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Small, Not so well documented things in Eve.

Author
Xercodo
Cruor Angelicus
#21 - 2013-11-11 08:26:19 UTC
Stargate Perimeter wrote:
You can click "Align" on a target, then stop your ship. Your ship will be "passively aligned" to the target letting you to warp quicker without having to constantly move


Actually passively aligning doesn't do a damn thing if you're at 0.

Being aligned for warp takes two things into account, speed, and vector.

The EVE physics system treats all entities as a ball with no front, back, top, or bottom. When they are set at 0 they are effectively faceless. When you give them an order to move they will start moving in that direction at the same speed based on their stats regardless of where they are facing.

And yes the implication you;re thinking of is true, for as long as it takes for a ship to turn around it will be effectively flying backwards and sideways.

So assuming two ships with the exact same stats are sitting at 0 they will both warp at the same time regardless of which direction they face.

All of the fancy ship graphics are attached to the "physics balls" as an after thought and your client uses an algorithm to throw a little bit of pitch and yaw into them based on ship size to make them sorta look right.

The Drake is a Lie

Bagrat Skalski
Koinuun Kotei
#22 - 2013-11-11 08:51:08 UTC
Xercodo wrote:

All of the fancy ship graphics are attached to the "physics balls" as an after thought and your client uses an algorithm to throw a little bit of pitch and yaw into them based on ship size to make them sorta look right.


Spaceballs. Lol
Tau Cabalander
Retirement Retreat
Working Stiffs
#23 - 2013-11-11 09:00:11 UTC  |  Edited by: Tau Cabalander
Alavaria Fera wrote:
I don't think the MWD to warp trick is documented, but ask a friendly progodlegend army supercapital pilot about it.

Yes it is documented, by CCP Dropbear.

https://forums.eveonline.com/default.aspx?g=posts&m=1802714#post1802714
Efraya
V0LTA
OnlyFleets.
#24 - 2013-11-11 11:33:50 UTC
When you have a module activated on a locked target, you can click on the module icon underneath the target to stop that module running.

I'm looking at you logi pilots.

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Black Panpher
CastleKickers
Rote Kapelle
#25 - 2013-11-11 11:42:17 UTC
Nice thread, more posts like this please!

So much better than idiot trolls trying to inflate there egos and e-fellate each other!
James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-11-11 11:54:01 UTC  |  Edited by: James Amril-Kesh
Passive align does work for MJD. Just not for warping.
Basically a ship sitting at 0 speed has the same direction for its vector as the last nonzero velocity vector (if there was one). So if you passively align and then activate MJD later, you'll MJD in that direction.

Enjoying the rain today? ;)

Rain6637
GoonWaffe
Goonswarm Federation
#27 - 2013-11-11 11:57:52 UTC  |  Edited by: Rain6637
double clicking on signatures and your probes in the probe scanner window will center your view on them. I don't remember which one it is, but alt or control will allow you to change the probe arrangement from default (though I don't use it, default works fine)

a shortcut for centering probes on a selected signature would be -epic- is there one?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#28 - 2013-11-12 04:15:20 UTC
Efraya wrote:
When you have a module activated on a locked target, you can click on the module icon underneath the target to stop that module running.

I'm looking at you logi pilots.

Yes there have been a few people that I had to explain this one to.

Nice comments so far guys, thank you all
Anomaly One
Doomheim
#29 - 2013-11-12 04:39:27 UTC
Pressing F on a locked target makes your drones engage.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Caviar Liberta
The Scope
Gallente Federation
#30 - 2013-11-12 05:21:55 UTC
Alavaria Fera wrote:
Tau Cabalander wrote:
Stargate Perimeter wrote:
You can click "Align" on a target, then stop your ship. Your ship will be "passively aligned" to the target letting you to warp quicker without having to constantly move

There is no such thing as passive alignment. When your velocity vector is 0 m/s, it takes the same amount of time to start moving in any direction.

Ships don't face a direction; it is a figment of the client's imagination. The client just attempts to match the graphic to the vector, often resulting in slow ships warping sideways. At one time, T3 ships warped backwards because of a client bug.

If you stop a ship in space, you will notice that when it finally hits 0 m/s (takes a while, even in an agile interceptor), the ship will spontaneously twitch into a different heading after being seemingly at rest. This is because at 0 m/s the client doesn't know which direction to point the graphic.

Looks like someone got owned by eve online urban legends

It's also hilarious to see orcas warping sideways due to the use of the microwarpdrive-to-warp trick.


I don't think the MWD to warp trick is documented, but ask a friendly progodlegend army supercapital pilot about it.


The mwd to warp actually increases your ships mass. So it actually takes longer to get to warp.
Evei Shard
Shard Industries
#31 - 2013-11-12 05:35:05 UTC
Ctrl + R will reload your hybrid/projectile/missile launchers with current ammo type (not sure if this works with T2/faction crystals on lasers when they burn out)

Profit favors the prepared

Skopia
Nocturnal Romance
Cynosural Field Theory.
#32 - 2013-11-12 07:47:10 UTC  |  Edited by: Skopia
The game was originally named Evemacs but it was abandoned and later forked as just Eve.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#33 - 2013-11-12 09:11:55 UTC  |  Edited by: Abdiel Kavash
Can we all please agree that the contents of the easily accessible keyboard shortcuts menu is not a "small, undocumented thing"? For Bob's sake hit escape and look at the shortcuts yourself. (Then rebind them to whatever you want. Note that many interesting functions don't even have a key bound by default!)


You can set your autopilot destination to a station, and at the end the autopilot will dock for you.

The contents of your Assets window only refresh once in a while. So if you look into your assets, then accept a contract giving you more items, it will take some time for the new stuff to show up in your assets. However, you can get around this using the Search tab in the assets window - just hit search with no parameters and it will display all your items in the universe. The search tab is on a separate refresh timer from the main assets tab.

If you're making multiple contracts of the same thing (e.g. selling fitted ships), there is a Copy Contract option in the context menu of a finished contract.

Items in the Variations tab of an item's show info window are ordered by meta level. So if you're looking for a meta 4 something, just show info on a TI or TII version, go to the variations tab, and look at the last pre-TII item.

Double-clicking a market order in your wallet window / orders tab brings up the market window for that item. So if you have "highlight my orders" enabled in the market window settings, you can easily check on all your orders by going down the list in your wallet and double-clicking each.

You can reorder your locked targets by dragging them around. For example a logistics pilot might always want to have the FC in the first slot.
Mara Rinn
Cosmic Goo Convertor
#34 - 2013-11-12 09:26:58 UTC
Right-click on your capacitor, there's your "Reconnect to lost drones" function.
Mara Rinn
Cosmic Goo Convertor
#35 - 2013-11-12 09:30:19 UTC
Caviar Liberta wrote:
The mwd to warp actually increases your ships mass. So it actually takes longer to get to warp.


The MWD has a cycle time of 10 seconds. At the end of the cycle, the increased mass disappears instantly. So if your ship takes longer than 10 seconds to get to 75% speed, you will get into warp faster by starting the warp, turning the MWD on and then turning it off before the cycle finishes.
Einstein FTW
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#36 - 2013-11-12 09:35:41 UTC
Abdiel Kavash wrote:
Can we all please agree that the contents of the easily accessible keyboard shortcuts menu is not a "small, undocumented thing"? For Bob's sake hit escape and look at the shortcuts yourself. (Then rebind them to whatever you want. Note that many interesting functions don't even have a key bound by default!)

...... Am I the only one that didn't know that this existed?
Just having a look through it, WTF is Overload in the modules section?

Abdiel Kavash wrote:
Items in the Variations tab of an item's show info window are ordered by meta level. So if you're looking for a meta 4 something, just show info on a TI or TII version, go to the variations tab, and look at the last pre-TII item.

I think that this is a newer change, it used to be sorted Alphabetically, I remember having to goto the compare tool every time to remember which meta and item was... Then again going to the compare tool gave me more info anyways.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#37 - 2013-11-12 09:40:02 UTC  |  Edited by: Abdiel Kavash
Einstein FTW wrote:
Abdiel Kavash wrote:
Can we all please agree that the contents of the easily accessible keyboard shortcuts menu is not a "small, undocumented thing"? For Bob's sake hit escape and look at the shortcuts yourself. (Then rebind them to whatever you want. Note that many interesting functions don't even have a key bound by default!)

...... Am I the only one that didn't know that this existed?
Just having a look through it, WTF is Overload in the modules section?

Seriously? Literally every game has a shortcuts menu in some form.

https://wiki.eveonline.com/en/wiki/Overheat
http://jestertrek.blogspot.cz/2011/12/guide-overheating.html
("overheating" and "overloading" are used interchangeably by players and also by EVE itself.)

Quote:
Abdiel Kavash wrote:
Items in the Variations tab of an item's show info window are ordered by meta level. So if you're looking for a meta 4 something, just show info on a TI or TII version, go to the variations tab, and look at the last pre-TII item.

I think that this is a newer change, it used to be sorted Alphabetically, I remember having to goto the compare tool every time to remember which meta and item was... Then again going to the compare tool gave me more info anyways.

Yes it's quite recent. In fact I tried to suggest it as a feature for Rubicon, then I double-checked and saw it already works like that.
Einstein FTW
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#38 - 2013-11-12 09:57:34 UTC
Abdiel Kavash wrote:
Einstein FTW wrote:
Abdiel Kavash wrote:
Can we all please agree that the contents of the easily accessible keyboard shortcuts menu is not a "small, undocumented thing"? For Bob's sake hit escape and look at the shortcuts yourself. (Then rebind them to whatever you want. Note that many interesting functions don't even have a key bound by default!)

...... Am I the only one that didn't know that this existed?
Just having a look through it, WTF is Overload in the modules section?

Seriously? Literally every game has a shortcuts menu in some form.

https://wiki.eveonline.com/en/wiki/Overheat
http://jestertrek.blogspot.cz/2011/12/guide-overheating.html
("overheating" and "overloading" are used interchangeably by players and also by EVE itself.)

I just logged out and then back in again, now I know why I had never noticed the Shortcuts tab, it's not available at the settings button (or Escape Menu) on the Login Screen. it's only available after you have logged in.

Overloading hrmmm, after reading a bit about it, this explains why I have accidentally killed a few modules, I've never intentionally used it before, didn't even realise that the little green slither was an additional button
Ruskarn Andedare
Lion Investments
#39 - 2013-11-12 14:13:07 UTC
James Amril-Kesh wrote:
Passive align does work for MJD. Just not for warping.
Basically a ship sitting at 0 speed has the same direction for its vector as the last nonzero velocity vector (if there was one). So if you passively align and then activate MJD later, you'll MJD in that direction.


Cheers for that - I've been keeping the align active by dropping speed to as low as I could get it without stopping
James Amril-Kesh
Viziam
Amarr Empire
#40 - 2013-11-12 19:07:51 UTC
I can't guarantee that that works on an incline though, due to the tendency of ships to "level out" in EVE.

Enjoying the rain today? ;)