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Why mining is pointless and how to make it worth the time

Author
Sofia Wolf
Ubuntu Inc.
The Fourth District
#1 - 2013-11-11 20:11:22 UTC
With perfect boosts miner can expect some 15 M / h in minerals in -0.1 space. In that same sec status one can get about 20 M /h in minerals + 10 M /h in salvage + 30 M/h in bounties from grinding sansha anoms in cheap t1 battleship and noctis. It is clear that even if you are in it only for minerals, opportunity cost of mining, compared to rating, is so great that nobody should ever mine in 0.0 space, except for morphite. Even afk advantage of minig is absent in 0.0 space because one has to constantly watch local and intel channels to survive.

Main reason looting wrecks is superior source of minerals is that modules have smaller volume then minerals that are needed to make them, or that they reprocess into. So for example clearing snasha forsaken hub with noctis will fill ship's cargo hold only to about 1/3 of capacity, and reprocessing it will yield similar mineral value as two full ore loads of retriever.

The situation will get even worse with new auto tractor structure as noctis will not even have to spend time tractoring wrecks, only looting them and salvaging. Rating ship will simply drop tractor structure. Half an hour, or so, later he will return in noctis and all the loot will be in one place to be taken with only few clicks

So to fix this situation CCP should, as soon as possible, increase volume of all modules and scrap metal to ad least the level where they have the volume as big as the volume of minerals they reprocess into. Then it would take noctis multiple trips to loot it all, thus increasing time cost of getting minerals in that way.

As additional benefit this would also make importing minerals and modules from higsec harder, thus boosting need for domestic 0.0 industry.

Finally, in addition of being damaging for economy, modules having order of magnitude smaller volume then minerals that make them is stupid from verisimilitude point of view.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#2 - 2013-11-12 14:03:50 UTC
Uf, I can't agree with you. Perhaps you won't get rich mining on yourself on highsec, but it's damn useful. It's been quite a long time I don't buy any BC or bigger: I just get a BPC through contracts and get all the minerals myself; even the non-highsec ones, I just mine a bit more of the common ores and use that to pay their cost, or let the ship itself pay the extra cost once I use it. Heck, I got my Dominix for about 25 M: 2 M from the BPC and the rest from the rarer minerals (and in 1-2 L4's it was already paid, fitting included). And I did it with just 1-2 dairy hours of mining on my Covetor while listening to music and reading a book; it took about 2 weeks, but I wasn't in a hurry, and that gave me time to train some more skills to ensure I was using it at optimal level.

I'm sorry, but mining is by no ways pointless. And notice I only mentioned ore mining: what about gas mining? Even from highsec: I can just find a WH, find a Gas Site, clear it with my combat ship and get back for my Venture, and get quite some money from the gas, even in C1 and C2 WH's.
Electrique Wizard
Mutually Lucrative Business Proposals
#3 - 2013-11-12 14:19:29 UTC
Komodo Askold wrote:
Uf, I can't agree with you. Perhaps you won't get rich mining on yourself on highsec, but it's damn useful. It's been quite a long time I don't buy any BC or bigger: I just get a BPC through contracts and get all the minerals myself; even the non-highsec ones, I just mine a bit more of the common ores and use that to pay their cost, or let the ship itself pay the extra cost once I use it. Heck, I got my Dominix for about 25 M: 2 M from the BPC and the rest from the rarer minerals (and in 1-2 L4's it was already paid, fitting included). And I did it with just 1-2 dairy hours of mining on my Covetor while listening to music and reading a book; it took about 2 weeks, but I wasn't in a hurry, and that gave me time to train some more skills to ensure I was using it at optimal level.

I'm sorry, but mining is by no ways pointless. And notice I only mentioned ore mining: what about gas mining? Even from highsec: I can just find a WH, find a Gas Site, clear it with my combat ship and get back for my Venture, and get quite some money from the gas, even in C1 and C2 WH's.


"All my stuff is free because I mined the minerals for free"
also you forgot the 10m you should pay for a mining permit

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2013-11-12 14:27:38 UTC
stop mining then.

ore and mineral supply will go down, prices will go up.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#5 - 2013-11-12 15:06:57 UTC
Mining largely appeals to AFK play and bots, so why we need to continually suggest changes to other game mechanics to compensate for this is beyond me.

I am currently away, traveling through time and will be returning last week.

Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#6 - 2013-11-12 15:09:00 UTC
Sofia, certainly mining needs some form of love, but I do not think that salvagers should be punished. They already have to deal with a lower refining rate than standard ores. For most rare minerals ore mining will always win out, however for mexallon I have noticed salvaging is the better option. There just Isn't enough love for the mexallon with the current ore/mineral distribution.
Batelle
Federal Navy Academy
#7 - 2013-11-12 15:55:10 UTC
No. Your idea is predicated on the notion that mining should make more than ratting. I won't get into the many differences between the two activities that might address this notion, save to say that its wrong. One of the reasons that its wrong is that the value of mining is set by the market. Clearly enough people find it worthwhile enough to do as it is now.

But hold on, you say, its not about how many people mine if the mineral prices are suppressed by gun mining! Well, the fact is, CCP already nerfed gun mining's contributions to the mineral pool quite a bit.

-Meta-0 mods got their volumes increased
-I believe meta1-4 items got their mineral refine values lowered below meta-0 refine values
-Number of meta-0 dropped from missions was nerfed.
-drone poop was changed to isk bounties

The result is a lot of the value from that 10m/hr salvage you referred to actually comes in salvage and meta-4 mods rather than mineral content.

Your suggestion to basically remove mineral compression would just be a pain in the ass, both to salvagers, and to everyone simply because finished products would be more of a PITA to move around. It would also be a big problem for industrialists that rely on mineral compression. It would also make looting pointless, which CCP clearly wants to be part of the gameplay. Also, if the main contributing factor to low mineral prices is that mining scales well with multiple accounts and that lots of people do it (this is the reason), then none of these changes would even make nullsec mining more valuable.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#8 - 2013-11-13 17:34:39 UTC
Komodo Askold wrote:
Uf, I can't agree with you. Perhaps you won't get rich mining on yourself on highsec, but it's damn useful. It's been quite a long time I don't buy any BC or bigger: I just get a BPC through contracts and get all the minerals myself; even the non-highsec ones, I just mine a bit more of the common ores and use that to pay their cost, or let the ship itself pay the extra cost once I use it. Heck, I got my Dominix for about 25 M: 2 M from the BPC and the rest from the rarer minerals (and in 1-2 L4's it was already paid, fitting included). And I did it with just 1-2 dairy hours of mining on my Covetor while listening to music and reading a book; it took about 2 weeks, but I wasn't in a hurry, and that gave me time to train some more skills to ensure I was using it at optimal level.

I'm sorry, but mining is by no ways pointless. And notice I only mentioned ore mining: what about gas mining? Even from highsec: I can just find a WH, find a Gas Site, clear it with my combat ship and get back for my Venture, and get quite some money from the gas, even in C1 and C2 WH's.


Pls stop trolling us. Minerals are worth what u get on the market, if u calculate it that way u will find out that building ships yourself might end up in the red (did those calculation before, not current so)

Batelle wrote:
No. Your idea is predicated on the notion that mining should make more than ratting. I won't get into the many differences between the two activities that might address this notion, save to say that its wrong. One of the reasons that its wrong is that the value of mining is set by the market. Clearly enough people find it worthwhile enough to do as it is now.

But hold on, you say, its not about how many people mine if the mineral prices are suppressed by gun mining! Well, the fact is, CCP already nerfed gun mining's contributions to the mineral pool quite a bit.

-Meta-0 mods got their volumes increased
-I believe meta1-4 items got their mineral refine values lowered below meta-0 refine values
-Number of meta-0 dropped from missions was nerfed.
-drone poop was changed to isk bounties

The result is a lot of the value from that 10m/hr salvage you referred to actually comes in salvage and meta-4 mods rather than mineral content.

Your suggestion to basically remove mineral compression would just be a pain in the ass, both to salvagers, and to everyone simply because finished products would be more of a PITA to move around. It would also be a big problem for industrialists that rely on mineral compression. It would also make looting pointless, which CCP clearly wants to be part of the gameplay. Also, if the main contributing factor to low mineral prices is that mining scales well with multiple accounts and that lots of people do it (this is the reason), then none of these changes would even make nullsec mining more valuable.


a compromis between your post and the op post would be that u loot assambled weapons which have a bigger volume compared to repacked ones like ships, would make salvaging abit more troublesome (i know that i would use a nereus coming rubicon) but logistics would stay the same.
Zvaarian the Red
Evil Leprechaun Brigade
#9 - 2013-11-13 17:41:21 UTC
Actively ratting and passively mining are two very different animals. I'm not sure why you think they should produce similar income rates.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#10 - 2013-11-13 18:08:37 UTC
I'll have to take a look at this in the game as it is something I never noticed.

Sorry but a module (packaged) should take up no less than the same volume than the minerals it is made up of. Provided were talking perfect refinement.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-11-13 18:40:58 UTC

A couple of points:

When CCP rebalanced mining, it was quite a bit more profitable (2-3x more profitable in general). However, there was then an influx of miners, which altered the supply/demand curves, making mining less profitable again.

You have to understand how complex these things intertwine:

Salvage doesnt' compete with miners, and nerfing that makes no sense.
Bounty payouts don't compete with miners, and the true value of these payouts diminishes with inflation (thanks to all the other isk sources as well --- missions, incursions, NPC buy orders for blue loot, etc).
The only thing that "competes" with a miner in terms of mine that system or shoot rats in system, is the mineral reprocess value from module drops. Meta 4 modules generally have value independent of their mineral worth, and frankly, the mineral content of that salvage is a drop in the bucket to the mineral content of your mining.

My point is, that nerfing ratting isn't going to help your mining career. To improve your isk/hr, you need to increase the demand for your minerals or decrease supply. Since the majority of minerals comes from mining already, CCP can either incorporate tools that make stopping miners mining easier, they need to increase the build costs of ships, or they need to encourage more overall ship destruction (especially BSs & capitals).

Scatim Helicon
State War Academy
Caldari State
#12 - 2013-11-13 19:09:38 UTC
Mining in its current form is sub-minimum wage barrel scraping, but as an essentially zero-input, zero-thought, zero-risk income source that is precisely what it should be.

Introduce new forms of resource gathering which reward active, smart and/or risky gameplay, and then we're getting somewhere.

Every time you post a WiS thread, Hilmar strangles a kitten.

Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#13 - 2013-11-13 19:51:24 UTC
Scatim Helicon wrote:
Mining in its current form is sub-minimum wage barrel scraping, but as an essentially zero-input, zero-thought, zero-risk income source that is precisely what it should be.

Introduce new forms of resource gathering which reward active, smart and/or risky gameplay, and then we're getting somewhere.


Obviously, you have never tried to mine in Providence Roll.

But I do agree that mining should be more engaging, but what ever changes to that regard should not cause a massive increase or decrease in mineral prices. However, Sofia does have some valid points in that there is an obscene gap in income between the nullsec professions.

I know most of the mining buff threads are just due to the current economic phase in EvE, but there Isn't a reason why the a decent nullsec miner should be punished beyond having to cope with the Rubicon and Odyssey changes. This new danger exists , but the reward for their risk has not changed, being able to see the ore sites with less effort was okay, I was happy with that change it ment I didn't have to beg for one of my Corp mates to scan down the anom every three days. However, but now with Rubicon those warp acceleration changes mean that interceptors and strategic cruisers can warp to these ore sites even faster. The income of a miner does not reflect this change in risk at all, and as Sofia is pointing out, could be going down. But stating in the end that mining is a zero-risk activity, you have never mined in Providence.
Nevyn Auscent
Broke Sauce
#14 - 2013-11-13 21:29:34 UTC
Zvaarian the Red wrote:
Actively ratting and passively mining are two very different animals. I'm not sure why you think they should produce similar income rates.

Actively mining however is an intensive job. Using ship scanners to track ore, timing strip miners to remove wasted time after the roid would be empty, requiring active up to date knowledge of the market as well as predicting market trends to predict the upcoming trends to maximise sales profit.
As well as having invested into refining skills & typically freighter skills in order to maximise the profit moved for time taken when shipping your minerals to market.
Meaning active mining is actually quite a lot of work. Certainly as much as shooting red crosses. And if you are talking Null Sec Ratting, you can turn up to 250 m/h reliably if you are Carrier Ratting even. With bonuses for Officer drops. Meaning you are a magnitude of 10 higher, while the miner is still actually doing a lot of work. Including the fact a significant portion of ratting profits are instant isk from bounties while a miner has to manually convert all their product to isk.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2013-11-13 21:55:34 UTC
Nevyn Auscent wrote:
Zvaarian the Red wrote:
Actively ratting and passively mining are two very different animals. I'm not sure why you think they should produce similar income rates.

Actively mining however is an intensive job. Using ship scanners to track ore, timing strip miners to remove wasted time after the roid would be empty, requiring active up to date knowledge of the market as well as predicting market trends to predict the upcoming trends to maximise sales profit.
As well as having invested into refining skills & typically freighter skills in order to maximise the profit moved for time taken when shipping your minerals to market.
Meaning active mining is actually quite a lot of work. Certainly as much as shooting red crosses. And if you are talking Null Sec Ratting, you can turn up to 250 m/h reliably if you are Carrier Ratting even. With bonuses for Officer drops. Meaning you are a magnitude of 10 higher, while the miner is still actually doing a lot of work. Including the fact a significant portion of ratting profits are instant isk from bounties while a miner has to manually convert all their product to isk.


Active mining is definitely NOT simply afk income.

At the same time, carrier ratting is generally not 250m / hr..... not unless you are in super low truesec systems.

Here is the general issue between ratting and mining:

The value of mining is much more static: You can build X ships with those minerals.
While the value of ratting is much more dynamic: Yesterday you could buy a Domi for 155m, today they cost 150m isk, tomorrow it will be 175m isk.

When a whole lot of miners mine the resources to build a whole lotta Domi's, then the isk value of their work goes down as the supply becomes saturated. This is simple supply and demand, and to be frank, miner's are putting themselves into low wadge positions. Encourage more ship destruction (hence more demand for their minerals), Encourage more miner destruction (less competition for their minerals), or rebalance ship build costs to require more minerals (which probably wont solve the issue in the long run).

Remember, 6 months ago, mining was 2-3x more profitable becuase of the huge demand for minerals. If you are mining, you NEED people to use your minerals to make your income!
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2013-11-13 22:07:50 UTC  |  Edited by: Alvatore DiMarco
Personally, my favorite way to use mined minerals is to buy them off the market, turn them into Catalysts and then sell the Catalysts near popular mining systems. If you get my drift.

Perhaps I should expand production to include Antimatter S.

I'm helping drive the cost of minerals up, right?
Edwin McAlister
Empire Hooligans
#17 - 2013-11-13 22:08:11 UTC
Electrique Wizard wrote:

also you forgot the 10m you should pay for a mining permit



I mine all the time and never once paid for a permit and never will and never once gotten shot at for it...

fly tank, does the body good
Kitty Bear
Deep Core Mining Inc.
Caldari State
#18 - 2013-11-14 00:02:21 UTC
I get what your saying ... mining should be the major source of raw minerals in eve
which afaik it isn't

I'd rather see CCP change the reprocessing system itself

if there's no BPO/BPC for a module then it shouldn't be recyclable
in one fell swoop vast swathes of minerals from recycled mission loot is removed from the manufacturing system


initially, the mineral market will seriously struggle, pushing prices up, which would attract more people to the profession

mission incomes will drop, as the only use for meta 1-4 items will be invention or fitting, so you would have vast overstocks on the market pushing prices down

I think it would be a good change
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-11-14 00:32:14 UTC  |  Edited by: Gizznitt Malikite
Kitty Bear wrote:
I get what your saying ... mining should be the major source of raw minerals in eve
which afaik it isn't


Search the twitter feed, or go ask in the S&I forum section, as they'll probably give a link to some dev tweet that actually posts the numbers. Realize, I'm fairly confident the vast majority of minerals enter this game by miners mining ore. Also realize, that "minerals created from reprocessing" would be skewed, as a huge percentage of minerals are transported to nullsec regions for capital production using mineral compression (i.e. building 425mm Railgun 1's, shipping them, and reprocessing them at the destination).

I was hoping to find the stats for "amount of ore mined" in a QEN reports, but alas no luck.
QEN reports stopped in 2010, but the Q1 QEN (Prior to Drone Poo nerf and Meta 0 loot drop changes) and Q4 QEN (Post Drone Poo nerf & Meta 0 loot drop changes) from 2010 both show that the Hulk was the most flown vessel in the game, and the retriever was in the top 10. (If we had a current QEN, it would probably show the Mack as the most commonly flown vessel in the game).

In other words, there are a lot of miners out there, and they are the reason your mineral prices are soo low!
Gun mining (aka reprocessing loot drops) is honestly much less of an effect on mineral prices today, than it ever has been, and if you want "better rewards" for your mining efforts, you need to find a way to eliminate your competitor miners, or increase the demand for minerals.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#20 - 2013-11-14 14:08:15 UTC
Jeanne-Luise Argenau wrote:
Komodo Askold wrote:
...


Pls stop trolling us. Minerals are worth what u get on the market, if u calculate it that way u will find out that building ships yourself might end up in the red (did those calculation before, not current so)


Em, I think I'm not understanding... (not trolling, seriously) Let's say I have a BPC of Whatever, a T1 one (only minerals). I have 2 choices: a) buy all the minerals from the market; b) mine ore and refine it to minerals.
If I go a), I'd see the cost of all the minerals is very close to that of the Whatever I'm building, on the market.
If I go b)... isn't the net cost almost zero? Not taking into account the BPC cost and mining crystals cost if you use them, all the rest of the total cost goes inside the minerals I got for free in a belt, or from reprocessing stuff...

Also, when I finished the Dominix I only had 25 M isk less in my wallet, not 170 M...

Really, I don't understand your statement :S
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