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Suggestion: Salvage Probes

First post
Author
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#21 - 2013-11-12 16:00:16 UTC  |  Edited by: Lord LazyGhost
I know your right int he way you describe it. as that is how the game works. i still think its bollox and the wreck should belong the to guy that turn the npc ship into the wreck. and salvageing someone else's wreck should have risk for its reward.

its one of the same bollox machanics this game has like FW i have a zero sp alt sitting in fw just running sites. made 1.5bil isk worth of lp on her in hardly any time, that sould be removed from game.

anything that gives you isk lp items or anything in this game should have some element of risk the more you make the bigger the risk and so on.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#22 - 2013-11-12 16:00:57 UTC
Tippia wrote:
Lord LazyGhost wrote:
[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks....
…except, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.


Actually, now that you mention it, mining asteroids should also give you a suspect flag.
Tippia
Sunshine and Lollipops
#23 - 2013-11-12 16:05:30 UTC  |  Edited by: Tippia
Lord LazyGhost wrote:
I know your right int he way you describe it. as that is how the game works. i still think its bollox and the wreck should belong the to guy that turn the npc ship into the wreck.
Why should he be rewarded more than he already is without any additional work? What has he done to deserve that kind of reward boost?

Quote:
salvageing someone else's wreck should have risk for its reward.
Why should there be any additional risk to extracting a universally available resource?
You are never salvaging “someone else's wreck”, so for whom should this supposed risk increase? Everyone?

Again, salvaging is its own profession. When you salvage, you compete against other salvagers — there's where the risk and reward is. It has nothing to do with unrelated and irrelevant professions. Just because you can engage in that profession alongside some other thing you're doing at the same time doesn't mean you're entitled to any additional rewards for the salvaging profession. In fact, you already have the immense advantage of being there first so why on earth do you need more?
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#24 - 2013-11-12 16:15:52 UTC
I agree wtih what your saying as that is how the game works and nothing i can say will change the way the game works. But i dont think its right that it works that way that it sould be owned by the person that shot it. but hey thats the game and why we play it i guess

not going to sit on the forum and bash each other about it. so you like it the way it is i Dont Simples :P

Tippia
Sunshine and Lollipops
#25 - 2013-11-12 16:28:10 UTC
Lord LazyGhost wrote:
But i dont think its right that it works that way that it sould be owned by the person that shot it. but hey thats the game and why we play it i guess
…and I'm simply asking you why the rewards for unrelated professions should be increased.

If it's for no good reason, then that rather explains why it never has, never should, and never will happen. It also means that there are no real objections to completing the salvaging profession with a toolset it should have had at its disposal from the very beginning — viz. actually finding the resources the entire profession is centred on. Until then, it's a bit like having mining barges in the game, but no proper way for them to discover where the asteroids are.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#26 - 2013-11-12 16:33:06 UTC
Tippia wrote:
Ghost Phius wrote:
There is no need to hand hold ninja salvagers. You need to keep the scanning aspect in the loop as is. I mean I know they destroyed the old exploration profession with scanning lite, why would people want more of that kind of auto terrible hand holding.....I think the population of EVE has been infiltrated by the make it easy crowd.
So requiring special equipment and a completely new target for scanning, and expanding the profession to actually search for what you're after somehow counts as “auto terrible hand holding”? Ugh
That doesn't make much sense…


Scanning for 50-60 wrecks vs 1 ship. I think scanning for wrecks would be too easy, is what I mean.
Dring Dingle
Viziam
Amarr Empire
#27 - 2013-11-12 16:35:45 UTC
Wrecks should just be scannable with combat scanners..... Problem solvered.


Alt Two
Caldari Capital Construction Inc.
#28 - 2013-11-12 16:47:09 UTC
Tippia wrote:
Lord LazyGhost wrote:
See this is where we disagree that person has worked and risked their ship to create that wreck.
The difference is that CCP agrees with me, and that the entire mechanic has been designed to work the way I describe it.

Oh, so we're playing the "If I agree with current game mechanics then that means CCP agrees with me" game. I can play that too.
CCP agrees with me that T3s shouldn't be able to refit subsystems in space.
CCP agrees with me that bubble immunity for interceptors is a bad idea.
CCP agrees with me that server nodes should crash when there's too many people in the system.

Just because something currently works a certain way doesn't mean it's the way it should always be.
Xavier Higdon
Science and Trade Institute
Caldari State
#29 - 2013-11-12 16:56:35 UTC
Tippia, while I agree with you that there needs to be more salvage opportunities, I don't like the idea of someone being able to scan down a combat site, enter it, salvage the wrecks and leave without any risk involved. But I also don't like the fact that the only way wrecks become abandoned is by the owner actively doing so. I think the best route is to maintain the current timer length, but reduce by half the ownership timer. A wreck is "yours" for 1 hour, and is then abandoned, at which time it and the loot within it become free to take. Tougher missions can produce a number of wrecks, which take time to salvage, so allowing someone to scan down those wrecks in the interim between my making them and my salvaging them benefits the passive player, while my being able to salvage them depends on me actively producing them.
Tippia
Sunshine and Lollipops
#30 - 2013-11-12 16:56:54 UTC
Alt Two wrote:
Oh, so we're playing the "If I agree with current game mechanics then that means CCP agrees with me" game.
No. We're playing the “if CCP has clearly and unequivocally expressed an intent with a design, then people saying it shouldn't work that way needs some pretty good reasons for saying so” game.

Quote:
CCP agrees with me that T3s shouldn't be able to refit subsystems in space.
Incorrect, since they have expressly said that you should be able to, but that there have been technical obstacles to overcome.

Quote:
CCP agrees with me that bubble immunity for interceptors is a bad idea.
Incorrect, since they have expressly said that it's an idea that's great enough to be turned into an actual feature.

Quote:
CCP agrees with me that server nodes should crash when there's too many people in the system.
Incorrect, since they have expressly said that they wish they could eventually build away those kinds of problems.

So learn what game you're playing before making ignorant and/or irrelevant claims.
Tippia
Sunshine and Lollipops
#31 - 2013-11-12 17:02:56 UTC
Xavier Higdon wrote:
Tippia, while I agree with you that there needs to be more salvage opportunities, I don't like the idea of someone being able to scan down a combat site, enter it, salvage the wrecks and leave without any risk involved.
Well, good news: they can't. They risk being shot at, the same as everyone else entering that site. As with all competition over resources, they also risk being too late.

Quote:
But I also don't like the fact that the only way wrecks become abandoned is by the owner actively doing so.
But that has nothing to do with salvage. Abandoning wreck is tied into the reward structure for shooting stuff — specifically the part that says that if you killed it, you are allowed to loot it. Abandoning the wreck means you give up that reward.

Salvage was never part of those rewards so there is nothing for you to give up.

Quote:
Tougher missions can produce a number of wrecks, which take time to salvage, so allowing someone to scan down those wrecks in the interim between my making them and my salvaging them benefits the passive player, while my being able to salvage them depends on me actively producing them.
No, it benefits the active player who goes out there and finds the resources he's after. The passive player can only get whatever he accidentally comes across at gates or static sites. For you who feeds your salvaging by also running missions, it makes no difference but then again, why should it? You're already given a head start on those wrecks so if you give up your edge against your competition, then that's your choice and your problem — not something they should be burdened with.
Alt Two
Caldari Capital Construction Inc.
#32 - 2013-11-12 17:03:05 UTC
Tippia wrote:
So learn what game you're playing before making ignorant and/or irrelevant claims.

I was just stating how the game currently is designed to work.
Tippia
Sunshine and Lollipops
#33 - 2013-11-12 18:10:14 UTC
Alt Two wrote:
I was just stating how the game currently is designed to work.
No. You were making claims about intent, agreement, and argument, all of which were completely false.
Gerboah Cobon-Han
Garoun Investment Bank
Gallente Federation
#34 - 2013-11-13 13:07:20 UTC
So where do we make these sort of requests to the Dev's?

Fly Safe. 

Batelle
Federal Navy Academy
#35 - 2013-11-13 15:32:28 UTC
I'm in favor of this, but they should require separate probes and only fit in expanded launchers? That would keep them pretty nerfed to their specified application, that is for salvaging abandoned sites where the mission or anomaly has despawned.


Lord LazyGhost wrote:
Tippia wrote:
Lord LazyGhost wrote:
[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks....
…except, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.


See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.


The difference is, you're disagreeing with CCP's stance ever since salvaging was introduced.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Maichin Civire
#36 - 2013-11-13 21:46:59 UTC
Maybe do it like this.

Salvage from mission is now visible on dscan - thats right. But many people don't salvage, just abandon wrecks in space. It could like that:

Player get back to station with finished mission. He don't want to salvage anything. He have finished the mission, taked another one, undocked and went to kill as many red crosses as possible.

In the same time, lone salvager in his shiny boat sits in system (let's say, Lustrevik) and looks for possible money. It's big system, so it won't be easy. But now - he sees large group of wrecks near one of the planets. They weren't here two minutes before. What happened?

Before owner of the mission finished it, his wrecks were invisible for world - but when he finished it, and didn't looted them, they became open for everyone - containing main loot from ships, not only salvage materials.

Will it work?
To Be Me
Doomheim
#37 - 2013-11-13 21:52:26 UTC
"us, ninja salvagers"

Ok i lold


As if that is some profession in eve or anything worth to do..

Who the hell ninja salvages if not for possible bait??

thumbs up if you like :))))

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#38 - 2013-11-13 23:10:37 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#39 - 2013-11-13 23:32:49 UTC
Dring Dingle wrote:
Wrecks should just be scannable with combat scanners..... Problem solvered.

Then they should remove an ability to warp to wreck or bookmark it unless it is scanned down. Just to be fair.

To Be Me wrote:
"us, ninja salvagers"

Ok i lold

As if that is some profession in eve or anything worth to do..
Who the hell ninja salvages if not for possible bait??

New players that CBA to mine but cannot do anything else yet. Salvaging is more profitable than mining.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Omnathious Deninard
University of Caille
Gallente Federation
#40 - 2013-11-13 23:51:53 UTC
I am all for being able to scan down wrecks.

If you don't want someone to "steal" your salvage you have 2 different options.

1. Fly a marauder
2. Shockingly enough, there is this option called a fleet and in this fleet you can bring other players into it and by doing so you can have one of them salvage out the wrecks and then devide up the loot as you see fit.

If you don't follow the rules, neither will I.

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