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[Rubicon] New certifcates review

First post
Author
Xorionna
Federal Navy Academy
Gallente Federation
#181 - 2013-10-28 21:49:19 UTC  |  Edited by: Xorionna
Planetary Interaction certificate lvl II :

Have science IV, don't have planetology Question

EDIT:
Social certificate level III :
Have leadership, trade and industry to lvl III, don't have mining connections distribution connections security connections


I do think rigs have to be in the certificates. Let's take targeting, advanced target management as an exemple.
If I just focus on targeting, I should be able to use rigs that allows me to target things better. Whith need electronic superioty rigging to lvl 1 for let's say a lvl 3 certificate. That way I know there are rigs that can optimize target speed/range and I know the skill I need.
For the lvl 5 certificate, I just need the rigging skill to lvl 4 because that is what I need to use tech 2 rigs. A rig skill to 5 dont change my targeting at all. However it affects (drumroll) my shield tanking.

The question is, will you add electronic superiority rigging to a shield tanking cettificate ? Because you need this skill to 5 only to optimize your shield tanking with this type rig on your ship. The only in-game effect for any rig skill to level 5 is to lower the drawbacks, so I think lvl 5 rigs should appear on some kind of universal certificate, not necessarily linked to any ship. With that logic, universal shield tanking lvl 5 should have electronic superiority rigging to lvl 5 on it.
Sarah Stallman
Pen2 Logistics
#182 - 2013-10-29 20:41:02 UTC
Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n.
Kahega Amielden
Rifterlings
#183 - 2013-10-29 20:42:51 UTC
Sarah Stallman wrote:
Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n.


Why?

To competently fit a ship it needs to be rigged.
Black Dranzer
#184 - 2013-10-30 03:22:49 UTC  |  Edited by: Black Dranzer
As a whole, I like this system. I've already used it to set up a skill plan for the coming month. It saddens me slightly that I won't have gold icons across the board, but I'll settle for being a master of the shuttle. As horrified as I was to learn that I wasn't nearly as competent in flying the wide variety of ships that I thought I was, it's nice to have a system to passive-aggressively tell me that I've been slacking on my supportive weapon skills. I mean that sincerely.

I will suggest that a ship's mastery level should be hard capped by the ship's main command skill: I should not be considered a master of the Cormorant without level 5 in Caldari Destroyers.

Also, a minor annoyance: Where it lists the factions in the top left of the ISIS interface, the Guristas are on the same level as the four main races and ORE. It should be on the second line with all the other pirate factions.

Finally, I've noticed in the ISIS interface that the line leading to rookie ships basically comes from nothing.

You should consider having the pod be there instead.

I want to be a master of the pod.
Hashi Lebwohl
The Graduates
The Initiative.
#185 - 2013-11-02 16:09:42 UTC

Astronautic Engineering - Part of the datacore certificate - suggest you remove it from the certificate as this skill was accidently introduced to the game and does nothing other than be a collectors item for those who want all the skills ever issued.
Elena Thiesant
The Scope
Gallente Federation
#186 - 2013-11-02 19:10:07 UTC  |  Edited by: Elena Thiesant
Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.

Ships don't have just one certification, why should the industrialist be stuck with a single useless cert?

Certificates

Manufacturing - Basic Technology (possibly add levels of Science? What about manufacturing skills for stuff like faction drones)
Level 1
Industry 3
Production Efficiency 3
Mass Production 3

Level 2
Industry 5
Production Efficiency 4
Mass Production 3
Supply Chain Management 1

Level 3
Industry 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 1
Supply Chain Management 3
Mechanics 3

Level 4
Industry 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 3
Supply Chain Management 4
Mechanics 3
Jury Rigging 3
{all rigging skills 1}

Level 5
Industry 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 5
Supply Chain Management 5
Mechanics 3
Jury Rigging 3
{all rigging skills 1}


Manufacturing - Advanced Technology
Level 1
Industry 5
Mechanics 5
science 5
CPU Management 5
Power Grid Managment 5
Production Efficiency 3
Mass Production 3
{all T2-related data core skills, except ships, at 1}

Level 2
Industry 5
Mechanics 5
science 5
CPU Management 5
Power Grid Managment 5
Production Efficiency 4
Mass Production 3
Supply Chain Management 1
{all T2-related data core skills, except ships, at 2}
{ship data cores at 1}
Frigate Construction 1

Level 3
Industry 5
Mechanics 5
science 5
CPU Management 5
Power Grid Managment 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 3
Supply Chain Management 4
{all T2-related data core skills, except ships, at 3}
{ship data cores at 2}
Frigate Construction 3
Cruiser Construction 1
Industrial Construction 1

Level 4
Industry 5
Mechanics 5
science 5
CPU Management 5
Power Grid Managment 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 4
Supply Chain Management 4
{all T2-related data core skills, except ships, at 4}
{ship data cores at 3}
Frigate Construction 5
Cruiser Construction 3
Industrial Construction 3
Battleship Construction 1

Level 5
Industry 5
Mechanics 5
science 5
CPU Management 5
Power Grid Managment 5
Production Efficiency 5
Mass Production 5
Advanced Mass Production 5
Supply Chain Management 5
{all T2-related data core skills at 5}
Frigate Construction 5
Cruiser Construction 5
Industrial Construction 3
Battleship Construction 4


Thoughts?
Abuca
Caldari Provisions
Caldari State
#187 - 2013-11-04 08:38:02 UTC
CCP Ytterbium maybe i can get an answer to my nagging question in the back on my mind by posting on this thread.....maybe not.

i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?

Personally i find myself using missiles more than anything for combat bc i can pick a missile type i want and train it to tech2. If i wanted to do the same thing with guns i would have to spend massive amounts of time training everything under the guns i want to use to tech2 in order to have access to the tech2 variety i wanted. On top of that you have 2 different sets of guns for each type and have to again train everything under it to get to the tech2 variety.

Elena Thiesant
The Scope
Gallente Federation
#188 - 2013-11-04 10:13:17 UTC
Abuca wrote:
i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?


Semi-fact, check the dev blog that was posted end Sept. Title is something about Certificates iirc, the gun skill tree changes are described in there.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#189 - 2013-11-04 17:05:32 UTC
Elena Thiesant wrote:



Thoughts?



This would make a lot more sense then what it currently is.
Sarah Stallman
Pen2 Logistics
#190 - 2013-11-04 21:37:37 UTC
The core turrets will require the lower level turret skill at 3 (So Large Hybrid 1 requires Medium Hybrid 3) but Medium X Specialization has been removed from Large X Specializations prereqs. Other gunnery skills have not been removed, only the smaller size guns.
fabian 2
Boca del Infierno
#191 - 2013-11-05 16:24:58 UTC
CCP Ytterbium wrote:
Update:
All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else.

All those skills, at varying levels, are required for:

T1 rig research
T1 rig manufacture
T2 rig invention
T2 rig manufacture
T3 subsystems manufacture
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#192 - 2013-11-06 12:55:39 UTC
Ship masteries are pretty odd at the capital level.

One of my characters shows as having Mastery V for an Anshar, yet it doesn't have Jump Freighters V.

This character fails the requirements for mastery of an Erebus because it lacks Tactical Weapon Reconfiguration V and Magnetometric Sensor Compensation Level V. Neither of these skills affect Titans at all.
fabian 2
Boca del Infierno
#193 - 2013-11-08 00:42:32 UTC
The manufacturing, research and datacore certs are not fit for purpose. Having hundreds(?) of certs for ships and associated modules - and only one cert to manufacture all those ships and modules is... odd.

Some specifics on the manufacturing cert:

1. Anchoring at any level is not required to manufacture anything. Mechanics, CPU Management and Power Grid Management are prerequisites for the 13 advanced science skills - so why include them when many of the 13 advanced science skills are not on the certs?

2. Industrial Construction (max L3) and Capital Ship Construction are missing. All rigging skills are missing.

3. The 5 Subsystem Technology skills are only required to Level 1.

4. Jury Rigging 5 is required for T3 subsystems

5. The highest level required for Battleship Construction is L4

6. Mechanical Engineering L4 is required for (some?) T2 ships and T3 ships.

7. Production Efficiency 5 is required much much earlier than the Mastery level.

I strongly suggest you go back to the drawing board for the manufacturing cert. Consider having at least 3 certs for T1, T2 and T3 manufacturing. Better still, further sub-divide them between modules, rigs and ships at least.
Deornoth Drake
Vandeo
#194 - 2013-11-08 05:31:55 UTC  |  Edited by: Deornoth Drake
Split Resource Harvesting into related topics:

- Ore Mining: Include xxx Processing Skill IV due to usage of T2 crystals. Required for Mining Frigates, Mining Barges, Exhumers
(feel free to split it further apart, e.g. high, med, low ores)

- Mercoxit Mining: separate due to Mercoxit being the only ore requiring Deep Core Mining, also include Mercoxit Processing IV. Required for Mining Frigates, Mining Barges, Exhumers

- Ice Harvesting. Required for Mining Barges and Exhumers

- Gas Cloud Harvesting. Required for Mining Frigates only.

Same for Refining
- Ore Refining (split similar to Ore Mining)
- Mercoxit Refining
- Ice Refining
fabian 2
Boca del Infierno
#195 - 2013-11-08 11:17:51 UTC
Quote:
Research
This certificate represents level of competence in blueprint research. This is a skill set to improve manufacturing efficiency or as a extra source of income when selling blueprint copies.

1. Typos in your description.

2. Change name from Research to Basic Research. Covers the research of T1 BPOs only.

3. Remove all skills apart from the following:
Research, Science, Metallurgy, Lab Op, Advanced Lab Op and Sci. Networking

4. Add rigging skills to appropriate levels

Quote:

Datacores
This certificate represents level of competence in invention and reserve engineering. It is a good skill set to research Tech 2 or Tech 3 items.

1. Typos in your description.

2. Change name from Datacores to Advanced Research *or preferably* split the cert into two - T2 Invention (including RPM) and T3 Research (Reverse Engineering)

3. Remove all skills apart from the following:
The 4 encryption skills
The 4 ship engineering skills
The 13 advanced science skills (delete Astronautic Engineering unless you have firm plans to seed the skill).
RPM
Reverse Engineering
The 5 subsystem tech skills



NB: If you have a separate RE cert, include the following:
RE
The 5 subsystem tech skills
The 6 advanced science skills required.
LtCol Laurentius
The Imperial Sardaukar
#196 - 2013-11-08 18:26:40 UTC  |  Edited by: LtCol Laurentius
Elena Thiesant wrote:
Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.

Snip



Good proposal.

Also make sure the skill astronautic engineering at least isnt included in any certs (preferrably it should be removed from the game entirely)
CCP Ytterbium
C C P
C C P Alliance
#197 - 2013-11-12 11:40:03 UTC
Hey people,

Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.

However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.

Thanks for your time.
Calorn Marthor
Standard Fuel Company
#198 - 2013-11-12 15:58:21 UTC
Good to hear!

Also, what about industry as a whole being "quite clumsy"?
I have been waiting for some sort of overhaul since several expansions now. Sure, industry is not as sexy as new spacecrafts, but surely the guys who make all the explosions possible deserve SOME love as well!
And I am not talking about new player-manufactured items, but about the production process itself.

Please cut the clickfest some day. I wont go into details here, but the Science & Industry interface is really crappy and makes you do a lot of unnecessary clicks.
Deornoth Drake
Vandeo
#199 - 2013-11-12 17:40:58 UTC
CCP Ytterbium wrote:
Hey people,

Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.

However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.

Thanks for your time.


Good to hear!
Varenth Esher
Ministry of War
Amarr Empire
#200 - 2013-11-12 20:40:57 UTC
Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.

please fix this.