These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Hi Sec: Your Future Vision

First post
Author
Carebears Countdown 5-4-3-2-1
Doomheim
#321 - 2013-11-12 18:32:03 UTC
Unsuccessful At Everything wrote:
By leading the lemmings/sheep to slaughter, CCP has shown that it cares not for highseccers anymore.

By giving highsec gankers new mobile depots to refit in, CCP shows that it cares not for highseccers 'safety' anymore.

By letting anyone place POCOs in highsec, CCP shows that it cares not for highseccer easy money anymore.


Clearly this shows that CCP is getting ready to Nerf highsec.

Finally.
1) Yes.
2) There's already the Orca
3) Yes.

4) NOOOOOOOOOOOOOOOOOOOO!!!!!!!
mynnna
State War Academy
Caldari State
#322 - 2013-11-12 18:41:03 UTC
Karaburan wrote:
masternerdguy wrote:
With the upcoming mobile structures and POCOs in hi sec, CCP has shown the first signs of breaking the hi seccer's dependence on NPCs for content and services.

While this is a step in the right direction, it doesn't go far enough. The more things we can hand control of to the players, the deeper and more complex this game becomes.

How would you alter hi sec to decrease dependency on NPC services and hand more content creation power to the players?


The thing that makes high sec what it is, is CONCORD. That doesn't have to change. It can still be that and have a great many things that are shaped by players. All types of game-play can and should be PVP. The things that high seccers do should change things in their systems. Mining should deplete resources, Mission running should change relationships with factions, changing standings with factions should change options available. Etc...

Perhaps the corporation with the highest standings at a station would have special access to certain station amenities. They get the cream of the crop missions, locations of the newest belts etc... There should be reasons to compete for resources. and being high sec, and eve there should be options of competing for who can rat/mine/mission run the best, or, just wardec them and have at it. The main point is that everything you do should change New Eden, whether small or large doesn't matter as much as that it does.

Everything in eve should be cooperation or competition. Or better yet, both.


In short: PvP doesn't have to mean shooting someone.

Member of the Goonswarm Economic Warfare Cabal

Andski
Science and Trade Institute
Caldari State
#323 - 2013-11-12 18:41:41 UTC
Dinsdale Pirannha wrote:
OK, if CCP has given you the clearance to discuss RMT, let's get into it.
As soon as I get assurances from an ISD and a dev in this thread that I won't get banned.


If you're afraid of CCP nuking your posts, feel free to post your 'evidence' on any of the player-moderated EVE forums, such as:

http://www.kugutsumen.com/
http://www.failheap-challenge.com/
http://forums.themittani.com/

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#324 - 2013-11-12 18:48:14 UTC  |  Edited by: Andski
Did you know that Dinsdale runs the largest botting operation in EVE and is neck-deep in RMT? Oh obviously I can't post proof here because it'll be suppressed, but trust me, you won't see him disproving my claims! You can take my word for it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jythier Smith
BGG Wolves
#325 - 2013-11-12 19:01:44 UTC
mynnna wrote:
Karaburan wrote:
masternerdguy wrote:
With the upcoming mobile structures and POCOs in hi sec, CCP has shown the first signs of breaking the hi seccer's dependence on NPCs for content and services.

While this is a step in the right direction, it doesn't go far enough. The more things we can hand control of to the players, the deeper and more complex this game becomes.

How would you alter hi sec to decrease dependency on NPC services and hand more content creation power to the players?


The thing that makes high sec what it is, is CONCORD. That doesn't have to change. It can still be that and have a great many things that are shaped by players. All types of game-play can and should be PVP. The things that high seccers do should change things in their systems. Mining should deplete resources, Mission running should change relationships with factions, changing standings with factions should change options available. Etc...

Perhaps the corporation with the highest standings at a station would have special access to certain station amenities. They get the cream of the crop missions, locations of the newest belts etc... There should be reasons to compete for resources. and being high sec, and eve there should be options of competing for who can rat/mine/mission run the best, or, just wardec them and have at it. The main point is that everything you do should change New Eden, whether small or large doesn't matter as much as that it does.

Everything in eve should be cooperation or competition. Or better yet, both.


In short: PvP doesn't have to mean shooting someone.


In short: I want things to be impossible for the new guy.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#326 - 2013-11-12 19:09:11 UTC
Andski wrote:
Did you know that Dinsdale runs the largest botting operation in EVE and is neck-deep in RMT? Oh obviously I can't post proof here because it'll be suppressed, but trust me, you won't see him disproving my claims! You can take my word for it.



CCP themselves is actively involved in it and has been for years. They have no integrity concerning the issue and have proven that via their actions, not their attempts at damage control and spin via words and supression of factual information posted here.

My feeling at this point is have at it, since the devs themselves have been trolling us via that and various other methods then phuc them. Dinsdale go for it mate.
Ishtanchuk Fazmarai
#327 - 2013-11-12 19:50:03 UTC  |  Edited by: Ishtanchuk Fazmarai
mynnna wrote:
Karaburan wrote:
masternerdguy wrote:
With the upcoming mobile structures and POCOs in hi sec, CCP has shown the first signs of breaking the hi seccer's dependence on NPCs for content and services.

While this is a step in the right direction, it doesn't go far enough. The more things we can hand control of to the players, the deeper and more complex this game becomes.

How would you alter hi sec to decrease dependency on NPC services and hand more content creation power to the players?


The thing that makes high sec what it is, is CONCORD. That doesn't have to change. It can still be that and have a great many things that are shaped by players. All types of game-play can and should be PVP. The things that high seccers do should change things in their systems. Mining should deplete resources, Mission running should change relationships with factions, changing standings with factions should change options available. Etc...

Perhaps the corporation with the highest standings at a station would have special access to certain station amenities. They get the cream of the crop missions, locations of the newest belts etc... There should be reasons to compete for resources. and being high sec, and eve there should be options of competing for who can rat/mine/mission run the best, or, just wardec them and have at it. The main point is that everything you do should change New Eden, whether small or large doesn't matter as much as that it does.

Everything in eve should be cooperation or competition. Or better yet, both.


In short: PvP doesn't have to mean shooting someone.


Exactly that. Unless when it's me who says that, then it turns that all I want is to destroy the game and theme-park it.Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Beta Maoye
#328 - 2013-11-12 20:51:17 UTC
When I started playing EVE, I thought this game was interesting because the career missions showed me I could have various development paths. Not just another hack-and-slash character in a MMO. I could choose to become a businessman, an exploer, a manufacturer, a trader, a miner, a courier, a warrior, or a pirate. This diversity makes the game rich and colorful. I understand that warriors take higher risk should be rewarded with higher prize. Brave a higher risk is one of many virtues and so does logistics planning, money management, problem solving, patience and discipline. Shouldn't other professionals embraced these qualities be equally rewarded as well? Keep the options open. Do not turn this game into a monochromatic group-and-fight game because there are already too many out there.
Tippia
Sunshine and Lollipops
#329 - 2013-11-12 20:58:25 UTC
Beta Maoye wrote:
I understand that warriors take higher risk should be rewarded with higher prize. Brave a higher risk is one of many virtues and so does logistics planning, money management, problem solving, patience and discipline. Shouldn't other professionals embraced these qualities be equally rewarded as well? Keep the options open.

No-one is really suggesting that they shouldn't. Well, maybe the “make highsec safe” whingers, who want to drastically reduce the number of options available to players, but that's why no-one really takes them seriously either…
Dinsdale Pirannha
Pirannha Corp
#330 - 2013-11-12 21:35:08 UTC
Tippia wrote:
Beta Maoye wrote:
I understand that warriors take higher risk should be rewarded with higher prize. Brave a higher risk is one of many virtues and so does logistics planning, money management, problem solving, patience and discipline. Shouldn't other professionals embraced these qualities be equally rewarded as well? Keep the options open.

No-one is really suggesting that they shouldn't. Well, maybe the “make highsec safe” whingers, who want to drastically reduce the number of options available to players, but that's why no-one really takes them seriously either…


See, that is another lie that your keep propagating.
High sec players want to maintain the status quo.
You are the ones that want to reduce ways to play this game.
We want to maintain the status quo.
We don't want changes to high sec, you do.
Andski
Science and Trade Institute
Caldari State
#331 - 2013-11-12 21:56:23 UTC
Dinsdale Pirannha wrote:
We want to maintain the status quo.


Clearly all of the braindead miners and freighter pilots complaining about getting bumped and ganked want to maintain the status quo

Now, where's your undeniable evidence that will destroy the RMT cartels?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#332 - 2013-11-12 22:25:45 UTC
Dinsdale Pirannha wrote:
See, that is another lie that your keep propagating.
What lie is that?

Quote:
High sec players want to maintain the status quo.
Incorrect. Largely because there is no such thing as a “high sec player”. They are a thoroughly heterogeneous group with as many wants, wishes, and desires as there are highseccers.

Among all those divergent wishes, though, there is a distinct clique of players who want anything but the status quo. In particular, they want to throw out anyone who doesn't play the game the same way they want to play it. They want to shut down, remove, prohibit, or otherwise make impossible a vast number of valid play styles and presences such as piracy, scamming, ganking, extortion, blockading, and pretty much all forms of warfare be they economic or military or psychological.

They want to drastically alter highsec into something that is completely alien to, and fundamentally incompatible with, the game as a whole: a safe zone or at least an area of consensual-only interaction.

On the other side, there are those highseccers who also don't want to maintain the status quo but who rather want it to change in the opposite direction from what this first group desires: towards the more hostile space it presented in the past or towards a more balanced space compared to other areas or towards a more dynamic space where there is a much more granular and diversified ecology and progression of activities.

In fact, I'd go so far as to say that pretty much no-one is actively for a status quo. At most, they don't care either way so they're just “pro status quo” by default since they don't align with any other direction.
Maldiro Selkurk
Radiation Sickness
#333 - 2013-11-12 23:06:12 UTC
Kaarous Aldurald wrote:
Quote:
Please explain why you can't be bothered to look up the fact that for example WoW mentioned above started about the same time as Eve and is still going and that wasn't the point to begin with. Eve is one of my favorite kind of cult games and one of the most beautiful and unique games ever made and it's currently in danger.

The point was CCP has a flat player base and is going in the exact opposite direction that it needs to with it's current focus of alienating the new player base in favor of listening to veteran power blocks. The veterans will convince CCP to hand over more and more resources to them and give new players fewer and fewer playstyle choices other than to be a corporate cog in veteran power blocs. Most of you are all doing that quite nicely here. Only you won't have much of a game soon if you get your way.


WoW is hemorrhaging subs, for the precise reason that they pissed off their regular base in the hopes of catering to the noobs and the casuals. Content is cheapened further and further with every patch so little Timmy doesn't feel left behind by the good players.

And guess what? People are tired of being loyal to a company that does not value veteran players who supported the game in the first place. So they leave.

Meanwhile, EVE flourishes, and remains the only example of a growing subscription model MMO on the market. CCP even has money to burn on stupid projects like DUST.


Way to be wrong in so many ways. I left WOW not because they made it more accessible to the casual player but because they added unnecessary new fight mechanics that added nothing to the game but more rabid button pushing in a game that already pretty much required you play with your shoes off so you could properly run all the hotkeys necessary to be successful.

I also didn't like being pretty muched forced to do dailies to succeed in the Panda expansion and there were quite a number of players that referred to the expansion as 'World of Dailycraft".

My point is that NOBODY, not you or anyone else knows why millions of subs decided to leave WOW because there are probably millions of correct answers but certainly your summation is wholly inaccurate.

As to EVE Flourishing let me introduce you to business 101, to show how wrong you are on that point as well. The number of people world wide playing video games has skyrocketed in the past 10 years but the subs for EVE has only grown at a modest linear growth rate this equates to a net loss of market share.

Lastly, CCP does NOT have money to burn, they dont even have the money to properly keep EVE current. The UI in this game feels its full 10 years of age because CCP doesnt have the money to properly keep it updated.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

mynnna
State War Academy
Caldari State
#334 - 2013-11-12 23:13:45 UTC
Maldiro Selkurk wrote:
As to EVE Flourishing let me introduce you to business 101, to show how wrong you are on that point as well. The number of people world wide playing video games has skyrocketed in the past 10 years but the subs for EVE has only grown at a modest linear growth rate this equates to a net loss of market share.


Pretending that every single new person that has started playing video games over the past ten years is a potential EVE subscriber is a pretty large fallacy, especially if "video games" is taken to mean things like mobile based games and casual browser based games like Farmville.

Member of the Goonswarm Economic Warfare Cabal

Maldiro Selkurk
Radiation Sickness
#335 - 2013-11-13 00:00:23 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


I have a button that highlights where all the ships in EVE exist (updated every 30 mins), when I turn it on I'm blinded by highsec, whereas low, null and true are almost entirely black.

Do you not have this button in the version of EVE you play or is your game play restricted to forum trolling?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Jenn aSide
Worthless Carebears
The Initiative.
#336 - 2013-11-13 00:09:05 UTC
Maldiro Selkurk wrote:
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


I have a button that highlights where all the ships in EVE exist (updated every 30 mins), when I turn it on I'm blinded by highsec, whereas low, null and true are almost entirely black.

Do you not have this button in the version of EVE you play or is your game play restricted to forum trolling?


Ah, another brilliant poster who struggles with the distinction between "players" and "characters".
Kaarous Aldurald
Black Hydra Consortium.
#337 - 2013-11-13 00:13:52 UTC
Quote:
Way to be wrong in so many ways. I left WOW not because they made it more accessible to the casual player but because they added unnecessary new fight mechanics that added nothing to the game but more rabid button pushing in a game that already pretty much required you play with your shoes off so you could properly run all the hotkeys necessary to be successful.


If you think that game is hard, then I'm pretty sure you never learned to keybind.

The rest of your post can be summed up thusly. My evidence is anecdotal.

Which it is. And while I may not be able to speak for the 2.5 million in the last 9 months that dropped that atrocious game, or for you, I can speak for my 53 member guild who all quit simultaneously. We quit because they made it too easy for little Timmy. To be more specific, when we made server first for a 25 man raid achievement, then they nerfed that content the next week. Petty? Perhaps, but that was the straw on the camel's back. Anyone else I know irl gives me much the same reason for their quitting, they got tired of Blizzard's crap.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maldiro Selkurk
Radiation Sickness
#338 - 2013-11-13 00:16:00 UTC
Jenn aSide wrote:
Maldiro Selkurk wrote:
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


I have a button that highlights where all the ships in EVE exist (updated every 30 mins), when I turn it on I'm blinded by highsec, whereas low, null and true are almost entirely black.

Do you not have this button in the version of EVE you play or is your game play restricted to forum trolling?


Ah, another brilliant poster who struggles with the distinction between "players" and "characters".


Another player that struggles with the relationship between a ship being piloted and a player piloting such ship?

Honestly, you are saying that despite low, null and true having virtually no ships in them that the mass of the players of EVE are out there?

Id laugh but this conclusion is just sad.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Jenn aSide
Worthless Carebears
The Initiative.
#339 - 2013-11-13 00:20:26 UTC  |  Edited by: Jenn aSide
Maldiro Selkurk wrote:
Jenn aSide wrote:
Maldiro Selkurk wrote:
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


I have a button that highlights where all the ships in EVE exist (updated every 30 mins), when I turn it on I'm blinded by highsec, whereas low, null and true are almost entirely black.

Do you not have this button in the version of EVE you play or is your game play restricted to forum trolling?


Ah, another brilliant poster who struggles with the distinction between "players" and "characters".


Another player that struggles with the relationship between a ship being piloted and a player piloting such ship?

Honestly, you are saying that despite low, null and true having virtually no ships in them that the mass of the players of EVE are out there?

Id laugh but this conclusion is just sad.


So you're looking at the map 23/7 I see. Too bad you weren't looking at DEV blogs and twitter that suggenst that at any given time 20% of the characters are in low/null and that we know that people have these things called "alts"...like my high sec alts.

There is no way to tell where the "players" are. At this moment I have 2 charcters each logged into nullsec AND high.
Malcanis
Vanishing Point.
The Initiative.
#340 - 2013-11-13 00:24:19 UTC
Maldiro Selkurk wrote:
Jenn aSide wrote:
Maldiro Selkurk wrote:
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


I have a button that highlights where all the ships in EVE exist (updated every 30 mins), when I turn it on I'm blinded by highsec, whereas low, null and true are almost entirely black.

Do you not have this button in the version of EVE you play or is your game play restricted to forum trolling?


Ah, another brilliant poster who struggles with the distinction between "players" and "characters".


Another player that struggles with the relationship between a ship being piloted and a player piloting such ship?

Honestly, you are saying that despite low, null and true having virtually no ships in them that the mass of the players of EVE are out there?

Id laugh but this conclusion is just sad.


So you tell us: how many of the characters piloted in hi-sec do YOU think are actually being piloted by players who think of themselves as "0.0"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016