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Suggestion: Salvage Probes

First post
Author
Yun Kuai
Garoun Investment Bank
Gallente Federation
#41 - 2013-11-14 02:06:07 UTC
Xavier Higdon wrote:
Lord LazyGhost wrote:
Tippia wrote:
Lord LazyGhost wrote:
[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks....
…except, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.


See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.


Yea, I would have to agree. Salvaging is not difficult as is, just ask in local in mission hubs and you'll often find people willing to let you salvage, and often loot, their wrecks free of charge for low level missions. Myself, I have an alt I use for that, but I wait until the mission is cleared to bring him in. If the game is going to allow someone to potentially take the wrecks I haven't gotten to yet by such a passive method(after all, scanning down an NPC free mission site provides no risk), I should be allowed to defend them. Now if someone scans my combat ship down and comes in during the fight, risking their ship in the process, I don't mind that, and I would even go as far as abandoning those wrecks so that they can tractor them. But you're asking for a risk free reward, whereas I've risked my ship to create those wrecks.



In regards to the quote above, It's a salvaging profession. This means that you come in after and pick through the wreckage to make your isk after you've let the other guy do all the "heavy lifting" so to say. If you're that concerned about defending your wreck (lol carebears) then go to lowsec/nullsec and run those same missions. You can shoot anyone you want that comes into your mission and defend your wrecks as you claim you want the ability to do.

I response to the OP, the whole nature of salvaging is to avoid detection and avoid fights where it is possible. With the NPC AI changes, the salvagers have a much harder time since the rats switch aggression quickly. +1 for the idea as this would tie in nicely with the exploration and salvaging mini-profession very well. I can see where missioners/anom runners in low/null would be upset about this since I can just scan down their wrecks and wait for them outside the site, so OP maybe we should provide some boundaries to the probing?

Potential options:
Skills affect the ability to scan the wrecks. Each wreck size (small, medium, large, etc) has varying required skills to probe down; small wrecks being the hardest. This would at least give the defender a better fighting chance to avoid detection if they pop their own BS wrecks before warping out.

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Alvatore DiMarco
Capricious Endeavours Ltd
#42 - 2013-11-14 03:05:51 UTC  |  Edited by: Alvatore DiMarco
I read page 1, I skimmed page 2, I skipped page 3.

"A bloo bloo bloo! Those wrecks are mine! I maded them! If I don't want them then you shouldn't be allowed to have them either!" - The thought process of your typical selfish 5-year-ol.. oops, I mean your typical highsec missionbear.

What perfectly pathetic hilarity.

Before this devolves any further into an all-out flame war of self-entitled whinebears vs the rest of EVE I just want to say that I wholeheartedly endorse the ability to probe down and capitalize on mission sites, anom locations, battlefields cap/super wrecks and other salvageable debris fields of any and all kinds that have been left to decay by the people who were involved in creating them.

Your "reward" for killing a rat is the mission completion and the bounty. Yes. The bounty. You know, that ISK amount you get paid that more than covers what you spent on ammo to kill the rat.

If you don't want those wrecks and I do, then why do you even care if I probe them down, warp in my salvaging team and make some ISK that you didn't even want? Either salvage your wrecks or stop your boo-hoo crybear tears when someone else expresses a desire to salvage them for you.

You wail and moan and gnash your teeth about "EVE is a sandbox so let me do what I want to do" while simultaneously declaring that anyone else whose chosen activities might possibly intersect with yours should be given a suspect flag for it - a flag which you would never capitalize upon, despite all your chest-beating, puffed-up bravado and declarations of intent to the contrary.


-1 to self-entitled spoiled children.
-1 to whinebears.
-1 to wasting perfectly good wrecks.
-1 to isolated play in a sandbox.

+1 to salvage probes.
+1 to resource conservation.
+1 to the salvaging industry.
+1 to everyone making ISK the way they enjoy most.

Thank you.
Xavier Higdon
Science and Trade Institute
Caldari State
#43 - 2013-11-14 03:28:11 UTC
Yun Kuai wrote:
Xavier Higdon wrote:
Lord LazyGhost wrote:
Tippia wrote:
Lord LazyGhost wrote:
[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks....
…except, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.


See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.


Yea, I would have to agree. Salvaging is not difficult as is, just ask in local in mission hubs and you'll often find people willing to let you salvage, and often loot, their wrecks free of charge for low level missions. Myself, I have an alt I use for that, but I wait until the mission is cleared to bring him in. If the game is going to allow someone to potentially take the wrecks I haven't gotten to yet by such a passive method(after all, scanning down an NPC free mission site provides no risk), I should be allowed to defend them. Now if someone scans my combat ship down and comes in during the fight, risking their ship in the process, I don't mind that, and I would even go as far as abandoning those wrecks so that they can tractor them. But you're asking for a risk free reward, whereas I've risked my ship to create those wrecks.



In regards to the quote above, It's a salvaging profession. This means that you come in after and pick through the wreckage to make your isk after you've let the other guy do all the "heavy lifting" so to say. If you're that concerned about defending your wreck (lol carebears) then go to lowsec/nullsec and run those same missions. You can shoot anyone you want that comes into your mission and defend your wrecks as you claim you want the ability to do.

I response to the OP, the whole nature of salvaging is to avoid detection and avoid fights where it is possible. With the NPC AI changes, the salvagers have a much harder time since the rats switch aggression quickly. +1 for the idea as this would tie in nicely with the exploration and salvaging mini-profession very well. I can see where missioners/anom runners in low/null would be upset about this since I can just scan down their wrecks and wait for them outside the site, so OP maybe we should provide some boundaries to the probing?

Potential options:
Skills affect the ability to scan the wrecks. Each wreck size (small, medium, large, etc) has varying required skills to probe down; small wrecks being the hardest. This would at least give the defender a better fighting chance to avoid detection if they pop their own BS wrecks before warping out.


Regardless of where you are in New Eden, I don't believe passive income sources should be introduced. There is already a probe available which allows you to scan down a deadspace pocket, warp in and salvage wrecks. It's called a combat probe, and people use them all the time. Scan my ship down, warp in, salvage the wrecks and take the risk of being blown up by myself or the rats. You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved. Even miners, your undoubted hated enemy, risk the wrath of belt rats. So should they implement salvage probes, they should adjust game mechanics to provide risk to the equation. This could be the game treating deadspace pockets as null sec, allowing players to blow up each other's ships without risking CONCORD intervention, or for a system where NPCs comparable in difficulty to those fought in the mission or anomaly spawn into the site whenever a player is present, or if both of those things create too many tears from you then suspect timers would be the last resort. However, for you to cry about carebears and then ask for the ability to reap some reward without any risk or investment is kind of hypocritical.
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#44 - 2013-11-14 03:50:34 UTC
This would have to be balanced correctly for wormhole space too where salvage can be worth more than the loot dropped.
Khan Farshatok
Macabre Votum
Northern Coalition.
#45 - 2013-11-14 04:43:41 UTC
Gerboah Cobon-Han wrote:
Hi All

No doubt this will get shot down in flames but what about having a probe type that allows the scanning down of salvage - all those left over wrecks from missions and such like are valuable resource ... plus for us ninja salvagers it would make that process a little less fraught ...




i love this idea. mainly because all of that loot left behind will drop the prices of meta modules and ammo from reprocessing!!
General Jack Cosmo
University of Caille
Gallente Federation
#46 - 2013-11-14 09:05:23 UTC
i don't understand its already to easy to hunt wrecks down as it is?

With lord Xanex by my side I can do anything (Atleast with a smile) !!!!

Alvatore DiMarco
Capricious Endeavours Ltd
#47 - 2013-11-14 10:27:35 UTC
General Jack Cosmo wrote:
i don't understand its already to easy to hunt wrecks down as it is?


You can't hunt wrecks down though - you can only hunt active ships that happen to be in the middle of wrecks.
Alvatore DiMarco
Capricious Endeavours Ltd
#48 - 2013-11-14 10:43:39 UTC  |  Edited by: Alvatore DiMarco
Xavier Higdon wrote:

Regardless of where you are in New Eden, I don't believe passive income sources should be introduced. There is already a probe available which allows you to scan down a deadspace pocket, warp in and salvage wrecks. It's called a combat probe, and people use them all the time. Scan my ship down, warp in, salvage the wrecks and take the risk of being blown up by myself or the rats. You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved. Even miners, your undoubted hated enemy, risk the wrath of belt rats. So should they implement salvage probes, they should adjust game mechanics to provide risk to the equation. This could be the game treating deadspace pockets as null sec, allowing players to blow up each other's ships without risking CONCORD intervention, or for a system where NPCs comparable in difficulty to those fought in the mission or anomaly spawn into the site whenever a player is present, or if both of those things create too many tears from you then suspect timers would be the last resort. However, for you to cry about carebears and then ask for the ability to reap some reward without any risk or investment is kind of hypocritical.


You don't seem to understand what "passive income source" means, Mr. Higdon. Before you attempt to play the "passive vs active income game" please educate yourself on the matter. Salvaging is actually a very active profession, unlike AFK missioning, AFK mining or AFK hauling, all of these being things you have not indicated any objection to.

If you want to say "belt rats put miners at risk" I want to make it clear that the entire tone of your post seems to refer to highsec. Highsec belt rats are a joke and a threat to nobody.

You talk about wanting there to be risk involved in clearing those salvage fields. Fine, we can put risk into them if you yourself have to face the same risks when you go back in your Noctis to salvage. If that's unacceptable, then you're some sort of hypocrite. Saying "It's okay for me to salvage safely but everyone else has to risk rats and nullsec pockets" is laughably pathetic. If you don't go back to salvage, then why do you even care?

I do, however, find it amusing that you think the time it takes to salvage a wreck field does not count as an investment. You're also apparently under the impression that salvaging equipment (ships included), probing equipment and the required skills to use them effectively do not count as an investment. If this is the case then I would like to counter that your mission ship, the time you spend missioning and all of your skills to fly that ship equally do not count as an investment either and so missions should pay dramatically less - virtually nothing outside of bounties - in accordance with how little you've invested to profit from them.

You don't own those wrecks. CCP has made this abundantly clear with their encouragement of the ninja salvaging profession. Unless you plan to salvage those wrecks yourself, then take your rat bounties, take your LP and your mission reward ISK and move along in your multi-billion-ISK min-maxed mission boat like a good little missionbear.
Morrigan LeSante
Perkone
Caldari State
#49 - 2013-11-14 12:08:29 UTC
Xavier Higdon wrote:
You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved.



How would you know the site is clear?

You wouldn't. You might be warping into a COMPLETE clusterf**k. Or a big massive PvP bash.
Omnathious Deninard
University of Caille
Gallente Federation
#50 - 2013-11-14 13:29:17 UTC
Morrigan LeSante wrote:
Xavier Higdon wrote:
You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved.



How would you know the site is clear?

You wouldn't. You might be warping into a COMPLETE clusterf**k. Or a big massive PvP bash.

There are other ways of finding out what you are warping into, proper use of d-scan comes to mind.

If you don't follow the rules, neither will I.

Morrigan LeSante
Perkone
Caldari State
#51 - 2013-11-14 13:38:22 UTC
I agree, but the point remains that the new suggestion DOESNT change the risk.

Hell you could do that today by just scanning bears down and waiting a while until they are done.
Gerboah Cobon-Han
Garoun Investment Bank
Gallente Federation
#52 - 2013-11-14 18:06:46 UTC
I am surprised by all the interest in this post. Personally I think it would add an interesting dimension to the game and would allow those of us who like salvage activities to focus on it.

Fly Safe. 

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