These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#1441 - 2013-11-14 14:05:43 UTC
Kagura Nikon wrote:
50% is what most call rather bad damage application.

Again using a worst case scenario as a critical concern...

You know, turret apply 0% damage to something orbiting too close, yet nobody have problem with turrets, because this is a worst case scenario and reality is different.

Same goes with HAM : reality will be closer to 90% dps on average on cruisers.

Niena Nuamzzar wrote:
Err, not really. HAM is a short range weapon with bad damage application to anything smaller than a battlecruiser. Tengu blobs with SRLML could be... well, not something you would like to see on the other side.
I *proved* you wrong with numbers. Come back to reality please.

Most short range weapon are better used with scram+web BTW, and then HAM should even be able to shred a destroyer.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1442 - 2013-11-14 14:11:50 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
50% is what most call rather bad damage application.

Again using a worst case scenario as a critical concern...

You know, turret apply 0% damage to something orbiting too close, yet nobody have problem with turrets, because this is a worst case scenario and reality is different.

Same goes with HAM : reality will be closer to 90% dps on average on cruisers.

Niena Nuamzzar wrote:
Err, not really. HAM is a short range weapon with bad damage application to anything smaller than a battlecruiser. Tengu blobs with SRLML could be... well, not something you would like to see on the other side.
I *proved* you wrong with numbers. Come back to reality please.

Most short range weapon are better used with scram+web BTW, and then HAM should even be able to shred a destroyer.



A no. sorry if you think this is a worsrt case scenario you have NEVER pvped in this game.

A worst case scenario is a Fleet scimitar with halo set, under squimish links with a 100 MN AB.

THAT IS an extreme scenario. And yet, I see it every week!


So stop pretending the people that DO pvp are arguing with scenarios that are rare, because they are NOT.

Rare is a scenario where the enemy cruiser is NOT moving under prop mod !

"If brute force does not solve your problem....  then you are  surely not using enough!"

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1443 - 2013-11-14 14:25:37 UTC
Bouh Revetoile wrote:

I *proved* you wrong with numbers. Come back to reality please.

Unfortunately, you didn't. Look back and see for yourself. Best you can do is hit like 7 or 8 cruisers in total, dealing semi-decent damage, and only if they are MWD fitted. Against ab cruisers, mwd HAC's and frigates in general your damage application is rather pathetic.
HazeInADaze
Safari Hunt Club
#1444 - 2013-11-14 14:40:43 UTC
I'm agreeing with Rise, this thread is a mess.

I think the changes are poor because they pigeon hole the main cruiser class missile system while doing nothing to help the whoafully under-performing HAM/HML systems.


But we are gonna get this blap RLML, so might as well get used to it.
Major Killz
inglorious bastards.
#1445 - 2013-11-14 14:40:48 UTC  |  Edited by: Major Killz
Whole thread has been exaggerated this and that to support singular minded arguments. Especially when comparing HAMS AND HMLS TO A MISSILE THAT IS SUPPOSE TO HIT SMALLER TARGETS. HAMS AND HMLS SHOULD BE COMPARED TO MEDIUM TURRETS AND OR OTHER MEDIUM MISSILE PLATFORMS THAT ARE SUPPOSE TO BE USED AGAINST MEDIUM TARGETS. When compared to other medium weapon systems HAMS AND HML are balanced. Still I agree a 40 second reload is TOO long.

Anyway.

Players will definitely use Rapid Light Missile Launchers and like I stated before; missile ships with sizable drone bays and bandwidth have an advantage over those without: Bellicose instead of Caracal, and Scythe Fleet Issue instead of Caracal Navy Issue (rather have drone damage instead of no damage). I'm still not a fan of 40 second reload times and I think 30 seconds could be done while still keeping the proposed rate of fire intact.

As for Rapid Heavy Missile Launcher? Garbage to be honest. I don't know. Might be worth putting on a rattlesnake or something. I mean it MAY work for EXTREME DAMAGE and then docking games but I'm not sure.

As far as I'm aware. Pilots and fleet commanders I know who were interested in Rapid Heavy Missile previously are all writing it off completely.

Why release a new module that YOU KNOW players won't use? Why allow said module to effect one that is used so much?

Anywho.

The Rapid Light Missile Launcher is a medium size weapon system that uses small size ammunition. There is no turret equivalent. Comparing another medium size weapon system with medium ammunition to another that uses small size ammunition comes off a bit false to me. Not to mention the Rapid Light Missile Launcher compensates for light missiles ONLY draw back when used with a light missile launcher. That's absolute damage per second.

No doubt, light missiles signature resolution could be increased by 50 - 100 % (45 - 60 signature resolution); increase it's explosion velocity by 20 - 40% and lower flight time significantly (something like 6,000m). Apart from that there was no need to do the proposed change... Whatever this change is. With that said. The proposed changes to Rapid Light Missile Launchers does work and some of it's lame qualities can be mitigated.

[u]Ich bin ein Pirat ![/u]

HazeInADaze
Safari Hunt Club
#1446 - 2013-11-14 15:21:12 UTC
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1447 - 2013-11-14 15:27:32 UTC
HazeInADaze wrote:
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you.



He will bring a caracal with 3 damps, armor tank and kill you with a drone and patience!

"If brute force does not solve your problem....  then you are  surely not using enough!"

HazeInADaze
Safari Hunt Club
#1448 - 2013-11-14 15:30:38 UTC
Kagura Nikon wrote:
HazeInADaze wrote:
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you.



He will bring a caracal with 3 damps, armor tank and kill you with a drone and patience!



Auto targeting lvl5. I have it and it works. Tee hee
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1449 - 2013-11-14 15:39:21 UTC
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again Ugh
Suleiman al-Amarr
Doomheim
#1450 - 2013-11-14 15:50:58 UTC
So much for my beloved RLM mission Caracal... Sad

Not sure if would approve of any weapon system that is labeled "exclusively for PvP".

Forever faithful to the Imperial Academy.

Major Killz
inglorious bastards.
#1451 - 2013-11-14 15:51:25 UTC
Kagura Nikon wrote:
HazeInADaze wrote:
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you.



He will bring a caracal with 3 damps, armor tank and kill you with a drone and patience!


That's the right attitude! I think I'm going to call that set up Maulus.

Also NERF DAMPS AND TD's!

[u]Ich bin ein Pirat ![/u]

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#1452 - 2013-11-14 15:58:03 UTC
Niena Nuamzzar wrote:
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again Ugh

now do the same for 5-10% TiDi, please...

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Kane Fenris
NWP
#1453 - 2013-11-14 16:06:45 UTC
Niena Nuamzzar wrote:
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again Ugh


could be :

1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... (after almost falling asleep) 35... whos pod is this? oh damn...Ugh
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#1454 - 2013-11-14 16:07:28 UTC
Kirimeena D'Zbrkesbris wrote:
Niena Nuamzzar wrote:
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again Ugh

now do the same for 5-10% TiDi, please...


You know, I never want to go to nullsec because of the horrendous waiting times in between fights. Forming up fleets, finding a fight, bashing sov structures, etc. But imagine waiting through all of that, getting into a fight at last, then waiting nearly 7 minutes for your missile launchers to reload mid fight.
Platypus King
Brutor Tribe
Minmatar Republic
#1455 - 2013-11-14 17:03:35 UTC
I guess I never will understand the need to nerf ships that require a player to put a lot of effort, isk, and money (in form of a link account) to make good. Yes when all of this is applied to a caracal it's fantastic but so are most ships. Regardless people who solo successfully will continue to do so without RLML. It's just a sore feeling to lose the nano drake and then get the caracal or cerb and remember how much fun the nano drake was only to lose it again.

You may feel like you are fixing the RLML problem and maybe half of eve is wrong and you are right. But LML are still a platform that has all the benefits of the old RLML and you aren't touching those. A fix to LML would have been more well deserved. Now instead of caracals we can fly a crow or two and have the same engagement profile. Not sure I follow your thought process on this one.

Goodbye caracal.
Hello crow.
Natalia Sidorovich
Hedion University
Amarr Empire
#1456 - 2013-11-14 17:14:54 UTC
This thread is absurd. I knew eve players were whiny, entitled and short sighted but I've never seen so much proof of it packed into one thread.

Split your guns people. Everything will be okay.

Ranger 1
Ranger Corp
Vae. Victis.
#1457 - 2013-11-14 17:17:54 UTC  |  Edited by: Ranger 1
Major Killz wrote:
Whole thread has been exaggerated this and that to support singular minded arguments. Especially when comparing HAMS AND HMLS TO A MISSILE THAT IS SUPPOSE TO HIT SMALLER TARGETS. HAMS AND HMLS SHOULD BE COMPARED TO MEDIUM TURRETS AND OR OTHER MEDIUM MISSILE PLATFORMS THAT ARE SUPPOSE TO BE USED AGAINST MEDIUM TARGETS. When compared to other medium weapon systems HAMS AND HML are balanced. Still I agree a 40 second reload is TOO long.

Anyway.

Players will definitely use Rapid Light Missile Launchers and like I stated before; missile ships with sizable drone bays and bandwidth have an advantage over those without: Bellicose instead of Caracal, and Scythe Fleet Issue instead of Caracal Navy Issue (rather have drone damage instead of no damage). I'm still not a fan of 40 second reload times and I think 30 seconds could be done while still keeping the proposed rate of fire intact.

As for Rapid Heavy Missile Launcher? Garbage to be honest. I don't know. Might be worth putting on a rattlesnake or something. I mean it MAY work for EXTREME DAMAGE and then docking games but I'm not sure.

As far as I'm aware. Pilots and fleet commanders I know who were interested in Rapid Heavy Missile previously are all writing it off completely.

Why release a new module that YOU KNOW players won't use? Why allow said module to effect one that is used so much?

Anywho.

The Rapid Light Missile Launcher is a medium size weapon system that uses small size ammunition. There is no turret equivalent. Comparing another medium size weapon system with medium ammunition to another that uses small size ammunition comes off a bit false to me. Not to mention the Rapid Light Missile Launcher compensates for light missiles ONLY draw back when used with a light missile launcher. That's absolute damage per second.

No doubt, light missiles signature resolution could be increased by 50 - 100 % (45 - 60 signature resolution); increase it's explosion velocity by 20 - 40% and lower flight time significantly (something like 6,000m). Apart from that there was no need to do the proposed change... Whatever this change is. With that said. The proposed changes to Rapid Light Missile Launchers does work and some of it's lame qualities can be mitigated.

Side note about turrets, Rise mentioned that a similar treatment might be done to the smaller medium and large turrets as well... the one's nobody ever uses.

I believe he means (for example) the smallest medium turret might end up using small ammo and have small turret stats... but with a vastly improved ROF for a short duration (and long reload).

This interests me a great deal.

Edit: Yeah, I'd also kind of like to see how things play out with the reload being a flat 30 seconds.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1458 - 2013-11-14 17:30:06 UTC
Platypus King wrote:

Goodbye caracal.
Hello crow.

Definition of abundance anyone? Interceptor with 4 mids Lol
Ranger 1
Ranger Corp
Vae. Victis.
#1459 - 2013-11-14 17:40:10 UTC
Niena Nuamzzar wrote:
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... Roll 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again Ugh

I feel the need to point out that a long reload timer is not a new mechanic. Bombers have used this same mechanic for their high damage attacks (bombs) since their inception.

Yes, it requires different tactics and organization, but time has proven that it is completely viable.

The only question at this point is how to balance ammo amount, ROF, and reload time into the most workable proportions.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1460 - 2013-11-14 17:40:43 UTC
Ranger 1 wrote:
Major Killz wrote:
Whole thread has been exaggerated this and that to support singular minded arguments. Especially when comparing HAMS AND HMLS TO A MISSILE THAT IS SUPPOSE TO HIT SMALLER TARGETS. HAMS AND HMLS SHOULD BE COMPARED TO MEDIUM TURRETS AND OR OTHER MEDIUM MISSILE PLATFORMS THAT ARE SUPPOSE TO BE USED AGAINST MEDIUM TARGETS. When compared to other medium weapon systems HAMS AND HML are balanced. Still I agree a 40 second reload is TOO long.

Anyway.

Players will definitely use Rapid Light Missile Launchers and like I stated before; missile ships with sizable drone bays and bandwidth have an advantage over those without: Bellicose instead of Caracal, and Scythe Fleet Issue instead of Caracal Navy Issue (rather have drone damage instead of no damage). I'm still not a fan of 40 second reload times and I think 30 seconds could be done while still keeping the proposed rate of fire intact.

As for Rapid Heavy Missile Launcher? Garbage to be honest. I don't know. Might be worth putting on a rattlesnake or something. I mean it MAY work for EXTREME DAMAGE and then docking games but I'm not sure.

As far as I'm aware. Pilots and fleet commanders I know who were interested in Rapid Heavy Missile previously are all writing it off completely.

Why release a new module that YOU KNOW players won't use? Why allow said module to effect one that is used so much?

Anywho.

The Rapid Light Missile Launcher is a medium size weapon system that uses small size ammunition. There is no turret equivalent. Comparing another medium size weapon system with medium ammunition to another that uses small size ammunition comes off a bit false to me. Not to mention the Rapid Light Missile Launcher compensates for light missiles ONLY draw back when used with a light missile launcher. That's absolute damage per second.

No doubt, light missiles signature resolution could be increased by 50 - 100 % (45 - 60 signature resolution); increase it's explosion velocity by 20 - 40% and lower flight time significantly (something like 6,000m). Apart from that there was no need to do the proposed change... Whatever this change is. With that said. The proposed changes to Rapid Light Missile Launchers does work and some of it's lame qualities can be mitigated.

Side note about turrets, Rise mentioned that a similar treatment might be done to the smaller medium and large turrets as well... the one's nobody ever uses.

I believe he means (for example) the smallest medium turret might end up using small ammo and have small turret stats... but with a vastly improved ROF for a short duration (and long reload).

This interests me a great deal.

Edit: Yeah, I'd also kind of like to see how things play out with the reload being a flat 30 seconds.


That would be even far more horrible FAR MORE HORRIBLE.

The smaller turrets are used when you cannot fit the larger ones.

The main reason why larger turrets are better is their RANGE. Standard missile have long enough range to be useful on cruisers an d heavy missiles to be useful on battleships. A Small blasters doe snto have range enough to be used in a mega.. even if it had 2 times the neutron DPS!

"If brute force does not solve your problem....  then you are  surely not using enough!"