These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Mhari Dson
Lazy Brothers Inc
#1101 - 2013-11-12 21:21:34 UTC
mynnna wrote:
Mhari Dson wrote:
glad to see you CSM folks finally showing up, but at this point it's too little too late.


Are you stuck in a world where the CSM is contractually obligated to agree with the playerbase on every single thing, or did you just not read what either Malcanis or I posted?


PS we do both agree with the playerbase. We often do. Its just the case, as is here, that the playerbase is often split on something, and you're not in the part we agree with. Better luck next time?


that just shows you didn't read why I disagree, I think it's an interesting idea as a separate weapons system, and would be willing to give it a chance as such with a decent amount of testing. This "feature" has no time for iteration or development and zero consideration outside of 0.0 powerblocks.
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#1102 - 2013-11-12 21:22:18 UTC
Malcanis wrote:
Chris Winter wrote:
Can we get a list of which CSM members supported this change, so I know who not to vote for?


I supported the change.


From the way you've been very vocally defending it everywhere, one might even get the impression it was in fact primarily your idea, or that you were at least it's greatest advocate behind the scenes.

And in that light and the following promise made at the start of this year which I'm sure you'll recognise;

Quote:

Finally, I am - no false modesty here - a ~good poster~. I can present a reasoned, logical, structured argument, and I can follow one when it's presented to me. If I am elected, I will represent my philosophy to CCP effectively. I will also make the attempt to increase the communication between the CSM and you, the players with regular reports and posts right here on this forum. I will not hide these communications away on a blog, they will be here, on record, where you can respond to them.


If I'm correct in that you have been one of the vocal behind the scene supporters of this change if not in fact its engineer.
I'm listening, present me with a reasoned logical, structured argument as to why this is both a good idea, for both fleets and small gang/solo (I'll give you the benefit of the doubt about your qualifications to speak to that aspect of the game) and why it should be implemented on short notice.
Michael Harari
Genos Occidere
HYDRA RELOADED
#1103 - 2013-11-12 21:30:19 UTC  |  Edited by: Michael Harari
I just tested this on sisi.

You can kill 1 assault frigate IF

1) You have the right missile type loaded. Thermal vs veng, exp vs enyo, etc.
2) The AF is not full tank
3) The AF is not linked
4) Against certain fits, like AAR vengeance if you dont heat, you dont kill it.

This was in a 3 BCU caracal with missile/RLM implants.

In most cases it takes about 15 rounds, but against some veng fits it took every single shot.
Zvaarian the Red
Evil Leprechaun Brigade
#1104 - 2013-11-12 21:31:29 UTC
Viceorvirtue wrote:
Can you imagine what would happen if a frigate landed as he was shooting that battleship. If he didn't have enough missiles remaining in his clip he would be unable to effectively do anything about the frigate for over 40 seconds. What if it's an enyo, ishkur, harpy or hawk? Then even with a mostly full clip he still has to swap out of kinetic to be able to break their tank. 40 seconds in a long time and this mechanic will get you killed often enough that there becomes no reason to use rlm at all when you can use something like a pulse omen or rail thorax and be able to, well, not actually die in a fire if a frigate suddenly appears at random.


Meanwhile pilots of non-tanky frigs will be raging about insta-dying versus these things. As others have said, these changes are going to **** off both sides of many fights.
Dullmeyr Prodomo
Gnartz
#1105 - 2013-11-12 21:34:10 UTC
Malcanis wrote:
Shinah Myst wrote:
CCP2011 is back. Not listening to the player base, knowing it better. Fuсk yоu, I'm not going to pay for this sh​it. o7


Since you're quitting without even trying, may I wish you all the very best of luck for your adventures on Hello Kitty Island?


Here comes the "good poster" again.
Malcanis
Vanishing Point.
The Initiative.
#1106 - 2013-11-12 21:34:13 UTC
Kaeda Maxwell wrote:
Malcanis wrote:
Chris Winter wrote:
Can we get a list of which CSM members supported this change, so I know who not to vote for?


I supported the change.


From the way you've been very vocally defending it everywhere, one might even get the impression it was in fact primarily your idea, or that you were at least it's greatest advocate behind the scenes.

And in that light and the following promise made at the start of this year which I'm sure you'll recognise;

Quote:

Finally, I am - no false modesty here - a ~good poster~. I can present a reasoned, logical, structured argument, and I can follow one when it's presented to me. If I am elected, I will represent my philosophy to CCP effectively. I will also make the attempt to increase the communication between the CSM and you, the players with regular reports and posts right here on this forum. I will not hide these communications away on a blog, they will be here, on record, where you can respond to them.


If I'm correct in that you have been one of the vocal behind the scene supporters of this change if not in fact its engineer.
I'm listening, present me with a reasoned logical, structured argument as to why this is both a good idea, for both fleets and small gang/solo (I'll give you the benefit of the doubt about your qualifications to speak to that aspect of the game) and why it should be implemented on short notice.


It wasn't my idea. When CCP Rise posted it, I immediately thought Ooohhhh that's a good idea!

Of course I am operating under the unfair advantage of (1) Seeing what the alternative changes were and (2) Having the mathematical skills to appreciate that, under the conditions that Rise & co wish to promote, this tradeoff is more of a buff than a nerf.

Lastly, I'll repeat to you an explaination that I gave to another poster who seemed to think that they were entitled to have the CSM support whatever they wanted:

Malcanis wrote:

2) We're not in any way, morally or legally, required to "represent by poll". In short if 10 players want me to support X and 10,000 players want me to oppose it, I am still duty and conscience-bound to support to CCP it if in my considered opinion, X is the right thing to do. That said, I would also be duty bound to tell CCP "Although I strongly believe X is right, there will be significant community backlash if it is enacted".


Disclaimer: I am however greatly reasssurred in my support of this idea by being on the same side of it as some players whom I hugely respect, such as eg: Prometheus Exenthal.

Snippy comments about me losing voters because I don't agree with your views will have even less effect on me than they will on Mynnna, since first I refused to alter a single one of my views to get votes in the first place and second I have no intention of running for CSM again. Not to mention that I'm the sort of person who reacts to being pressured by doubling down.

So thanks for motivating my to do my duty and follow my conscience with even greater fervour than before.

EVE thanks you for this support.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1107 - 2013-11-12 21:35:38 UTC  |  Edited by: Malcanis
Zvaarian the Red wrote:
Viceorvirtue wrote:
Can you imagine what would happen if a frigate landed as he was shooting that battleship. If he didn't have enough missiles remaining in his clip he would be unable to effectively do anything about the frigate for over 40 seconds. What if it's an enyo, ishkur, harpy or hawk? Then even with a mostly full clip he still has to swap out of kinetic to be able to break their tank. 40 seconds in a long time and this mechanic will get you killed often enough that there becomes no reason to use rlm at all when you can use something like a pulse omen or rail thorax and be able to, well, not actually die in a fire if a frigate suddenly appears at random.


Meanwhile pilots of non-tanky frigs will be raging about insta-dying versus these things. As others have said, these changes are going to **** off both sides of many fights.


A wise, if unpopular, man once said that the sign of a good compromise is that it leaves everybody a little angry.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1108 - 2013-11-12 21:36:25 UTC
Dullmeyr Prodomo wrote:
Malcanis wrote:
Shinah Myst wrote:
CCP2011 is back. Not listening to the player base, knowing it better. Fuсk yоu, I'm not going to pay for this sh​it. o7


Since you're quitting without even trying, may I wish you all the very best of luck for your adventures on Hello Kitty Island?


Here comes the "good poster" again.


There goes a guy who quits a game because of a change that he hasn't even tried out to see if he maybe likes it after all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zvaarian the Red
Evil Leprechaun Brigade
#1109 - 2013-11-12 21:36:30 UTC
Michael Harari wrote:
I just tested this on sisi.

You can kill 1 assault frigate IF

1) You have the right missile type loaded. Thermal vs veng, exp vs enyo, etc.
2) The AF is not full tank
3) The AF is not linked
4) Against certain fits, like AAR vengeance if you dont heat, you dont kill it.

This was in a 3 BCU caracal with missile/RLM implants.

In most cases it takes about 15 rounds, but against some veng fits it took every single shot.


Point #1 really should be the deal breaker. You have a 25% chance of that happening and if you end up in the other 75% in a given fight you can do nothing other than try to run. That's pretty sad.
Michael Harari
Genos Occidere
HYDRA RELOADED
#1110 - 2013-11-12 21:36:35 UTC

What precisely are the situations in which this is a buff? I dont think cruiser vs lone frigate was really a situation that was in any need of buffing for the cruisers.
Malcanis
Vanishing Point.
The Initiative.
#1111 - 2013-11-12 21:40:18 UTC
Zvaarian the Red wrote:
Michael Harari wrote:
I just tested this on sisi.

You can kill 1 assault frigate IF

1) You have the right missile type loaded. Thermal vs veng, exp vs enyo, etc.
2) The AF is not full tank
3) The AF is not linked
4) Against certain fits, like AAR vengeance if you dont heat, you dont kill it.

This was in a 3 BCU caracal with missile/RLM implants.

In most cases it takes about 15 rounds, but against some veng fits it took every single shot.


Point #1 really should be the deal breaker. You have a 25% chance of that happening and if you end up in the other 75% in a given fight you can do nothing other than try to run. That's pretty sad.


1) What about oher frigate types? AFs are specifically meant to be the most durable and survive going toe to toe with Cruisers.

2) Shouldn't a dual LSE Caracal be able to survive 40 seconds of AF fire?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Michael Harari
Genos Occidere
HYDRA RELOADED
#1112 - 2013-11-12 21:44:13 UTC  |  Edited by: Michael Harari
Malcanis wrote:
Zvaarian the Red wrote:
Michael Harari wrote:
I just tested this on sisi.

You can kill 1 assault frigate IF

1) You have the right missile type loaded. Thermal vs veng, exp vs enyo, etc.
2) The AF is not full tank
3) The AF is not linked
4) Against certain fits, like AAR vengeance if you dont heat, you dont kill it.

This was in a 3 BCU caracal with missile/RLM implants.

In most cases it takes about 15 rounds, but against some veng fits it took every single shot.


Point #1 really should be the deal breaker. You have a 25% chance of that happening and if you end up in the other 75% in a given fight you can do nothing other than try to run. That's pretty sad.


1) What about oher frigate types? AFs are specifically meant to be the most durable and survive going toe to toe with Cruisers.

2) Shouldn't a dual LSE Caracal be able to survive 40 seconds of AF fire?


1. Interceptors dont get killed by 1 clip unless they are bad enough to orbit in precision missile range or stupid enough to fit 0 tank. To be fair, this describes many interceptors.

2. Yes, barely (depending on the af, ie enyo vs veng). So you can kill a single AF, but just about anything more, even 1 af and a t1 frigate will kill you. This is assuming you lucked out with the right ammo choice to begin with.
Malcanis
Vanishing Point.
The Initiative.
#1113 - 2013-11-12 21:45:27 UTC
Sounds like Caracals and AFs are fairly well balanced then.

PS did the analysis include drone damage?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Karle Tabot
State War Academy
Caldari State
#1114 - 2013-11-12 21:45:29 UTC
Interesting.

Electing people to be CSMs has nothing to do with benefitting the player base, and instead everything to do with giving them individual pull with CCP behind the scenes.

Theon Severasse
The Scope
Gallente Federation
#1115 - 2013-11-12 21:46:31 UTC
Malcanis wrote:


It wasn't my idea. When CCP Rise posted it, I immediately thought Ooohhhh that's a good idea!

Of course I am operating under the unfair advantage of (1) Seeing what the alternative changes were and (2) Having the mathematical skills to appreciate that, under the conditions that Rise & co wish to promote, this tradeoff is more of a buff than a nerf.



So what you are saying is that this is the best of a bad bunch?
Michael Harari
Genos Occidere
HYDRA RELOADED
#1116 - 2013-11-12 21:49:19 UTC  |  Edited by: Michael Harari
Malcanis wrote:
Sounds like Caracals and AFs are fairly well balanced then.

PS did the analysis include drone damage?


So a caracal fit specifically to kill frigates, can kill one frigate, assuming he lucks out with ammo selection, and the AF is not particularly tanky, and the af isnt linked and is totally alone, and this seems well balanced?

Note that the AF fits were not specifically designed to kill cruisers.

Analysis did not include drone damage, and with the exception of 1 case where an enyo lived in like 10% hull, I doubt it would make a difference. Caracal has only 2 drones, and afs can kill drones quite easily.
Taoist Dragon
Okata Syndicate
#1117 - 2013-11-12 21:49:49 UTC
Niena Nuamzzar wrote:
X'ret wrote:
3min (BURST DAMAGE) quick check on Sisi, without comments:

RLML Cerberus

So with good skills it even fails to kill NPC BS, what to speak of properly fitted player cruiser Lol


You are whining that a cruiser fitted with ANTI-FRIG weapons has a hard time against a BS? Even if it is an NPC BS....really?! Shocked


Most of the other whiners here seem to be crying that their (possibly OP) anti-frig murderer is now actually gonna have to think about engaging that lone AF or 2-3 man frig gang.....Aw boo-ficken-hoo! a single cruiser should have to think about engaging those enemies. That is what balance is all about. A couple of caracals with the new RLML will still smash a moderately size frig gang easily. Sounds like a lot of you leet cruiser pvp'er need to actually learn how to fly. Twisted

That is the Way, the Tao.

Balance is everything.

Diamond Zerg
Taking Solo Away.
#1118 - 2013-11-12 21:50:28 UTC  |  Edited by: Diamond Zerg
This is messed up. CCP Rise PLEASE consider the small gang/solo players!
If we don't have powerful RLMLs how are we going to effectively evade blobs with the new warp speed changes!?

If you are going to do this, please buff something else so we can deal with frigates effectively before we get hard tackled and blobbed.
Come on Kil2 don't let us down! You are an awesome guy and I have strong hope that you won't!
Hi.
Taoist Dragon
Okata Syndicate
#1119 - 2013-11-12 21:52:25 UTC
Michael Harari wrote:
Malcanis wrote:
Sounds like Caracals and AFs are fairly well balanced then.

PS did the analysis include drone damage?


So a caracal fit specifically to kill frigates, can kill one frigate, assuming he lucks out with ammo selection, and the AF is not particularly tanky, and the af isnt linked is totally alone, and this seems well balanced?

Note that the AF fits were not specifically designed to kill cruisers.

Analysis did not include drone damage, and with the exception of 1 case where an enyo lived in like 10% hull, I doubt it would make a difference. Caracal has only 2 drones, and afs can kill drones quite easily.


AF's are comparably to T1 cruisers in term of power. Both in damage output and tank on a lot of fits. so yeah if this 1v1 can go either way yes that is balanced.

That RLML caracal will still totally wipe the floor with T1 frigs.

Get over it.

That is the Way, the Tao.

Balance is everything.

Kaeda Maxwell
Stay Frosty.
A Band Apart.
#1120 - 2013-11-12 21:52:38 UTC
Malcanis wrote:


It wasn't my idea. When CCP Rise posted it, I immediately thought Ooohhhh that's a good idea!

Of course I am operating under the unfair advantage of (1) Seeing what the alternative changes were and (2) Having the mathematical skills to appreciate that, under the conditions that Rise & co wish to promote, this tradeoff is more of a buff than a nerf.

Lastly, I'll repeat to you an explaination that I gave to another poster who seemed to think that they were entitled to have the CSM support whatever they wanted:

Malcanis wrote:

2) We're not in any way, morally or legally, required to "represent by poll". In short if 10 players want me to support X and 10,000 players want me to oppose it, I am still duty and conscience-bound to support to CCP it if in my considered opinion, X is the right thing to do. That said, I would also be duty bound to tell CCP "Although I strongly believe X is right, there will be significant community backlash if it is enacted".


Disclaimer: I am however greatly reasssurred in my support of this idea by being on the same side of it as some players whom I hugely respect, such as eg: Prometheus Exenthal.

Snippy comments about me losing voters because I don't agree with your views will have even less effect on me than they will on Mynnna, since first I refused to alter a single one of my views to get votes in the first place and second I have no intention of running for CSM again. Not to mention that I'm the sort of person who reacts to being pressured by doubling down.

So thanks for motivating my to do my duty and follow my conscience with even greater fervour than before.

EVE thanks you for this support.




I'm fine with you not agreeing with me. We wouldn't have a debate otherwise. I'm also fine with you not representing by poll.
I might be utterly wrong, lord knows I opposed Proms AF changes and I did a 180 on that and have no qualms admitting it, he was right, I was wrong.

I would like to point out that you promised to post your defences and views right here where we could respond to them. I've mostly (an early on post in this thread excluded )seen you defend these changes anywhere but here (TMC and Failheap come to mind readily), so if my 'snippy' comment makes you double down on that promise that will actually be much appreciated.

And despite there being people with quite adequate math skills in this thread, so far nobody on either the CSM or within CCP has taken the time to walk us properly through the thought process and properly address concerns raised (other then admitting damage type switching might indeed be an issue) or telling us our concerns are 'chaotic' and 'unstructured' hence we're a little frustrated with apparently not being taken seriously (whether you personally respect me or anybody else in this thread has no bearing for the record on if the points we raise are valid or not).