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Does WAR make players leave Eve?

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Author
J'Poll
School of Applied Knowledge
Caldari State
#421 - 2013-11-09 12:14:53 UTC
Doc Severide wrote:
Solstice Project wrote:
If they leave because of a basic game mechanic, then it's no loss.

Exactly because a basic game mechanic could never never be a bad idea that needs updating. And customers leaving taking their cash with them. Pfft, what business needs customers right?

But you got to spew another knee jerk answer though...


Kagura Nikon wrote:


Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.

No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.


Your idea is horrible and comes form someoen clueless.

The opposite shoudl be made!

THe problem is on the amssive ammount fo under 10 peopel corps in this game.


That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.

NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber!

You clearly need a Gibberish to English dictionary...


And another pathetic person posting with his alt detected.

Same to the others...post with your main or shut up, hiding behind an alt, those are teh people we don't need in EVE.

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CCP Eterne
C C P
C C P Alliance
#422 - 2013-11-11 14:32:55 UTC
I have cleaned up the beginning of this thread. I've called for further moderation from CCL.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#423 - 2013-11-11 14:34:16 UTC
CCP Eterne wrote:
I have cleaned up the beginning of this thread. I've called for further moderation from CCL.


Calling for back up?

Why? we are doing just fine, let us sort it out, go fix lag or something.
Burning Furry
Dreddit
Test Alliance Please Ignore
#424 - 2013-11-11 14:58:33 UTC  |  Edited by: Burning Furry
Humans by nature will not declare war without having a reasonable assurance of victory.

Making war so easy to commit is great for those who like to wage it, but bad by definition for those declared on, as by and large they cannot hope to succeed, due to aforementioned reason.

What is their alternative?
gtfo?
Evolve or die?
Join a better corp?

What if these are people who just want to mission/mine, in peace, with a small group of friends?
The system as stands doesn't really make this possible.

I can confirm i have had friends of mine join and leave after suffering war-dec after war dec and feeling they couldn't just play their own little slice of space pixels in peace.

Answer to your question OP is "yes", as those who want peace, cannot find it as the game stands right now.

I would propose limiting war-deccing to corp member numbers being within a certain range of each other, skillpoints being within a range etc. If you want war-deccing to be so easily available, at least modify the system such that everyone has a fighting chance.
Burning Furry
Dreddit
Test Alliance Please Ignore
#425 - 2013-11-11 15:03:56 UTC  |  Edited by: Burning Furry
March rabbit wrote:
Jythier Smith wrote:
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.

wardec doesn't mean "lose everything". it only means someone will have rights to engage you.

As person from FW i can assure you - this is not as big problem as you think.


I don't log into a game to play as i am being instructed to play.

If i'm war-decced, i can do little else but pvp.
I cannot mine or mission effectively.

If i get home from work, looking forward to mining, missions, exploration etc, and find i'm war-decced, then i cannot play the game i want to play. All thats left to me is to play the game i don't want to play, or to play something else.
Any game should never presume to tell, or enable others to tell me how i should play.
If missions are a mainstay of the game, then missions should be freely available to me, in all conditions.

I find i bounce between peacetime eve and wartime something else.
Jenn aSide
Worthless Carebears
The Initiative.
#426 - 2013-11-11 15:27:24 UTC
Burning Furry wrote:
March rabbit wrote:
Jythier Smith wrote:
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.

wardec doesn't mean "lose everything". it only means someone will have rights to engage you.

As person from FW i can assure you - this is not as big problem as you think.


I don't log into a game to play as i am being instructed to play.

If i'm war-decced, i can do little else but pvp.
I cannot mine or mission effectively.

If i get home from work, looking forward to mining, missions, exploration etc, and find i'm war-decced, then i cannot play the game i want to play. All thats left to me is to play the game i don't want to play, or to play something else.
Any game should never presume to tell, or enable others to tell me how i should play.
If missions are a mainstay of the game, then missions should be freely available to me, in all conditions.

I find i bounce between peacetime eve and wartime something else.


This is just weak.
J'Poll
School of Applied Knowledge
Caldari State
#427 - 2013-11-11 16:55:32 UTC  |  Edited by: J'Poll
Burning Furry wrote:

What if these are people who just want to mission/mine, in peace, with a small group of friends?
The system as stands doesn't really make this possible.
.


Yes it does.

It's called, stay in a NPC corp and fleet up with each other.


If it's friends...make a shared chat channel, minimize corp chat, form a fleet....DONE.

Quote:

If missions are a mainstay of the game, then missions should be freely available to me, in all conditions.


It is.

A war doesn't exclude you from running missions. Only retards who think they can't complain.

Why not:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.

Personal channel: Crazy Dutch Guy

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J'Poll
School of Applied Knowledge
Caldari State
#428 - 2013-11-11 16:59:31 UTC  |  Edited by: J'Poll
Burning Furry wrote:
March rabbit wrote:
Jythier Smith wrote:
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.

wardec doesn't mean "lose everything". it only means someone will have rights to engage you.

As person from FW i can assure you - this is not as big problem as you think.


I don't log into a game to play as i am being instructed to play.

If i'm war-decced, i can do little else but pvp.
I cannot mine or mission effectively.


As the same for all the others:

A.) You joined a corp, which means you ACCEPTED the fact that you can be wardecced.

B.) If you don't want to be wardecced, DON'T join a player corp. You can mine/mission in peace all you want, in a NPC corp.

It's either A or B.

You CAN pick, so complaining about the wardec is utterly useless, as you DO HAVE an option.

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J'Poll
School of Applied Knowledge
Caldari State
#429 - 2013-11-11 17:01:22 UTC
Burning Furry wrote:

Answer to your question OP is "yes", as those who want peace, cannot find it as the game stands right now.


For the 100th time:

NPC corp.

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J'Poll
School of Applied Knowledge
Caldari State
#430 - 2013-11-11 17:03:17 UTC
Burning Furry wrote:

I would propose limiting war-deccing to corp member numbers being within a certain range of each other, skillpoints being within a range etc. If you want war-deccing to be so easily available, at least modify the system such that everyone has a fighting chance.


That's just stupid and would be heavily exploited with extra accounts etc.

And you already have a fighting chance, get your carebear ass out of your mining ship and in a PvP ship.
Or hire help, you do know that defenders can have assistance in wars and there are Mercs in EVE who join your for a little bit of ISK.

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Burning Furry
Dreddit
Test Alliance Please Ignore
#431 - 2013-11-11 17:58:41 UTC
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.
Varius Xeral
Doomheim
#432 - 2013-11-11 18:18:42 UTC
Burning Furry wrote:
This is not acceptable to me, nor should it be.


Except in Eve it should be. That's why we play it, that's why it's been played for ten years, that's why we keep one sub going and troll the forums even when we don't have the time to play it, and that's why we don't care when people who don't like the one game where this happens leave for one of the other 10s of thousands of games where it doesn't.

I guess the only real issue with people who don't belong in eve leaving it is that they make so much noise on the way out.

Official Representative of The Nullsec Zealot Cabal

Jenn aSide
Worthless Carebears
The Initiative.
#433 - 2013-11-11 18:24:18 UTC
Burning Furry wrote:
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.


The real problem is your double standard. You want to take actions in this game that affect other people (every mineral you mine or npc you kill affects the bottom line for other players), but you don't want others to be able to affect you. This is as morally wrong as you can get.

The whole point of a sandbox game is that EVERYONE can do as they please, and for some people, that means messing wuith you or other unwilling people. you can do all sorts of things to mitigate it, but you can't totally stop other than docking or logging off. If you don't like that, you are playing the wrong game.

And the most hilarious thing is this: Some people do what they do to get you to stop playing. You oblige them when you stop playing. The people who made you stop playing won. You don't get a refund from CCP saying "you stopped playing because you were war-decced so here's some cash". Being lilly livered costs money, real money lol.

I, on the other hand, am still playing as I want to with only minor changes to my mission ship fit and tactics to survive.
J'Poll
School of Applied Knowledge
Caldari State
#434 - 2013-11-11 20:55:00 UTC  |  Edited by: J'Poll
Burning Furry wrote:
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.


War isn't making people leave.

They figure out that EVE isn't the game for them that makes them leave.
They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that.

Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is.

And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.

IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.

Personal channel: Crazy Dutch Guy

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J'Poll
School of Applied Knowledge
Caldari State
#435 - 2013-11-11 20:59:58 UTC
Jenn aSide wrote:
Burning Furry wrote:
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.


The real problem is your double standard. You want to take actions in this game that affect other people (every mineral you mine or npc you kill affects the bottom line for other players), but you don't want others to be able to affect you. This is as morally wrong as you can get.

The whole point of a sandbox game is that EVERYONE can do as they please, and for some people, that means messing wuith you or other unwilling people. you can do all sorts of things to mitigate it, but you can't totally stop other than docking or logging off. If you don't like that, you are playing the wrong game.

And the most hilarious thing is this: Some people do what they do to get you to stop playing. You oblige them when you stop playing. The people who made you stop playing won. You don't get a refund from CCP saying "you stopped playing because you were war-decced so here's some cash". Being lilly livered costs money, real money lol.

I, on the other hand, am still playing as I want to with only minor changes to my mission ship fit and tactics to survive.


Hammer...Nail...Head....

You just perfectly summed up EVE. And how MOST carebears fail to see that.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Burning Furry
Dreddit
Test Alliance Please Ignore
#436 - 2013-11-11 23:22:45 UTC
J'Poll wrote:
Burning Furry wrote:
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.


War isn't making people leave.

They figure out that EVE isn't the game for them that makes them leave.
They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that.

Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is.

And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.

IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.


U mad brah? Seriously, have some coffee.
J'Poll
School of Applied Knowledge
Caldari State
#437 - 2013-11-11 23:37:19 UTC
Burning Furry wrote:
J'Poll wrote:
Burning Furry wrote:
J'Poll wrote:

Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.


And this changes how i must play my game.

PVP ships simply don't do as well in missioning.

The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.

It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.

This is not acceptable to me, nor should it be.


War isn't making people leave.

They figure out that EVE isn't the game for them that makes them leave.
They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that.

Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is.

And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.

IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.


U mad brah? Seriously, have some coffee.


you havent seen me mad.

Im just fed up with all the carebears that whine that highsec should be safe, that wars should be removed etc.

Go play WoW or any other kids game if you dont like the harsh world of EVE. But dont blame the game is broken just because it doesnt suit your playstyle.

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Sir Spottington
Caldari Provisions
Caldari State
#438 - 2013-11-11 23:40:16 UTC  |  Edited by: Sir Spottington
when i was new in eve i encountered this war then another war, then another, then another thing people seem to moan about.

the corp i was in was at war for months with the same group and the corp had started too loose members, not many logged in and alot raged quit because they mined during a war... total carebears

i solved it the easy way.

i was one of the only people to go out and fight and loose ships, not loose them in a stupid way but actually fighting the people war deccing us.

i had no sp worth speaking of and didnt know what the hell i was doing, against a group of pilots who had been playing for years. After about the 4th fight, in a row, being blown up effortlessly there ceo convod me, probably expecting tears, instead i was like '**** me this is fun, lets go again'. Then we just started chatting, even some others from his corp joined the chat.

i got an invite to join them within the week and after i joined them they just seemed to leave my carebear friends alone to.

it ended up that the corp i was with that was dying survived, i learnt so much with them and got to pirate my socks off, wins all round. i loved my time with them, but also needed to make isk, so have now gone the WH space route, pvp and nice isk.

war changed my eve forever and in the best way possible. its how people respond to it that is the issue, not the current 'game mechanics' of it. if the people that cant adapt quit, then fine by me, eve isnt about getting an easy ride.
Kaarous Aldurald
Black Hydra Consortium.
#439 - 2013-11-11 23:43:08 UTC
Well, this got necro'ed I see. And by CCP Eterne no less.

Now, let us continue.

If you object to "having your game changed" by people wardeccing you, an option already exists to make yourself immune to this.

NPC corps. They offer total, 100% immunity to wardecs.

So you have nothing to complain about.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Princess Bride
SharkNado
#440 - 2013-11-11 23:54:48 UTC
J'Poll wrote:

you havent seen me mad.


LOL internet toughguys!

Say it again, but in an Arnie voice. C'mon, just once....

http://eveprincessbride.wordpress.com/