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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
Rael Rastephan
Stuck in Empire
#461 - 2013-11-14 01:42:19 UTC
Tzuik wrote:
Tyrendian Biohazard wrote:
Azami Nevinyrall wrote:
Local cloak detector...

All cloaked ships within area of effect...let's say 150km...for arguments sake. Either uncloak or show up on overview...



^ This

Though I was more thinking something that would send a pulse 50-100km out every 60-90 seconds and decloak ships within the radius



^^ This
but pulse should also be system wide at longer intervals, so when in pulses you can get the signature of the cloaked ship with the probe scanner. Could take 30-60 min from anchoring to scan down a cloaked ship. Pings could be clearly visible to anyone in system.


I like this the system pulse with delay and only used for probes. It implies the cloaked ship is around awhile and still has to be probed down. I dislike an auto-decloak. It would completely destroy the point of having the covert cloaks if they can be decloaked in all bubble camps and warzones. Can we say, "Blockade Runner is now useless!" It's already a challenge to escape good bubble camps and a good bubble trap will often decloak with ships or jetcans in the right locations.
zzrat
F I G H T C L U B
H A R D L I N E R S
#462 - 2013-11-14 01:43:20 UTC
Zifrian wrote:
zzrat wrote:
Pirate Siphon unit:

Same stats as the normal one but, it siphons energy from the POS which in turns makes the POS use more fuel.
Say 10 Siphon units will drain a large POS in 48 hours, Units need to be fueled by some PI.
Units can be re-used.
Dont hate meLol

I thought this is what the siphons were going to do when introduced.

But yes, a siphon that takes POS fuel or Stront (separate mod?) out of a POS would be fun....well for some lol



Making the POS use more fuel does not affect the running of the POS, running out of fuel does. The owner still gets low fuel mails, can login kill off the units re-fuel job done.
48 hours maybe a bit short, but its a start.
Would give small corps, without Dreads/superfleets another option to fight the big allainces.
Yes it would mean big allainces would need to be active in there space they own.
stoicfaux
#463 - 2013-11-14 01:43:29 UTC
Old School Ship Model Deployables. The old Navy Comet with the flashing light. The pre-symmetrical Rattlesnake, etc..

Gate Probes from the Empyrean Age novel. You know, the super-cloak probes that the Gallente and Caladri would launch through each other's gates to see what was going on on the other side?

Deployable Energy Leech Deployable. It's a deployable that dampens the effects of other deployable, e.g. disables or reduces the area of effect of a bubble.

Corpse Tractor Unit. Tractors corpses. That's it. Well, that and keeps them cold.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aurora Fatalis
The Scope
Gallente Federation
#464 - 2013-11-14 01:44:17 UTC
Deployable Hacking containers for RP/Live Event uses. Core probe scannable.

"Firewall" anchorable repeating small smartbomb - for grid based advantages versus missiles and drones. Not usable in hisec.

"Blockade" forcefield emitter - does nothing beyond having an x km radius hard spherical shield that cannot be bumped.

Deployable bomb. Shoot to detonate. Not usable in Empire space.

Deployable asteroid for laying bad traps for bad miners recycling purposes. Possibly also a bomb, activated upon mining.

Deployable bookmark - only shows up on the overview of people who have seen it on grid. Right click to save or warp to.

Deployable acceleration gate and micro jump gate - activates a MJD effect regardless of ship type. Good for transversing a molded grid/space city. Lorewise, a good "preview" of the Stargate tech we might get.

Deployable combined cyno jammer and local communication module. As long as you're inside the field, you have a field-specific local channel instead of the system's local channel. Cannot cyno in or out.

If Chribba told you not to trust him, would you?

stoicfaux
#465 - 2013-11-14 01:45:17 UTC
Eliza Deployable. Runs an Eliza program in local chat.

Spelling and Grammar Deployable. Spell and Grammar checks everything said in local.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#466 - 2013-11-14 01:47:35 UTC
Collectible Deployables. Don't actually do anything, but you have to collect them all!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

PotatoOverdose
School of Applied Knowledge
Caldari State
#467 - 2013-11-14 01:49:23 UTC
It's probly been said, but mobile ship maintenance bay. Can only hold assembled ships, same restrictions as a carrier's ship maintenance bay. Allow people to swap ships behind enemy lines. Doesn't have to be too big, just big enough to hold a couple of cruisers or so.
stoicfaux
#468 - 2013-11-14 01:50:22 UTC  |  Edited by: stoicfaux
Riddle Deployables. Prompts you with a riddle, if your answer matches, then it unlocks and you get the prize inside! (The riddle and prize are set by the player who deploys it.)

edit: comes in a "hard to scan down" version and a "shows up on overview system wide" version.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Petrified
Old and Petrified Syndication
#469 - 2013-11-14 01:51:46 UTC
Might as well put it forward:

All things considered:
A Mobile Mining unit.
Mines the equivalent of 2 Mining II lasers.
Auto-targets the closest asteroid and begins mining until the cargo hold is full
Anyone can take from the cargo hold. Flagging is optional
Range is 10KM
Unit size is 100m3
Ore hold is 27000m3
Can be scooped back up - drops can

Can allow someone to drop one on a mission loaded with ore or at a belt. Since it can be stolen from it is best not left unattended. Can be destroyed like the mobile tractoring unit. Does not out mine any of the barges/exhumers. Is reusable.

Blows up pretty... but flags you suspect.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Wiu Ming
Garoun Investment Bank
Gallente Federation
#470 - 2013-11-14 01:53:29 UTC
Ragnar Alestorm wrote:
a structure to reskin command ships to their pre-rubicon skins...
this.
stoicfaux
#471 - 2013-11-14 01:54:13 UTC
Deployable NeX store.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

PotatoOverdose
School of Applied Knowledge
Caldari State
#472 - 2013-11-14 01:55:15 UTC
Weaselior wrote:
A wormhole stabilizer.

GTFO.

Also, Local disruptor. When anchored, sets local to behave exactly as it does in wormholes in all systems in the constellation.
Sean Parisi
Blackrise Vanguard
#473 - 2013-11-14 01:55:42 UTC
A structure that repairs burned out modules. Allowing for extended tours, with less need for nanite paste.

"Fighter Hangars" which are essentially small hangar arrays that can hold 2-4 fitted frigate / 2 destroyers.

Drone Station / Allows you to command 1-3 drones from the tower as long as it is powered (Cap charges + filled with drones). Or it could be used to provide drone reps instead of attack drones. Repping based off of standings or corporation affiliation who anchored it.
EI Digin
irc.zulusquad.org
#474 - 2013-11-14 01:55:52 UTC
Probably the best use of the new mobile structure system would be to revolutionize the way intel is gathered.

A player would place a "space surveillance camera" mobile structure on a gate (or anywhere) that would report player movements around the grid to a group intelligence window. Hostile players can also destroy these cameras if they don't want to have their movements tracked.

It would provide a way for people to build up their space (wherever it may be) and provide a way for hostiles to destroy it.

When you add in a system like this you can have local replaced with a more fair and balanced system.
Verar Valdis
School of Applied Knowledge
Caldari State
#475 - 2013-11-14 01:58:36 UTC
What about a structure that hacks a POS that allows you to take control of the POS and therefore unanchor it, you can make it to where the structure has to be within 5,000m so this could only be done to POSs that have run out of fuel. Give the POS owner a notification that one has been deployed and that they have 48 hours to remove the structure before they lose control of the tower. Would help in clearing out those abandoned towers in WH space that no one wants to take the time to shoot them down but are never going to be reclaimed by the original owners.
GeeShizzle MacCloud
#476 - 2013-11-14 02:01:54 UTC
EI Digin wrote:
Probably the best use of the new mobile structure system would be to revolutionize the way intel is gathered.

A player would place a "space surveillance camera" mobile structure on a gate (or anywhere) that would report player movements around the grid to a group intelligence window. Hostile players can also destroy these cameras if they don't want to have their movements tracked.

It would provide a way for people to build up their space (wherever it may be) and provide a way for hostiles to destroy it.

When you add in a system like this you can have local replaced with a more fair and balanced system.


check these out m8 and tell me if u like =)

https://forums.eveonline.com/default.aspx?g=posts&m=3869806#post3869806

https://forums.eveonline.com/default.aspx?g=posts&m=3871050#post3871050
Grand Formage
The Planetary Baron Society
#477 - 2013-11-14 02:08:16 UTC
Omnathious Deninard wrote:
Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced.



I believe that this is the intent , building from the outside in, getting all the code structure work done for the individual structures so that when it is time for the POS, everything else is done.
Verar Valdis
School of Applied Knowledge
Caldari State
#478 - 2013-11-14 02:08:48 UTC
Gizznitt Malikite wrote:

--- Device that allows Supers into WH's (better if it is a 1-way trip).

No no no, I left k-space to get away from Supers
Vegare
Bitslix
Lolsec Fockel
#479 - 2013-11-14 02:13:06 UTC
modular player owned starbases would be my suggestion :P
stoicfaux
#480 - 2013-11-14 02:21:12 UTC
Take One Leave One deployable. Open a trade window with the deployable and you may take one item if you leave one item. Optionally, the items should be of similar value.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.