These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Black Ops Cyno Immunity from Deployable Cyno Jammer

First post
Author
Gekkoh
Circle of Steel Inc.
#1 - 2013-10-09 01:40:43 UTC
I saw one of the CSM comment that they went back and forth on the issue of immunity for black ops cynos to the new deployable cyno jammers.

I live in Provi, and we often have to deal with people roaming around in interdiction nullified T3 cruisers, who won't engage you unless they have overwhelming superiority in numbers. It's annoying, because I'd rather see more equal fleets run into each other and engage in a big fight where the outcome isn't assured for either side. Those fights, by far, are where Eve is at it's best, in my opinion.

We don't live in deep nullsec, and don't have bubbles up on all of our gates. People out ratting or mining do get blown up on a regular basis. That's how it should be. It's nullsec, after all.

But after the patch, it seems like there is going to be a very real chance that the risk vs. reward balance will become quite skewed in favor of risk. Why?

Cov ops ships are going to warp very fast. As fast as this:
Rubicon warp acceleration comparison

Throw in a black ops cyno, and you'll be able to jump into a system (or log on), warp to an asteroid cluster or the high-end anom, and have a fleet there in well under 30 seconds.

And the only counter is to keep a similar sized fleet ready to go at all times, which for smaller alliances or people who play outside of core times, basically means that we just won't be ratting or mining under those circumstances anymore.

The deployable cyno jammer would have been a solid counter to all of this (including the afk cloakers who sit around for days on end). People would still lose ships, just as they do now, but it would have afforded us some measure of protection.

So, my question to the CSM is this: Why did some of you choose to support black ops immunity to the new deployable cyno jammer?



TLDR; The new warp speed changes on cov ops ships, which can fit black ops cloaks, will allow people to jump into a system and bring an entire fleet down on someone in less than half a minute. There is no real counter, as the new deployable cyno jammer does not work against black ops cynos. Instead of giving people easy targets, you'll find that you'll have no targets the risk just won't be worth the reward.
Grarr Dexx
Blue Canary
Watch This
#2 - 2013-10-10 14:46:03 UTC
If you want safety, go to highsec.
Titus Balls
Sebiestor Tribe
Minmatar Republic
#3 - 2013-10-11 09:34:21 UTC
Grarr Dexx wrote:
If you want safety, go to highsec.


I like you
Signal11th
#4 - 2013-10-11 10:45:20 UTC
Grarr Dexx wrote:
If you want safety, go to highsec.



This is a true quote but I do despair of CCP making it really hard or putting barriers for smaller corps/alliances from getting a foot hold in 0.0

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Baaldor
School of Applied Knowledge
Caldari State
#5 - 2013-10-11 15:02:58 UTC
Signal11th wrote:
Grarr Dexx wrote:
If you want safety, go to highsec.



This is a true quote but I do despair of CCP making it really hard or putting barriers for smaller corps/alliances from getting a foot hold in 0.0


Only barriers small corps/alliances have of getting a foot hold in 0.0 is the barriers they create for themselves.

Gekkoh
Circle of Steel Inc.
#6 - 2013-10-11 20:39:19 UTC  |  Edited by: Gekkoh
Actually, if I wanted safety, I'd join a deep nullsec alliance and/or rent from them. That's some of the safest PvE in the entire game.

As it is, I live in an area that is quite active, and I don't have far to go to find PvP. When I undock, I don't have dozens of systems of buffer between me and people who want to kill me. And I like it that way. I wish all of null was more like that, and less safe renter haven.

What I don't like is the the "cyno my entire fleet onto your head only while it's really safe for us" mechanic. I think it's cheap, and while it might enable ganks, it doesn't result in very much good PvP.

If we field a similar sized fleet, these guys never pop their cynos, and stay safed up and cloaked. If we go roaming in a 5 man fleet, then we get dropped by 20 dudes.

If they actually had to bring their entire fleet into the area, and roam from system to system, there would be far more fights between more equal sized fleets, and less outright ganks on lone retrievers that were a little too slow looking at local.

That might look great for your killboard efficiency, but dropping only when it's safe to pop a lone target, then immediately cloaking up and logging out until it's safe to leave is a lame mechanic and needs something to counter it.

Eve needs more fun PvP where the outcome isn't predetermined, and forcing people to actually roam between systems to hunt for targets would help towards that goal.

I don't want "safety", I want fun PvP.
Malcanis
Vanishing Point.
The Initiative.
#7 - 2013-10-12 22:29:02 UTC
Grarr Dexx wrote:
If you want safety, go to highsec.


Why should hi-sec be so safe?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Baaldor
School of Applied Knowledge
Caldari State
#8 - 2013-10-13 00:10:25 UTC
Gekkoh wrote:

I don't want "safety", I want fun PvP.


Then start flying NBSI.
Bionic Wolf
Doomheim
#9 - 2013-10-14 01:48:56 UTC
Gekkoh wrote:
I live in Provi, and we often have to deal with people roaming around in interdiction nullified T3 cruisers, who won't engage you unless they have overwhelming superiority in numbers. It's annoying, because I'd rather see more equal fleets run into each other and engage in a big fight where the outcome isn't assured for either side. Those fights, by far, are where Eve is at it's best, in my opinion.


Lol at a provi block member saying this, its hillarious how much you guys will bring for single/duo targets.


Gekkoh wrote:
But after the patch, it seems like there is going to be a very real chance that the risk vs. reward balance will become quite skewed in favor of risk. Why?


As it should be, your living in 0.0.

Gekkoh wrote:
Throw in a black ops cyno, and you'll be able to jump into a system (or log on), warp to an asteroid cluster or the high-end anom, and have a fleet there in well under 30 seconds.


Only if you know the exact location of the target prior to jumping in and at what range, and assuming he isn't reading his intel channels. Granted in provi its not as bad as some places such as the drone regions. But take guri systems, you have to scout havens, sanctums, one of the hubs (forsaken?) and the belts and there is still a chance the target is in one of the worse ones. A lot of these systems have 20ish sites... the chances of fluke guessing where a target maybe and at what range before they've left is slim to say the least.

Gekkoh wrote:
And the only counter is to keep a similar sized fleet ready to go at all times, which for smaller alliances or people who play outside of core times, basically means that we just won't be ratting or mining under those circumstances anymore.


In my opinion the need for cloaky hotdropping is because such a large proportion of 0.0 is carebears that will wait for you to leave rather than provide fights. It's tedious roaming system after system and seeing the only inhabitants safe up whenever you get anywhere near, meaning the aggressor has to adapt his tactics to get kills. I guess a lot of these players are f1 grunts in big fleets who are completley incompetent at pvp on any smallish scale and without explicit instructions. (when they do actually 'pvp')
Gekkoh
Circle of Steel Inc.
#10 - 2013-10-15 02:06:45 UTC
Bionic Wolf wrote:
In my opinion the need for cloaky hotdropping is because such a large proportion of 0.0 is carebears that will wait for you to leave rather than provide fights. It's tedious roaming system after system and seeing the only inhabitants safe up whenever you get anywhere near, meaning the aggressor has to adapt his tactics to get kills. I guess a lot of these players are f1 grunts in big fleets who are completley incompetent at pvp on any smallish scale and without explicit instructions. (when they do actually 'pvp')


Not all of us.Cool

This is one of our regular hot droppers. We decided to see if he wanted to play with a couple of frigates. He played some games jumping back and forth through a gate, before finally warping off to the sun. Unfortunately for him, he warped to the sun at 0, and didn't cloak fast enough to hide where he was going.

The other frigate I was flying with saw him (I was on the other side of the gate), and also warped to 0, decloaked him and got him locked down. I landed not long after, and we started chewing away at his shields, but he wasn't able to hit us very hard.

After a minute or so, once reinforcements arrived and his shield was around half, he decided to pop the cyno, but by then it was too late. Unfortunately, we didn't have very many people on, so we weren't able to keep the 4 black ops BS locked down. We had one deep into armor by the time they neuted out and popped all the tackle, then warped off and cloaked up, leaving the field to us.

It was a fun fight, and we lost a few ships, but it was satisfying getting the roaming dropper. Unfortunately, that was a fluke catch, due to an error on his part, and isn't likely to happen again.

So, yeah, I'm all about more even fights where both sides lose ships and **** gets blown up with gf's being said in local, and everyone leaves with a smile on their face because they had some fun.

If they grew a pair and fought more often with some risk involved, like last night, that would rock. What I don't like is the 20 bombers or 6 black ops BS dropped on one dude, who all then immediately cloak up, paste cutsie My Little Pony .gifs in local, and then refuse to fight anything else until they jump out, even if they outnumber the locals in system.
Dracvlad
Taishi Combine
Astral Alliance
#11 - 2013-10-16 06:25:29 UTC  |  Edited by: Dracvlad
Gekkoh, excellent posts and I like the way you applied pain to those campers, nice one Big smile

When the new mobile structre was announced and I saw that it was only going to apply to normal cyno's I was kind of meh, the system wide jammer I agree with in terms of not impacting covert cyno's, but the mobile jammer not so much. The first benefit is that applying it to covert cyno's will force the cloaky camper to have two in system to be a threat, the tackle and cyno ship, as people keep telling me Eve is a group game not a solo game, so why not?

In reality though a properly setup BLOPS group can get around this, in other words a tackle ship and the cyno ship making sure its 100 km out so that the BLOPS BS can use their MJD to get close, however the spool up timer will make them more vulnerable to response fleets.

The ratter deploying them for a carrier will have to decide whether to be aligned or stay within the area of affect, but this is where the fun comes in, will they be able to pop the tackle before the fleet can get on top, notice that the alignment is something that people complain about, personally I would have another toon setup the cyno jammer while I was warping the carrier in to cover the window of opportunity while it aligns and I guess that gives a lot more security and reduces the impact of a BLOPS fleet, its a difficult one to call, but for my part the benefit of making it apply to covert cyno's is that it makes it more difficult for the cloaky AFK camper in that he would have to apply two toons to a system not one and if he only applied one then people may have the guts to go out and do something rather than cower in the station and push people to go the roaming groups of interceptors way instead.

EDIT: And the fact that the CSM went back and forth on this issue is something that gives me a warm cozy feeling towards the CSM, that I liked to hear.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Draconus Lofwyr
The Scope
Gallente Federation
#12 - 2013-10-19 20:11:50 UTC
i don't want safety, just balance, how about they produce a cov ops cyno jammer.

cov ops jammer can not overlap a normal jammer and if a system jammer is on line the cov ops jammer will not activate.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#13 - 2013-11-12 10:13:40 UTC
Draconus Lofwyr wrote:
i don't want safety, just balance, how about they produce a cov ops cyno jammer.

cov ops jammer can not overlap a normal jammer and if a system jammer is on line the cov ops jammer will not activate.


Well then the cynobait ship will just carry normal and also covert cyno and pop the one which is not jammed, right?
I'm happy with covert cyno being able to "penetrate" such restrictions, it fits it's philosophy. And Astero/Stratios can bridge too, so you will see different drops compositions. There's nice roster of usable covops ships forming, all it's missing is logi :-(
Batelle
Federal Navy Academy
#14 - 2013-11-12 19:13:30 UTC
I agree that the jammer should block covops cynos, at the cost of being a pain in the ass to set up and move around. It should still be plenty easy to cyno people outside the range of the cyno blocker and warp to the targets from offgrid. Uncloak, point, light cyno is just too easy.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.