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[Rubicon] Ghost Sites & Ascendancy Implant Set

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Author
CCP Habakuk
C C P
C C P Alliance
#321 - 2013-11-14 11:03:32 UTC  |  Edited by: CCP Habakuk
Singularity was now updated to a version, which should be very close to the final version. The number of NPCs was slightly increased and the AoE damage is now different between sites. The layout of the sites was also tweaked to land in the center of the 4 sites. Loot was changed quite a bit and nearly all structures should have at least some loot.

The test system EZA-FM will continue working for today, but it will probably shut down with the next patch (probably tomorrow).

The ascendancy implants also received some minor balance tweaks (but unfortunately I don't have the numbers at hand).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Lena Lazair
Ministry of War
Amarr Empire
#322 - 2013-11-14 20:42:53 UTC  |  Edited by: Lena Lazair
Nifty, looks like 6000, 8000, 10000, and 12000 exp damage from lesser to superior.

Regarding the Ascendancy changes... it looks like on sisi currently the HG Omega multiplier was brought back down to 1.5. This brings back the original discrepancy that HG Ascendancy with HG Omega is not as good as with a WS-618 OR a WS-615. So the HG Omega value will be hard-capped by the cost of the WS-615 no matter how rare it is (current TQ prices around 140m). Based on the raw material costs of the HG omega (135m, not including Villard Wheels) and its expected rarity, the HG omega will be pointless at these current values in favor of WS-615/618.

The LG omega does no better, with sisi bringing its multiplier back down to 1.25. An LG or HG set with a measly WS-608 is better than an LG omega. Its base material cost is 80m (not including the unknown costs of Villard Wheels), whereas a WS-608 is going for about 20m on TQ right now. So the LG omega will also be a useless implant at current values.

EDIT: Figured I'd provide the numbers I'm basing this on. Prices for WS-6xx are just a Jita price history eyeball on TQ. For new omegas it's a floor based on known material costs and current sisi BP materials, and does NOT include the cost of the new Villard Wheels or the BPCs. Easy to see from this how poorly positioned both omegas are:

HG + WS-618 (600m): 57.88%
HG + WS-615 (140m): 53.87%
HG + HG Omega (>135m): 53.63%
HG + WS-610 (30m): 47.18%
HG + WS-608 (20m): 44.50%
HG + LG Omega (>80m): 43.45%
HG + WS-605 (1.5m): 40.49%
HG no slot 6: 33.80%

LG + WS-618 (600m): 49.22%
LG + WS-615 (140m): 45.43%
LG + HG Omega (>135m): 41.52%
LG + WS-610 (30m): 39.10%
LG + WS-608 (20m): 36.57%
LG + LG Omega (>80m): 33.83%
LG + WS-605 (1.5m): 32.78%
LG no slot 6: 26.46%

EDIT2: Since I don't want to whine without offering a solution, I suggest these values... change the individual HG implant multipliers to 1.12 and change the HG omega multiplier to 1.80. Change the individual LG implant multipliers to 1.05 and change the LG omega multiplier to 1.6. With these values, the numbers look like this:

HG + HG Omega (>135m): 56.88%
HG + WS-618 (600m): 52.46%
HG + LG Omega (>80m): 49.58%
HG + WS-615 (140m): 48.58%
HG + WS-610 (30m): 42.12%
HG + WS-608 (20m): 39.54%
HG + WS-605 (1.5m): 35.66%
HG no slot 6: 29.20%

LG + WS-618 (600m): 42.48%
LG + HG Omega (>135m): 39.23%
LG + WS-615 (140m): 38.66%
LG + LG Omega (>80m): 34.37%
LG + WS-610 (30m): 33.82%
LG + WS-608: 31.38%
LG + WS-605: 27.73%
LG no slot 6: 20.58%

This makes an HG set + HG omega the best combo and keeps the max bonus near where it is now (56.88% bonus vs the current top on sisi of 57.88%). This also puts HG omega comfortably ahead of the WS-618. This uncaps the price of the HG omega to float as high as the market + rarity will drive it.

In contrast, it brings down the top speed of the LG set from current (49.22% down to 42.48%). Much more importantly, it gives the LG omega a viable bonus and price point in both sets. It should float at a value between the WS-610 and WS-618 and competes directly with the WS-615 in both sets. This gives it some reasonable wiggle room given its base material costs and some variability based on market fluctuations/WS-615 supply.

EDIT3: Ugh, it's even worse than I thought. Just verified on sisi that there is no stacking penalty being applied at all when using the WS-6xx line with Ascendancy. Fixed the numbers above and suggested new multiplier tweaks to reflect this.
Lena Lazair
Ministry of War
Amarr Empire
#323 - 2013-11-15 00:01:31 UTC
I edited my previous post to include a bunch of numbers and in particular a suggestion for how to balance the multipliers on the Ascendancy implants that makes sense with the existing WS-6xx values and gives the LG Omega a reason to exist. Just adding this reply to bump thread for visibility since all that cool info went into a quiet, unassuming edit :)
SurrenderMonkey
State Protectorate
Caldari State
#324 - 2013-11-15 00:47:03 UTC  |  Edited by: SurrenderMonkey
Photon Ceray wrote:
These sites are BADLY designed.

I was just doing a lesser guristas site in my 8/10 ded tanked tengu, then suddenly I got insta popped.

Explanation was that rats shot the labs and the explosion killed me. well i had 85/80 kin/therm resits, and the site was guristas. if a 1b ship gets insta popped in the easiest high sec site then it's NOT worth doing in any way or shape, especially not for the crappy implants.

cya.


After I got blown up the first time, I put together a buffer tanked ship and proceeded to survive the **** out of the next one.

I guess crying about it might have worked, too, though.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lipbite
Express Hauler
#325 - 2013-11-15 02:56:53 UTC
Checked ghost sites in test system. Experience is strange so far: detonation is happening almost immediately after single opened (or exploded) can. Plus there are 5-6 warp scrambling NPCs. Tanked SOE cruiser (40k ehp, 71-80 armor resists) goes into half armor in seconds, frig just explodes. What is this I don't even...
SurrenderMonkey
State Protectorate
Caldari State
#326 - 2013-11-15 03:09:45 UTC
Lipbite wrote:
Checked ghost sites in test system. Experience is strange so far: detonation is happening almost immediately after single opened (or exploded) can. Plus there are 5-6 warp scrambling NPCs. Tanked SOE cruiser (40k ehp, 71-80 armor resists) goes into half armor in seconds, frig just explodes. What is this I don't even...


Strangely, your description of Ghost sites seems to pretty closely match CCP's description of them, yet you're still confused.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mara Rinn
Cosmic Goo Convertor
#327 - 2013-11-15 06:11:25 UTC
Lipbite wrote:
Checked ghost sites in test system. Experience is strange so far: detonation is happening almost immediately after single opened (or exploded) can. Plus there are 5-6 warp scrambling NPCs. Tanked SOE cruiser (40k ehp, 71-80 armor resists) goes into half armor in seconds, frig just explodes. What is this I don't even...


What you experienced is exactly what was stated on the tin.
Koban Agalder
Sebiestor Tribe
Minmatar Republic
#328 - 2013-11-15 08:25:28 UTC
Yesterday I was playing a bit with those sites.

Question to devs:

I've noticed that once the rats comes to grid and blows up cans they only scram&stay on grid for several seconds, and then warp off. Is it intended behaviour or is it a bug ?

James Arget for CSM 8! http://csm.fcftw.org 

CCP RedDawn
C C P
C C P Alliance
#329 - 2013-11-15 08:49:59 UTC
Koban Agalder wrote:
Yesterday I was playing a bit with those sites.

Question to devs:

I've noticed that once the rats comes to grid and blows up cans they only scram&stay on grid for several seconds, and then warp off. Is it intended behaviour or is it a bug ?


It's our definite intention to have the rats warp out after a short amount of time after the containers have been nuked.
However, the exact amount of time they hang about is still being tweaked.

Team Genesis

CCP RedDawn
C C P
C C P Alliance
#330 - 2013-11-15 08:52:29 UTC
Lena Lazair wrote:
I edited my previous post to include a bunch of numbers and in particular a suggestion for how to balance the multipliers on the Ascendancy implants that makes sense with the existing WS-6xx values and gives the LG Omega a reason to exist. Just adding this reply to bump thread for visibility since all that cool info went into a quiet, unassuming edit :)


I'm passing this on to CCP Fear but at this late stage of the game, I'd bet that any further changes to the implants will be after release.

Team Genesis

CCP Fear
C C P
C C P Alliance
#331 - 2013-11-15 11:00:20 UTC  |  Edited by: CCP Fear
While balancing the implants we wanted to keep consistent patterns between the implant sets we have already. This however posed the problem that the existing hardwire made the Omega Ascendancy implants rather undesireable. We tried increasing the power but the overall power-curve was just too much.

We are discussing options right now and we will be including a balance pass on them very very soon after Rubicon hits TQ. But unfortunately we are only a few days away from release and can't include it in the release proper.

Stay tuned for more info.
Maru Sha
The Department of Justice
#332 - 2013-11-15 12:55:21 UTC
Ishtanchuk Fazmarai wrote:

Sure it will... unless you're capable of making some simple risk/reward assesment.

Why should you NOT bother with Ghost Sites?

- they're randomly spawned = you may not find any while you're logged in
- everyone can see them if just looks for them = you'll be competing with the guy who undocked 30 seconds earlier & everyone else in local
- the first player to arrive triggers a random hidden timer = the NPC may spawn before you're done or even have a chance to try
- the loot is destroyed if you fail to hack it = the sites may be spoiled by failed hacks even before you start trying
- the NPC will be powerful enough so only strong ships can withstand them = you risk getting killed by vicious NPCs unless you bring a powerful fit which would be better used elsewhere
- NPCs have no bounty nor loot = if you miss, you totally miss
- drops are random = even if you do everything right, you may get only carp, supercrap or ubercrap for your efforts
- hisec will not get BPC nor anything high grade = even if you try, you're assured to not get anything worth it, never

Don't know you, but I like to log out feeling like I accomplished something...


In other words it will be challenging and only few people will do it while the demand for the implants will justify a certain price on the market which should be stable with low input? Well, that sounds just alright to me ;-)

On the other hand ... with "it" I meant the new implants and the new possibility to assemble your own implants.

Yet, on another note ... I agree, certain aspects of the Ghost sites could be improved.
Soldarius
Dreddit
Test Alliance Please Ignore
#333 - 2013-11-15 14:37:28 UTC
I went and played around with these last night to get an idea of what to expect and see how well (or not) it would work. For my testing I started with this character and brought a Stratios with T1 hacking module. My skills for combat are very well trained. Hacking/exploration skills are slightly above average.

My Stratios was shield tanked with a single hacking module, 10MN MWD, and damage mods for both drones and lasers. First run on an easy site I completed all 4 cans and thought "Well, that was easy." How wrong I was!

After a couple more easy runs I found that the timers on all sites were often ridiculously short. It seemed that first run was simply luck. RNG is random, amirite? So I went back and refit to an armor tank with cargo scanners. This allowed me to scan the cans for the good stuff (implant/depot BPCs) and go directly for those first.

I found my tank was sufficient to survive a failed hacking attempt and escape from the rats with a comfortable margin. But looking at my oft shredded armor, I thought that having an armor repper or depot of my own in the cargo so I could refit to an armor repper would be very nice.

After several successful attempts on the low level sites I went for the higher ones. But my hacking skills were not sufficient to complete the grids. At this point I swapped over to my exploration alt.

My alt is not a real combat pilot. She can fly nothing bigger than dictor, bomber, haulers, or covops frigates. But she has max hacking/archaeology skills. So I dropped her into a Helios and went to work.

15 seconds after decloaking the rats show up. Seriously? 15 seconds? Try to run and the can explodes. Pop. -1 Helios.

Maybe just bad luck on the timer. I reship and try again. First can completed. Beta implant BPC. Start on the second can because of meta depot BPCs. Rats show up. Result is the same. Down another Helios.

Ok. Let's try the SoE frigate.

30 seconds this time. Still not enough time to finish the first can. I try to run and pop. Killed by 1 can again.

Once more. This time with full-on exp tank.

I get the first can done. Rats show up during the second can. Try to run and... Not dead yet! 10% structure. Oh, wait. Still rats. Pop.

Well. This is pointless. Because the timers on the sites are so short, if you bring a frigate of any kind you will lose it if you try more than one can. Half the time, you will lose it on the first can. They simply cannot handle the aoe damage. I know this is a very small sample size. But I don't need to run 1000 sites to know that the results should come out the same on a regular basis.

Here is what is going to happen in hisec: the hordes of newbs to whom these sites are the intended audience will flock in and get blapped over and over again. The forums will fill with hisec pubbie tears about how broken these sites are.

Meanwhile, those of us that can fly the Stratios or other suitable exploration fit cruiser will flood hisec for the easy content and make bank. The harder sites will almost never get finished because the combination of ridiculously short timer and hacking game difficulty pretty much guarantees the rats will appear before the first can is ever finished.

No one of these attributes (short timer, aoe damage, and hacking game difficulty) is OP by itself. But the combination of them is going to make these implant sets very difficult to complete. It will however, make the Stratios highly desirable for nulsec/w-space ghost sites due to it's place as the only cruiser-sized hull with hacking bonuses. It can at least escape a failed attempt without dying.

Timers need to be longer on average, and have slightly less variation in total time before rats show up. Let me put it this way: instead of throwing 1d12, throw 2d6. This will change the timer from a totally random number to something a little more predictable. (Table-top reference ftw)

http://youtu.be/YVkUvmDQ3HY

Cheng Musana
Native Freshfood
Minmatar Republic
#334 - 2013-11-15 14:51:39 UTC
After reading the feedback i think i better take concords advice and stay away from them. Otherwise i just loose my ship for nothing. Ah well i better stick with relic+combat sites in null then trying to attempt to run a ghost site.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#335 - 2013-11-15 14:52:10 UTC
I posted this in the thread for the Rubicon trailer, and then the Ghost Site Devblog thread, but now I found this thread which also seems suitable.

---

So the CONCORD guy is like 'Stay the f* out, there will be consequences.' But the only consequences are the pirates' response, there are no consequences from the empires.

If you really are aiming to sow dissension between capsuleers and the empires, you should grant a suspect flag to all capsuleers on grid when a ghost site explodes in empire space. CONCORD's sensor arrays (presumably the same ones that keep Local running) would notice the energy anomaly and punish the capsuleer for disobeying the mandate.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#336 - 2013-11-15 15:40:51 UTC  |  Edited by: Solstice Project
I hqven't done any sites yet,
but i need to ask for something related.

Could you PLEASE not make NPCs spawn, but warp in?

It makes no sense that they all just magically appear and assuming that they all
sit close by with cloaks makes even less sense.

If you could somehow manage that NPCs stopped spawning out of thin air vacuum in EvE,
but actually have to warp in JUST LIKE EVERYBODY ELSE it would add a lot.

Thank you.
SurrenderMonkey
State Protectorate
Caldari State
#337 - 2013-11-15 15:42:43 UTC  |  Edited by: SurrenderMonkey
Soldarius wrote:

Here is what is going to happen in hisec: the hordes of newbs to whom these sites are the intended audience will flock in and get blapped over and over again.


Er... good? People don't adapt without a reason to adapt.

Quote:
The forums will fill with hisec pubbie tears about how broken these sites are.


Good. Tears are always good.

Quote:
Meanwhile, those of us that can fly the Stratios or other suitable exploration fit cruiser will flood hisec for the easy content and make bank. The harder sites will almost never get finished because the combination of ridiculously short timer and hacking game difficulty pretty much guarantees the rats will appear before the first can is ever finished.



The only time I've encountered a timer as short as you're describing is when there was already another player in the site when I warped in.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#338 - 2013-11-15 15:50:29 UTC
Ishtanchuk Fazmarai wrote:
Maru Sha wrote:
Looking forward to the new game play opportunities it will create. :-)


Sure it will... unless you're capable of making some simple risk/reward assesment.

Why should you NOT bother with Ghost Sites?

- they're randomly spawned = you may not find any while you're logged in
- everyone can see them if just looks for them = you'll be competing with the guy who undocked 30 seconds earlier & everyone else in local
- the first player to arrive triggers a random hidden timer = the NPC may spawn before you're done or even have a chance to try
- the loot is destroyed if you fail to hack it = the sites may be spoiled by failed hacks even before you start trying
- the NPC will be powerful enough so only strong ships can withstand them = you risk getting killed by vicious NPCs unless you bring a powerful fit which would be better used elsewhere
- NPCs have no bounty nor loot = if you miss, you totally miss
- drops are random = even if you do everything right, you may get only carp, supercrap or ubercrap for your efforts
- hisec will not get BPC nor anything high grade = even if you try, you're assured to not get anything worth it, never

Don't know you, but I like to log out feeling like I accomplished something...



Tell me about it. Next expansion, CCP should just put an "Accomplish Something" button in my CQ. If I'm about to log off and haven't managed to do anything useful, I can push the button and get some loot and possibly an achievement.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Soldarius
Dreddit
Test Alliance Please Ignore
#339 - 2013-11-15 15:54:42 UTC
SurrenderMonkey wrote:
The only time I've encountered a timer as short as you're describing is when there was already another player in the site when I warped in.


With my small sample size I suppose its possible I was just extremely unlucky. But every site I went into I was the first one there. I was able to blitz through them because of max virus strength. But getting all 4 cans in a small site was almost impossible.

http://youtu.be/YVkUvmDQ3HY

SurrenderMonkey
State Protectorate
Caldari State
#340 - 2013-11-15 15:59:57 UTC
Soldarius wrote:
SurrenderMonkey wrote:
The only time I've encountered a timer as short as you're describing is when there was already another player in the site when I warped in.


With my small sample size I suppose its possible I was just extremely unlucky. But every site I went into I was the first one there. I was able to blitz through them because of max virus strength. But getting all 4 cans in a small site was almost impossible.


Well, that's obviously by design. There would be no point in having them detonate if it were reasonably practical to get all of the cans all or even most of the time.

The whole point of the mechanic is that you have to actually weigh the option to keep hacking cans against the risk of eating a detonation.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/