my blog

Manssell
OmiHyperMultiNationalDrunksConglomerate
#64 - 2013-11-14 16:26:01 UTC  |  Edited by: Manssell
Look, I don't have a dog in this fight, US TZ so I don't partake in live events, and I don't live in Hi-sec or Null. But as a fan of Eve this is a little bit concerning to me.

CCP Goliath wrote:
LtCol Laurentius wrote:

Thanks for the blog. Unfortunately, It doesnt really adress the fundamental question in organizing events like these, namely, how do you organize events involving hundreds of random highsec dwellers pitted against very organized nullsec alliances and make sure the event is fun and meaningful for all?


This is basically the ultimate question! No way could it be answered in one blog, or even one event. It is comprised of loads of smaller questions that we actively work on finding the answers to. If there was one easy to implement catch all way to make sure that everything runs smoothly and everyone has a great time, we'd all be super happy! Unfortunately there are no easy answers here - it's deeply complex and getting as close to an answer as possible is going to result in a few mistakes. As the old saying goes "you can't make an omelette without breaking eggs".


You do realize that these "eggs" are in fact you customers right?

CCP Goliath wrote:

There is another way to approach this though - when a question to too complex to answer, what do you do? Either break it down, or change the question! "How do you organize events in a way that can involve thousands of people in a fun, meaningful experience" is a question we would far rather find the answer to (though again, it is way too large to approach without breaking down).


As for the second part, just because you redefine the question, to one that's easier to answer does not make the original question (problem) just magically go away. If you are going to refuse by definition to address that question, it's probably best to avoid having these types of events at all then.

There is a great opportunity here, one to show that blob of "random hi-sec dwellers" (the ones not in pvp corps already) how to actually work in a fleet, and coordinate themselves and get them excited about such things. BUT that's going to take experienced FCs willing to teach as they go (live events make this a great opportunity) and a lot of thought as to how to get an unorganized inexperienced group of players to not just be fodder for the more experienced ones. Now if you have to go outside of the live events team, or even CCP to do this fine, it seems a lot of people are offering to help, but if you are refusing to answer those fundamental questions about how that will play out, then it's all for naught really.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#65 - 2013-11-14 16:33:31 UTC  |  Edited by: epicurus ataraxia
Maximus Aerelius wrote:
epicurus ataraxia wrote:
I hope we all agree the causes for this was more complicated,and a simple we made x mistake sorry, would just not have worked here.

We are naturally reading this devblog in different ways, It certainly could have been clearer, but I can read into it a real intention to sort it out.
I respect you may not agree and want to get a clearer,more visible apology.

You may be right.

However, whilst the full implications and issues are addressed in the company, it could be considered by some to be a meaningless gesture. We do not want marketing gestures, we want to see a real desire to learn from this.
They are asking for time to do this, and our help to find ways to make things better. Is this not fair?
They have admitted they made mistakes and are sorry and want to make things better , is that not an apology?
They have assured us that all players are welcome, are we not glad?
And they say they are ensuring that all players will be treated fairly without bias, are we not relieved?
We can now see if their actions going forward are worthy of the trust they ask us to place in their hands.
If they prove worthy of that trust that will be better than any words they can ever say.


And when we go silently into the night and don't request or demand answers this will simply happen again. Only the next time the old thread would be locked and the new one is stamped all over or someone else has to battle through the trolling and the 'HTFU' or 'Delicious tears" comments for days while CCP and ISD sit back with a "Thanks for your feedback. Big smile. We'll do something with it". Could you say you are happy with that being that you have been one of the most active in the threadnaught and have fought to get a civil and organised discussion in it?


We are in a time, where like the Eye of a hurricane there is a moment of calm.
CCP have released a devblog.
If they have a genuine intention to learn and correct then we move forward, never quite forgetting, never quite trusting, but glad there is a game we love we can continue playing and supporting them in every way we can.

And forever watching.

If however it turns out that the trust they ask for turns out to be a pure tactic to delay, and our trust is betrayed, then the anger seen here would seem like a summer breeze compared to the superstorm of white hot Fury that would follow .

There is one EvE. Many people. Many lifestyles. WE are EvE

Rammix
TheMurk
#66 - 2013-11-14 16:37:23 UTC  |  Edited by: Rammix
Quote:
One lesson we have learned through this event is that we should keep our actors out of fleets.

Wrong, so very wrong.
This was a fail of event because your actors did not lead the fleets in a strongly centralized manner. It was very chaotic and was doomed to fail.
Two things you should've done:
1) Lead the fleets in a centralized manner with organized chain of command. If you don't have people to be FCs, you could use help of experienced players;
2) Don't make the Empires look powerless and stupid: you should've used imperial titans to bridge people right from highsec, and imperial capital (or at the very least - subcapital) fleet should've participated in the battles - maybe led by NPCs.

The call to arms in the news looked like there would be strong combined fleet of the empires + little help from capsuleers, but it turned out to be a completely capsuleer-based action, and made the empires look so miserable. The backstory part of this event in-game was very weak.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Phoenix Jones
Small-Arms Fire
#67 - 2013-11-14 16:44:09 UTC  |  Edited by: Phoenix Jones
Maximus Aerelius wrote:
Phoenix Jones wrote:
- Stream the event LIVE from CCP Headquarters -


Excellent idea that I quite like but can you imagine if "Operation Spectacle" had been streamed how bad it might have affected CCP? They need to really dig down deep and sort these events out before this happens.

On an improvement front and to combat the Null Bloc a little cos, well if they want a fight lets give them one hellava fight, you could declare that you are Titan Bridging into EVF-456 and the Titan Bridge opens, Fleet jumps, and "Whoooaaaa" along with this:

"This is the FC, due to the secrecy required for this mission we had to sow disinformation and you were not bridged to where we told you we would be going. Pilots...PREPARE TO DEFEND YOURSELVES!"

Now the spies in the Fleet will be squawking on comms back to the Null Bloc FC's, Null Bloc will be TB'ing back to where ever the hell we've landed and we'll be all "Come at me bro!" and probably all die in a big ball of flame with a smile while taking the pod goo express to a clone in a Hi-Sec Station shouting on comms "What a ride, what a ride!"

Now that's how you get around spies and that would be an awesome fight I would gladly bring a decent fit to!

EDIT:

If it is part of the game to spy and try to disrupt then surely it would be reasonable that you can put out disinformation on the objectives etc. This maintains the secrecy in both the "Chronicle" and the lore along with the "excitement of the unknown" for the participants while ensuring that those not accustomed to Fleet Warfare get some time in fleet to do something i.e. "PREPARE TO DEFEND YOURSELVES!" and the Null Blocs logistics get tested along with them being a little on the back foot and not sitting at a gate waiting for the barrel to be delivered full of the juicy fish. Cool



Well yes they should stream straight out of CCP headquarters in regards to ingame events. If they did with this event, yea sure it would have been pretty horrible, but they would have gotten better feedback on how to do it better.

You pvp for the first time ever, you expect to be an expert, or you expect to die horribly? Afterwards, you learn and try again, you get better.

If CCP streams, yes the first one will probably be pretty horrible, but as they do not wan to host/show horrible film, they would get better at streaming events, and as a consequence, the events themselves would be better.

If the developers got a developers view of the exact events as they saw it as a player in system, they would have seen what they could have improved, and what they could have not. This current hindsight view of what happens in these events are not helpful because they are based on each persons experience, with little individual evidence on the effectiveness of the event.

If the Developers Streamed the Event, and they got wrecked just like half of highsec did, and that showed in there games "Performance", I guarantee they will either (1 Give up), or (2 Put on Better Events).

Put the dev's in the pilots seat, and let them create better events, stream the events at there point of view, and get some good advertising of their own game to the masses, and continue the storyline with more cohesion.

NOTE: this is solely specific to CCP run ingame events, as I don't expect CCP to become professional streamers, I expect CCP to show there game to the public by streaming. If the event is well setup, the streaming of such event will work. If the event is horribly disorganized, the stream will show the disorganization of the live event team, and give feedback on how they can organize these live events better.

In eitherway, its free advertising.

Yaay!!!!

CCP Goliath
C C P
C C P Alliance
#68 - 2013-11-14 16:47:35 UTC
Rammix wrote:
Quote:
One lesson we have learned through this event is that we should keep our actors out of fleets.

Wrong, so very wrong.
This was a fail of event because your actors did not lead the fleets in a strongly centralized manner. It was very chaotic and was doomed to fail.
Two things you should've done:
1) Lead the fleets in a centralized manner with organized chain of command. If you don't have people to be FCs, you could use help of experienced players;
2) Don't make the Empires look powerless and stupid: you should've used imperial titans to bridge people right from highsec, and imperial capital (or at the very least - subcapital) fleet should've participated in the battles - maybe led by NPCs.

The call to arms in the news looked like there would be strong combined fleet of the empires + little help from capsuleers, but it turned out to be a completely capsuleer-based action, and made the empires look so miserable. The backstory part of this event in-game was very weak.


OK, so maybe my jargon got a little muddled here. In a story driven event, an actors purpose should be to illuminate and inform the ongoing story surrounding the event. If they are also FC-ing, this is too much for one person to do to the best of their abilities. If FCs are dedicated to FC-ing and actors are dedicated to acting, then the problem goes away. Didn't say we wouldn't lead fleets, just that the primary story drivers in the events shouldn't be doing that FC-ing.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Weaselior
GoonWaffe
Goonswarm Federation
#69 - 2013-11-14 16:50:00 UTC
I think the way this event was run was quite excellent at branching out so that people who do not ordinarily consider live events interesting would participate and enjoy it. I think you've just got to realize that some people are going to be upset when "their" preserve is suddenly inhabited by more people and they're suddenly not the top dog anymore.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Gaia Ma'chello
Photosynth
#70 - 2013-11-14 16:54:30 UTC
First, my experience. I ended up in a pickup fleet in Gallente space. It was not that organized, so I started acting mostly on my own. When the orders came to go to move forward, I went as fast as I could. The result is I outran the wave of TiDi following the main group of pilots. I actually managed to get all the way to the final system, and warped to the beacon. Once there I looked for the structure to shoot. We were still being given orders to shoot it, so I assume it was still there. But I never saw it. In seconds my ship was destroyed, followed by my pod.

First one thing about reinforced systems: You need to do the entire route. They all should be on the powerful node. As the pilots travel from system to system they will always be on that node, so the node load will always be about the same as the pilots move.

Next: Everyone in my fleet was completely aware this was going to be an absolute total wipeout of the high sec pilots. When I saw the announcement for players to support the pirates I knew that was going to be the outcome. Its so obvious that pitting a bunch of players who live in high to avoid combat against a bunch who play for combat alone would have this result. Yet in the Dev blog you said “We expected the Empire forces to successfully destroy the structure, interdict the pirate frigates who were trying to salvage what they could, and "win", so to speak.”

Question: What was your thought process that lead you to the exact opposite conclusion of the vast majority of the player base?

Finally, I suggest that you make this fundamental assumption for all live events: In each event there will be a large number of players who will do everything they possibly can do to ruin the event. To have a successful event, you must plan for this.
Maximus Aerelius
PROPHET OF ENIGMA
#71 - 2013-11-14 16:56:52 UTC  |  Edited by: Maximus Aerelius
CCP Goliath wrote:
Rammix wrote:
Quote:
One lesson we have learned through this event is that we should keep our actors out of fleets.

Wrong, so very wrong.
This was a fail of event because your actors did not lead the fleets in a strongly centralized manner. It was very chaotic and was doomed to fail.
Two things you should've done:
1) Lead the fleets in a centralized manner with organized chain of command. If you don't have people to be FCs, you could use help of experienced players;
2) Don't make the Empires look powerless and stupid: you should've used imperial titans to bridge people right from highsec, and imperial capital (or at the very least - subcapital) fleet should've participated in the battles - maybe led by NPCs.

The call to arms in the news looked like there would be strong combined fleet of the empires + little help from capsuleers, but it turned out to be a completely capsuleer-based action, and made the empires look so miserable. The backstory part of this event in-game was very weak.


OK, so maybe my jargon got a little muddled here. In a story driven event, an actors purpose should be to illuminate and inform the ongoing story surrounding the event. If they are also FC-ing, this is too much for one person to do to the best of their abilities. If FCs are dedicated to FC-ing and actors are dedicated to acting, then the problem goes away. Didn't say we wouldn't lead fleets, just that the primary story drivers in the events shouldn't be doing that FC-ing.


I see that 'Live Event Management' just completed skill training to Level 2, congratulations Lol. Well if you can make jokes I can too. All that being said, will there be a Lessons Learned after this Dev Blog feedback session to layout what you've (read as Team Illuminati) taken away\what we can look forward to AKA feedback that it did\didn't happen in the, dare I say it, next Live Event?

I would also like to say thank you for opening up this thread for feedback, I think you knew you would get some straight talking opinions and feelings on this but it shows courage and some goodwill that you want to engage in dialogue. I hope it remains and improves.
Darius Caliente
The Pinecone Squad
United Federation of Conifers
#72 - 2013-11-14 17:02:35 UTC
Quote:
Q. Are concerns about favoritism a barrier to running smaller, more specific events?

A. Favoritism is something we are extremely conscious of in the events team. We both seek to provide interactive content shaped by the players to add flavor to the EVE Universe, and to get involved where we can to enrich player created content. Obviously we can’t be at every event we are requested to be, so guidelines and rules have to exist to ensure we aren’t giving certain groups more attention than others. It is important for us to remember that the squeaky wheel shouldn’t always get the grease – just because there are particularly active or interested parties doesn’t mean they inherently deserve more of our time and attention than parties that are quieter but just as interested, or curious but not the type to ask for our help/time/participation. It’s also important to make sure we don’t show up where we aren’t wanted, hence our reluctance to run events in player owned null sec space, or wormholes (though there are plenty of logistical reasons in there too).


Given this comment, how do you plan to address the clear favoritism to EUTZ players when planning live events?

The argument that they have to be EUTZ because those are office hours in Iceland is getting a little tired. People in various professions all over the world work evenings and weekends on occasion. If it really is a big deal, a few live events employees in the Georgia office would likely solve the problem.

At that point, it's a simple matter of alternating back and forth between a couple of time zones or even better, planning multi-stage live events.

EUTZ --> Stage 1: Setup the Action: The actions of the participants at this stage decide exactly how the USTZ will participate.
USTZ --> Stage 2: Complete the event: Run through the event to the pre-determined outcome.

You could even extend it further to accommodate AU as well.

AUTZ --> Stage 1: Event Setup Skirmishing
EUTZ --> Stage 2: Main Action
USTZ --> Stage 3: Clean-up Skirmishing / Finale

(could also go EUTZ --> USTZ --> AUTZ)

The upside of this is that with events running over a longer period of time, you're more likely to see the trickle effect and have small numbers of players showing up over the course of the day, alleviating some of the TiDi.
Maximus Aerelius
PROPHET OF ENIGMA
#73 - 2013-11-14 17:08:57 UTC
Phoenix Jones wrote:
Maximus Aerelius wrote:
Phoenix Jones wrote:
- Stream the event LIVE from CCP Headquarters -


Excellent idea that I quite like but can you imagine if "Operation Spectacle" had been streamed how bad it might have affected CCP? They need to really dig down deep and sort these events out before this happens.

On an improvement front and to combat the Null Bloc a little cos, well if they want a fight lets give them one hellava fight, you could declare that you are Titan Bridging into EVF-456 and the Titan Bridge opens, Fleet jumps, and "Whoooaaaa" along with this:

"This is the FC, due to the secrecy required for this mission we had to sow disinformation and you were not bridged to where we told you we would be going. Pilots...PREPARE TO DEFEND YOURSELVES!"

Now the spies in the Fleet will be squawking on comms back to the Null Bloc FC's, Null Bloc will be TB'ing back to where ever the hell we've landed and we'll be all "Come at me bro!" and probably all die in a big ball of flame with a smile while taking the pod goo express to a clone in a Hi-Sec Station shouting on comms "What a ride, what a ride!"

Now that's how you get around spies and that would be an awesome fight I would gladly bring a decent fit to!

EDIT:

If it is part of the game to spy and try to disrupt then surely it would be reasonable that you can put out disinformation on the objectives etc. This maintains the secrecy in both the "Chronicle" and the lore along with the "excitement of the unknown" for the participants while ensuring that those not accustomed to Fleet Warfare get some time in fleet to do something i.e. "PREPARE TO DEFEND YOURSELVES!" and the Null Blocs logistics get tested along with them being a little on the back foot and not sitting at a gate waiting for the barrel to be delivered full of the juicy fish. Cool



Well yes they should stream straight out of CCP headquarters in regards to ingame events. If they did with this event, yea sure it would have been pretty horrible, but they would have gotten better feedback on how to do it better.

You pvp for the first time ever, you expect to be an expert, or you expect to die horribly? Afterwards, you learn and try again, you get better.

If CCP streams, yes the first one will probably be pretty horrible, but as they do not wan to host/show horrible film, they would get better at streaming events, and as a consequence, the events themselves would be better.

If the developers got a developers view of the exact events as they saw it as a player in system, they would have seen what they could have improved, and what they could have not. This current hindsight view of what happens in these events are not helpful because they are based on each persons experience, with little individual evidence on the effectiveness of the event.

If the Developers Streamed the Event, and they got wrecked just like half of highsec did, and that showed in there games "Performance", I guarantee they will either (1 Give up), or (2 Put on Better Events).

Put the dev's in the pilots seat, and let them create better events, stream the events at there point of view, and get some good advertising of their own game to the masses, and continue the storyline with more cohesion.

NOTE: this is solely specific to CCP run ingame events, as I don't expect CCP to become professional streamers, I expect CCP to show there game to the public by streaming. If the event is well setup, the streaming of such event will work. If the event is horribly disorganized, the stream will show the disorganization of the live event team, and give feedback on how they can organize these live events better.

In eitherway, its free advertising.


Now don't get me wrong, it would be great if CCP could stream "LIVE From CCP" however this footage would only be assessed after the fact and would still be hindsight along with streaming to the world how ****-poor "Operation Spectre" was (if it had been done for this). This isn't good and if they want footage there's plenty out on YouTube to view I'm sure.

I agree that they should have "Ship Cam" on ships in the Fleet and maybe even static system cams watching specific areas or panning or whatever but only for internal performance reviews and LIVE Event dissection later. Lessons Learned from it along with these feedback session from the playerbase before they think about streaming this to the world.
Jandice Ymladris
Aurora Arcology
#74 - 2013-11-14 17:27:40 UTC
CCP Goliath wrote:

OK, so maybe my jargon got a little muddled here. In a story driven event, an actors purpose should be to illuminate and inform the ongoing story surrounding the event. If they are also FC-ing, this is too much for one person to do to the best of their abilities. If FCs are dedicated to FC-ing and actors are dedicated to acting, then the problem goes away. Didn't say we wouldn't lead fleets, just that the primary story drivers in the events shouldn't be doing that FC-ing.


A question on this: One of the complains of this Live event was that it wasn't much of a Live event at all due to the lack of communications/lorestuff from the Live Event actors. We got told were to go, and there have been comments. But very few on why of the event, and the what.
Why were these pirate-stations so interesting that they warranted investigation & destruction (from a lore-point of view)

Chatter from Live Event actors is a great boost to a live event, as it is a constant reminder to people that this is something special, something that involves the background/lore of the game they play.

PS: I know of twitter being used to relay comms, but that was apparantly only for directions? If it also was used for Lorestuff, like explaining why these piratestations were so dangerous, then it got lost.

As a solution for this, you could use the old CCP Live Event ingame channel you once opened for the Caldari humanitarian aid Live Event. This was a channel where Everyone was muted, except the Live Event actors. This would also help alot in ingame communications about live events as this would be a read-only channel for players. So it would make a nice exposition channel/commchannel. Other channels can still be used (and should be) to interact with players.

Providing a new home for refugees in the Aurora Arcology

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#75 - 2013-11-14 17:30:15 UTC  |  Edited by: epicurus ataraxia
Re live streaming, not going to quote as it would take up too much space.Sad

I do not know whether the resources are available, but something like an Eve stream tv in an event would be interesting.
I am not advocating actors in costumes etc etc but a combination of pre recorded thematic build ups, short streams of the rallying of the fleets, live action sequences, and lore telling. More like a program with live interludes.but I really advocate a 30 min delay, to prevent spying and ....... Other issuesShocked
Pure live streaming can get very old quickly.

This can tell the story, back story, and where it is going with the live part adding spice and interest.Ic segments can be included.


I would watch it.
Would you?

By the way, if you want channel character actors, having them take on another role at the same time is.........a bad idea.
They need to focus on being who they are portraying not FC or maintaining servers and typing on their phone in between starting back up jobsWhat?

Because honestly that's what it looked like.

There is one EvE. Many people. Many lifestyles. WE are EvE

jonnykefka
Adhocracy Incorporated
Adhocracy
#76 - 2013-11-14 17:45:52 UTC
I have a thought about how to address a couple of problems, building on my experience in W-space. First, let me outline the problems this is hoping to solve:

1) Timezones. I'm US and there was no way this was happening. If you want to involve everyone, it's hard to do it with one punctuate event.

2) Overload. When everyone tries to join in at once, the server load, TiDi, everything just becomes basically unmanageable.

Let me tell you a thing we do in W-space. When we siege a POS, or more often several POSes in the same system, we have to maintain careful control of that system until the POSes come out of reinforcement. That means guarding all of the POSes we have reinforced and all of the WHs in the system, and keeping a close eye out for new WHs. We have to do this for the entire reinforcement timer, over a day of constant vigilance and quick responses to stop our prey from breaking out or their friends from breaking in.

You want an event everyone can participate in that won't kill a server? Make the objective locking down a system, and punctuate it at semi-random intervals with attempts to break the blockade. Have some of the LE team pull the night shift. You can bet that if you make it worthwhile, some player groups will try to break in. Arrange to have people either within CCP or players forming regular reinforcement fleets from various hubs, every two hours give or take. Do it in lowsec, so no bubbles or bombs. Cyno-jam the system to keep the inevitable hotdrop at bay. Also gives you plenty of time to spin lore.

This obviously puts heavy demands on the live event team. In addition to planning the event, you will need to have at least some people available throughout the entire event. Someone gets to be doing this at 4am. You need to have regular bursts of activity if the players don't provide. Of course, as anyone in w-space who has managed a siege can tell you, we do this all the time, and you get paid for it.

I don't know if it's a solution you want, but I think it's one that might work.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#77 - 2013-11-14 17:46:17 UTC  |  Edited by: epicurus ataraxia
I am sure this thread will be going a little quiet for a few hours while people prepare and watch the live rubicon announcement.

Just a quiet recommendation guys at CCP.

It might be valuable to quietly reinforce your commitment to values in there somewhere so that nobody gets the idea that any one group is getting hung out to dry in these changes?

You know we are trying to create something for everyone? We are trying to ensure a balance so that no group gains an unfair advantage and everyone can benefit from these new structures?

You get the idea, prove words with actions etc etc.
What you say with your own voices is also an action!

The words you use do not matter just so long as the values come across.
Much easier to head off an issue than create it and try to put the fire out after.

Just a thought.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lady Naween
Ministry of War
Amarr Empire
#78 - 2013-11-14 17:46:41 UTC
CCP Goliath wrote:
eaterofcheese wrote:

Absolutely. I (and most of the fleet I was in) was in my pod in a system some jumps from the actual event. I still really enjoyed the whole fleeting process as well as the big fight (which we spectacularly lostBig smile). It would have been nice to get to the event system at least though.

IMO anyone planning this who didn't think there'd be big gate camps on the routes to the event was, frankly, being a bit naive.

Still, it kicked me (a long time HS-er) into joining ENL-A with intention of moving to ENL-I & 0.0 so some good has come of it for me Lol


It's not that we didn't expect to get interdicted in some form, as much as we didn't anticipate people having as long to prepare as they did I guess. Glad to hear you've started a new adventure though - best of luck with it!



SC set up one camp and was blapping away at the helpless noobs, and I can assure you give us 12 hours notice and we are good to go. And that is generous, most lowsec pirates can very quickly marshal our standard fleets that will be hell for a rag tag empire fleet to handle. Yesterday we formed a very imprompto enyo fleet to blap some dreads in wormholes and it took less then 10 minutes before we where undocking.

Honestly leading any rag tag mostly carebear fleet into low and null is asking for pirates to camp the gates and that will cause massive losses, and with people who don't pvp often having no idea how to get pods out, what enemy ships to primary etc it will be a slaughter. Personally I didnt go on our little camp as I had to work, and afterwards I honestly felt bad about the 92 or something kills the fleet got with no losses what so ever.
Rekkr Nordgard
Steelforge Heavy Industries
#79 - 2013-11-14 17:46:42 UTC
After reading the dev blog, I don't think that CCP actually read the criticism in the Live Events forum or understands what it did wrong.
Dinsdale Pirannha
Pirannha Corp
#80 - 2013-11-14 17:55:36 UTC
Rekkr Nordgard wrote:
After reading the dev blog, I don't think that CCP actually read the criticism in the Live Events forum or understands what it did wrong.


Watch seagull in the Twitch TV feed in 70 minutes.
Then all will become clear.

If CCP's actions during the live event, and this subsequent "explanation" does not let you know what CCP thinks of high sec players, then her vision of Eve in the near future certainly will.