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Player Features and Ideas Discussion

 
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New ship idea

First post
Author
OkaskiKali
Aussie Carebear OverLords
#1 - 2013-11-13 00:55:31 UTC
Ships that can shoot whilst cloaked.

Obviously certain class of modules would not be available to be fit to prevent it from being to overpowering.

Seems to work well in the movies, I personally love cloaky firing ships. Not sure if here is a place for them in eve but I would suggest that emergent gaming styles is what makes eve so great so before you flame the idea think about the sort of game play that can be created.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2013-11-13 00:59:01 UTC
OkaskiKali wrote:
before you flame the idea think about the sort of game play that can be created.

Wormhole death wall. Sure sounds fun for everyone.
OkaskiKali
Aussie Carebear OverLords
#3 - 2013-11-13 01:01:14 UTC
HiddenPorpoise wrote:
OkaskiKali wrote:
before you flame the idea think about the sort of game play that can be created.

Wormhole death wall. Sure sounds fun for everyone.


Quote:
Obviously certain class of modules would not be available to be fit to prevent it from being to overpowering.


Ships that cannot fit warp disruption?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#4 - 2013-11-13 01:02:47 UTC
OkaskiKali wrote:
Ships that cannot fit warp disruption?

So?
Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2013-11-13 01:04:57 UTC  |  Edited by: Maximus Aerelius
I'm going to go with no and for this reason: All of a sudden you are alphaed off the field and have no fracking clue by who or how to counter it (except in the Kill Mail).

I think you need to think out these ideas a bit more and provide reasons for + and - in your OP and not use "because it looks cool in the movies".

Cloaks work now because either they are on Cov-Ops haulers or they have a targeting lock delay when they do drop cloak so 1) you have time to react 2) they aren't overpowered.

I don't mean to be harsh but a little more fleshing out and you may get some juices flowing.
OkaskiKali
Aussie Carebear OverLords
#6 - 2013-11-13 01:08:58 UTC
Maximus Aerelius wrote:
I'm going to go with no and for this reason: All of a sudden you are alphaed off the field and have no fracking clue by who or how to counter it (except in the Kill Mail).

I think you need to think out these ideas a bit more and provide reasons for + and - in your OP and not use "because it looks cool in the movies".

Cloaks work now because either they are on Cov-Ops haulers or they have a targeting lock delay when they do drop cloak so 1) you have time to react 2) they aren't overpowered.

I don't mean to be harsh but a little more fleshing out and you may get some juices flowing.



I take your point, by debating the topic in a civilised manner that's how we arrive at the +ve and -ve's. Unless the idea is completely genuine which nobody has seen before then I believe we all know the meaning of a cloaky firing ship, the rest is open to debate what this idea could become.
Bischopt
Sebiestor Tribe
Minmatar Republic
#7 - 2013-11-13 01:19:57 UTC
Ships that can cause damage while avoiding damage completely (one cannot lock or shoot cloaked targets)?
This is just broken from day one.
OkaskiKali
Aussie Carebear OverLords
#8 - 2013-11-13 01:25:24 UTC
Bischopt wrote:
Ships that can cause damage while avoiding damage completely (one cannot lock or shoot cloaked targets)?
This is just broken from day one.


Broken in todays eve..

Think out the box and be creative.
Bischopt
Sebiestor Tribe
Minmatar Republic
#9 - 2013-11-13 01:42:26 UTC
OkaskiKali wrote:
Bischopt wrote:
Ships that can cause damage while avoiding damage completely (one cannot lock or shoot cloaked targets)?
This is just broken from day one.


Broken in todays eve..

Think out the box and be creative.


I can respect thinking outside the box.

You just need to actually think about your ideas first, don't just blurt out every idea that comes to your mind.
No offense but this isn't really "being creative". You're just dropping a not very good idea on a forum and expecting it to somehow turn into a good idea.

I'm telling you, a ship that can deal damage while not even being at risk of taking damage is just about the worst idea there is. It's unbalanced and unfair. You know what solves this problem? Not having cloaky ships that can do damage while cloaked.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#10 - 2013-11-13 01:49:13 UTC
what Maximus Aerelius said.

the only counter to a cloak is getting within 2500m of it ..
but the ship is cloaked and you can't see it

being able to fire whilst cloaked is just a tad overpowered



and of course no-one that plays eve would ever think of abusing a situation like that
OkaskiKali
Aussie Carebear OverLords
#11 - 2013-11-13 09:14:32 UTC
OK it seems that you are incapable of thinking about a new type of game play that is not within eve's current offering. Yes the idea in todays eve is unbalanced, but you've acted like a drone and not actually debated anything. "It's so unbalanced" - but what could counter-act a ship that can fire cloaked.

This is debating and brainstorming and is perfectly acceptable in the section named Features & Ideas Discussion.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#12 - 2013-11-13 09:59:10 UTC
bad for two reasons:

1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back.
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.

OkaskiKali
Aussie Carebear OverLords
#13 - 2013-11-13 10:07:26 UTC
Radhe Amatin wrote:
bad for two reasons:

1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back.
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.





Quote:
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.


Why is it a bad idea to add a mechanic to decloak ships?

I am thinking something along the lines of some sort of pulse that has an area of effect of perhaps 25km. When the pulse emits ships caught in the are of effect are capped out forcing the cloak offline.

You see what I did there?

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-11-13 10:11:10 UTC
PvP with invisible opponent is never a good idea for MMOs. No amount of thinking or debating will change that.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

OkaskiKali
Aussie Carebear OverLords
#15 - 2013-11-13 10:14:10 UTC
Kirimeena D'Zbrkesbris wrote:
PvP with invisible opponent is never a good idea for MMOs. No amount of thinking or debating will change that.


Why come to a Features and Ideas Discussion post and not bring an idea?
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-11-13 10:42:06 UTC
OkaskiKali wrote:
Radhe Amatin wrote:
bad for two reasons:

1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back.
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.





Quote:
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.


Why is it a bad idea to add a mechanic to decloak ships?

I am thinking something along the lines of some sort of pulse that has an area of effect of perhaps 25km. When the pulse emits ships caught in the are of effect are capped out forcing the cloak offline.

You see what I did there?



Yes, you made it impossible to run through gatecamps. As well as impossible to defend yourself. Well done. Roll
OkaskiKali
Aussie Carebear OverLords
#17 - 2013-11-13 10:52:41 UTC
Danika Princip wrote:
OkaskiKali wrote:
Radhe Amatin wrote:
bad for two reasons:

1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back.
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.





Quote:
2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.


Why is it a bad idea to add a mechanic to decloak ships?

I am thinking something along the lines of some sort of pulse that has an area of effect of perhaps 25km. When the pulse emits ships caught in the are of effect are capped out forcing the cloak offline.

You see what I did there?



Yes, you made it impossible to run through gatecamps. As well as impossible to defend yourself. Well done. Roll


Ways round it. Just need to think about it. I mean it's not like people first of all run alt scouts or have intel channels or an outrageous idea could be to limit the pulse to only effect the covert-ops attacker class of ships.
Maximus Aerelius
PROPHET OF ENIGMA
#18 - 2013-11-13 11:10:39 UTC
OkaskiKali wrote:
Why is it a bad idea to add a mechanic to decloak ships?

I am thinking something along the lines of some sort of pulse that has an area of effect of perhaps 25km. When the pulse emits ships caught in the are of effect are capped out forcing the cloak offline.

You see what I did there?


Ah now I get it:

Posting in a not-so-stealthy "NERF CLOAKS MOOOOOAAARRRR" thread.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#19 - 2013-11-13 11:13:35 UTC  |  Edited by: Jeanne-Luise Argenau
shooting while cloaked gets a def neg 1 from me.
OkaskiKali
Aussie Carebear OverLords
#20 - 2013-11-13 11:17:35 UTC  |  Edited by: OkaskiKali
Jeanne-Luise Argenau wrote:
shooting while cloaked gets a def neg 1 from me.


huh? why the edit, you actually make some good points if this idea, was to ever come to the game.
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