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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
Maul555
Xen Investments
#281 - 2013-11-11 14:12:46 UTC
Cool... I will give these a shot in our wormhole... daddy needs a few new disposable ships Cool
Maul555
Xen Investments
#282 - 2013-11-11 14:29:27 UTC
kosswomen Mckay wrote:
Hold on I thought this was going to an Out Of Pod experience where our avatars can explore wreaks in space a la the one described at the Fan Fest?

This sounds ok but hardly anything worthy of being called an expansion.

When are you guys going to actually start developing real changes in Eve and expanding the gameplay out of the Pod? The original vision for the game was not one that revolved just on space ships...when the tech was available the idea was to move out of ship. Well the tech is certainly there now. Lets do it CCP!


This...
Lena Lazair
Ministry of War
Amarr Empire
#283 - 2013-11-11 18:56:54 UTC
Suomi Khan wrote:
Can we please have Ghost sites to NOT use the rediculus mini-hacking game?

The only thing worse that waiting for your module to spin around for 5 minuts and then loot a container, is to have to wait while a friend solves this single-player game in a MMO and wait for containers to catch..
Also.. When you multiply the hacking game with the 15-20 containers you find in w-space sites... Lets just say that your current PI minigame is more fun.. (the hacking mini-game shows that your Dev's simply doesn't know the meaning of "fun" )

So please, no more singleplayer mini-game crap in EVE...... Ever...


Ghost sites don't have loot spew and they have only 4 containers to hack. So most of your post is off the mark.
marly cortez
Ministry of War
Amarr Empire
#284 - 2013-11-13 13:26:59 UTC
Lot of chat about 'Walking' and how it might enhance EVE, but question I ask myself is How many here can honestly say they ever use the Captain Quarters option for anything other than occasional amusement, personally I could not wait to switch the annoying thing off as soon as possible.

I also wonder how many honestly admit to using the Noble exchange, guess some might have looked at it's contents, again myself I have never considered it to be anything other than an intrusion into the game, a failed attempt at the pay to win concept.

Overall in the years I have been playing the game it has only been the past three that this odd thought process has entered into EVE, were CCP replace activities that at one time provided interest and scope for additional income with one's that quite frankly detract from the games enjoyment content and forced the emergence of niche players following set paths with lower skill requirements and ISK return, the boredom factor being the main incentive to eventually stop playing EVE rather than sticking around and increasing there skill base and enriching the community.

Prospecting for sites being one instance, once a lucrative occupation now long gone replaced by that ridiculous mini-game, nerfed sites and lower ISK returns for time invested, a lot of us did scanning as part of our overall game play, the original changes much vaunted as improvements turned out to be nothing more than nerfing the income, from that point on most of us stopped doing them totally, I have not scanned for sites since that time, nor have most of my associates which should tell CCP something about the depth of feeling on these matters were the vast majority of MAZE plexes found are now sold rather than run.

Sorry to repeat myself but if your going to replace something in game with another concept then make certain it is better than what it was in all aspects, do not just believe your own egotistical hype, it has to have increased skill requirements, increased content, be dynamic and tax the players resolve to compete but most important, actually be worth doing, not be frankly so boring that most don't bother anymore.

The current advertised changes to PoS are another instance, someone decided that griefing PoS owners was a 'Good Idea', there will of course still be those that try to continue for a while, but most I have spoken to have already decided that yet again this activity is going to become unprofitable on the time/return scale, pull down there towers and consign yet another activity to history, I wonder if this reaction was factored into CPP thinking, Again the term itself, Griefing, should have told them that this would happen.

To engage in any activity it has to be worthwhile in the long term to do it, and that is what EVE is basically all about, the long term planning and execution of activities in game that are worth the time and effort deployed to engage in it, short term titivation aimed at the loudmouthed few, it is not and unless CCP's overall aim is to kill off EVE in favor of a PC based console game clone they had better take note of some of the more sensible posts made in threads like this one rather than crash on regardless in the reckless manner and direction they currently are going, put bluntly it will not end well for you.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Keez Kuovo
Pandemic Horde Inc.
Pandemic Horde
#285 - 2013-11-13 20:55:02 UTC  |  Edited by: Keez Kuovo
To CCP Affinity,

Slightly off-topic but since recently starting this wonderful game I've been delving into its lore and after reading a part of your blog which states,

"Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs)"

EVElopedia states that the capsule was invented to allow the pilot to interface his or her ship through the pod using their mind, thus eliminating the need for a crew.

Were you implying something else or am I looking too deeply into it? Thanks.
Isis Dea
Society of Adrift Hope
#286 - 2013-11-14 22:45:00 UTC
Maul555 wrote:
kosswomen Mckay wrote:
Hold on I thought this was going to an Out Of Pod experience where our avatars can explore wreaks in space a la the one described at the Fan Fest?

This sounds ok but hardly anything worthy of being called an expansion.

When are you guys going to actually start developing real changes in Eve and expanding the gameplay out of the Pod? The original vision for the game was not one that revolved just on space ships...when the tech was available the idea was to move out of ship. Well the tech is certainly there now. Lets do it CCP!


This...


Plus hold a sec,

These sites make no sense when considering they're owned by the NPC pirate factions! The same pirate factions we've known all this time. Sleepers would make sense but that'd be milking the same cow from Tech 3. Nope, screw the lore, let's use someone else…

They make no sense as to how they could be outlawed by CONCORD or the four empires. As investments, our discovery would lead to them surfacing on our markets, which in turn would mean they'd end up on the empires' markets and everyone would eventually get a piece of the pie.

But no, **** that. Time for us to be rebels! Scum empires and CONCORD…


More Character Customization :: Especially compared to what we had in 2003...

Jandice Ymladris
Aurora Arcology
#287 - 2013-11-14 22:53:10 UTC
Keez Kuovo wrote:
To CCP Affinity,

Slightly off-topic but since recently starting this wonderful game I've been delving into its lore and after reading a part of your blog which states,

"Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs)"

EVElopedia states that the capsule was invented to allow the pilot to interface his or her ship through the pod using their mind, thus eliminating the need for a crew.

Were you implying something else or am I looking too deeply into it? Thanks.


To elaborate on the Pod eliminating crew: it eliminates the command crew (bridge) and reduces staffing on many other parts of the ship. However some things always need a crew, like engineering (fixing broken stuff) Cargo/ammohandling (because really, you don't want to occupy your mind with trivial things, so get a crew for that that can handle the automated machines for this) etc etc.

generally frigates can be pod only (an impressive feat, cosnidering frigates are the size of a large airplane) Larger ships piloted by a capsuleer still have crew, just vastly reduced compared to non-capsuleer ships.
This can be found on evelopedia in section ships - crew.

Providing a new home for refugees in the Aurora Arcology

DeMichael Crimson
Republic University
Minmatar Republic
#288 - 2013-11-15 00:27:58 UTC
CCP Affinity wrote:

Hi-Sec Loot :

Shattered Villard Wheels, the new material required to build all of the ‘Ascendancy’ implant set
Low-grade Ascendancy Alpha Blueprint Copy
Low-grade Ascendancy Beta Blueprint Copy
Low-grade Ascendancy Delta Blueprint Copy
Low-grade Ascendancy Epsilon Blueprint Copy
Low-grade Ascendancy Gamma Blueprint Copy

Low-Sec Loot:

Low-grade Ascendancy Delta Blueprint Copy
Low-grade Ascendancy Epsilon Blueprint Copy
Low-grade Ascendancy Gamma Blueprint Copy
‘Wetu’ Mobile Depot Blueprint Copy
Ascendancy Alpha Blueprint Copy
Ascendancy Beta Blueprint Copy
Low-grade Ascendancy Omega Blueprint Copy

Null Sec Loot:

‘Wetu’ Mobile Depot Blueprint Copy
Ascendancy Alpha Blueprint Copy
Ascendancy Beta Blueprint Copy
Low-grade Ascendancy Omega Blueprint Copy
‘Yurt’ Mobile Depot Blueprint Copy
Ascendancy Delta Blueprint Copy
Ascendancy Epsilon Blueprint Copy
Ascendancy Gamma Blueprint Copy

Wormhole Loot:

‘Wetu’ Mobile Depot Blueprint Copy
‘Yurt’ Mobile Depot Blueprint Copy
Ascendancy Delta Blueprint Copy
Ascendancy Epsilon Blueprint Copy
Ascendancy Gamma Blueprint Copy
Ascendancy Omega Blueprint Copy

Obviously this is not balanced at all and completely different from what was stated in the Test Server sub forum thread.

What happened to not making the implants into both HG and LG? And what happened to having to go into all areas to acquire the full set? Also why not just make the BPC drop's random? IE, you could eventually get them all in any type of space over time?

Seems to me Null sec and W-holers get the prime cuts again, this time it's the HG Implant BPC's as well as the best type of Mobile Depot BPC's.

Seriously, I don't know how much more one-sided these so called expansions can get.

CCP Affinity wrote:
I fully intend these sites to be tough and for people to really feel at risk :) it's just about continuing to balance both pre and post release until we are at a good point.

With the Ghost Site NPC spawn timer being unknown as well as getting massive DPS to ships from exploding cans due to first fail of hacking game, I don't see how players can actually complete these sites solo.

CCP Affinity wrote:
DeMichael Crimson wrote:

Guess what I'm really asking is will I be able to complete these sites solo in my Loki?

The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :)

Guess that's all changed now too just like everything else. Actually it's par for the course and should be expected anyway, especially when taking into account CCP's track record of saying one thing and doing another..


DMC
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#289 - 2013-11-15 00:39:23 UTC  |  Edited by: Abdiel Kavash
Keez Kuovo wrote:
To CCP Affinity,

Slightly off-topic but since recently starting this wonderful game I've been delving into its lore and after reading a part of your blog which states,

"Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs)"

EVElopedia states that the capsule was invented to allow the pilot to interface his or her ship through the pod using their mind, thus eliminating the need for a crew.

Were you implying something else or am I looking too deeply into it? Thanks.

You're not looking deeply enough.

(edit: even the article you linked clearly states that capsuleer ships still do have crews.)
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#290 - 2013-11-15 14:00:51 UTC
I posted this in the thread for the Rubicon trailer but realized this is a more appropriate place and more likely for a dev to see it.

So the CONCORD guy is like 'Stay the f* out, there will be consequences.' But the only consequences are the pirates' response, there are no consequences from the empires.

If you really are aiming to sow dissension between capsuleers and the empires, you should grant a suspect flag to all capsuleers on grid when a ghost site explodes in empire space. CONCORD's sensor arrays (presumably the same ones that keep Local running) would notice the energy anomaly and punish the capsuleer for disobeying the mandate.
SurrenderMonkey
State Protectorate
Caldari State
#291 - 2013-11-15 20:40:29 UTC  |  Edited by: SurrenderMonkey
DeMichael Crimson wrote:

Seems to me Null sec and W-holers get the prime cuts again, this time it's the HG Implant BPC's as well as the best type of Mobile Depot BPC's.


Tell me about it!

It's almost like CCP thinks that players who leave CONCORD's apron strings should get better rewards, or something.

This is basically internet space racism.

But seriously, you might want to resign yourself to the fact that high sec is probably never going to get anything "better" than low/null/WH ever again.

That's the price you pay for CONCORD. If you could learn to accept this aspect of the design philosophy so the rest of us wouldn't have to suffer through your bewilderment every time high-sec gets an inferior version of a gameplay mechanic, that would be lovely.

It's SUPPOSED to be that way. You don't get to do triple backflips off the high dive if you're not going to leave the kiddy pool.

Quote:
With the Ghost Site NPC spawn timer being unknown as well as getting massive DPS to ships from exploding cans due to first fail of hacking game, I don't see how players can actually complete these sites solo.


A blindfolded glass of orange juice could hack the high sec sites, and those are the only ones you'll ever need to concern yourself with, so I don't really see how this is a problem for you. They're also trivially tankable with a buffer fit, which you would probably know if you spent half as much time testing as you do crying about how "unfair" everything is to high sec.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

DeMichael Crimson
Republic University
Minmatar Republic
#292 - 2013-11-15 23:37:32 UTC
SurrenderMonkey wrote:
DeMichael Crimson wrote:

Seems to me Null sec and W-holers get the prime cuts again, this time it's the HG Implant BPC's as well as the best type of Mobile Depot BPC's.


Tell me about it!

It's almost like CCP thinks that players who leave CONCORD's apron strings should get better rewards, or something.

This is basically internet space racism.

But seriously, you might want to resign yourself to the fact that high sec is probably never going to get anything "better" than low/null/WH ever again.

That's the price you pay for CONCORD. If you could learn to accept this aspect of the design philosophy so the rest of us wouldn't have to suffer through your bewilderment every time high-sec gets an inferior version of a gameplay mechanic, that would be lovely.

It's SUPPOSED to be that way. You don't get to do triple backflips off the high dive if you're not going to leave the kiddy pool.

Quote:
With the Ghost Site NPC spawn timer being unknown as well as getting massive DPS to ships from exploding cans due to first fail of hacking game, I don't see how players can actually complete these sites solo.


A blindfolded glass of orange juice could hack the high sec sites, and those are the only ones you'll ever need to concern yourself with, so I don't really see how this is a problem for you. They're also trivially tankable with a buffer fit, which you would probably know if you spent half as much time testing as you do crying about how "unfair" everything is to high sec.

Wow, what a blowhard troll. The only one suffering from 'Internet Space Racism' is you. Instead of flapping your mouth and beating your EPEEN all the time maybe you should try some reading comprehension. Obviously you have no clue what I do or where I go in the game. I don't hide behind Concord and FYI - I frequently travel in low security space with various trips into W-hole and null security space. I didn't raise the 'Unfair to high sec' flag so stop trying to pin that on me. Just because you're safe and secure in the middle of a big blue doughnut doesn't mean you're entitled to easy rewards.

Anyway, it doesn't matter what security level of space I travel in, the distribution of those rewards is still unbalanced, plain and simple. The implants were originally proposed to be one level and be distributed throughout all security levels of space, IE, you have to travel everywhere to get a full set.

Course if you had pulled your head out and done some research, you would have known that. By the way, my reply was directed to CCP Dev's and I have every right to express my views about the Ghost Site Rewards, whether you like it or not.. Next time leave your troll attack and insults in GD sub-forum.


DMC
SurrenderMonkey
State Protectorate
Caldari State
#293 - 2013-11-16 17:03:41 UTC  |  Edited by: SurrenderMonkey
Quote:

I didn't raise the 'Unfair to high sec' flag so stop trying to pin that on me.


...really? All of that "Null sec and WHers get the prime cuts..." whinging was... what, exactly?

Quote:
Anyway, it doesn't matter what security level of space I travel in, the distribution of those rewards is still unbalanced, plain and simple.


Think you can stop sputtering long enough to describe what is "unbalanced" about them? Because it looks pretty damn fair to me: The more dangerous the space, the better the rewards. That's pretty consistent with Eve's design philosophy. If anything, they should have stuck to the original plan of having no implant blueprints in high-sec at all.

What would be "fair" in your mind?

Quote:
The implants were originally proposed to be one level and be distributed throughout all security levels of space, IE, you have to travel everywhere to get a full set.


You understand that features frequently change during a development cycle, right? The "plan" isn't carved into stone tablets and then handed down from on high. It's not, as you seem to believe, that you were the only person who was aware of this detail - it's that it's not actually an important detail.

Quote:
Course if you had pulled your head out and done some research, you would have known that.


This is kind of funny, because just one post back you were spouting nonsense like, "With the Ghost Site NPC spawn timer being unknown as well as getting massive DPS to ships from exploding cans due to first fail of hacking game, I don't see how players can actually complete these sites solo," which tells me that you didn't even bother to test the feature before telling everyone how awful it is.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

LaurencecC DiNardo
Deep Core Mining Inc.
Caldari State
#294 - 2013-11-16 19:38:56 UTC
I love the new direction, of creating intense situations, puzzles, and still keeping exploration #1. Eve is nothing like any other game. Keep up the good work.
Andrivullar
Forsaken Forge
#295 - 2013-11-18 08:09:58 UTC  |  Edited by: Andrivullar
I would like to point out that HG Omega is now 1.5x modifier on the test server, is this a final number? and if so, why was it stated in this very devblog that it was going to be 1.8x?

Edit; Kinda hate when CCP tries to be sneaky about things.
CCP RedDawn
C C P
C C P Alliance
#296 - 2013-11-18 15:01:51 UTC  |  Edited by: CCP RedDawn
Andrivullar wrote:
I would like to point out that HG Omega is now 1.5x modifier on the test server, is this a final number? and if so, why was it stated in this very devblog that it was going to be 1.8x?

Edit; Kinda hate when CCP tries to be sneaky about things.


Yeah, these were last minute changes by CCP Fear after design discussions regarding the overall benefit of the full Ascendancy set.
When the blog came out 1.8x was the figure but things change, but 1.5x is the final figure. (for release, obviously tweaks may be made depending on the feedback)

So currently the LG Omega has a 25% bonus, the HG Omega has a 50% bonus.

Team Genesis

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#297 - 2013-11-18 21:08:32 UTC  |  Edited by: epicurus ataraxia
Vol Arm'OOO wrote:
Seismic Stan wrote:
IceGuerilla wrote:
2 months after this comes out, there will be comprehensive guides and doctrines to tackle this by the numbers; no danger, no skill. Fleets instaformed to run ghost sites, they will be resigned to the scrapheap of mundanity.

Refer to the history of scannable complexes, Wormholes, Incursions...

You could always avoid reading them. I've never really understood the insatiable need - it undermines game content and sucks out all the fun if you're just following instructions to complete a challenge.

I always considered it cheating.


Please, you dont need a guide/doctrine to play whack a mole. To play the mini-game the only skill you need to know is how to click. With the "ghost sites" - ccp has added an element of "twitchyness" to the mini-game. Which simply means "clicking faster." Oh, and tank your ship.

To sum up -- here is the first guide/doctrine to succeed at the ghost sites - 1) click fast; 2) tank ship


Ok I get the idea to make them more challenging, but all that is going to be achieved here is that most people will just go meh! Suicide my ship for maybe some goodies? Nope

Sure you will kill a few hundred ships while people discover that, that will make for happy customers... Right?.... What can possibly go wrong?

After a while 2 options will become apparent, expensive ships with a big tank or cheapest fit exploration frigate, lose a few who cares.Or go the full scrooge, just park your ship in a safe and pod into a free Noob ship, what the hell why not, only luck anyway.
NO ONE will be doing these in their normal fit ship.

So we have cans to hack with random deathspawns making them "challenging" , random timer with no warning site blows up, Pirates dropping on you and exploding the site too at a random spawn time .scram and web too? What??

Couldn't possibly have added more to make them unwinnable could you?

Luck pure luck. may BOB look kindly on you.
Theres More fun looting a big fleet battle looking for blueprints in a shuttle. And as much chance of your skills making a difference.

Was this designed by the same geniuses who invented loot spew?
And do you still believe after everyone has expressed their opinion, that we want a twitched based random chance based game where all our efforts to learn a skill and build something nice are just a waste of effort as the almighty RNG decides all?


News flash We do not.

There is one EvE. Many people. Many lifestyles. WE are EvE

SurrenderMonkey
State Protectorate
Caldari State
#298 - 2013-11-18 21:28:21 UTC  |  Edited by: SurrenderMonkey
epicurus ataraxia wrote:

After a while 2 options will become apparent, expensive ships with a big tank or cheapest fit exploration frigate, lose a few who cares.
NO ONE will be doing these in their normal fit ship.




I'm not sure what a "normal fit ship" is - I have dozens of fittings for different uses. With that said, as for the rest of your nonsense:

The sites, at least during the most recent iteration on Singularity, are actually quite survivable with standard PvP buffer fits - the only odd-man out is the analyzer, and since we're also getting mobile depots in this patch, I'll probably just carry around a depot and an analyzer in my cargo.

The highsec and lowsec hacking games are quite easy, so no ship bonus to analyzers is necessary. For null sec and WH, I'd imagine the stratios and T3s will be popular choices.

These are mixed combat/hacking content and if you bring a covops into one, you're stupid and deserve what you get (though I'm pretty sure I can make a covops that will survive at least the high sec sites). Of course, if you're willing to take that risk, you can - you should be able to get at least one can before the explosion goes off (left to my own devices, I never got less than two). With a cargo scanner, finding one with a blueprint, hacking it, looting, and bolting is ENTIRELY feasible.

They're not even remotely "unwinnable" - if anything, they are far too easy, as the tankability of the explosion nullifies the need to make a decision of when to bug out. You can simply plan on eating the explosion, and hack as many cans as the timer allows.

It's pretty obvious you didn't bother to experiment with the sites on Singularity at all.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#299 - 2013-11-18 21:33:41 UTC  |  Edited by: epicurus ataraxia
SurrenderMonkey wrote:
epicurus ataraxia wrote:

After a while 2 options will become apparent, expensive ships with a big tank or cheapest fit exploration frigate, lose a few who cares.
NO ONE will be doing these in their normal fit ship.




I'm not sure what a "normal fit ship" is - I have dozens of fittings for different uses. With that said, as for the rest of your nonsense:

The sites, at least during the most recent iteration on Singularity, are actually quite survivable with standard PvP buffer fits - the only odd-man out is the analyzer, and since we're also getting mobile depots in this patch, I'll probably just carry around a depot and an analyzer in my cargo.

The highsec and lowsec hacking games are quite easy, so no ship bonus to analyzers is necessary. For null sec and WH, I'd imagine the stratios and T3s will be popular choices.

These are mixed combat/hacking content and if you bring a covops into one, you're stupid and deserve what you get (though I'm pretty sure I can make a covops that will survive at least the high sec sites). Of course, if you're willing to take that risk, you can - you should be able to get at least one can before the explosion goes off (left to my own devices, I never got less than two). With a cargo scanner, finding one with a blueprint, hacking it, looting, and bolting is ENTIRELY feasible.

They're not even remotely "unwinnable" - if anything, they are far too easy, as the tankability of the explosion nullifies the need to make a decision of when to bug out. You can simply plan on eating the explosion, and hack as many cans as the timer allows.

It's pretty obvious you didn't bother to experiment with the sites on Singularity at all.



Hey surrender monkey, it has been at least a day since You trolled one of my posts!
I must admit that this one almost seems reasonable though.
So just for clarity, you are contending that players DO want a twitch based game of chance?
I was getting lonely.

There is one EvE. Many people. Many lifestyles. WE are EvE

SurrenderMonkey
State Protectorate
Caldari State
#300 - 2013-11-18 21:36:00 UTC
epicurus ataraxia wrote:
SurrenderMonkey wrote:
epicurus ataraxia wrote:

After a while 2 options will become apparent, expensive ships with a big tank or cheapest fit exploration frigate, lose a few who cares.
NO ONE will be doing these in their normal fit ship.




I'm not sure what a "normal fit ship" is - I have dozens of fittings for different uses. With that said, as for the rest of your nonsense:

The sites, at least during the most recent iteration on Singularity, are actually quite survivable with standard PvP buffer fits - the only odd-man out is the analyzer, and since we're also getting mobile depots in this patch, I'll probably just carry around a depot and an analyzer in my cargo.

The highsec and lowsec hacking games are quite easy, so no ship bonus to analyzers is necessary. For null sec and WH, I'd imagine the stratios and T3s will be popular choices.

These are mixed combat/hacking content and if you bring a covops into one, you're stupid and deserve what you get (though I'm pretty sure I can make a covops that will survive at least the high sec sites). Of course, if you're willing to take that risk, you can - you should be able to get at least one can before the explosion goes off (left to my own devices, I never got less than two). With a cargo scanner, finding one with a blueprint, hacking it, looting, and bolting is ENTIRELY feasible.

They're not even remotely "unwinnable" - if anything, they are far too easy, as the tankability of the explosion nullifies the need to make a decision of when to bug out. You can simply plan on eating the explosion, and hack as many cans as the timer allows.

It's pretty obvious you didn't bother to experiment with the sites on Singularity at all.



Hey surrender monkey, it has been at least a day since You trolled one of my posts!
I was getting lonely.


Trolling?

Trolling is your completely nonsensical bullshit about a mechanic you've obviously never tested. The entire content of your post was unambiguously false.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/