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Mini PVP mission - Your Input Requested.

Author
MNagy
Yo-Mama
#21 - 2011-11-19 05:37:25 UTC
ASadOldGit wrote:
MNagy wrote:
My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers.


I suppose to prevent abuse, you could limit the number of missions they could do to 100-200 or so - just enough to get them hooked on PvP and seek out low/nullsec.


Why limit this kind of mission...?

The mission would technically pay less than the cost of a "Rifter".
Any level 4 pays out easily 5-20 mil. ( Bounties + Loot + LP )

If I have an expense of 5-10 million here and there to have a fair pvp fight for a mission "success" + 0 isk + 1 lp. I would still accept this type of mission.

Its not about the ISK or the LP.
I wouldn't even care that if the timer expired and nobody accepted the mission on the other end the mission got automatically canceled.

Its about getting to pew pew someone fairly without getting swapmed and overloaded. Not about the isk. I have enough isk in this game that mission running is getting stale.

Don't tell me that your version of PVP always means to sit a gate and catch whatever ship trying to go through ( that is not pvp fit ).
Or
Someone is in a PVE fit running a mission in LS and gets jumped by a couple PVP fit ships.

Yes that is Technically PVP - Player vs Player, but in this case since both ships ARE actually PVP fit, there is a bit more fun factor.
Rassad
Federal Navy Academy
Gallente Federation
#22 - 2011-11-19 06:28:40 UTC
Why limit it to a random level 4 agent mission?

People might want to JUST do pvp missions,


why not add a pvp agent, for pvp missions

why limit it to an arena?

wait nevermind................................ Just fix FW.
mkint
#23 - 2011-11-19 06:47:50 UTC
Rassad wrote:
Why limit it to a random level 4 agent mission?

People might want to JUST do pvp missions,


why not add a pvp agent, for pvp missions

why limit it to an arena?

wait nevermind................................ Just fix FW.

One off duels would mean they aren't easily abused. also opens room for interesting double crosses. The big downside I can see is mismatched levels of competency for really unfair fights. It takes quite a few tries to really learn how to frig duel well.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2011-11-19 06:58:24 UTC
Harlot Hohannson wrote:
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.


Probably hard to implement too.

However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?

Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.


Bring back DEEEEP Space!

Rassad
Federal Navy Academy
Gallente Federation
#25 - 2011-11-19 07:01:55 UTC
Herzog Wolfhammer wrote:
Harlot Hohannson wrote:
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.


Probably hard to implement too.

However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?

Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.





Just Fix Faction Warfare?
mkint
#26 - 2011-11-19 07:07:29 UTC
Herzog Wolfhammer wrote:
Harlot Hohannson wrote:
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.


Probably hard to implement too.

However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?

Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.



That really would be loads of fun. One inherent problem though. They would have to track activity levels of every player and what areas of space people live in. It would suck to get a kill mission on someone who only ever logs in to change skills and is docked in a null outpost.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

mkint
#27 - 2011-11-19 07:10:25 UTC
Rassad wrote:
Herzog Wolfhammer wrote:
Harlot Hohannson wrote:
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.


Probably hard to implement too.

However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?

Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.





Just Fix Faction Warfare?

Even if fw was fixed it would still only appeal to certain people. Spreading the pvp around, breaking the traditional careers but in a good way would only make the game better.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Alara IonStorm
#28 - 2011-11-19 07:21:04 UTC
mkint wrote:

Even if fw was fixed it would still only appeal to certain people. Spreading the pvp around, breaking the traditional careers but in a good way would only make the game better.

This, do join RvB I had to leave a Corp I liked, same if I chose FW or Piracy, or Merc Work. Usually when there is plenty of PvP instead of a PvP OP once or twice a week the Corp is centered around it. There is little anytime PvP without committing yourself to it as your primary play style.
Lexmana
#29 - 2011-11-19 07:37:59 UTC
Part of reason EVE is such an awsome game is that it takes time and effort to get what you want and that every action has a consequence. This idea goes against it.

There are plenty of instant gratification and risk free PvP games out there. EVE should not be another.
Alara IonStorm
#30 - 2011-11-19 07:45:22 UTC
Lexmana wrote:
Part of reason EVE is such an awsome game is that it takes time and effort to get what you want and that every action has a consequence. This idea goes against it.

There are plenty of instant gratification and risk free PvP games out there. EVE should not be another.

EVE would still not be one of them. Because you would never use this feature. I would however and would enjoy it because I like the fights more then the hunt and often just plain do not have time for the hunt. And no it does not take time or effort to get things in EVE, most things can be acquired quick, as for consequence, ship loss is the consequence.

I don't want it so you don't get it is not a good argument.
mkint
#31 - 2011-11-19 07:47:14 UTC
Lexmana wrote:
Part of reason EVE is such an awsome game is that it takes time and effort to get what you want and that every action has a consequence. This idea goes against it.

There are plenty of instant gratification and risk free PvP games out there. EVE should not be another.

Are you saying it should be impossible to achieve any pvp goals in a short session? That part time players should only be allowed pve?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Tannis Maya
7th Interval
#32 - 2011-11-19 11:10:55 UTC
I like it.

It doesn't take anything away from any other part of the game, it helps people learn that losing ships isn't the end of the world and I think it might even encourage people to indulge in more solo PvP outside of this mechanic.
RubyPorto
RubysRhymes
#33 - 2011-11-19 11:14:42 UTC
MNagy wrote:


Because if your life becomes as busy as mine does and you want some 'quick pvp'... I do not have many options.



Join RvB

/thread

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tannis Maya
7th Interval
#34 - 2011-11-19 11:26:48 UTC
RubyPorto wrote:
MNagy wrote:


Because if your life becomes as busy as mine does and you want some 'quick pvp'... I do not have many options.



Join RvB

/thread


So leave your corp and move to the other side of the universe?
Lexmana
#35 - 2011-11-19 11:32:44 UTC
Alara IonStorm wrote:

I don't want it so you don't get it is not a good argument.



Fair point. But. It would change the way EVE is played by a lot of players and it would attract a new group of players to EVE. Now that is not necessary a bad thing if it wasn't for the fact that this new group of players will demand even more instant gratification and less consequences. EVE will gravitate towards the masses instead of providing a unique experience.

Maybe that is what you want?

Sader Rykane
Midnight Sentinels
#36 - 2011-11-19 11:33:43 UTC
Large Collidable Object
morons.
#37 - 2011-11-19 11:38:14 UTC  |  Edited by: Large Collidable Object
mkint wrote:
Large Collidable Object wrote:
As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue.

I disagree. Mission hub systems are plenty busy when eve is not dying. If the mission paid enough people would give it a shot. His suggestion limits exploiting as well. There probably could do with some adjusting of mission denial rules as well. The system could be enhanced by objectives like using a hacking module or something. It would be hilarious if these highsec missions got tied to sov somehow and nullbears paid the reward or suffered.



I think you misunderstood my point - what I meant was that I'd like to see it incorporated into tutorial missions. So only one time, only for noobs (assuming a vet creating a noob alt doesn't go through the tutorial) - hence finding enough available opponents within a reasonable timeframe would be an issue.

It would bring noobs closer to the concept of pvp and provide for some interaction between them.

As some kind of instanced arena-matching service for bored missionbears, I absolutely loathe the idea.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Wyke Mossari
Staner Industries
#38 - 2011-11-19 11:41:37 UTC

This is similar to how I expected FW to turn out and I think there is merit in the concept but it need to have the mechanics though out.

Make them FW missions.
Drop the high-sec provision, send to contested FW systems.
Have the result influence the sovereignty mechanic.

Post as a proposal in the assembly hall for discussion.
Lexmana
#39 - 2011-11-19 11:47:06 UTC
Wyke Mossari wrote:

This is similar to how I expected FW to turn out and I think there is merit in the concept but it need to have the mechanics though out.

Make them FW missions.
Drop the high-sec provision, send to contested FW systems.
Have the result influence the sovereignty mechanic.

Post as a proposal in the assembly hall for discussion.


This is much better than OP for so many reasons.
Large Collidable Object
morons.
#40 - 2011-11-19 11:59:55 UTC
Herzog Wolfhammer wrote:

However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?



Lol - I actually love this idea - approach a Gurista agent in 0.0, get killrights on a random guy with bad guristas standings (don't notify him he became a target - otherwise he wont log in until the mission expired), pop a Tengu/Golem in highsec.

Rinse, repeat...

Somehow I doubt it's going to happen though...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
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