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A Future Vision?

Author
Ayame Tokugawa
Ministry of War
Amarr Empire
#1 - 2011-11-19 09:04:39 UTC  |  Edited by: Ayame Tokugawa
So, all I hear these days is how the people are angry at CCP for neglecting space and that the Carbon engine, Dust 514 and World of Darkness are a waste of time.

I agree that WoD is a waste of time (sorry Whitewolf! Cry).

Dust 514 though is the stepping stone of the Future Vision trailer and helps them acquire some experience before integrating planetary combat / interaction fully to EVE.

In most cases, angry people make a lot more noise than happy people, so I would like to see how many people are happy with the Future Vision that CCP has given us.

I think 99% of the people who play this game knows that in the early stages, Walking in Stations will probably just be a Second Life type of interaction where all you do is walk around talking with other people's avatars. I think this is why a lot of people do not want the carbon engine at all.

Now let's look at the bigger picture. Carbon is much more than just social interaction. It is meant to be a First Person Shooter with vehicles, airplanes, spaceships, all kinds of weapons, devices and all that good stuff. It is meant to bring territorial control to a whole new level. Making the game even more complete while also bringing more casual gamers to the universe.

If i am right about CCP, once this is achieved, they will not stop there. What will be the next step? Assassinating people in stations? Maybe then empire traders will seek some protection if they do not want to lose their implants. Boarding, and taking over other people's ships instead of destroying them? Imagine picking up your gun and defending what little dignity you have in a desperate attempt to stop the invaders from capturing the bridge of your ship. Casinos, racing, paintball? Earning ISK by going into dark corners of the station for some risky black market trading? Better not get caught on the way out!

Anyways if you agree with me that the early stages of the Carbon engine which will probably be a Second Life type of social interaction is totally boring and really really sucks, but that First Person combat on planets, stations, spaceships is totally awesome, please comment below Blink.
rodyas
Tie Fighters Inc
#2 - 2011-11-19 09:14:38 UTC  |  Edited by: rodyas
Well it sounded more like you wanted grand theft auto or saints row in stations. I really dont know if CCP will do that. Even imagine killing someone in station and much like those two games the implants just spawn and hover over or next to dead body and you just run over them to collect those items.

Your idea seems much easier for a single player game. This is an mmo so its harder to deal with your ideas. Does sound boring with you wanting a saints row in stations. But practically imagine hi sec stations would be safe to go through and then low and null more dangerous. Low could be cool, with having like light security you can evade if you are smart, then null is like no security or alliance security. Be even cooler if null alliance could hire own police guards and tell them to shoot certain standings people or let them in freely.

Signature removed for inappropriate language - CCP Eterne

Jooce McNasty
Islefive Consulting
#3 - 2011-11-19 09:16:14 UTC  |  Edited by: Jooce McNasty
Ayame Tokugawa wrote:


Now let's look at the bigger picture. Carbon is much more than just social interaction. It is meant to be a First Person Shooter with vehicles, airplanes, spaceships, all kinds of weapons, devices and all that good stuff. It is meant to bring territorial control to a whole new level. Making the game even more complete while also bringing more casual gamers to the universe.



Carbon is not designed to be a shooter engine Dust 514 runs on a UT engine. With the way that avatars move in stations it feels very slow clunky and would not make a good shooter engine.
Ayame Tokugawa
Ministry of War
Amarr Empire
#4 - 2011-11-19 09:20:41 UTC
Jooce McNasty wrote:
Carbon is not designed to be a shooter engine Dust 514 runs on a UT engine. With the way that avatars move in stations it feels very slow clunky and would not make a good shooter engine.


What engine do you think the Future Vision will run on? I doubt it would be Unreal 3 because Carbon is already implemented in this game. Unless they have no intent of merging the two games together, in which case i obviously got the wrong message from the trailer.
Ayame Tokugawa
Ministry of War
Amarr Empire
#5 - 2011-11-19 09:27:39 UTC
rodyas wrote:
Well it sounded more like you wanted grand theft auto or saints row in stations. I really dont know if CCP will do that. Even imagine killing someone in station and much like those two games the implants just spawn and hover over or next to dead body and you just run over them to collect those items.

Your idea seems much easier for a single player game. This is an mmo so its harder to deal with your ideas. Does sound boring with you wanting a saints row in stations. But practically imagine hi sec stations would be safe to go through and then low and null more dangerous. Low could be cool, with having like light security you can evade if you are smart, then null is like no security or alliance security. Be even cooler if null alliance could hire own police guards and tell them to shoot certain standings people or let them in freely.


Actually i was more hoping for a kind of MMO Mass Effect.

I talked about racing, but thats just for entertainment in a closed circuit, not driving around in stations. Some people might like to place bets on it kind of like horse racing.. except you bid on your favorite driver :P

I love the idea of keeping the security levels in stations.

I understand how all of this is hard to achieve at the moment, but I believe technology will move forward and make things more manageable.
Jooce McNasty
Islefive Consulting
#6 - 2011-11-19 09:29:56 UTC
It's hard to say what to gather from that trailer. To me it looks like they are just trying to show the correlation between dust and EVE. Possibly in a large number of years combat might be possible in stations but I am not sure that CCP wants to open that can of worms where pod pilots are in danger of losing their implants due to someone with an itchy trigger finger starting a gun fight in an establishment.

The two games are merged together but other then communicating with the DUST corps thru traditional in game channels and out of game channels I don't believe that we even be able to see each other face to face. (If WIS ever actually happens)

I do know 100% that dust runs on a UT3 engine. My personal belief is that CCP would have been better of modifying the UT3 engine for WIS that would allow other options and it is a know'n working engine that does run in MMO's where you can have more then 1 person in a room.
Ayame Tokugawa
Ministry of War
Amarr Empire
#7 - 2011-11-19 09:34:43 UTC
Well if you do not want to get shot in the face, nothing forces you to leave the security of your captain's quarter. Would be nice though to venture into more hostile parts of the station, where there is profit to be made.. like black market trading maybe?
Handsome Hussein
#8 - 2011-11-19 09:38:21 UTC
Ayame Tokugawa wrote:
Well if you do not want to get shot in the face, nothing forces you to leave the security of your captain's quarter. Would be nice though to venture into more hostile parts of the station, where there is profit to be made.. like black market trading maybe?

I certainly hope nothing ever forces me to leave my pod. I thought that was the whole point of this game, you know, being an immortal capsuleer...

Leaves only the fresh scent of pine.

Ayame Tokugawa
Ministry of War
Amarr Empire
#9 - 2011-11-19 09:42:21 UTC
Handsome Hussein wrote:
I certainly hope nothing ever forces me to leave my pod. I thought that was the whole point of this game, you know, being an immortal capsuleer...


Immortal? Capsuleers are not immortal, they just get reincarnated in some clone after you get podded. Same thing would happen if you get killed in a station.
Zions Child
Higashikata Industries
#10 - 2011-11-19 09:49:30 UTC
Ayame Tokugawa wrote:
Handsome ******* wrote:
I certainly hope nothing ever forces me to leave my pod. I thought that was the whole point of this game, you know, being an immortal capsuleer...


Immortal? Capsuleers are not immortal, they just get reincarnated in some clone after you get podded. Same thing would happen if you get killed in a station.

The lore specifically states that the only device for which cloning worked well was capsule technology. All other devices failed, because it was difficult to catch people at the right stage of death, e.g. the scan might activate when you weren't going to die, causing brain death, or the scan activated a moment too late, etc. Works well with pods because as soon as the structure is compromised you know the pilot will be dead. The others created moral issues that couldn't be rectified (hah, morals and capsuleers...). That's the lore explanation at least.

I would like the Future Vision thing to be a reality, but planets need to be MUCH more valuable, like on the level of POSes and the like. Who in their right mind would deploy a Supercap fleet to defend a planetary operation?
Karn Dulake
Doomheim
#11 - 2011-11-19 09:59:10 UTC
im perfectly happy with the game and i like eve a lot. the only reason i moan is because im weak and i want to be in with the cool kids


Nothing wrong with saints row in stations but it would have to be graduated


Highsec/lowsec/nullsec regions. ie parts of the station much black market isk to be made.

But it would also have to do with the station itself

I cant see a 1.0 sec station having large lawless areas, but i could see it in a 0.1/0.0 system


my pointless thoughts.
I dont normally troll, but when i do i do it on General Discussion.
Nova Fox
Novafox Shipyards
#12 - 2011-11-19 10:35:51 UTC
Unreal Engine 3 is the FPS engine

Carbon Project was modularability of all ccp products. So if WoD makes an awsome prospect on how to render clothes that would transfer over to WiS.

If Dust 514 made an awsome rendition of an orbital strike that effect its exported into eve.

If eve makes an excellent progress in rendering metalic objects that gets exported to the other three areas.

Now its not entirely complete yet but they have been untilizing carbon so far. Remember when they updated planets, then a like a few months later they went back and RE-updated them in such a short time?

You can blame Dust 514 for that.

What next?

Possible porting UI poweress from Unreal Engine over to Eve, which would make for awsome things since those things are full 3d and are easy to render.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Poetic Stanziel
The Scope
Gallente Federation
#13 - 2011-11-19 10:39:04 UTC
Ayame Tokugawa wrote:
Dust 514 though is the stepping stone of the Future Vision trailer and helps them acquire some experience before integrating planetary combat / interaction fully to EVE.

Dust 514 is not a stepping stone ... it is the planetary combat portion of the EVE Universe. (Unless Dust 514 fails miserably.)
Elson Tamar
Aliastra
Gallente Federation
#14 - 2011-11-19 11:15:43 UTC
To the op: you are very brave to think bigger that the game. I think maybe in ten years time ccp and the tech we play on may allow this kind of fully emersive world and to qoute a very good movie 'dont be afraid to dream a little bigger'. I agree that the future of this game is only limited by the vision of its players and developers and how long they can keeo it running for.
Ayame Tokugawa
Ministry of War
Amarr Empire
#15 - 2011-11-19 11:47:58 UTC
Elson Tamar wrote:
To the op: you are very brave to think bigger that the game. I think maybe in ten years time ccp and the tech we play on may allow this kind of fully emersive world and to qoute a very good movie 'dont be afraid to dream a little bigger'. I agree that the future of this game is only limited by the vision of its players and developers and how long they can keeo it running for.


Yeah maybe I am wrong but from what I understand, CCP's philosophy is to always add more dimensions of gameplay, new things to do. Apparently EVE's player base has never stopped growing since the beginning so I believe the game can keep running for many years to come as long as they keep adding stuff to EVE. They should be happy with what they have and not venture into uncertain areas like WoD.
Gilbaron
The Scope
Gallente Federation
#16 - 2011-11-20 08:22:57 UTC
Very few people blame ccp for building carbon or dust or even wod

People blame ccp for ignoring or neglecting eve for at least 16 months combined with very bad communicating and some facial punching