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CCP Any changes to Mining for Winter 2012?

First post First post
Author
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#261 - 2011-11-17 20:52:51 UTC
I've never really mined but I'll throw my ideas into the pot...

1) Ability to "saw off" a small section of a roid with manual pin-pointing of mining lazers. This can then be tractor-beamed towards a Rorq / Orca for processing in space (too large to take back to station / pos). The benefit would be more resources quicker but at the cost of more precise human interaction. Also a team aspect by requiring the indy cap.

2) Targattable areas of an asteroid with varying density of the ore. So some kind of "poking around" on the 'roid is required as you mine it to maximize efficiency.

3) Mining tords? Maybe some roids are just rock on the outside and need carefully 'cracking open' using mining torps before you can mine them?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Trainwreck McGee
Doomheim
#262 - 2011-11-17 21:13:34 UTC
I dont mine but i can see why people hate the idea of mini-game mining.

However the idea of having all mining in Grav sites i think is good. It will make botting harder and make it so there is some skill involved.

With mining in grav sites a whole bunch of cool things can happen like:

-Awesome scenery and structures

-More elaborate combat set ups

-Huge variety in how the roids are set up and what roids are in each site.

-It will make finding a good site more exciting

- Mining corps could have scan ops to find awesome sites increasing variety in game play

- If people find good sites they should be able to set up a structure to elongate the time the site stays open.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Takseen
Federal Defense Union
Gallente Federation
#263 - 2011-11-17 21:20:54 UTC
Tippia wrote:
Charlotte The Harlot wrote:
two things That need to be done together..

1. make it impossible to bot..

2 make it impossible to gank high sec miners..
Non sequitur.


Agreed. However at present a bot is probably better at avoiding being ganked than a human, if for example its programmed to dock up as soon as someone appears in local. And in both cases the only solution is the rather unfun "stay docked until the threat is gone".

Now if there was something players could do to sabotage a mining bot that would be trivial for a human to avoid, that'd be a cool feature. Back on the old text MUDs we used to push fishing bots one square from the shore into the water, cue one drowned bot.
woe kitten
Any hole's a goal
#264 - 2011-11-17 21:27:41 UTC
Information about possible future changes coming....

Soon(TM)

**Life is a game. You either win or you lose. **

Takseen
Federal Defense Union
Gallente Federation
#265 - 2011-11-17 21:32:51 UTC
Mograthi wrote:
Avila Cracko wrote:
to update list of that guy before:

- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...

Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat Lol O the tears this will produce as miners cry out about being destroyed.

It'd work if they weren't watching what was going on at all, which does make it an interesting idea. The more attentive ones would just not mine anything within 10k of your combat ship :)
Havegun Willtravel
Mobile Alcohol Processing Units
#266 - 2011-11-17 22:02:53 UTC
White Tree wrote:
I agree that mining needs more human interaction. The CSM has lobbied about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.



Lobby harder please because CCP don't seem to get it.

Why should mining be the one and only type of pve that isn't a quick time event ? If i fall asleep in a level 4 or a DED 5-10 I'm in serious trouble. There's no option but to say awake and interact with the game.

The very nature of making mining an overly tedious and drudgerous activity is why it gets botted so heavily, very few humans can tolerate it. ( POS bashing seems exciting compared to ice mining or even mining in general )

Some of the miners I know don't overly object to the slow pace. They can mine while surfing the net, watching a movie or TV, or doing another activity. I question however whether this is a cause or effect of mining being so utterly boring. If it was more exciting, would they become more immersed in the game like the rest of us and become excited about EVE again. I would hope so.

TBH I'm glad someone else does it because I hate it. You have my sympathies and my vote that you absolutely deserve some serious love and attention from the Dev's fast.

Kartaugh
The Scope
Gallente Federation
#267 - 2011-11-17 22:06:01 UTC
White Tree wrote:
The CSM has lobbed about ideas


Hopefully you didn't hit anyone with those ideas.

Some people lob grenades, the CSM lobs ideas. I like it.

"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko

Tablecat
Sebiestor Tribe
Minmatar Republic
#268 - 2011-11-17 22:51:12 UTC  |  Edited by: Tablecat
Special asteroids spawn randomly in nullsec sov space on the edges of opposing sovereign territories. Systems selected for special asteroid spawns appear on the star map several hours before they actually spawn, spawn time is listed. These special asteroids only last for a limited time. These special asteroids are extremely high yield variants of normal ore. Rarity of spawn is based on yield rate of the special asteroids.
Jerek Mothas
Sebiestor Tribe
Minmatar Republic
#269 - 2011-11-17 22:56:26 UTC  |  Edited by: Jerek Mothas
Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.

EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.

Failfitting ships since 2007.

"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon

Elanor Vega
Native Freshfood
Minmatar Republic
#270 - 2011-11-17 23:11:02 UTC
First step to revive mining is to remove minerals drop from drones!!!
70% of minerals don't come from mining...
This is not right...
How can you mine with ******* Raven... and mine more with Raven then with any max skilled miner???
Give mining its purpose!!!
Imrik86
Caldari Provisions
Caldari State
#271 - 2011-11-17 23:30:56 UTC  |  Edited by: Imrik86
Jerek Mothas wrote:
Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.

EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.


I pity the fool.
Jerek Mothas
Sebiestor Tribe
Minmatar Republic
#272 - 2011-11-18 00:30:11 UTC
Imrik86 wrote:
Jerek Mothas wrote:
Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.

EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.


I pity the fool.


Not everyone hates mining. Get over it.

Failfitting ships since 2007.

"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon

Tear Miner
Doomheim
#273 - 2011-11-18 00:57:04 UTC
Came to thread expecting tidbit from CCP.

Left disappointed with CCP Phantom's copy pasta. Oops
Catlos JeminJees
Center for Advanced Studies
Gallente Federation
#274 - 2011-11-18 02:20:57 UTC
Tear Miner wrote:
Came to thread expecting tidbit from CCP.

Left disappointed with CCP Phantom's copy pasta. Oops




me too Cry
Joshua Aivoras
Tech IV Industries
#275 - 2011-11-19 12:08:19 UTC
CCP Phantom wrote:
Off topic posts removed, please stay on topic.

We aim to release information about new plans, features and gameplay changes as fast as possible and as soon as they are available. Please check our news items, forums and other social media to stay well informed about EVE. Thank you.




Still didn't see any mining/industry changes...

95% of the players are loving EVE, the other 5%? On the forums.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#276 - 2011-11-19 14:22:49 UTC
Jerek Mothas wrote:
Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.

EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.



As the OP I want to tell you I don't want to change mining for you.

Leave a semi-afk option in the game, but allow me to be MORE effective if I am sitting there watching.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Zimmy Zeta
Perkone
Caldari State
#277 - 2011-11-19 14:36:40 UTC
what about introducing a new tier of mining barges, barges that can carry in addition to their strip miners a medium array of weapons that give them about cruiser class firepower, coupled with a decent tank? Being more or less helpless against any possible ganker is what keeps many people from mining, especially in low sec.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#278 - 2011-11-19 15:07:49 UTC
Zimmy Zeta wrote:
what about introducing a new tier of mining barges, barges that can carry in addition to their strip miners a medium array of weapons that give them about cruiser class firepower, coupled with a decent tank? Being more or less helpless against any possible ganker is what keeps many people from mining, especially in low sec.


Sadly if the mining barge is competitive in 1 v 1 every pirate will fly one just to trick folks. If it isn't competitive, then you have the same concept as mining guns.

What I'd rather see is mining lasers do damage, have terribad tracking, but if they can rip up rocks, they should be able to rip up ships.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Im not Here
KMD Enterprises
#279 - 2011-11-19 17:46:57 UTC
The real focus needs to be on removing bots

How about randomly sending suspicious miners evemails with the little verification word/code pictures like when you send emails give like half hour to respond (and checking for inputs so your not affecting ppl that are AFK) and if they cant respond then the account gets disconnected. Multiple disconnects gets BAN


I run 4 accounts and with them I - mission - mine ice or ore - scan - do industry - research - invention

I like mining when im tired or cant sit at the comp every second

Most of these ideas for minigames are HORRIBLE
Changing the interaction thing would have to be looked at from many angles

I do mine grav sites when I find good ones (its one ot the major reasons I trained mining)

The comet thing where you can get better ores than your sec status would normally have would be nice

Buffing yield would not guarantee better profits because its increased supply could drive prices down to offset that higher yield.
The biggest things I have heard of that would help mining profitability would be removal of drone compounds and a nerf to module refining yields. These last two ideas might not be viable for other reasons though.
Im not Here
KMD Enterprises
#280 - 2011-11-19 17:57:55 UTC
Lairne Tekitsu wrote:
Okay, here's a crazy idea: Enormous, semi-hollow asteroids full of tunnels and rooms. You could navigate your ships in (this would actually make smaller mining ships, like the racial mining frigates or procurer, more useful; perhaps even add very small tunnels with very dense, vauable ore that only friagtes can fit into) and mine out veins in the walls and things. There could be things like immense geodes with huge crystals of minerals lining the walls, or hidden bases with turrets and rare items.

When flying inside, normal ships would scrape against walls and take damage without skill, and also alert everyone else inside. However, mining vessels would have special systems that will push them away from walls with reverse-tractor beams or something. This would discourage ganking and give miners opportunities to escape when they hear or detect other vessels coming into the asteroid. You could even be invisible to sensors when inside an asteroid.

This would also discourage AFK mining and botting an whatnot, since the ores in veins and things would be too small to mine for long, so your can'thide inside a roid, set your miners on something, and then go wander off to make a sandwich or something.


Oh, and make it dark inside, so you have to light everything up with spotlights and those decorative lights all over the mining barges and the Cormorant and things.


Edit: Oh, and have rocks fly around in belts and cause damage that can only be deflected by the aforementioned reverse-gravity thing that mining barges get, or maybe lots of point-defense cannon. So gankers and the like will have trouble , but not be utterly doomed.

The question is, how the hell will CONCORD get into these places?


What would stop me from mining in from the outside by just boring through the walls with my hulks?? or being that large it would be really odd if i could not attack it with guns or something from combat ships.