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New nebulae on the test server. Please give us your feedback.

First post
Author
Montevius Williams
The Scope
Gallente Federation
#301 - 2011-11-18 06:45:27 UTC
Oberine Noriepa wrote:
That's Verge Vendor. I pass through it all the time. It looks like that.

I do agree with you on the nebulae lacking some depth. This is probably due to compression or resolution. I think if the in-game nebulae looked more like the nebulae in the Crucible wallpapers, there wouldn't be a problem.


Yea the Nebula look great but some of the compression and resolusion on some of them isnt that good and gives some of them a blocky apperance. Not all of them are like that though. But yea, if CCP can make the nebula look like the Wallpaper, that would be great.

Is that possible CCP?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Alto Hopix
Kiith Naabal
#302 - 2011-11-18 14:14:57 UTC
What everyone else said really.

Less blockiness when zoomed in. More immersion through more regularly updated textures when jumping through systems. Change background for constellations instead of regions. Dim saturation. Put nebulas on the map.
Oberine Noriepa
#303 - 2011-11-18 18:30:21 UTC  |  Edited by: Oberine Noriepa
I took a snapshot of Verge Vendor to show that the inner nebula definitely looks as advertised. (Clicky)

It looks like Lonetrek received a huge boost in quality. I don't see any blockiness on the nebula image anymore. It would be great if all of the other nebula images received the same treatment, since pretty much all of them have a somewhat muddy texture appearance. (This goes for the distant, close, and inner nebula views. You can even see some blockiness in that Verge Vendor shot.)

I'm pretty content with how Lonetrek's inner nebula view looks now. In combination with the upgraded star field this build has, it's gorgeous. Smile

Lili Lu
#304 - 2011-11-18 22:37:13 UTC  |  Edited by: Lili Lu
Just now looking at the latest build. I posted this in another thread, but figure I'll cut and paste for anyone who might miss it there-

Looks like some color has been added back, which is nice. No longer so brown and drab, definitely red back in Metropolis. The bright spots are not so bright that one can't see a module's cycle light. This is an improvement. Smile

I don't know what the parameters are that the art and effects people are working with, but if there were a way to combine the current bright spot muting with the pop of color that there was in the initial iteration it might be grand. Of course each person having their fingers on the dials might arrive at a different end point. But thanks for adding some color back in while keeping the bright spots muted.

Also, btw, I discovered what appears to be subtle new skins or very slight remodels on the Ishkur and Enyo Question If so, thumbs up to those. Of course it could be that I just haven't sat in one for such a long time, still awaiting the 4th bonuses for the assault frigs.Blink

edit- nope, it had indeed been so long since i sat in an af I forgot what they looked like. It was just the lighting effects on the hulls. They are beautiful none the less, and could still use a 4th bonus
Oberine Noriepa
#305 - 2011-11-18 23:06:47 UTC
Lili Lu wrote:
Also, btw, I discovered what appears to be subtle new skins or very slight remodels on the Ishkur and Enyo Question If so, thumbs up to those. Of course it could be that I just haven't sat in one for such a long time, still awaiting the 4th bonuses for the assault frigs.Blink

edit- nope, it had indeed been so long since i sat in an af I forgot what they looked like. It was just the lighting effects on the hulls. They are beautiful none the less, and could still use a 4th bonus

Gallente and Caldari subcapital ships have received their V3 treatment, so all of those models definitely should look different.

Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#306 - 2011-11-19 00:12:45 UTC
Some of the directions of the nebula don't look right. For instance Amarrian space looks closer to Caldari space than Minmatar space and Syndicate closer to Federation space than Placid even though these regions aren't really this way on the map.
Lili Lu
#307 - 2011-11-19 02:05:53 UTC
maybe there's black hole warping of light or some lensing or some such going on Question

(< obviously not an astronomer P)
Inir Ishtori
Perkone
Caldari State
#308 - 2011-11-19 09:29:16 UTC  |  Edited by: Inir Ishtori
i missed the previous build, so the starfield you guys have added was very new for me. and it's awwwwwwsome! really really great looking, imo. especially like the bigger stars(or are they veryfar away galaxies?) and lots and lots of stars everywhere in general.

what still saddens me, is how you have treated Essence region and that there are backgrounds for entire regions only.

while it appears that the art designers were working a bit on the nebula in Essence and added a bit of dust on the edges, some additional nebula "parts" on the sides and generally made it a bit bigger, it still does not compare to the awesome view from Sinq Laison and loses badly against Verge Vendor(you have worked on that one again, right? it's seems that it got even more fantastic).
i guess(comparing views from Genesis, Sinq and Everyshore) you have rendered the nebula in Essence from the low sec "above" Verge Vendor, where it kind of makes sense to look like it does. but please consider that Essence sort of wraps around Verge and that there are major mission hubs in Essence sitting basically around the middle part(Cat) and beneath it(Ignebaener). there is also a still somewhat important trading hub in Oursulaert(Cat seems to grow, too). by letting the background focussing on just s small part in low sec you sort of " visually nerf" a major part of Gallente high sec Sad

also i want to stress again that you guys should work on delivering constellation backgrounds asap. just comparing traveling from Placid through Metserel, Villore, Cat into Verge Vendor region on TQ and Singularity the lack of change and progression is painfully obvious.
on TQ i get into constellation around Metserel and instatly recognize it without even looking at the names. Villore is also very typical with it's dark background, same as Cat which is also quite unique in the Gallente space with its bluish background combined with the red star. on Singularity it's just the same brown stuff in the sky through many systems Straight
Kimiko Tojima
Daughters of Hada
#309 - 2011-11-19 13:25:39 UTC
First of all, wow! they give the game a new feel just like Trinity.
No stutters for me (fast rig) but I have two points:

- the iconic cloud ring nebula should be visible from Fountain.
- the Caldari space nebula is too bright and featureless. In Lonetrek you almost need sunglasses.

Otherwise... top job, art team (and externals)!


Seriphyn Inhonores
Elusenian Cooperative
#310 - 2011-11-19 14:05:10 UTC
Inir Ishtori wrote:
i guess(comparing views from Genesis, Sinq and Everyshore) you have rendered the nebula in Essence from the low sec "above" Verge Vendor, where it kind of makes sense to look like it does. but please consider that Essence sort of wraps around Verge and that there are major mission hubs in Essence sitting basically around the middle part(Cat) and beneath it(Ignebaener). there is also a still somewhat important trading hub in Oursulaert(Cat seems to grow, too). by letting the background focussing on just s small part in low sec you sort of " visually nerf" a major part of Gallente high sec Sad


Really want word on this ;_;
Lek Arthie
Doomheim
#311 - 2011-11-20 20:21:21 UTC  |  Edited by: Lek Arthie
Kimiko Tojima wrote:
- the iconic cloud ring nebula should be visible from Fountain.


I hear everyone saying that, but i disagree. I dont think that ring is cloud ring. That green ring is cord of the elements, also stated in the map as a mysterious gravitational ring. Cloud ring is just a name.

Also konora black hole might be the cone shaped thing better visible from etheral reach region. Go there and say what do you think.
Xenial Jesse Taalo
The Scope
Gallente Federation
#312 - 2011-11-20 22:54:37 UTC
Gotta say, the Fade nebula just looks bad. Not just aesthetically dull, but really turns on the colour banding. TQ's backgrounds don't have such harsh colour banding.
Bayushi Tamago
Sect of the Crimson Eisa
#313 - 2011-11-21 14:58:54 UTC
Lek Arthie wrote:
Kimiko Tojima wrote:
- the iconic cloud ring nebula should be visible from Fountain.


I hear everyone saying that, but i disagree. I dont think that ring is cloud ring. That green ring is cord of the elements, also stated in the map as a mysterious gravitational ring. Cloud ring is just a name.

Also konora black hole might be the cone shaped thing better visible from etheral reach region. Go there and say what do you think.


The green ring you can see from fade is cloud ring. I went there last week to see what it looked like. IT should probably be visible from any adjoining region
IceAero
Ministry of War
Amarr Empire
#314 - 2011-11-21 17:44:04 UTC
I'm a little shocked that this hasn't been said yet (or I missed it), but the background stars are simply TOO BRIGHT.

The new nebulae are perfect, literally perfect, but the star-field was overdone. Stars are not this bright in space, not even close. Yes, of course I also understand that nebulae are also not this bright and must be generated with false coloring applied to long exposure photographs outside the visible spectrum, but there is NO reason to make stars appear as they do in these type of pictures as well. Simply put, for this, this just doesn't fee like space. And, as a rocket scientists, I really care about these types of things :x

I don't believe that we need a complete return to what is on TQ right now, because I like the more viable field, especially now that is reflect real-eve-world positions of the other star systems. AND I do like that the close systems appear much brighter, but the BACKGROUND field is too bright. Please, please pass this along to your art dept and consider toning it down. It would be a three-fold improvement: 1) more realistic 2) highlight your addition of representative stars in the field 3) make the nebulae stand out more.
Montevius Williams
The Scope
Gallente Federation
#315 - 2011-11-21 18:42:17 UTC
IceAero wrote:
I'm a little shocked that this hasn't been said yet (or I missed it), but the background stars are simply TOO BRIGHT.

The new nebulae are perfect, literally perfect, but the star-field was overdone. Stars are not this bright in space, not even close. Yes, of course I also understand that nebulae are also not this bright and must be generated with false coloring applied to long exposure photographs outside the visible spectrum, but there is NO reason to make stars appear as they do in these type of pictures as well. Simply put, for this, this just doesn't fee like space. And, as a rocket scientists, I really care about these types of things :x

I don't believe that we need a complete return to what is on TQ right now, because I like the more viable field, especially now that is reflect real-eve-world positions of the other star systems. AND I do like that the close systems appear much brighter, but the BACKGROUND field is too bright. Please, please pass this along to your art dept and consider toning it down. It would be a three-fold improvement: 1) more realistic 2) highlight your addition of representative stars in the field 3) make the nebulae stand out more.


No, TQ space is SOOOO BORING!!!!!!!!!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Oberine Noriepa
#316 - 2011-11-21 19:34:37 UTC
Yeah, I like the star field the way it is now.

Nestara Aldent
Citimatics
#317 - 2011-11-22 01:59:22 UTC
I like the star field as it is, too.

But I don't like the nebulae! I didn't play on the test server, but from screenshots I saw, it seems space will be even less realistic and look more like an atmosphere of some alien planet.

For example take a look at the photographs at NASA site, and _not only photos showing nebulae and similar phenomena_. They're not all over the place! Outer space is predominantly black, unless you're in a nebula, but nebulae are rare, they can't be everywhere!
Etheoma
Brutor Tribe
Minmatar Republic
#318 - 2011-11-22 06:27:00 UTC
Love the new neblulas, was going to say that it is a bit disconserting the gates not facing where they lead to on the backgounds but that seems to be sorted.

The only complaint that i could possbilaly make is that I might have proffered you to spend the time on updating ship asthetics but the backgounds did need doing so thats not really a complaint I suppose.
Severian Carnifex
#319 - 2011-11-22 17:39:08 UTC  |  Edited by: Severian Carnifex
I have one question...
If we have stars of different colors in systems...
why thats not the case on sky?
why all stars on the sky have the same color???

Now you jump to white star and end up in system with star of some other color...
Rakshasa Taisab
Sane Industries Inc.
#320 - 2011-11-22 18:19:50 UTC
Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?

Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind.

Nyan