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Kestrel PvP Kite Fit

Author
Rukki Kurvora
Sheriff.
United Caldari Space Command.
#1 - 2013-11-13 06:27:47 UTC
Let me preface this by apologizing if this post is redundant or in the wrong place, I'm just a bit too overeager to worry about that at the moment.

The ship: I plan on using a Kestrel to run small plexes in FW. The idea behind the ship is super-long-range-yet-fast-and-with-decent-dps kiting frigate for solo PvP. I'm not going for kills, just plex captures, so all I figure I have to do is hold out long enough to run them off, or maybe kill them if I'm lucky. I'm not planning on fitting tackle for the sake of range (and because I'm not trying to hold them), nor do I plan on fitting tank, for the same reason. Put simply, I want three things: range, speed, and dps (or as much dps as possible with light missiles). Last thing, I want this to be with maxed skills assumed. What is the best possible fit for this purpose? Also, I'd rather not spend more than 2-3 mil on any one module, though I'm not shying from expense. I've got some ISK. Without further pause, here is my conceptual (unfinished) fit:

Light Missile Launcher II x4
-Guristas [type] Missile

Limited 1MN Microwarpdrive I (unless there's a better one for 2-3 mil)

Nanofiber Internal Structure II
Ballistic Control System II

Small Warhead Calefaction Catalyst I
Small Loading Bay Accelerator I


That's what I have so far. It may be entirely stupid, but I'm doing what I can. I was considering filling up the other mids with Sensor Boosters, Signal Amplifiers, Target Painters, or any combination of the above. Critique is completely welcome as long as you explain why. Thanks in advance for reading!
Xercodo
Cruor Angelicus
#2 - 2013-11-13 06:46:45 UTC
Well clealry you need a tank on there with shield modules

Also the notion of using guristas ammo is silly as it's far too expensive for the gain you get, use Caldari navy ammo

The Drake is a Lie

Rukki Kurvora
Sheriff.
United Caldari Space Command.
#3 - 2013-11-13 12:01:25 UTC
Xercodo wrote:
Well clealry you need a tank on there with shield modules

Also the notion of using guristas ammo is silly as it's far too expensive for the gain you get, use Caldari navy ammo


Okay, didn't know that thing about the missiles. Thank you. However, I didn't think I needed anything but a range tank. I don't plan on getting shot. I would warp before I got into 24k range or after taking any amount of damage. I may be wrong, but that's just what I thought.
Seraph Essael
Air
The Initiative.
#4 - 2013-11-13 12:24:14 UTC  |  Edited by: Seraph Essael
Always fit a tank. Regardless of the situation. In your case an Ancillary Shield Booster and Medium Shield Extender, depending on what you can fit...

Most of the time you will be fighting on their terms, as they will be PvP fit.

And as Xerc said, use Caldari Navy Ammo. Guristas Ammo does less damage and Dread Guristas Ammo is so gorram expensive as it is rare.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Marc Callan
Center for Advanced Studies
Gallente Federation
#5 - 2013-11-13 12:58:08 UTC
Yeah, you'll want some buffer, if only because a rail, beam, or artillery boat can still get off a lucky shot.

Also, if you plan on holding outside point range, your red line should be 29km, not 24, because you'll get hit by overheated T2 long points to 28.8km (or longer if it's a faction disruptor, or there are skirmish boosts backing up the hostile).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Thanatos Marathon
Moira.
#6 - 2013-11-13 14:51:53 UTC
Ignore the people saying you need a shield tank, sniper kestrels need all their mids. Just make sure you can him from 70k+ away and don't let anything get near you (don't warp in on people sitting on the button either).
Thomas Builder
Center for Advanced Studies
Gallente Federation
#7 - 2013-11-13 15:21:48 UTC
Thanatos Marathon wrote:
Ignore the people saying you need a shield tank, sniper kestrels need all their mids. Just make sure you can him from 70k+ away and don't let anything get near you (don't warp in on people sitting on the button either).

No point in that. While that distance will protect you from dying, your target can simply warp away, so what did you gain?

Unless you fly with a tackler, you need to be in point range.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#8 - 2013-11-13 15:22:50 UTC
it's not a kiting fit, but it's still quite good fun to fly

4x T2 Rocket Launcher

1x 1mn MWD
1x 1mn AB
1x Stasis Webbifier
1x Warp Disruptor/Scrambler

1x T2 Ballistic Control Unit
1x T2 Damage Control System

3x T1 Small Shield Resitance Rigs

Thanatos Marathon
Moira.
#9 - 2013-11-13 16:00:37 UTC
Thomas Builder wrote:
Thanatos Marathon wrote:
Ignore the people saying you need a shield tank, sniper kestrels need all their mids. Just make sure you can him from 70k+ away and don't let anything get near you (don't warp in on people sitting on the button either).

No point in that. While that distance will protect you from dying, your target can simply warp away, so what did you gain?

Unless you fly with a tackler, you need to be in point range.



From the OP, "I'm not going for kills, just plex captures, so all I figure I have to do is hold out long enough to run them off, or maybe kill them if I'm lucky."
Thomas Builder
Center for Advanced Studies
Gallente Federation
#10 - 2013-11-13 17:23:10 UTC
Thanatos Marathon wrote:
From the OP, "I'm not going for kills, just plex captures, so all I figure I have to do is hold out long enough to run them off, or maybe kill them if I'm lucky."
The one time I'm in a hurry and only skim the OP's post... Oops

In that case, I wouldn't focus on dps either, just on speed so that he can kite longer.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#11 - 2013-11-13 18:12:52 UTC  |  Edited by: Skurja Volpar
This sort of thing should work, if you decide you actually want to kill stuff. Remember that the plex timer stops counting down if enemy ships are in it so you'll be denied it until they're gone either way.

[murky]

Nanofiber Internal Structure II
Micro Auxiliary Power Core I

Medium Azeotropic Ward Salubrity I
Warp Disruptor II
F-392 Baker Nunn Tracking Disruptor I
Limited 1MN Microwarpdrive I

Light Missile Launcher II,Mjolnir Light Missile
Light Missile Launcher II,Mjolnir Light Missile
Light Missile Launcher II,Mjolnir Light Missile
Light Missile Launcher II,Mjolnir Light Missile

Small Polycarbon Engine Housing I
Small Warhead Flare Catalyst I
Small Bay Loading Accelerator I
Rukki Kurvora
Sheriff.
United Caldari Space Command.
#12 - 2013-11-13 21:50:14 UTC
Thanks for all the feedback, guys! I definitely plan on trying out some of these fits to see which works best for me. I'm very excited (even though I've got a few days until my skills are where they need to be).

Final Q before I close this thread: with only range, dps, and speed in mind, what modules would you reccomend for the other mids on my original fit (like sensor Boosters or target Painters); I still wanna try out that fit as well. Thanks!
Xercodo
Cruor Angelicus
#13 - 2013-11-13 22:41:45 UTC
Rukki Kurvora wrote:
Thanks for all the feedback, guys! I definitely plan on trying out some of these fits to see which works best for me. I'm very excited (even though I've got a few days until my skills are where they need to be).

Final Q before I close this thread: with only range, dps, and speed in mind, what modules would you reccomend for the other mids on my original fit (like sensor Boosters or target Painters); I still wanna try out that fit as well. Thanks!


Still shield modules.

I don't care how good you think you are, you WILL get shot.

Wait till a Claw with arty shows up and blaps you before you even realize he's on grid

The Drake is a Lie

Rukki Kurvora
Sheriff.
United Caldari Space Command.
#14 - 2013-11-13 22:44:26 UTC
Xercodo wrote:
Rukki Kurvora wrote:
Thanks for all the feedback, guys! I definitely plan on trying out some of these fits to see which works best for me. I'm very excited (even though I've got a few days until my skills are where they need to be).

Final Q before I close this thread: with only range, dps, and speed in mind, what modules would you reccomend for the other mids on my original fit (like sensor Boosters or target Painters); I still wanna try out that fit as well. Thanks!


Still shield modules.

I don't care how good you think you are, you WILL get shot.

Wait till a Claw with arty shows up and blaps you before you even realize he's on grid


You're really pushing the shield modules, so I guess you really, really mean it. I'll take your word. Thanks!
Xercodo
Cruor Angelicus
#15 - 2013-11-13 22:48:11 UTC
Even on the fastest of ships by the best of players they'll at least fit an invulnerability field or a energized adaptive nano membrane (known as "invul" and EANM" respectively) for a bit of tank.

The Drake is a Lie

Seraph Essael
Air
The Initiative.
#16 - 2013-11-14 03:45:39 UTC  |  Edited by: Seraph Essael
There's a reason to push for shields:

"I'm not going for kills, just plex captures, so all I figure I have to do is hold out long enough to run them off, or maybe kill them if I'm lucky."

Firstly let me say that if you warp in on the plex, there are a few things that could happen.

1) Plex is empty, you run the plex, capture, warp out.
2) Plex is occupied by another Frigate. Frigate warps off because he doesnt want PvP
3) Plex is empty but another Frigate warps in, doesn't want PvP so warps out (although this usually wont happen as he will have d-scanned and seen a ship and not bothered to warp in).
4) Plex has a Frigate in it already, Frigate engages you on the warp in as he is waiting for people to warp in.
5) Plex is empty. Frigate warps in and engages you.

So lets go from here.

You state you're not going for kills, this is fine, but bare in mind out of the five options above (not counting 3 because its highly unlikely unless they just make an error) that leaves two options where you the opposition IS going for kills, this means that theu will burn at you... Fast.

They are looking to fight, so unless you warp off, you are going to have a major issue if they do get hold of you because you have no tank and are not going to run them off if they are specifically looking for a fight... As you are doing FW, you are going to be encountering a fair amount of PvP.

Kiting Kestrels are good, no denying that, but FW warps you in at a designated spot, which means if players react quick enough and they are PvP fit, you are going to have a major issue. And with no tank, you will die pretty quick.

Obviously at the end of the day its your choice, and I am in no way saying you HAVE to fly with a tank. But if you do make an error, a tank will give you that slight slight slight increased chance of survival. Personally I would fit an ASB (ancillary shield booster) the bigger the better. But you have other options to explore also.

Try checking out other peoples fits, both with and without tank and fly both, see which one works for you.

I won't deny that kiting is its own tank, but as a new, week old player you're going to need as much of a gain on the other person as possible. Its not just as simple as clicking "Orbit" or "Keep at range".

Also, train Hull Upgrades to IV as soon as possible to gain access to Damage Control II's.

Hope this helps. Big smile

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

lollerwaffle
Tribal Liberation Force
Minmatar Republic
#17 - 2013-11-14 06:03:47 UTC
Why not try a kiting condor?
Thanatos Marathon
Moira.
#18 - 2013-11-14 14:34:25 UTC
FYI most people in this thread apparently don't know how a sniping kestrel works.

Step 1. Do not warp into a plex if someone is already inside of it
Step 2. Setup inside the plex 29k away from the capture point
Step 3. Watch Dscan
Step 4. When anything shows up on short (use 30 mil or so for a little extra time) kick your MWD on and burn out to about 110 or so

Alternates:
A. If they come in and start burning at you move away from them and shoot their faces off (watch their speed vs yours)
B. If they get too close to you because they are faster than you just warp out and find a new plex and/or come back in a few

a. If they come in and start running the timer move into about 90k (or whatever your optimal is) lock em up, damp em, shoot em till they leave
b. Move back within 29k of the capture point
Seraph Essael
Air
The Initiative.
#19 - 2013-11-14 20:27:55 UTC
Thanatos Marathon wrote:
FYI most people in this thread apparently don't know how a sniping kestrel works.


Actually, most in this thread are just trying to help a 2 week old character in regards to staying alive that little bit longer if he buggers up (which as a new guy, he will, I did, as did everyone else).

What happens if they are sniper fit also, or warp in cloak up and he doesn't see them and they get him in range?

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Thanatos Marathon
Moira.
#20 - 2013-11-14 20:40:13 UTC  |  Edited by: Thanatos Marathon
Seraph Essael wrote:
Thanatos Marathon wrote:
FYI most people in this thread apparently don't know how a sniping kestrel works.


Actually, most in this thread are just trying to help a 2 week old character in regards to staying alive that little bit longer if he buggers up (which as a new guy, he will, I did, as did everyone else).

What happens if they are sniper fit also, or warp in cloak up and he doesn't see them and they get him in range?


What happens if they are sniper fit also: Burn outside their range or warp out and go find a new plex
warp in cloak up and he doesn't see them and they get him in range: Gets ganked, will happen in any ship he is in, but that situation is rare.

Here is me getting ganked by a slasher and his cloaky thrasher buddy, it happens:
http://blfox.eve-kill.net/?a=kill_detail&kll_id=20464360
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