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Suggest a good PI Planetary Guide for me

Author
Quinn Cooke
Usque Ad Mortem
#1 - 2013-11-12 22:41:25 UTC  |  Edited by: Quinn Cooke
I'm just starting out with PI and a little overwhelmed. Shocked
Any dumbed down guide to tell me if the HS area with planets I chose are good for producing something?

Arrow 2 Ice, 2 Gas, 3 Storm, 2 Lava, 1 Plasma, 2 Barren.

I've looked at a few guides online and it shows the production chains, but hard to tell which planets are needed.
Sorry for the noob questions. Just want to get my feet wet and try it out.

Anyone know if EvE University trains people to do PI? Or any new PI friendly corps out there to help a person learn?

doesnt play well with others

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2013-11-13 00:08:13 UTC
PI is simple.
doing higher grades of PI products does not means you make more money.
check on local market if you'll make P0\1\2\3\4 which one will give the best profit for your time.

Also something I learned the hard way, each planet has a size\mass which as it gets bigger the power-grid demands of the buildings is increasing and you won't be able to use same amount of infrastructure like you could on smaller planet.

Also good layout is space launchpad as main building connected to the extractors and factories in tight small formation.

also: https://wiki.eveonline.com/en/wiki/Planetary_interaction
Huttan Funaila
Caldari Provisions
Caldari State
#3 - 2013-11-13 00:24:04 UTC
The system you describe can make all the PI needed for fuel blocks. And rocket fuel for T2 missiles. And construction blocks for T2 ships. You can make a lot of other things, but that's what I see at a quick glance.

The site Eve Planets will show you what you can make if you type in the system name.

Chart:
http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf
Quinn Cooke
Usque Ad Mortem
#4 - 2013-11-13 01:37:38 UTC  |  Edited by: Quinn Cooke
Huttan Funaila wrote:
The system you describe can make all the PI needed for fuel blocks. And rocket fuel for T2 missiles. And construction blocks for T2 ships. You can make a lot of other things, but that's what I see at a quick glance.

The site Eve Planets will show you what you can make if you type in the system name.

Chart:
http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf


thank you for that. i purchased this character on the forums to learn science and things. I just tried to put a command center down for plasma. apparently i have too many colonies and such already in a WH. that would of been the previous owner in the WH corp. Will i always have those colonies? i have no clue where the WH is at. all i can do is upgrade Interplanetary to V for more colonies?

Arrow I think I discovered my solution. Decommission each item on each of the old planet colonies

now once that is done, i can use three planets to make rocket fuel. i will read up a lot first before i go all gung ho at it. Smile

doesnt play well with others

Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2013-11-13 11:55:10 UTC
http://wiki.eveuniversity.org/Planetary_Interaction

but seriously don't do extraction in high sec.
with the epithal + warp core stabs, + cloak, + MWD + agility rigs quiet low sec areas provide almost no increase in risk + lower taxes + far more extraction. High sec is for factory planets and idiots when it comes to PI.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Quinn Cooke
Usque Ad Mortem
#6 - 2013-11-13 13:57:44 UTC
Silvetica Dian wrote:
http://wiki.eveuniversity.org/Planetary_Interaction

but seriously don't do extraction in high sec.
with the epithal + warp core stabs, + cloak, + MWD + agility rigs quiet low sec areas provide almost no increase in risk + lower taxes + far more extraction. High sec is for factory planets and idiots when it comes to PI.


Thanks for the advice! I was reading that extraction is like x4 in low sec, over high amounts. I'm just sticking it out in high to learn it better, before i venture to low to do it. And are the taxes really that much of a difference between the two sectors?

doesnt play well with others

Rekkr Nordgard
Steelforge Heavy Industries
#7 - 2013-11-13 17:44:39 UTC
I would suggest watching some PI guides on YouTube; the ones from Eve University are especially good. Being able to visually watch someone else setup a PI network was extremely helpful to me when I was first getting into PI.

The PI goods going into POS fuel production are especially profitable.

Plasma x 1
Storm/Gas x 1
Lava x1
Barren x2

Is the best setup I've found for that.
Quinn Cooke
Usque Ad Mortem
#8 - 2013-11-13 17:52:01 UTC  |  Edited by: Quinn Cooke
Rekkr Nordgard wrote:
I would suggest watching some PI guides on YouTube; the ones from Eve University are especially good. Being able to visually watch someone else setup a PI network was extremely helpful to me when I was first getting into PI.

The PI goods going into POS fuel production are especially profitable.

Plasma x 1
Storm/Gas x 1
Lava x1
Barren x2

Is the best setup I've found for that.


Yes, visual helps me so much more. I just don't know what kind of timers to use on extractions. My fear of depleting the planet resources sticks to the back of my mind Ugh

doesnt play well with others

Rekkr Nordgard
Steelforge Heavy Industries
#9 - 2013-11-13 18:43:01 UTC
Quinn Cooke wrote:
Yes, visual helps me so much more. I just don't know what kind of timers to use on extractions. My fear of depleting the planet resources sticks to the back of my mind Ugh


Planets automatically gradually replenish themselves, so there's really no way to "deplete" a planet, at least in a permanent sense. If one spot goes dry, just move your extractor heads to a better spot until the original patch regenerates enough.

Timers are much less important than how often you check and reset your PI timers. Every 15 minute PI cycle collects progressively less and less resources. So the optimal would be to reset the timers every 15 minutes; but that is obviously not practical. Personally, I check my PI and reset the timers once a day, so I set my timers for two days to give myself some leeway. Figure out how often you want to check your PI and then set your timers to longer enough after that that your PI will always be running even if you can't check it when you wanted to. Because even reduced extraction rates are better than nothing.
Silvetica Dian
Imperial Shipment
Amarr Empire
#10 - 2013-11-13 18:48:29 UTC
Quinn Cooke wrote:
Silvetica Dian wrote:
http://wiki.eveuniversity.org/Planetary_Interaction

but seriously don't do extraction in high sec.
with the epithal + warp core stabs, + cloak, + MWD + agility rigs quiet low sec areas provide almost no increase in risk + lower taxes + far more extraction. High sec is for factory planets and idiots when it comes to PI.


Thanks for the advice! I was reading that extraction is like x4 in low sec, over high amounts. I'm just sticking it out in high to learn it better, before i venture to low to do it. And are the taxes really that much of a difference between the two sectors?



http://evemaps.dotlan.net/map/Domain#jumps24
http://evemaps.dotlan.net/map/Domain#kills
some examples of what dotlan can do (it can also search by planet type etc)
i do some of my PI in FW space and get hunted a lot but other chars that have more choice on location do PI and almost never see another ship in system and usually it is an industrial if i do.
low sec isn't dangerous and the tax rate difference is huge and will get even bigger in a weeks time (as high sec will have NPC tax (high) plus player taxes and low is just player taxes)

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Quinn Cooke
Usque Ad Mortem
#11 - 2013-11-13 23:45:04 UTC
Well, i created a Rocket Fuel factory today on one of my Storm planets. Not sure if this looks good or not, but was my first try.

Screenshot of my set up

doesnt play well with others

Dono Tashu
Old Archetypes
#12 - 2013-11-14 15:35:56 UTC
Here is a nice link of a site i use as well.

http://picommodityrelations.comyr.com/pi.html


You can select the planets on the bottom and it will tell you what you can build with it.

For example:
Gas + Barren + Ice + Lava + Temperature = everything.
Storm only = up to T3 Ukomi Superconductors
TuxedoMask
Public Enemies CO
The Initiative.
#13 - 2013-11-15 00:39:52 UTC  |  Edited by: TuxedoMask
Quinn Cooke wrote:
Well, i created a Rocket Fuel factory today on one of my Storm planets. Not sure if this looks good or not, but was my first try.

Screenshot of my set up



Quinn,

I sent you an evemail :-)
Gabrielle Il
Vision of Ash
#14 - 2013-11-15 08:35:17 UTC
One question I have, that I can't seem to find an answer to, is:

Does your colony consume more power/cpu if the buildings are spaced farther away from your command center?

On my planets (all in null), I have a CC in the general vicinity of several large hotspots, however it is not "connected" via a link to any other buildings, and some times the CC isn't any where near the other buildings. My extractors, spaceport, and processing plants are all adjacent to one another and are efficiently linked, but I can't quite figure out if I consume more powergrid/cpu if the command center is farther away from the other buildings?
TuxedoMask
Public Enemies CO
The Initiative.
#15 - 2013-11-15 10:57:18 UTC
Gabrielle Il wrote:
One question I have, that I can't seem to find an answer to, is:

Does your colony consume more power/cpu if the buildings are spaced farther away from your command center?

On my planets (all in null), I have a CC in the general vicinity of several large hotspots, however it is not "connected" via a link to any other buildings, and some times the CC isn't any where near the other buildings. My extractors, spaceport, and processing plants are all adjacent to one another and are efficiently linked, but I can't quite figure out if I consume more powergrid/cpu if the command center is farther away from the other buildings?



I don't think it does. My facilities are no where near my CC
Lucas Kell
Solitude Trading
S.N.O.T.
#16 - 2013-11-15 12:19:43 UTC  |  Edited by: Lucas Kell
Gabrielle Il wrote:
One question I have, that I can't seem to find an answer to, is:

Does your colony consume more power/cpu if the buildings are spaced farther away from your command center?
No it doesn't but the distance between linked building does. Especially on gas planets (as they are often huge, even though they don;t look any bigger than any other) the links can be vital, so always build all buildings (except the CC) as close together as possible. I usually have my CC just outside of everything else so it doesn't get in the way, but is close enough to not default my screen to the other side of the planet.

Quinn Cooke wrote:
Well, i created a Rocket Fuel factory today on one of my Storm planets. Not sure if this looks good or not, but was my first try.

Screenshot of my set up
This setup is.. not good.
Too many launchpads, unneeded storages and long links.
I'll link you a picture of a good basic setup later, but basically you need this
E=Extracotr
B=basic factory
L= Launchpad

............E
............|
B-B-B-L-B-B-B
............|
............E

(The E's are above and below the launchpad, spacing is weird on the forum)

Everything routes to the launchpad, then raw materials route from the launchpad to each of the factories. Excess raw materials will stay in the launchpad and be used if an extractor doesn't pull enough during a cycle.
All links should be as short as possible, and the basics chain off of each other in a chain of up to 3. You may need to upgrade the link on the extractors if they get too high a %.
(you can check the %. After setup, hover over the launchpad and the link % will display on all associated links. if it's over 90% you probably want to upgrade it. Don;t upgrade the links on the factories, just start a new chain from the launchpad if you run out of room on a link).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Quinn Cooke
Usque Ad Mortem
#17 - 2013-11-15 14:14:31 UTC
Lucas Kell wrote:
[quote=Gabrielle Il]
I'll link you a picture of a good basic setup later, but basically you need this
E=Extracotr
B=basic factory
L= Launchpad

............E
............|
B-B-B-L-B-B-B
............|
............E

(The E's are above and below the launchpad, spacing is weird on the forum)



Ok, so the E on top is out harvesting suspended plasma, while the E below is harvesting Ionic Solutions. Both feed back their stuff to the L pad. Then I transfer some of the suspended plasma in the L pad to the B's on one side to produce Plasmoids, while on the other side its producing Electrolytes for me? Or is it better to have just one thing produced on one planet.. like says Plasmoids on one, and Electro on another. then use a third planet to mix the two ingredients to output my Rocket Fuel?

doesnt play well with others

Lucas Kell
Solitude Trading
S.N.O.T.
#18 - 2013-11-15 15:26:16 UTC
Quinn Cooke wrote:
Lucas Kell wrote:
[quote=Gabrielle Il]
I'll link you a picture of a good basic setup later, but basically you need this
E=Extracotr
B=basic factory
L= Launchpad

............E
............|
B-B-B-L-B-B-B
............|
............E

(The E's are above and below the launchpad, spacing is weird on the forum)



Ok, so the E on top is out harvesting suspended plasma, while the E below is harvesting Ionic Solutions. Both feed back their stuff to the L pad. Then I transfer some of the suspended plasma in the L pad to the B's on one side to produce Plasmoids, while on the other side its producing Electrolytes for me? Or is it better to have just one thing produced on one planet.. like says Plasmoids on one, and Electro on another. then use a third planet to mix the two ingredients to output my Rocket Fuel?
Yeah, you can run it on the same planet as long as your skills allow you to upgrade enough to have it all. You'll generally get better output from focusing your planets and mixing together on a factory planet, but a basic P2 planet like this is good enough.
I did miss one bit off of my diagram though, and that's that you need a set of AIFs to mix the P1s into your P2 (Rocket Fuel) too.
I would just chuck you a screenshot but I'm not at home. Here's a quick knock-together from word and mspaint though.
http://i.imgur.com/xODgqZ0.png

So yeah top E would get you Ionic Solutions, and the left B's would produce electrolytes. Then the bottom E would get you Suspended Plasma and the right B's would produce plasmoids.
The A's would then produce rocket fuel.

Everything would just be routed out to the L.
Then from the L (either from the storage or from the incoming routes section), you would route the electrolytes and plasmoids to the A's.

This produces 15 Rocket fuel per hour (I think), which should work out at about 85m/month before tax. Like I say though, this is a quick a dirty, no hassle setup, where all you have to do is restart the extractors and empty the launchpad. It by no means is the most effective setup, but it's incredibly low maintenance passive income.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Quinn Cooke
Usque Ad Mortem
#19 - 2013-11-16 08:01:41 UTC
Attention UPDATE

I went to one of my plasma planets and set up part 1 of my Robotics factory plan.
Here is the latest image of my layout.

I have it making Mechanical Parts for me. I'm thinking I will do the same set up to make Consumer Electronics. Then use a Barren third planet to mix the two for my Robotics.

I have the time set for 1 day and 5 hours for each extraction.

Hope this looks a little better then what I previously posted. Trying to learn as I go along here.

doesnt play well with others

Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2013-11-16 10:56:54 UTC  |  Edited by: Lucas Kell
Quinn Cooke wrote:
Attention UPDATE

I went to one of my plasma planets and set up part 1 of my Robotics factory plan.
Here is the latest image of my layout.

I have it making Mechanical Parts for me. I'm thinking I will do the same set up to make Consumer Electronics. Then use a Barren third planet to mix the two for my Robotics.

I have the time set for 1 day and 5 hours for each extraction.

Hope this looks a little better then what I previously posted. Trying to learn as I go along here.
Yep, that looks much better. The links could still be a little tighter. Squeeze those modules together as closely as possible. It' usually doesn't matter on a smaller planet, but on some of the larger planets that can be an extra extractor head or factory.

Also, with your robotics, you'd be better of figuring out which of your 2 other planets is able to overproduce compared to the other (so like if one seems to have a lot more excess, that's the overproducer), then chucking a factory or 2 for the robotics on there. It' means you only have to export and import 1 set, then the final product.
Otherwise you'll be doing 3 exports and 2 imports (so paying over the odds on tax), plus you'll be losing a planet that could be used for something else.

EDIT: Oh by the way, I take if you know how to use the scanner to find the resource hotspots on the planet? If you've just chucked your extract heads down chances are you'll be getting an inefficient pull.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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