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Siphon unit now useless

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Author
Marlona Sky
State War Academy
Caldari State
#81 - 2013-11-07 17:58:52 UTC
GetSirrus wrote:
xttz wrote:
players will drop them to simply deny enemy income with no intention to collect or profit on them.


suicide gankers don't kill miners to collect the minerals either. its not even done to deny income. both bumping and ganking are done for tears. are we to take it from your statement that this is a bad state of affairs, and perhaps it is griefing afterall?


If goons are doing it, it is fine. But, if anyone does it to goons it is a broken mechanic and considered griefing.

Didn't you know? Blink
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#82 - 2013-11-07 18:11:57 UTC
Marlona Sky wrote:
GetSirrus wrote:
xttz wrote:
players will drop them to simply deny enemy income with no intention to collect or profit on them.


suicide gankers don't kill miners to collect the minerals either. its not even done to deny income. both bumping and ganking are done for tears. are we to take it from your statement that this is a bad state of affairs, and perhaps it is griefing afterall?


If goons are doing it, it is fine. But, if anyone does it to goons it is a broken mechanic and considered griefing.

Didn't you know? Blink


I really don't care about the Goonies. Everyone knows that they follow only what can benefit their agenda, it is just a known fact. What bothers me the most is that a feature with such a potential will gonna be a flop.

BALEX, bringing piracy on a whole new level.

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#83 - 2013-11-08 10:41:30 UTC
Kirluin wrote:
I think the interesting angle to the siphon thing is not exactly the money you may (or may not) get from it, but rather forcing larger alliances to do patrols.


I think this is really telling of the underlying issue here. There seems to be a worrying number of players with a somewhat romanticized notion of 'space patrols', as they imagine people roleplaying mighty space empires defending their borders from interlopers.

The reality is that regular patrols to counteract dozens of small, cheap structures is incredibly boring gameplay-wise. Eve already has complaints over getting players to go out and shoot immobile objects during periods of war, and now we're extending this to every day.
In 6 months time, what do you think the typical player reaction to the idea of a 'siphon patrol' will be? How excited would you be to login every day and roam around playing space whack-a-mole only for them to pop up again in a few hours?

Siphons do nothing to encourage player interaction. If anything, their ease of deployment from slippery/cloaky ships discourages it, as players spend their more of their online time sniffing out structures rather than fights. They're yet another game mechanic in the mould of "do this boring thing or you lose stuff".

GetSirrus wrote:
xttz wrote:
players will drop them to simply deny enemy income with no intention to collect or profit on them.


suicide gankers don't kill miners to collect the minerals either. its not even done to deny income. both bumping and ganking are done for tears. are we to take it from your statement that this is a bad state of affairs, and perhaps it is griefing after all?



Suicide ganking is really well balanced in comparison to siphons. Ship insurance is not paid out for high-sec suicide runs, meaning attackers have to deal with actual ISK losses on top of sec status issues restricting their actions. Ganks can be mitigated by staying to higher-security areas, carrying less valuable cargo, or fitting a decent tank.
Most importantly; several players need to be online together, active and well-coordinated to inflict damage to another player with suicide ganks.

In comparison:
Player-wise, siphons work in reverse to ganks. It takes one person dropping them to deny income to an entire corp, and they don't even need to stick around as they're fire-and-forget. 50mil ISK worth of siphons can deny 300mil* in raw material income with no further action required.
Siphons directly affect T2 prices for everyone in the game. Suicide ganking typically affects single players.
And the crux of the issue; two sides can engage in a resource-based war with siphons without their ships ever meeting in combat (or even passing each other in space). They basically encourage more dull structure-shooting with no incentive for an alternative.

* or more once r64 material costs start rising
Scuzzy Logic
Space Spuds
#84 - 2013-11-08 18:44:52 UTC
PotatoOverdose wrote:
If the siphon takes more than a day to break even on even the best moons, no one will use them. Might as well scrap the whole thing and re-use the art assets for a later dev project that players might actually use.

Oh well...Rubicon still has the warp changes and cloaky ishtar going for it, I guess....


/expansion
Ezekiel Ironstone
Pator Tech School
Minmatar Republic
#85 - 2013-11-08 23:10:53 UTC
xttz wrote:
The reality is that regular patrols to counteract dozens of small, cheap structures is incredibly boring gameplay-wise. Eve already has complaints over getting players to go out and shoot immobile objects during periods of war, and now we're extending this to every day.
In 6 months time, what do you think the typical player reaction to the idea of a 'siphon patrol' will be? How excited would you be to login every day and roam around playing space whack-a-mole only for them to pop up again in a few hours?


Then use it to your advantage. People who ignore fleet commands get dumped to syphon-duty for a week. Or rent out the position. Charge people to keep your sites secure for some side benefit to them that makes the rent payment worth it. Yes, there is the risk of someone using it to their advantage, but that's part of Eve.
Vincent Athena
Photosynth
#86 - 2013-11-08 23:32:41 UTC
New profession: Siphon Scraping.

Go to null. Search for siphon units. Once you find one, go loot it. Repeat.

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Axhind
Eternity INC.
Goonswarm Federation
#87 - 2013-11-09 17:59:39 UTC
Ezekiel Ironstone wrote:
xttz wrote:
The reality is that regular patrols to counteract dozens of small, cheap structures is incredibly boring gameplay-wise. Eve already has complaints over getting players to go out and shoot immobile objects during periods of war, and now we're extending this to every day.
In 6 months time, what do you think the typical player reaction to the idea of a 'siphon patrol' will be? How excited would you be to login every day and roam around playing space whack-a-mole only for them to pop up again in a few hours?


Then use it to your advantage. People who ignore fleet commands get dumped to syphon-duty for a week. Or rent out the position. Charge people to keep your sites secure for some side benefit to them that makes the rent payment worth it. Yes, there is the risk of someone using it to their advantage, but that's part of Eve.


Or use the coordination of CFC to break the t2 market and then profit from the stocks while everyone and their mother begs CCP to remove the siphon units as they are exactly as broken as goons said they would be.

How many times do we have to warn CCP about broken mechanics before people stop with the whole stupid "if goons are complaining it must be a good mechanic"
Elvamerc
Appetite 4 Destruction
#88 - 2013-11-10 21:47:11 UTC
I'm not a big POS person although I've run my share of POS's before and I'm sure not very many people will like this but they may not like it specifically because it'll actually impact something. Initially when I heard about these Siphon units without reading about them I thought, "Wow that might be a good idea". Then I heard they only Siphon raw goods....

If you want to really make it able for the small guy to hurt the big guy then make these units have the ability to siphon fuel and stront from a POS and make it available to select which u want to siphon. That would really start to mess with big alliances and their hundreds of POS's.
Desert Ice78
Gryphons of the Western Wind
#89 - 2013-11-12 01:16:14 UTC
I couldn't find a siphon feedback thread so I'm posting here. Just spent the day messing about with siphons and here are my thoughts:

Hopelessly unbalanced.

It takes 4 siphon unit to completely shut down production at a moon mining pos. I know that is their purpose, but the problem is how difficult (easy) it is to deploy 4 siphon units at said pos. First of all, they will fit in a shoe-box with room for your sandwich. Way too small. Second, no need to anchor them once in space. It was ridiculous how easy it was to deploy these units. I used a T1 frig, warp to the target pos at 50km, align to something, chuck a siphon unit out the back and warp off. Rinse and repeat. Finally, too many HP's. If you have a pos network and someone decides to attack it with siphons, you are going to spend your entire day shooting these buggers.

I predict some major player burnout coming.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Tzar Sinak
Mythic Heights
#90 - 2013-11-12 05:00:32 UTC
Desert Ice78 wrote:
I couldn't find a siphon feedback thread so I'm posting here. Just spent the day messing about with siphons and here are my thoughts:

Hopelessly unbalanced.

It takes 4 siphon unit to completely shut down production at a moon mining pos. I know that is their purpose, but the problem is how difficult (easy) it is to deploy 4 siphon units at said pos. First of all, they will fit in a shoe-box with room for your sandwich. Way too small. Second, no need to anchor them once in space. It was ridiculous how easy it was to deploy these units. I used a T1 frig, warp to the target pos at 50km, align to something, chuck a siphon unit out the back and warp off. Rinse and repeat. Finally, too many HP's. If you have a pos network and someone decides to attack it with siphons, you are going to spend your entire day shooting these buggers.

I predict some major player burnout coming.



Burn out like PI or maybe the hacking mini game? If that is the case then working as intended according to CCP.

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seth Hendar
I love you miners
#91 - 2013-11-12 09:01:31 UTC
Axhind wrote:
Ezekiel Ironstone wrote:
xttz wrote:
The reality is that regular patrols to counteract dozens of small, cheap structures is incredibly boring gameplay-wise. Eve already has complaints over getting players to go out and shoot immobile objects during periods of war, and now we're extending this to every day.
In 6 months time, what do you think the typical player reaction to the idea of a 'siphon patrol' will be? How excited would you be to login every day and roam around playing space whack-a-mole only for them to pop up again in a few hours?


Then use it to your advantage. People who ignore fleet commands get dumped to syphon-duty for a week. Or rent out the position. Charge people to keep your sites secure for some side benefit to them that makes the rent payment worth it. Yes, there is the risk of someone using it to their advantage, but that's part of Eve.


Or use the coordination of CFC to break the t2 market and then profit from the stocks while everyone and their mother begs CCP to remove the siphon units as they are exactly as broken as goons said they would be.

How many times do we have to warn CCP about broken mechanics before people stop with the whole stupid "if goons are complaining it must be a good mechanic"

yea, pretty much, even if i have to admit that sometimes goons complain because of a good mechanic will hurt them first, i have to say on this one, the mechanic is bad from start, seems a useless boring mechanic, easy to counter, useless aside for griefing, and pretty boring and inefficient at that.

boost it so it pays itself under 1h, now it would be viable for any entity to drop them, in the current state, they'll just join the other mods that noone use
Vincent Athena
Photosynth
#92 - 2013-11-12 16:25:58 UTC
The OP of this thread offered the viewpoint that the siphon unit is too expensive and as a result would only be used for griefing. The idea being any given unit would not survive long enough to turn a profit.

Lets look at the other extreme: What if the units were free? Then a big power could grief everyone else just by spamming these things all over. Why not? They're free!

What if they were not free but low cost? Close to the same thing. They would still be a fire and forget griefing tool. The only way to reduce their use as a griefing tool is to make then sufficiently expensive that few will want to expend their ISK that way.

My conclusion is the cost has to be well balanced: Expensive enough that they only get used when the user thinks its worth it, yet cheap enough the user can expect to make profit.

Also remember if you find one of these things at your POS be sure to loot it before you pop it. That way you minimize the loss.

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Kinis Deren
Mosquito Squadron
D0GS OF WAR
#93 - 2013-11-12 18:30:12 UTC  |  Edited by: Kinis Deren
Wow, looks like the Siphon units have already started to work even before deployment on TQ .... they seem to be collecting a nice quantity of goon tears here and not one ISK has been spent. Well played OP, well played! Twisted

I don't know about your figures OP, but it strikes me that Siphon deployment should require a little bit of planning to maximise the return on investment and time spent. It seems to me that deploying on any moon mining POS operations shouldn't instantly guarantee a return on the siphon investment, be that in moon mineral pillaging, pew pew opportunities or just goon tears. P
Meytal
Doomheim
#94 - 2013-11-13 13:27:20 UTC
Ranger 1 wrote:
What will be interesting is how you will handle things internally after the first month, when the occurrence of your alts finding a siphon attached to your POS's falls off sharply. Will you maintain the grind of logging on every few hours (or at least once a day) to check for them, or will it rapidly become not worth the trouble?

What grind? Bot scripts don't care how tedious it is to log in a random character from the pool, check grid, sound the alarm if occupied, and log off. Just because botting is "illegal" doesn't mean it won't be employed. It's just sad that a brand new game feature encourages botting as a response/defense.
Toshiro Ozuwara
Perkone
#95 - 2013-11-14 00:32:02 UTC  |  Edited by: Toshiro Ozuwara
I liked listening to the Goon Logistics guy during his Vegas presentation. He keeps repeating over and over, it's ok, we can handle it, we have the best logistics, we will be ok, but then he goes on about how siphons suck and ruin it for their systems.

I think it is great. I know a little about how people do tower logistics, and it will be awesome fun killing their sitter toons, and forcing them to spend time moving the toons back out. There will be logistics guys burning out in peacetime, forget wartime.

People will actually watchlist POS sitters now. Awesome.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Elvamerc
Appetite 4 Destruction
#96 - 2013-11-14 03:01:36 UTC
I'll say it again.....

If you want to really make it able for the small guy to hurt the big guy then make these units have the ability to siphon fuel and stront from a POS and make it available to select which u want to siphon. That would really start to mess with big alliances and their hundreds of POS's.
mynnna
State War Academy
Caldari State
#97 - 2013-11-14 05:54:03 UTC
Toshiro Ozuwara wrote:
I liked listening to the Goon Logistics guy during his Vegas presentation. He keeps repeating over and over, it's ok, we can handle it, we have the best logistics, we will be ok, but then he goes on about how siphons suck and ruin it for their systems.

I think it is great. I know a little about how people do tower logistics, and it will be awesome fun killing their sitter toons, and forcing them to spend time moving the toons back out. There will be logistics guys burning out in peacetime, forget wartime.

People will actually watchlist POS sitters now. Awesome.


Do you have any idea how quickly you can train a new character into an interceptor? You may be able to kill POS sitters, but you're gonna have to work at it Smile

Member of the Goonswarm Economic Warfare Cabal

XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#98 - 2013-11-14 08:45:50 UTC
These shouldn't be disposable. You can't really play the short game with these the way they are which makes them pretty useless in wormhole space. I'd be more likely to use them if I could deploy them, leech for 12 hours and then unanchor them again for re-use later. That way no matter what you wind up scooping, it's still profitable if you made a clean getaway AND that way POS owners might never even realize they're being leeched from if the leecher is really good and they don't keep track of their normal yield.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Mara Rinn
Cosmic Goo Convertor
#99 - 2013-11-14 11:55:32 UTC
Yup, make them expensive but recoverable. Then we can actually contemplate breaking even with the cost of acquiring them.