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[Rubicon] Rapid Missile Launchers - v2

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Author
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1361 - 2013-11-13 20:30:16 UTC
Ranger 1 wrote:

I think you'll also find that this system will deliver quite a bit more actual damage to smaller targets that a standard fit cruiser will in most circumstances.

1. How many frigates before reload?
2. What missile system remains to fight cruisers?
Michael Harari
Genos Occidere
HYDRA RELOADED
#1362 - 2013-11-13 20:33:46 UTC
Ranger 1 wrote:
[
Of course, they could always simply alter the "Change Ammo" mechanic... which is what they have already said they are going to do.Smile.


"Hey guys we are going to rework laser turrets - we are increasing cap use 10-fold, but in a few patches we are going to be reworking the bonuses on amarr ships to accommodate this increased cap use)"

This makes sense to you?
Taoist Dragon
Okata Syndicate
#1363 - 2013-11-13 20:45:42 UTC
Niena Nuamzzar wrote:
Taoist Dragon wrote:

PAF! I have chased load of omens out of fw plexing in my rifters FFS! Cos the target thought 'I'm an omen I'll murder a rifter!' Then suddenly they can't hit me worth a dam and his drones are dead. Then I usually burn out a module or two that makes it a draw and we warp off. RLM cruiser however is a completely different setup and the only other cruiser setup apart from bonused drone boat that I am wary of engaging in a frigate.

And no I'm not an omen hater, I actually really like the ship but really people need to stop overstating how good these cruisers are at taking out small/fast frigs. It is the player who know what he is doing that can do that not the ship itself apart from RLML ships. Currently they just press F1 and watch the frig explode. and then they go and do the same thing to crusiers as they apply 100% of their damage in 99.99% of cases to a cruiser regardless of what the cruiser tries to do.

The new version will still see a RLML murder the typical frig but won't be able to scale the results up to a target the weapons were NOT designed to take on. And HAM Caracal is one of the best RLML carcal killers out there. Seen it many mnay times in FW.


Your point being..?

and

2. What missile system remains to fight cruisers?


Well I guess I need to highlight things more clearly for todays players eh?

The HVM and HAM work fine for killing cruisers. The new RLML will work fine for killing frigs/dessies.

Now for the terminally stoopid among you (you probably don't know who you are but I won't name names) here's a tip.

Missile based cruisers change the weapons to attack different sized targets, HVM & HAM for medium+ sized targets. RLML for small sized targets. These weapons are pretty good at applying damage to their intended targets.

Whereas medium turreted ship need to employ tactics/manual flying to enable them to hit small targets comfortably. No yes a turret cruiser can fit small guns to kill small targets but apart from a few noted example this generally completely gimps said fit.

The current RLML overlap too much into the realm of HVM/HAM performance, similar in the way HVM used to way outshine HAM before they were balanced. The new system will still allow RLML to fullfil the role of anti-frig but also making the choice to fit then a bit more meaningful.

After the changes a long T1 frig will still need balls of steel to attack a RLML cruiser. But a gang can more comfortably engage in a similar mannar to how thay can engage turret based ships.

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#1364 - 2013-11-13 20:47:54 UTC
Michael Harari wrote:
Ranger 1 wrote:
[
Of course, they could always simply alter the "Change Ammo" mechanic... which is what they have already said they are going to do.Smile.


"Hey guys we are going to rework laser turrets - we are increasing cap use 10-fold, but in a few patches we are going to be reworking the bonuses on amarr ships to accommodate this increased cap use)"

This makes sense to you?


Now try and sensible less whiney argument rather than a childlike one please.

That is the Way, the Tao.

Balance is everything.

Michael Harari
Genos Occidere
HYDRA RELOADED
#1365 - 2013-11-13 20:50:15 UTC  |  Edited by: Michael Harari
Taoist Dragon wrote:


The HVM and HAM work fine for killing cruisers. .


Just out of curiosity, when is the last time you have killed a cruiser, with say, fewer than 4 people and/or with anyone in your fleet using hmls? When was the last time you flew something other than a frigate or destroyer?

Edit: Ive gone back 6 months so far and I cant find one, but maybe I missed one?
Ranger 1
Ranger Corp
Vae. Victis.
#1366 - 2013-11-13 20:55:33 UTC
Michael Harari wrote:
Ranger 1 wrote:
[
Of course, they could always simply alter the "Change Ammo" mechanic... which is what they have already said they are going to do.Smile.


"Hey guys we are going to rework laser turrets - we are increasing cap use 10-fold, but in a few patches we are going to be reworking the bonuses on amarr ships to accommodate this increased cap use)"

This makes sense to you?

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat. Most pilots would rather take longer to kill the target with not - so - ideal ammo types than stop firing altogether and swap to a better ammo.

Is that usually the best tactic? No, probably not. But if we are being truthful, in the heat of battle that is usually what happens.

If it turns out to be an easy task I doubt we'd even have to wait for a true point release, but I'd say the chances are good that it touches on some twitchy code that will force us to wait a bit.

As I've said before, I don't really care that much one way or another on the timing... although I do have a slight preference to get my hands on the base mechanics sooner rather than later. Quicker ammo changes aren't a deal breaker to me.

And in the context of this debate I think that flaw keeps getting dragged up as the easiest argument to present as an excuse not to implement the mechanic at all... despite knowing that it will be fixed in relatively short order. If they revealed that they had fixed the change ammo mechanic this morning, those people would simply switch to the next easiest argument to throw out there... primarily because they have no idea how to leverage this to their advantage.

I would strongly advise people to test this mechanic on Sisi in a variety of situations, and give some realistic input on how the ammo capacity, reload timer, and ROF can be best tweaked to obtain the desired results... instead of pulling what if arguments out of their back sides against a mechanic that WILL be implemented in one form or another. THAT would actually have some value.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Michael Harari
Genos Occidere
HYDRA RELOADED
#1367 - 2013-11-13 20:57:58 UTC
Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat. Most pilots would rather take longer to kill the target with not - so - ideal ammo types than stop firing altogether and swap to a better ammo..



Shocked

You are constantly swapping ammo in a fight, between damage types, between t2/faction, and into/out of fofs when you get jammed or damped. (Or you should be anyway)
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1368 - 2013-11-13 21:07:31 UTC
Taoist Dragon wrote:

The HVM and HAM work fine for killing cruisers.

Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat.

Shocked
I refuse to believe you two are serious. Have fun trolling.
Taoist Dragon
Okata Syndicate
#1369 - 2013-11-13 21:12:06 UTC
Michael Harari wrote:
Taoist Dragon wrote:


The HVM and HAM work fine for killing cruisers. .


Just out of curiosity, when is the last time you have killed a cruiser, with say, fewer than 4 people and/or with anyone in your fleet using hmls? When was the last time you flew something other than a frigate or destroyer?

Edit: Ive gone back 6 months so far and I cant find one, but maybe I missed one?




Last time in something other than a frig/dessy........hmmm try last night :) This would ahve worked much better with the new RLML by the way.

Arbi fit with RLML (Oh MY!)

Last crusier kill with less then 4 people ok...last month

Stabber wandering around

Oh and a cruiser fight where there were less than 3 of us OMG!!

Cruiser fight in FW

ADmittedly I haven't used HVM in a long time in PVP as I mainly use them in pve grinding in a drake. which works fine BTW.

I think you need to check up on your searching skills.

Ans as I have repeatedly said on these forums. Blagging a KB is quite possibly the worst way to prove a point and just ruins any credibility you may build up with well thought out arguments. But hey you can go and try and way your epeen around more if you like.

That is the Way, the Tao.

Balance is everything.

Ranger 1
Ranger Corp
Vae. Victis.
#1370 - 2013-11-13 21:12:15 UTC  |  Edited by: Ranger 1
Michael Harari wrote:
Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat. Most pilots would rather take longer to kill the target with not - so - ideal ammo types than stop firing altogether and swap to a better ammo..



Shocked

You are constantly swapping ammo in a fight, between damage types, between t2/faction, and into/out of fofs when you get jammed or damped. (Or you should be anyway)

Not so much... and really.... someone out there still tries to use fof's? Big smile

I'm not going to say that no one ever changes ammo because there are always exceptions to the rule.

But I will say for the average EVE pilot they don't do it in mid combat all that often, even if tactically speaking they should. Usually they will wait until they need to reload anyway.

Now I'm sure you'll try to insist that everybody changes ammo the second they realize that they have a better ammo type on board for their opponent of the moment, but the reality of it is in most fights you'll be engaging a variety of ship types. Most people feel they are better off sticking with what will work on "most" of their opponents and not waste time swapping ammo specific to each ship they happen to be facing at the moment. Now if you are in a 1v1 or other very small engagement that might be a different story, but for most that is NOT the norm.

Not to be a jerk to you, but if your combat technique involves spending time swapping ammo types constantly I'd recommend Amarr. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

rhiload Feron-drake
TURN LEFT
#1371 - 2013-11-13 21:14:17 UTC
rise plz no. stahp
Ranger 1
Ranger Corp
Vae. Victis.
#1372 - 2013-11-13 21:14:36 UTC
Niena Nuamzzar wrote:
Taoist Dragon wrote:

The HVM and HAM work fine for killing cruisers.

Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat.

Shocked
I refuse to believe you two are serious. Have fun trolling.

I don't know Taoist Dragon, so I can't comment for him.

I will say that I have never had a problem killing cruisers quickly and efficiently with either HVM or HAM... or any other appropriate weapons system for that matter.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Taoist Dragon
Okata Syndicate
#1373 - 2013-11-13 21:15:00 UTC
Michael Harari wrote:
Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat. Most pilots would rather take longer to kill the target with not - so - ideal ammo types than stop firing altogether and swap to a better ammo..



Shocked

You are constantly swapping ammo in a fight, between damage types, between t2/faction, and into/out of fofs when you get jammed or damped. (Or you should be anyway)


Constantly swapping ammo types just dropps your dps down to abysmal figures...the only time you should be swapping is if you get a new target that is an effective counter fit to your desired weapons or are jammed/damped then you swap to FOF. Constant swapping will just ruin any perceived increase in damage you get from hitting resist holes that is why it is still 95% of the time to use kinetic missiles on the kinetic bonused caldari hulls...Roll

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#1374 - 2013-11-13 21:17:10 UTC
Ranger 1 wrote:
Niena Nuamzzar wrote:
Taoist Dragon wrote:

The HVM and HAM work fine for killing cruisers.

Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat.

Shocked
I refuse to believe you two are serious. Have fun trolling.

I don't know Taoist Dragon, so I can't comment for him.

I will say that I have never had a problem killing cruisers quickly and efficiently with either HVM or HAM... or any other appropriate weapons system for that matter.


Killing cruiser with HVM/HAM is fine and always has been TBH. (well it used to be too easy with the OP HVM) and I I see some anti frig cruisers wandering around I'll pretty much always swap to cruiser killing mode with HAM/HVM (if I'm in the mood to fly caldari that is.)

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#1375 - 2013-11-13 21:17:56 UTC
Niena Nuamzzar wrote:
Taoist Dragon wrote:

The HVM and HAM work fine for killing cruisers.

Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat.

Shocked
I refuse to believe you two are serious. Have fun trolling.


I'm always serious Shocked

That is the Way, the Tao.

Balance is everything.

Ranger 1
Ranger Corp
Vae. Victis.
#1376 - 2013-11-13 21:22:32 UTC
Taoist Dragon wrote:
Michael Harari wrote:
Ranger 1 wrote:

To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat. Most pilots would rather take longer to kill the target with not - so - ideal ammo types than stop firing altogether and swap to a better ammo..



Shocked

You are constantly swapping ammo in a fight, between damage types, between t2/faction, and into/out of fofs when you get jammed or damped. (Or you should be anyway)


Constantly swapping ammo types just dropps your dps down to abysmal figures...the only time you should be swapping is if you get a new target that is an effective counter fit to your desired weapons or are jammed/damped then you swap to FOF. Constant swapping will just ruin any perceived increase in damage you get from hitting resist holes that is why it is still 95% of the time to use kinetic missiles on the kinetic bonused caldari hulls...Roll

Agreed, which is why most people do exactly that.

Typically though, for my part, if I am jammed or damped out I'll use that as a opportunity to warp out and reposition instead of swapping to FoF's. 9 times out of 10 I'll have drones of some type on me as well and the FOF's simply go for them instead of the jamming/dampening vessel.... so unless I'm scrammed I'll just pop out and pop back in again, usually at a more appropriate range, while he's busy jamming/dampening some other poor schmuck. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Viceorvirtue
The Hatchery
RAZOR Alliance
#1377 - 2013-11-13 21:30:10 UTC
Normally if you have the time to swap to fury vs cruisers you will ultimately be doing more damage than if you had stuck with cn. You tend to swap to percisions to remove intys off the field faster (yes it is generally worth doing this when you see it coming in) and for the most part you stick with cn to deal with random tackle until you are at a point where swpping to fury or percision becomes the ideal choice.

Switching to fofs when jammed is not horrible, it pays off if you get jammed for a second cycle immediately and given the rng nature of ecm it's usually the safer call to do so. If you are damped and expect to stay damped for atleast 2 cycles then swapping to fofs is also the safe call in tis case as well.

Yes most people likely don't swap ammo types, but those that do make that decision can gain what may end up being a significant edge. In the case of fofs it's either a great idea or a 'meh' idea but it's nearly always the better call just in case. Ammo switching and reloading is actually an interesting decision making mechanic and I would hate to see it removed as an option for rlms.
Leto Atal
LoneStar Industries
#1378 - 2013-11-13 21:37:01 UTC
Terrible idea. Echo others in saying it will make them useless for solo work.
Ranger 1
Ranger Corp
Vae. Victis.
#1379 - 2013-11-13 21:37:38 UTC  |  Edited by: Ranger 1
Viceorvirtue wrote:
Normally if you have the time to swap to fury vs cruisers you will ultimately be doing more damage than if you had stuck with cn. You tend to swap to percisions to remove intys off the field faster (yes it is generally worth doing this when you see it coming in) and for the most part you stick with cn to deal with random tackle until you are at a point where swpping to fury or percision becomes the ideal choice.

Switching to fofs when jammed is not horrible, it pays off if you get jammed for a second cycle immediately and given the rng nature of ecm it's usually the safer call to do so. If you are damped and expect to stay damped for atleast 2 cycles then swapping to fofs is also the safe call in tis case as well.

Yes most people likely don't swap ammo types, but those that do make that decision can gain what may end up being a significant edge. In the case of fofs it's either a great idea or a 'meh' idea but it's nearly always the better call just in case. Ammo switching and reloading is actually an interesting decision making mechanic and I would hate to see it removed as an option for rlms.

I would as well, it should remain an option... but I understand that revision involves mechanics that may take a bit longer.

Not to derail, but unless the jammer/ dampener is the only person aggressing you FOF's are of extremely limited value. They go for the closest person damaging or activating a module on you, and they only go after those within their range. This means that usually they go after any drones on you, possibly a tackler (usually ineffectively in either case), or if you are really lucky they'll go after someone repairing or boosting you on your own team. Smile

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Ranger 1
Ranger Corp
Vae. Victis.
#1380 - 2013-11-13 21:42:38 UTC  |  Edited by: Ranger 1
Oh, I almost forgot.

Swapping ammo to use a type that does better damage based on your targets sig radius or speed "can" be advantageous in the long run... it depends on how tough your target is.

Swapping ammo to hit what you hope is a more favorable resist value depends greatly on how they are fit, and often (if they have made any attempt what so ever to plug their resist holes) you end up doing such a small amount more damage before the fight is over you often are better off simply sticking with what you had (and not losing that extra volley or so due to reload time).

In the case of this new system, warping out to reposition will be by far the better tactic, as you'll be just about reloaded with better ammo by the time you get back to the fight.

Edit: Frankly, it's as Tao said, you're always better off making those kind of ammo swaps before the battle begins. That's why the Icelandic gods created Dscan and scouts. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.