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The mobile depot and high sec players

Author
Paul Otichoda
Perkone
Caldari State
#1 - 2013-11-13 18:26:03 UTC
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2013-11-13 18:30:17 UTC
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.

BTW, i sell sensor boosters in jita.
Silvetica Dian
Imperial Shipment
Amarr Empire
#3 - 2013-11-13 18:35:36 UTC
Adding toys in a sandbox is CCP's job.
deciding how to use those toys is your job.
We are all ofc devastated that not every toy introduced fits your precise needs. Sad

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

SurrenderMonkey
State Protectorate
Caldari State
#4 - 2013-11-13 18:40:48 UTC
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lady Naween
Ministry of War
Amarr Empire
#5 - 2013-11-13 18:43:42 UTC
or say dread pirate where there are different enemies in each room.. will now be super simple.

or for.. lol.. highsec pvp ^^ refit jammers based on what you need. etc.

and of course making large penis shaped artwork in the sky.. come on you know you want to
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#6 - 2013-11-13 18:45:25 UTC  |  Edited by: Abdiel Kavash
The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.

(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.)
Skeln Thargensen
Doomheim
#7 - 2013-11-13 18:48:56 UTC
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.

forums.  serious business.

Paul Otichoda
Perkone
Caldari State
#8 - 2013-11-13 18:49:55 UTC
SurrenderMonkey wrote:
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec.


I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered.

Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2013-11-13 18:52:43 UTC  |  Edited by: Abdiel Kavash
Deploy spaceyurt.
Gank some fools.
Quickly strip your fitting into the yurt.
CONCORDOKKEN.
Get back in a new ship to recover fitting.

Basically the cost of a gank is reduced to the cost of your hull, regardless of fitting.
Tippia
Sunshine and Lollipops
#10 - 2013-11-13 18:58:48 UTC
Jenn aSide wrote:
Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.

BTW, i sell sensor boosters in jita.

Even more fun: for single room encounters (think incursions), you can do fast combat refits to fit the situation. Taking fire? Swap to all-resists. The rats switch targets? Swap to all-weapon-upgrades. Need more cap? Free rechargers and batteries.
Knights Armament
Deep Core Mining Inc.
Caldari State
#11 - 2013-11-13 18:59:21 UTC
MadMuppet
Critical Mass Inc
#12 - 2013-11-13 18:59:39 UTC
Fit Noctis with eight tractors, suck everything in, refit with eight salvagers, clean up. Rinse and Repeat.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

SurrenderMonkey
State Protectorate
Caldari State
#13 - 2013-11-13 19:03:03 UTC  |  Edited by: SurrenderMonkey
Paul Otichoda wrote:


...its just I feel the depot is a bit too situational to be used in high sec.



You're absolutely right, and you accurately identified the problem, earlier:

Paul Otichoda wrote:

The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.


Hi sec gives away so much for free that it eliminates the need for new features like this.

The solution is to nerf high sec.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Batelle
Federal Navy Academy
#14 - 2013-11-13 19:06:34 UTC
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.


Refits in systems without stations.
Refitting mid-mission.
Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Paul Otichoda
Perkone
Caldari State
#15 - 2013-11-13 19:07:00 UTC
SurrenderMonkey wrote:
Paul Otichoda wrote:


...its just I feel the depot is a bit too situational to be used in high sec.



You're absolutely right, and you accurately identified the problem, earlier:

Paul Otichoda wrote:

The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.


Hi sec gives away so much for free that it obviates eliminates the need for new features like this.

The solution is to nerf high sec.


Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it.
Tippia
Sunshine and Lollipops
#16 - 2013-11-13 19:09:51 UTC
Paul Otichoda wrote:
Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it.

Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted
SurrenderMonkey
State Protectorate
Caldari State
#17 - 2013-11-13 19:18:19 UTC
But seriously, this is some real entitlement-bear ****, here.

CCP: Hey we've got some new structures that will be useful for certain styles of play.

You: But... but that's not very useful to my style of play. What gives, CCP?

Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.

Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Paul Otichoda
Perkone
Caldari State
#18 - 2013-11-13 19:24:34 UTC
SurrenderMonkey wrote:
But seriously, this is some real entitlement-bear ****, here.

CCP: Hey we've got some new structures that will be useful for certain styles of play.

You: But... but that's not very useful to my style of play. What gives, CCP?

Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.

Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier.


um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.

I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.
Xercodo
Cruor Angelicus
#19 - 2013-11-13 19:36:46 UTC
DREAD PIRATE SCARLET


(...for shield tankers that dont get to have a module as awesome as a reactive armor hardener)

The Drake is a Lie

Anomaly One
Doomheim
#20 - 2013-11-13 20:00:40 UTC  |  Edited by: Anomaly One
Skeln Thargensen wrote:
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.


confirmed I have a battlehulk on the go.

Tippia wrote:
Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted


w00t, nice, so they will show up on kill-mails + items inside right?

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

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