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Drone Gate

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-09-10 13:47:36 UTC
The drones are doing this when they see an opportunity to claim space.
As the opportunity has two sides, and players can never see the drones secret regions where they need assets available to create and support gate events, the gates will only appear where players permit opportunity AND the drones are in a position to exploit it.

In other words, no, it would not happen in EVERY system below the 20% mark, those would simply be the candidates.
In systems below the 10% mark, expect the drones to make more serious efforts as those represent a more interesting target potential.

Verity Sovereign wrote:
How about just a Drone incursion variant + the above mechanic where sansha incursions last indefinitely in null sec (ie, until the mom is killed), if X days go by and its still up, then the NPC rats start to tower bash/Sov grind

The incursion idea is good when they decide it is time to seal the deal, and claim sov for the NPCs.

Silvetica Dian wrote:
Might be a core of a good idea here.

The drones should have No bounties.
There should only be a chance of it happening.
Killing the drones counts double for activity levels.
If ignored bigger and bigger drone fleets show up and start attacking infrastructure /POS's etc.
There should be a minimal level of activity that prevents this not just the bottom 20%. If the space is being used this shouldn't happen. A race for not the least active would be an annoying grind for everyone in null and shouldn't be the aim of a such a mechanic.

Bounties would not be necessary, but that is a dev decision.

The key element in all of this, is that the drones are not the primary threat itself.
Other players are.

Through their dealings with the pilots, the drones learned that the ingenuity and persistence of pilots in combat was often overwhelming.
Since drones WANT the space for themselves, they decided to fight fire with fire.
Introduce a number of players to oppose and attack the group they want removed.

Once the local numbers are down to a manageable level, then send in the drone forces to clean up and claim sov.
Mole Guy
Bob's Bait and Tackle
#22 - 2013-09-10 13:48:18 UTC  |  Edited by: Mole Guy
maybe drone are in cahoots with sansha nation?
the gate to high sec would be kewl. would help get ships down for counter attack or taking over.

activity level occurances.
at say 19%-15% you have frig drones harrassing everything.
at every gate, at every station, belt, poco, pos...everywhere. nothing is safe from the drones.

at 14%-10% cruisers come in and start hitting your poses and poco's dropping shields.

9% or lower, drone bs's show up and start hitting the station servies and can shut a station down for normal use.
poses start getting reinforced, then start dropping if not attended too. after 5 days, the drones start taking sov.

at frig level, its just harrassment. at cruiser or lower, they start webbing/scramming.


fleets will have to organize to come "defend their space" or sov drops.
in order for a new group to take it, they have to defete the drone incursion and drop sov stuff.

frig level-you have to defete frigs plus a few vangaurds. this will bring attention to the system. after 3-4 days, they figure you want your space, cut their losses and leave.

cruiser level- 7 days of hq level incursions and harrassing frigs/cruisers everywhere.

bs level- 7 days of incursions then you have to defete the sansha super.

this will result in very high activity in this system.

now, imagine this over 15-20 systems. no pi, no ratting...

use it, or lose it.
Nikk Narrel
Moonlit Bonsai
#23 - 2013-09-10 14:08:25 UTC
Mole Guy wrote:
maybe drone are in cahoots with sansha nation?
the gate to high sec would be kewl. would help get ships down for counter attack or taking over.

activity level occurances.
at say 19%-15% you have frig drones harrassing everything.
at every gate, at every station, belt, poco, pos...everywhere. nothing is safe from the drones.

at 14%-10% cruisers come in and start hitting your poses and poco's dropping shields.

9% or lower, drone bs's show up and start hitting the station servies and can shut a station down for normal use.
poses start getting reinforced, then start dropping if not attended too. after 5 days, the drones start taking sov.

at frig level, its just harrassment. at cruiser or lower, they start webbing/scramming.


fleets will have to organize to come "defend their space" or sov drops.
in order for a new group to take it, they have to defete the drone incursion and drop sov stuff.

frig level-you have to defete frigs plus a few vangaurds. this will bring attention to the system. after 3-4 days, they figure you want your space, cut their losses and leave.

cruiser level- 7 days of hq level incursions and harrassing frigs/cruisers everywhere.

bs level- 7 days of incursions then you have to defete the sansha super.

this will result in very high activity in this system.

now, imagine this over 15-20 systems. no pi, no ratting...

use it, or lose it.

It is entirely possible that the faction NPC's would show up, especially if they were already present in that space originally.
Other incursion type events would be quite possible, as the Sansha code of ethics may be missing the pages about never taking advantage of a situation for their own benefit.
Others claim the Sansha code of ethics simply involves using bacon whenever possible.

From a game balance aspect, the point is to make the space attractive to players from other areas, where the matching drone gates are placed, to come in and make ISK / "cry havoc and let loose the dogs of war"...
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#24 - 2013-09-10 17:49:59 UTC
One idea I had, before I shot my own holes into it, involved something like Faction warfare.

One of the problems with doing incursions in null sec, is the Sansha gate camps - people can't trickle into the system, you need to form your fleet up, and then move into the incursion system.

I thought: what if you could sign on with Sansha, ie join a Sansha militia if your standings with Sansha are high enough.
Then you've got NPC cover to go bash POCOs, form POS bash fleets, etc, all while protected from hot drops.

You could find a gate with a Sansha camp, and get your small gate there to reenforce it, fitting more tackle and letting Sansha do the DPS.

The problem is: the null sec alliance would just have pilots join up with the Sansha militia, and then the Sansha incursion becomes meaningless except for the penalties (applies equally to both sides? both sides are immune as militia?) and the cyno jamming.

I don't know if that can be fixed somehow by tweaking the idea.
Nikk Narrel
Moonlit Bonsai
#25 - 2013-09-22 13:40:44 UTC
Spacemover
The Scope
Gallente Federation
#26 - 2013-09-25 22:09:46 UTC
Verity Sovereign wrote:
+1 for a "Use it or lose it" mechanic in Null sec.

Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it.


+1 use it or loose it. byebye unused systems

although you can badly influence this with cloakycamping in a system for some weeks. i like it :D
Nikk Narrel
Moonlit Bonsai
#27 - 2013-09-26 13:57:23 UTC
Spacemover wrote:
Verity Sovereign wrote:
+1 for a "Use it or lose it" mechanic in Null sec.

Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it.


+1 use it or loose it. byebye unused systems

although you can badly influence this with cloakycamping in a system for some weeks. i like it :D

Cloaky camping a system to push it into this status, if it works, would actually further justify cloaky camping itself as a war tactic.

Honestly though, that is a shot in the dark for the cloaking pilot, as there are a good number of PvE pilots who can open a can of whoop arse on them.
Nikk Narrel
Moonlit Bonsai
#28 - 2013-10-30 20:13:18 UTC
joshua mckayne
Bubblewrap.
#29 - 2013-11-11 00:49:45 UTC
i like this idea very much and would love to see something like this in the game
El Jin'meiko
Warcrows
#30 - 2013-11-11 00:58:47 UTC  |  Edited by: El Jin'meiko
Isn't there some lore type aspect of sleepers somehow communicating with rogue drones and possibly sansha through implants?
Btw nice idea +1

Theoretically any NPC organization could take the 'drone' spot, I do wish they'd end the sansha incursions and turn what they've learned into a more mixed and open incursion system.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#31 - 2013-11-11 02:35:00 UTC
Nikk Narrel wrote:
Here is an idea to incentivize activity in null sec, particularly sov null.

The expected result, is that space that is not active becomes a security risk to the surrounding areas.
Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders.
Better to dump unused space and consolidate rather than have this risk.

A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space.
Competition to avoid this could be interesting.

How it works:
Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.
The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.




-1 for a terrible idea. So basically you're going to allow nullsec to have easier logistics. They openly plan to avoid a station system in terms of ratting, mining, or general use so that a drone gate would spawn and have a outbound gate close or actually in highsec? Can you say free freighter runs....


All this would do is to serve strengthening the idea that nullsec players own a lot if space but only use a little of it.

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Nikk Narrel
Moonlit Bonsai
#32 - 2013-11-11 20:29:59 UTC
Yun Kuai wrote:
Nikk Narrel wrote:
Here is an idea to incentivize activity in null sec, particularly sov null.

The expected result, is that space that is not active becomes a security risk to the surrounding areas.
Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders.
Better to dump unused space and consolidate rather than have this risk.

A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space.
Competition to avoid this could be interesting.

How it works:
Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.
The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.




-1 for a terrible idea. So basically you're going to allow nullsec to have easier logistics. They openly plan to avoid a station system in terms of ratting, mining, or general use so that a drone gate would spawn and have a outbound gate close or actually in highsec? Can you say free freighter runs....


All this would do is to serve strengthening the idea that nullsec players own a lot if space but only use a little of it.

I must suspect your understanding of the concept is less than perfect.

The drone gate itself is not friendly to the space it appears in, nor does it benefit those sov holders who allowed the system to slide into disuse.

It specifically gives easy access to players who would otherwise be held back by the effort and distance involved in accessing the system in question, as well as generally breaching the defenses of the sov holders.

Far from a gift to logistics, it would be a nightmare.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2013-11-12 03:26:07 UTC
npc's and sleepers should attack offline towers, in all spaces. they should have very minimal bounties to prevent farming

they should also on occasion attack poco's
Rayzilla Zaraki
Yin Jian Enterprises
#34 - 2013-11-12 05:24:25 UTC
I thought this thread might have something to do with Richard Nixon and a tape recorder.

Imagine my chagrin.

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#35 - 2013-11-12 14:10:41 UTC
Rayzilla Zaraki wrote:
I thought this thread might have something to do with Richard Nixon and a tape recorder.

Imagine my chagrin.

I would say you just sent several people to search the interwebz.... lol
Nikk Narrel
Moonlit Bonsai
#36 - 2014-01-23 22:14:03 UTC
How about considering this, as a potential means of spurring activity in what are possibly the less active systems to be found in null?

Those unused fields tend to grow wild, when neglected....
Joe Boirele
The Scope
Gallente Federation
#37 - 2014-01-24 01:50:11 UTC
I like this. Of course, I'd like to be able to do missions for rogue drones, but I'll take what I can get.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#38 - 2014-01-24 02:40:28 UTC
+1!

A very enthusiastic +1!!!
Thirtythousand
#39 - 2014-01-24 02:51:45 UTC
Maybe high sec/low sec/null sec gates need to be scanned down? And maybe not a gate but a jump bridge so it fits in with the lore and ideas.

But yes to pve driving PvP.

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Nikk Narrel
Moonlit Bonsai
#40 - 2014-01-24 14:45:48 UTC
Thirtythousand wrote:
Maybe high sec/low sec/null sec gates need to be scanned down? And maybe not a gate but a jump bridge so it fits in with the lore and ideas.

But yes to pve driving PvP.

This is used with references to a gate, but really it simply needs to be a game element not subject to either delay or limits directly.
It could be something entirely new, and will certainly look different.

It would be perfectly fine to have a group of players attempt to camp this, but they would find themselves on an escalating set of encounters.

(Encounters would mostly be on the side where the mobile gate was, to prevent gate camps from securing that space against well deserved attention)
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